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BoldFrankensteinMir
Jul 28, 2006


Acebuckeye13 posted:

Yes. As part of their effort to make the world seem more lived in, Fallout 3 simulates the traders going from each settlement, so that you can meet them while they're going along their travels. Unfortunately, what this usually means is that when you get close enough to where the caravaners are roughly supposed to be, they spawn into the map, and will subsequently get murdered by whatever enemies also happened to spawn in the vicinity. It's ultimately a neat idea with fundamentally flawed execution.

The usual way to deal with it is to reverse pickpocket power armor and stimpacks onto the merchant and the guards. I've managed to keep all 4 caravans running for a 500 hour playthrough on Playstation that way, so not even with console commands.

And really, Crow ought to be wearing his eyebot helmet himself, it provides some nice verisimilitude.

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Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Neat, I thought Nukalurks were a Nukaworld addition



This playthrough has convinced me that you get too many skill points in the vanilla game (and/or level too quickly). With ROOG you learn to appreciate what each skill brings, and really feel the cost of prioritizing one over another. Additionally ROOG dramatically penalizes not meeting requirements (e.g., you're better off with an Assault Rifle than a Chinese AR until you get Guns to 75), and really wants you maximizing any available resources (so e.g., hacking turrets would've been a godsend in a lot of situation).

I mean I'm 30 hours in, and not even close to having a single skill maxed out.



This might be a bit extreme, but I do think skill points and levels come too quick and easy in the vanilla game. It's not just about difficulty. This forces you to engage with choices in the game more critically. Both in terms of your build and how you approach the world. I see raiders, I think about whether I'll get more out of this than I put in (you don't get much xp for killing enemies). I see super mutants, and I do not want to engage unless I have a good reason to. Compared to vanilla, where a few levels in, any enemy is pretty trivial to kill, and you never really have to think about bullets or caps. Which ends up detrimental to roleplaying and ~immersion~.

In NV I'm usually spoiled for choice. I can approach a situation in any number of ways, and often the motivating factor is maximizing XP gain rather necessity. So I'll hack the turrets, even though I headshot everything without breaking a sweat, for that extra 50XP, and headshot everything without breaking a sweat, and avoid picking up keys so I can picklock the locks. So, essentially, I'm metagaming rather than roleplaying. Whereas with ROOG, every route is suboptimal. And it hurts not to be able to check what's in that safe, but that made the decision to put points into repair instead all the harder, but also actually interesting.

I never regularly drank out of an irradiated sink, or resorted to eating raw meat in NV before, but here it's often the right thing to do. I think it's awesome that the base game already has all these elements (remember FO3 didn't have a hardcore mode) that allow for these scenarios, it just never pushes you to engage with them.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
I'm glad they're optional, I definitely wouldn't have put nearly as much time into my first playthroughs if they weren't. Perfect use case for mods because that would be absolutely miserable to myself.

Improbable Lobster fucked around with this message at 21:29 on Mar 21, 2022

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Yeah absolutely, and ROOG specifically is really hardcore, but I think less skill points might be a pill that's hard to swallow but does actually lead to better gameplay and "fun" in the long run. Like how NV halved FO3's perk rate. (Yes, the originals did so, but for a reason).

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Is it a bad idea to do Point Lookout "early" on? I imagine TTW plus the other mods significantly rebalance it.

Arivia
Mar 17, 2011

Rinkles posted:

Is it a bad idea to do Point Lookout "early" on? I imagine TTW plus the other mods significantly rebalance it.

The best F3 DLC to do early is Anchorage, since it's all virtual simulation and none of your own gear counts but you get XP and gear rewards. It has to be balanced for what the DLC provides inside itself (not by looting, it's mostly all loadouts and requisition.) Also it's all combat and is completely linear so you're not losing anything by doing it at any given level.

Point Lookout SHOULD be fine if TTW's level scaling likes you. Note that tickets are one way, so you'd have to buy another one to come back to the Capital Wasteland if you don't like it. Playing about 2/3rds - 3/4ths of the DLC makes the trip free both ways, though. (Reason why is spoilery.)

