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“I disarm the trap.” is so boring anyways. If you’re gonna put a trap in have it be a puzzle one or something.
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# ? Mar 24, 2022 22:32 |
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# ? May 31, 2024 15:16 |
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I'd you can scavenge it for parts, it can be like a hidden treat Free explosives and poisons, you say
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# ? Mar 24, 2022 22:36 |
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traps are only good if they are forecasted, interactive, and add challenge to an existing or upcoming encounter. a trap that is thoroughly hidden forces passivity and tedium in players lest they be punished, a non interactive trap is merely an arbitrary random number gate, and a trap outside the context of some other challenge is rolling dice for the sake of rolling dice. can you disarm the trap? maybe, but who cares. the punishment for failure is the cleric has to use a spell slot
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# ? Mar 24, 2022 22:37 |
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There is a trap in eyes if the stone thief that is a bunch of obvious slots in the wall, 6 feet up. When you trigger it the floor lifts up and saw blades come out. That one made me lol.
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# ? Mar 24, 2022 22:40 |
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I like how you're all dissecting/breaking down the intricacies of traps within the game, stemming from me venting about a lovely DM who did no save insta-deaths and making Yu-Gi-Oh references I might need to write about him in Notable Experiences, also the "first time DM mimic dungeon" it reminded me of.
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# ? Mar 24, 2022 22:44 |
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So I found some homebrew for removing ability scores from 5th Edition. A lot of it looks mathematically solid from a quick skim, although I don't know how to feel about the separation of Athletics and Brawn (the latter covers Shoves/Grapples/combat maneuvers), although History being renamed "Society" that also covers general culture seems good, as well as Nature absorbing Survival. The Fortitude/Reflex/Will saves make a comeback, although Will feels quite powerful as it now covers the role of Constitution saves to concentrate on spells in addition to Intelligence/Wisdom/Charisma saves. There's also the problem with medium/heavy armor feeling virtually identical, and the proposed "reduce all damage taken by 1" for heavy armor isn't enough of a benefit at middle to higher levels of play to be noticeable.
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# ? Mar 24, 2022 23:19 |
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I'm running a level 4 one-shot right now and the party has been tasked with retrieving a magical item from an aasimar socialite who's throwing a rager and forcing everyone to get blasted. What they don't know is that he switched places with a devil and the wine casks have been spiked with midnight tears, so all of the guests will be ritually sacrificed at midnight when the poison goes off. None of the party bothered drinking (they probably suspect something is up), but for the other guests, should they just straight up die when midnight hits? AKA, does the poison's effects stack if you drink more than one dose?
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# ? Mar 24, 2022 23:19 |
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My friend last night said they are going to be bringing two campaign settings back. He thinks it's Dragonlance and Spelljammer. Anyone heard anything about this?
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# ? Mar 24, 2022 23:43 |
change my name posted:I'm running a level 4 one-shot right now and the party has been tasked with retrieving a magical item from an aasimar socialite who's throwing a rager and forcing everyone to get blasted. What they don't know is that he switched places with a devil and the wine casks have been spiked with midnight tears, so all of the guests will be ritually sacrificed at midnight when the poison goes off. None of the party bothered drinking (they probably suspect something is up), but for the other guests, should they just straight up die when midnight hits? AKA, does the poison's effects stack if you drink more than one dose?
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# ? Mar 24, 2022 23:45 |
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imagine dungeons posted:“I disarm the trap.” is so boring anyways. If you’re gonna put a trap in have it be a puzzle one or something. When I'm doing traps I always use Grimtooths. Much better than "DC 15 Poison dart trap": https://www.drivethrurpg.com/product/151194/Grimtooths-Ultimate-Traps-Collection
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# ? Mar 24, 2022 23:48 |
Lammasu posted:My friend last night said they are going to be bringing two campaign settings back. He thinks it's Dragonlance and Spelljammer. Anyone heard anything about this? Dragonlance is confirmed, there's been a bunch of playtest stuff released. I don't know that we've gotten any kind of confirmation on the other setting, but Spelljammer seems to be one that people have speculated it will be.