Arivia fucked around with this message at 17:42 on Mar 21, 2022

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Arivia posted:

Also it's all combat and is completely linear so you're not losing anything by doing it at any given level.

so i shouldn't except nv quality dlc from fo3. lookout is the good one, right?

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
yeah i always beeline straight for the Anchorage dlc on new games to get the Chinese stealth suit, which owns

Arivia
Mar 17, 2011

Rinkles posted:

so i shouldn't except nv quality dlc from fo3. lookout is the good one, right?

lookout is good, i think the pitt's steel yard is the best single area in fallout 3 (and the rest ain't bad, especially for a New Vegas pro who's used to starting a DLC with nothing), and I think mothership zeta can be fun but you have to find a very specific part in the levelling curve for it to not suck and i have no idea where that would be for you (in the base game I'd estimate it's around 15 with maxed energy weapons and repair). broken steel is basically just a post-game boss segment with some fun extra bits. anchorage is painful.

and by anchorage being painful i mean the most control you have over the way the DLC works is a speedrunning trick where you jump over a trench instead of going through it to optimize your route to objectives in the second half. bethesda literally was trying to make fallout: call of duty edition.

Arivia fucked around with this message at 18:01 on Mar 21, 2022

Electric Phantasm
Apr 7, 2011

YOSPOS

Point Lookout has the double barrel shotgun which I remember having a lot of fun with in my last TTW run.

v1ld
Apr 16, 2012

Rinkles posted:

This playthrough has convinced me that you get too many skill points in the vanilla game (and/or level too quickly). With ROOG you learn to appreciate what each skill brings, and really feel the cost of prioritizing one over another. Additionally ROOG dramatically penalizes not meeting requirements (e.g., you're better off with an Assault Rifle than a Chinese AR until you get Guns to 75), and really wants you maximizing any available resources (so e.g., hacking turrets would've been a godsend in a lot of situation).

I mean I'm 30 hours in, and not even close to having a single skill maxed out.

ROOG/TTW sound interesting, please share more as you play on.

My last jsawyer-based run with Energy Weapons had me spending skill points elsewhere for a longish way in to meet various perk requirements. Gunplay remained tough until I could finally invest in EW skill points.

The spread in NV is 50% to 150% damage as you go from 1-100 skill in weapons. Which is pretty huge. A mod that made it even 25%-125% would up the difficulty nicely - though I don't know what the knock on effects would be.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Rinkles posted:

Yeah absolutely, and ROOG specifically is really hardcore, but I think less skill points might be a pill that's hard to swallow but does actually lead to better gameplay and "fun" in the long run. Like how NV halved FO3's perk rate. (Yes, the originals did so, but for a reason).

Maybe, but I dislike being unable to pass skill checks so I'll stick with the vanilla numbers myself. Testament to the game that it can be played in so many different ways.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Rinkles posted:

Took me forever to find the Lincoln Memorial because the Mall ghouls all said it was eastward, when it's to the west.

I'm surprised you can't free Charon of his contract. Do you find out who brainwashed him?

You're thinking about Charon as a character or person, when Bethesda only thought about him as an interactive turret.

BoldFrankensteinMir
Jul 28, 2006


Pope Guilty posted:

You're thinking about Charon as a character or person, when Bethesda only thought about him as an interactive turret.

An interactive turret who is one of the tallest NPCs in the game. In the right power armor that ghoul looks like another Frank Horrigan, it's terrifying.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

BoldFrankensteinMir posted:

An interactive turret who is one of the tallest NPCs in the game. In the right power armor that ghoul looks like another Frank Horrigan, it's terrifying.

He's a badass



v1ld posted:

ROOG/TTW sound interesting, please share more as you play on.

My last jsawyer-based run with Energy Weapons had me spending skill points elsewhere for a longish way in to meet various perk requirements. Gunplay remained tough until I could finally invest in EW skill points.

The spread in NV is 50% to 150% damage as you go from 1-100 skill in weapons. Which is pretty huge. A mod that made it even 25%-125% would up the difficulty nicely - though I don't know what the knock on effects would be.