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# ? Mar 24, 2022 23:48 |
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Lammasu posted:My friend last night said they are going to be bringing two campaign settings back. He thinks it's Dragonlance and Spelljammer. Anyone heard anything about this? Nothing definite from Wizards of the Coast going "hell yes," but as for Dragonlance it's due to a variety of factors. First is that Margaret Weis and Tracy Hickman are releasing the first in a new trilogy of novels for the setting in late 2022. https://www.polygon.com/22841205/dragonlance-books-dragons-of-deceit-release-date-price-weis-hickman Second is the recently-released Unearthed Arcana detailing rules for iconic Dragonlance concepts, such as a re-imagined Kender race and playing as the Solamnic Knights and Wizards of High Sorcery. https://dnd.wizards.com/articles/unearthed-arcana/heroes-krynn Third, and perhaps not as big but still interesting, is that the Dragonlance Nexus released two free PDFs for playing in Krynn in 5th Edition. The first, Tasslehoff's Pouches of Everything, is a general-purpose guide. The second, Champions of Krynn, is an adventure based on the 1990 video game and is the first in a series. https://dragonlancenexus.com/tasslehoffs-pouches-of-everything/ https://dragonlancenexus.com/champions-of-krynn-chapter-1/
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# ? Mar 24, 2022 23:50 |
Lammasu posted:My friend last night said they are going to be bringing two campaign settings back. He thinks it's Dragonlance and Spelljammer. Anyone heard anything about this? Spelljammer and Dark Sun are the solid runner-ups, the last Unearthed Arcana featured "astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen."
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# ? Mar 24, 2022 23:51 |
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Lammasu posted:My friend last night said they are going to be bringing two campaign settings back. He thinks it's Dragonlance and Spelljammer. Anyone heard anything about this? If you want some new Spelljammer content there are people making really cool stuff for OSR systems. Its mostly system neutral: https://www.drivethrurpg.com/product/376271/Planar-Compass-Zines-BUNDLE https://www.drivethrurpg.com/product/150549/Crawljammer-16-Zine-BUNDLE
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# ? Mar 24, 2022 23:56 |
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FFT posted:Obvious frontrunner is Dragonlance, they just put up an Unearthed Arcana "Heroes of Krynn" No way modern Wizards of the Coast is going to do Dark Sun. It might be a similar setting but I think they will tone down the genocide and slavery
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# ? Mar 24, 2022 23:58 |
Rutibex posted:No way modern Wizards of the Coast is going to do Dark Sun. It might be a similar setting but I think they will tone down the genocide and slavery
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# ? Mar 25, 2022 00:03 |
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FFT posted:That's a good point, my players were very surprised when they realized why there weren't any beggars in the City of Brass What do you mean by this. Wizards has not made a 5e City of Brass supplement.
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# ? Mar 25, 2022 00:14 |
No, but there's plenty of older material to work from and they're currently doing some plane jumping. As to the specific, the City of Brass is primarily run by (lawful evil) efreeti and slavery is a Big Thing there
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# ? Mar 25, 2022 00:15 |
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FFT posted:No, but there's plenty of older material to work from and they're currently doing some plane jumping. The Efreet are still slavers quote:Spiteful Slavers. Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.
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# ? Mar 25, 2022 00:19 |
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I want WotC to get drunk on their own successes and bring back Birthright.
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# ? Mar 25, 2022 00:27 |
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Rutibex posted:When I'm doing traps I always use Grimtooths. Much better than "DC 15 Poison dart trap": Ooooh! That’s spicy! Thanks!
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# ? Mar 25, 2022 00:45 |
Oh yeah, Grimtooth's is fantastic for traps:
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# ? Mar 25, 2022 00:48 |
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How do you get the rope in the first place?
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# ? Mar 25, 2022 00:53 |
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That rope is also a trap.
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# ? Mar 25, 2022 00:55 |
Lammasu posted:How do you get the rope in the first place? Mage Hand was the method of choice the one time I've inflicted it on players
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# ? Mar 25, 2022 00:56 |
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I love that it unloads a crap ton of arrows as well. Just for kicks. edit: Blooming Brilliant posted:I like how you're all dissecting/breaking down the intricacies of traps within the game, stemming from me venting about a lovely DM who did no save insta-deaths and making Yu-Gi-Oh references We’re big fans of mimics here. imagine dungeons fucked around with this message at 01:10 on Mar 25, 2022 |
# ? Mar 25, 2022 01:08 |
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imagine dungeons posted:
I keep threatening my players with "the toilet mimic" and it might show up eventually
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# ? Mar 25, 2022 04:41 |
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pog boyfriend posted:traps are only good if they are forecasted, interactive, and add challenge to an existing or upcoming encounter. a trap that is thoroughly hidden forces passivity and tedium in players lest they be punished, a non interactive trap is merely an arbitrary random number gate, and a trap outside the context of some other challenge is rolling dice for the sake of rolling dice. can you disarm the trap? maybe, but who cares. the punishment for failure is the cleric has to use a spell slot I appreciated the traps in a 4e campaign I just wrapped up. Towards the end of the campaign dungeon is a trap room with 3 separate traps: a massive statue that attacks everything around it, a pair of dragon statues that blast people into the path of the giant statue, and then an area with four statues that locks off with a wall of force, and begins filling with water and trashing whoever is trapped inside until they successfully break the statues. My players loved it! They immediately jumped onto the giant statue attempting to disable it, while another ran forward and got stuck in the water trap. The traps acted in the turn order on their own initiative, so the players had to really work together to get through the encounter. The final encounter in the campaign has a trap as well, basically a portal of annihilation that lures people into a range where it can then attempt to pull them inside. It also healed the bbeg every time it hit someone. Definitely the most fun use of traps that I’ve seen in D&D.
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# ? Mar 25, 2022 04:54 |
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change my name posted:I keep threatening my players with "the toilet mimic" and it might show up eventually I saw someone suggest a corpse mimic and it's something I have to do. Shame is mimics are only threats to a small range of levels.
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# ? Mar 25, 2022 05:00 |
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I'm playing a half-orc drunken master monk in one of my campaigns and I dunno man, I think they gotta do something about stunning strike. It's just too good compared to the other abilities, and when you go up against a boss you spam it until it procs and then it's GG. You can mitigate that as a DM but it just needs to land once.
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# ? Mar 25, 2022 05:00 |
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Lammasu posted:I saw someone suggest a corpse mimic and it's something I have to do. Shame is mimics are only threats to a small range of levels. There's a CR 8 hoard mimic in Fizban's you could easily swap out "treasure pile" for another huge object, like a house, and keep the same stats
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# ? Mar 25, 2022 05:05 |
Don't give monsters class levels, that way lies madness, but you can always pump them up. Extra hit dice and proficiency bonus, better stats, go hog wild. If a mimic is also a house it should get lair actions imo
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# ? Mar 25, 2022 05:22 |
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imagine dungeons posted:We’re big fans of mimics here. Back in the 3e days I bought The World's Largest Dungeon and ran a campaign in it. There was a mimic encounter in it that my players loved (I overheard one of them telling some of my other friends about it at my wedding almost 15 years later). While exploring a series of clean and dust-free hallways, the party sees ahead a treasure chest apparently floating in midair in the middle of the hallway. Inspecting closer, they notice the air in front of them has a hazy sheen. The players clearly understood it was a gelatinous cube before them, but when they decided they were powerful enough for one of them to dive into the cube, grab the chest, and then have the rest of them help pull him back out, the fun began, when the chest itself bit down on the unlucky rogue and began grappling him and holding him in the cube. The mimic and the cube had developed a symbiotic relationship where the cube could also spit the mimic out with its pseudopods to make grapple attacks once the rogue did get out and then pull people back into the cube, and a few other tricks. After they finally killed both, they barricaded themselves off in an old alchemy lab off of the hallway, and while the party was setting up camp, the psion started rummaging around the shelf full of books, alchemy equipment, ingredients and potions to see what was there, but what he said was "I lick the bookshelf" "As you lick the shelf, your tongue sticks to it, and the bookshelf-shaped mimic clamps down to latch onto your head. Roll initiative." Everyone howled laughing. St0rmD fucked around with this message at 06:16 on Mar 25, 2022 |
# ? Mar 25, 2022 05:31 |
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change my name posted:There's a CR 8 hoard mimic in Fizban's you could easily swap out "treasure pile" for another huge object, like a house, and keep the same stats A pile of corpses.