I used a pretty tough set up last time I played NV (some time last year), and whilst the early game was great, I began to feel pretty comfortable with my gear and skills about ten hours in, and after that things just got easier. It's why I started doing the DLCs with nothing on me, just to get some more challenge. With ROOG/Bleed/Batty, I don't feel the need to do that because I'm still fairly desperate.

Though I think FO3's segmented map plays a part in that. In NV it's very easy to retrace your steps to safety because the map is so open. Everything is in the Mojave overworld. You're very rarely more than a few doors away from returning to the Mojave. So at any point you can decide to head back to civilization to recuperate.

In FO3 I was stuck in DC for hours and hours (and hours). Even when I wanted to leave, because I was low on supplies, I didn't know how to. Between the labyrinthine metro, and the compartmentalized areas they lead to, it was a claustrophobic nightmare. It was a genuine relief when I finally saw a door with "Capital Wasteland" on it. I did mostly enjoy it, though. I went through the metro enough times that I learnt the routes fairly well. There's a sense of place that comes from that kind hard earned familiarity, and it's a pretty rare feeling in most open world games (where you're usually just chasing waypoints).

Arivia
Mar 17, 2011
Just met Fisto for the first time. I CAN’T FEEL MY LEGS

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I guess she just aimlessly roams the wastes now.



Also no one seems to have noticed Tennpenny's been dead for nearly a week. And as far as I could tell, there was no way to acknowledge you killed Burke either.

Zereth
Jul 9, 2003



Rinkles posted:

I guess she just aimlessly roams the wastes now.


Well, she says it right there: She's lost.

Arivia
Mar 17, 2011
In the home stretch on finishing base New Vegas. Just got the outlying NCR camps to do - Forlorn Hope, Golf, retaking Nelson, etc - and then some extra bits of cleanup in and around New Vegas itself, mostly helping refugees with odds and ends. Then it’s time to die, die, and die again in the Sierra Madre!

BoldFrankensteinMir
Jul 28, 2006


Arivia posted:

Then it’s time to die, die, and die again in the Sierra Madre!

If you haven't seen it yet, consider watching Treasure of the Sierra Madre with Humphrey Bogart before you get to that part. The DLC is full of smart little references to it (not the least of which are the Sierra Madre itself and its theater, the Tampico). It's also just a really really good movie.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
Everyone who likes movies should watch Treasure of the Sierra Madre, whether or not they are gonna play the Dead Money DLC.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

well i’ve got nothing else planned today time to finally watch treasure of the sierra madre i suppose

Bogart
Apr 12, 2010

by VideoGames

BoldFrankensteinMir posted:

If you haven't seen it yet, consider watching Treasure of the Sierra Madre with Humphrey Bogart before you get to that part. The DLC is full of smart little references to it (not the least of which are the Sierra Madre itself and its theater, the Tampico). It's also just a really really good movie.

Here’s looking at you kid.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Bogart posted:

Here’s looking at you kid.

That's Casablanca, and a line Bogie actually says unlike "Play it again Sam."

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

very good film a classic for a reason. now i need to play the dlc again

Arivia
Mar 17, 2011

BoldFrankensteinMir posted:

If you haven't seen it yet, consider watching Treasure of the Sierra Madre with Humphrey Bogart before you get to that part. The DLC is full of smart little references to it (not the least of which are the Sierra Madre itself and its theater, the Tampico). It's also just a really really good movie.

does the movie contain ghost people

BoldFrankensteinMir
Jul 28, 2006


Arivia posted:

does the movie contain ghost people

Not quite. But it does have this awesome tidbit about Bogey's character:

"Upon leaving one of his favoured New York haunts (The 21), Humphrey Bogart remarked to critic Archer Winston, 'Wait till you see me in my next picture, I play the worst poo poo you ever saw.'"

Dead Money's various ethical choices are some of my favorite in all of Fallout, they have meaningful repercussions and change how the other characters react to you and how the story unfolds, both at the Sierra Madre and back in the Mojave. It really does let you be "the worst poo poo you ever saw" and I love that.

BaldDwarfOnPCP
Jun 26, 2019

by Pragmatica

Skwirl posted:

That's Casablanca, and a line Bogie actually says unlike "Play it again Sam."

Badgers? Badgers!? We don't need no stinking badgers!

BoldFrankensteinMir
Jul 28, 2006


Arivia
Mar 17, 2011

BoldFrankensteinMir posted:

Not quite. But it does have this awesome tidbit about Bogey's character:

"Upon leaving one of his favoured New York haunts (The 21), Humphrey Bogart remarked to critic Archer Winston, 'Wait till you see me in my next picture, I play the worst poo poo you ever saw.'"

Dead Money's various ethical choices are some of my favorite in all of Fallout, they have meaningful repercussions and change how the other characters react to you and how the story unfolds, both at the Sierra Madre and back in the Mojave. It really does let you be "the worst poo poo you ever saw" and I love that.

Apparently it's available for streaming on Hulu, so I'll catch it before heading into the Sierra Nevada myself

dolphinbomb
Apr 2, 2007



Grimey Drawer

BoldFrankensteinMir posted:

Dead Money's various ethical choices are some of my favorite in all of Fallout, they have meaningful repercussions and change how the other characters react to you and how the story unfolds, both at the Sierra Madre and back in the Mojave. It really does let you be "the worst poo poo you ever saw" and I love that.

I still like the fact that succeeding a particular skill check vs Dean (barter, iirc) when you first met him completely locks you out of any ending where he doesn't try to kill you.

Fucker can't stand not being the smartest person in the room.

BoldFrankensteinMir
Jul 28, 2006


I remember being shocked by how different Christine Royce's role inside the casino is the first time I played through Dead Money as a bad karma character. She also has a bunch of additional dialog options throughout, based on you having Cherchez La Femme, or Power Armor Training, or either intelligence or perception above certain values: she's even a Terrifying Presence target at a key juncture. There's a lot there.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Yeah I once made Christine hate me and having to fight her as a boss was really badass

E: speaking of, it may be worth checking out The Phantom Of The Opera as well before heading into that DLC

2house2fly fucked around with this message at 23:00 on Mar 23, 2022

BoldFrankensteinMir
Jul 28, 2006


It's just fun in general to try and suss out all the pulp media references in Fallout, there's obvious stuff like protectrons being based on Robby the Robot and lurks being based on the Creature from the Black Lagoon, but I was wowed the first time someone pointed out to me that Deathclaws have a lot in common with Jurassic Park dinosaur hybrids. The first time you take a bumpersword to one and it flies away like it's made of Nerf the realization hits you: oohhhh, they have ultra-light bird bones, poo poo.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
I've only played Dead Money once, and I can't imagine being mean to Christine.

I just can't do evil playthroughs on games that allow it. Even in the rare games that actyually give you better poo poo if you do the evil poo poo.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

BoldFrankensteinMir posted:

It's just fun in general to try and suss out all the pulp media references in Fallout, there's obvious stuff like protectrons being based on Robby the Robot and lurks being based on the Creature from the Black Lagoon, but I was wowed the first time someone pointed out to me that Deathclaws have a lot in common with Jurassic Park dinosaur hybrids. The first time you take a bumpersword to one and it flies away like it's made of Nerf the realization hits you: oohhhh, they have ultra-light bird bones, poo poo.
Deathclaws are 2E Tarrasques

BoldFrankensteinMir
Jul 28, 2006


Basic Chunnel posted:

Deathclaws are 2E Tarrasques

Oh wow, yeah that's pretty blatant.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Basic Chunnel posted:

Deathclaws are 2E Tarrasques

Huh, I've only seen drawings of them as quadrupeds before.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Skwirl posted:

That's Casablanca, and a line Bogie actually says unlike "Play it again Sam."

"Play it again, my Johnny"

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watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Skwirl posted:

I've only played Dead Money once, and I can't imagine being mean to Christine.

I just can't do evil playthroughs on games that allow it. Even in the rare games that actyually give you better poo poo if you do the evil poo poo.

yeah same i just get no enjoyment out of being mean :(

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