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# ? Mar 25, 2022 05:56 |
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change my name posted:There's a CR 8 hoard mimic in Fizban's you could easily swap out "treasure pile" for another huge object, like a house, and keep the same stats SCPs are D&D gold https://scp-wiki.wikidot.com/ https://www.youtube.com/watch?v=I6qhthBz-ag
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# ? Mar 25, 2022 07:20 |
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I know my current crop of players are atypical but they are of the "we kick down the door" type. Doesn't matter if it's the fighter or the wizard they all play completely contemptuous of the idea there could be any hidden dangers. They never search for traps and in fact several have outright stated they think the most reliable way to find a trap is to trigger it. After dozens of sessions this has decreased my willingness to run any kind of hidden trap since it is uninteresting in the opposite way: they will trigger it, eat the damage or bad situation, and continue to do the same thing next time. I do use passive perception though, so active only happens when they search or I prompt them to search.
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# ? Mar 25, 2022 08:02 |
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Eh, I'd still use the hidden dangers and traps, just put zero effort into properly concealing them. You can always build complex traps they can facetank and smash their way through as what are effectively combat encounters. One of my groups is kind of like that sometimes and IMO if diving headlong into danger is fun for them, let them have danger to dive headlong into - if they succeed they'll feel cool, if they fail it's excellent slapstick humor.
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# ? Mar 25, 2022 12:30 |
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dnd tonight. situation: a ship with a few pirates on board. its mast reaches up near the top of a cliff. we (party of 3) are on the top of the cliff and want to sneak on to the ship, via the mast our goal was to take out the pirates before they could sound the alarm first person goes. a tabaxi rogue, she easily climbs down the mast stealthily and lands on the deck second person is a tiefling barbarian who can fly. she just flies down, making no noise my turn. human fighter, proficient in athletics (+6), gets on the mast and tries to climb down. i fail athletics check and falls. i then fail my dex (+2) check to grab on to a rope or some rigging. the flying tiefling barbarian fails her athletics check (+6) to catch me i fall 100 feet and crash into the deck, making a huge racket, destroying my potions, and end up near death as the tabaxi looks on, shocked. the pirates are alerted, our stealth infiltration was ruined, and i almost died because i couldn't grab on to a loving rope luckily the tiefling had a health potion that she poured into my unconscious throat, saving me from a very embarrassing death the whole sequence was fantastic. we were laughing so hard as the dm was rolling 10d6 to see how badly I'd injured myself after loving up repeatedly trying to perform a simple infiltration
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# ? Mar 25, 2022 13:34 |
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Gravity has always been the most powerful weapon in D&D
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# ? Mar 25, 2022 13:45 |
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# ? May 31, 2024 15:16 |
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redleader posted:dnd tonight. situation: a ship with a few pirates on board. its mast reaches up near the top of a cliff. we (party of 3) are on the top of the cliff and want to sneak on to the ship, via the mast our goal was to take out the pirates before they could sound the alarm
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# ? Mar 25, 2022 13:52 |