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Getting everyones soldiers maimed to keep a captive consumer base for my opiates
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# ? Mar 31, 2022 11:57 |
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# ? May 29, 2024 01:09 |
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Good prospects for Cold War mods already
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# ? Mar 31, 2022 12:09 |
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I assume it's not actually the case but the map looks like it's covered in little gray socks.
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# ? Mar 31, 2022 13:04 |
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Poil posted:I assume it's not actually the case but the map looks like it's covered in little gray socks. It looks like silver and gold. Currency backing? An overview of economic power?
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# ? Mar 31, 2022 16:12 |
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https://twitter.com/PDXVictoria/status/1509561407062228996
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# ? Mar 31, 2022 17:03 |
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Kaza42 posted:It looks like silver and gold. Currency backing? An overview of economic power? How expensive Opium is in that particular province, probably. Anyway Opium Wars are Opium Wars. I continue to be impressed by the journal system in this game, which looks to provide a nice middle ground between guaranteed railroading and simulationist history. Also, more importantly, next week is everyone's favorite topic, revolutions.
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# ? Mar 31, 2022 19:32 |
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I'm really digging the writing in these events.
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# ? Apr 1, 2022 00:06 |
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Hellioning posted:I continue to be impressed by the journal system in this game, which looks to provide a nice middle ground between guaranteed railroading and simulationist history.
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# ? Apr 1, 2022 01:13 |
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always wild to hear a new term coined to describe a problem i didnt think existed
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# ? Apr 1, 2022 01:33 |
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Lady Radia posted:always wild to hear a new term coined to describe a problem i didnt think existed
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# ? Apr 1, 2022 01:38 |
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Has there been a dev diary on currency markets yet, or how the price of gold/silver will affect the global economy? The balance of trade was a major factor in both Opium Wars. In the first, one factor which caused the British to desire to keep trading opium was that this was a commodity that Chinese traders would accept in exchange for their trade goods, when they were officially required to sell goods only for specie. In the second, Chinese concerns over the loss of silver from their domestic market (the supply of silver being heavily affected by the various independence movements in the Spanish Empire's American holdings) prompted the Qing government to crack down once more on opium. The currency crisis was also a big driver of the economic unrest which incited (along with racial discrimination against the Hakka) the Taiping Rebellion. As an aside, I recently read a book, Autumn in the Heavenly Kingdom, which detailed the history of the Taiping Rebellion and the second Opium War, and definitely had a bit of twinge of guilt. Reading about the various internal Chinese crises and rebellions, one of my first thoughts was "Oh man, if I were playing Victoria I'd invade China in a heartbeat if they had these sorts of problems." Then comes the descriptions of the war crimes and privation among the citizenry...
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# ? Apr 1, 2022 03:59 |
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# ? Apr 1, 2022 06:20 |
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AAAAA! Real Muenster posted:Also popup spam reduction, which is needed for other PDX games like Stellaris and EU4. Not to mention Vicky 2 which was maybe the worst offender. The first tractor in Pennsylvania? Neat. First tractor in California? Okay, sure. First tractor in Michigan? Oh gently caress there's almost 50 more of these
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# ? Apr 1, 2022 07:10 |
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lmao
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# ? Apr 1, 2022 11:37 |
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Having a nervous breakdown because you failed an exam, then hallucinating that you're Jesus's brother and it's time to launch a bloody rebellion? Incredibly relatable, honestly
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# ? Apr 1, 2022 13:10 |
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We've all been there, really
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# ? Apr 1, 2022 14:05 |
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I'm the guy who failed an exam and maybe thought about launching a bloody rebellion once, and then went back to playing games.
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# ? Apr 1, 2022 15:02 |
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quote:If China succeeds in suppressing the flow of opium while withstanding the onslaught of the Great Powers, the course of history is altered and the addiction crisis will be resolved. All its primary cultures will lose their Opium Obsession, and the negative modifiers representing the effects of widespread addiction will be removed. Just like the war on drugs irl!
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# ? Apr 1, 2022 15:16 |
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I can't wait for the modern day mod which adds things like Fentanyl, videogames, and findomming.
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# ? Apr 1, 2022 16:14 |
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Tbf Mao's suppression of opium is the most successfully waged drug war that I can think of. A bit outside V3's time period.
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# ? Apr 1, 2022 18:24 |
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thers probably a bunch of Roman drugs that they successfully pushed to extinction by over consumption
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# ? Apr 1, 2022 18:30 |
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The romans drove a contraceptive plant to extinction. Go to horny jail, Roman Empire.
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# ? Apr 1, 2022 18:48 |
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Romans seemed to generally think that Silphium was some kind of wonder herb and it only liked growing in a specific part of North Africa so it didn't have great chances
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# ? Apr 1, 2022 19:07 |
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contaceptive and aphrodisiac! solves both sides of the equation!
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# ? Apr 1, 2022 20:37 |
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Looking at how rhinos and elephants are faring, it doesn't seem like humans have changed much since then.
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# ? Apr 1, 2022 20:48 |
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do you think this game will ever come out
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# ? Apr 3, 2022 00:38 |
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Not at all
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# ? Apr 3, 2022 00:49 |
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At least we got a lot of cool concept art out of it
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# ? Apr 3, 2022 01:01 |
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if it comes out it can disappoint us if it doesn't we will let wiz drag us to the final circle of hell with increasingly awesome and exciting dev diaries
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# ? Apr 3, 2022 03:21 |
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Vagabong posted:At least we got a lot of cool concept art out of it Yeah, I think the guys doing the paintings for the dev diary headers have done a fantastic job. I particularly like how they've generally focused on PEOPLE, rather than the big fancy Victorian tech. It adds an important humanizing touch to what might otherwise been an industrial game about making numbers bigger, reminding you that it wasn't just an industrial revolution going on but a societal one as well and that people were watching massive changes happening to their world while both just trying to live in it as well as trying to understand it. Indirectly makes me hopeful for the rest of the game since if such a clear vision was communicated to the art team, that same coherent vision would presumably be driving the design team as well.
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# ? Apr 3, 2022 03:31 |
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Archduke Frantz Fanon posted:let wiz drag us to the final circle of hell with increasingly awesome and exciting dev diaries Victoria III Dev Diary #8,436: Using Quantum Cloud Computing to Simulate Napoleon III’s Mood Swings
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# ? Apr 3, 2022 05:21 |
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So, I read the last 500 something posts going back to January. There were a few pages at the beginning discussing the player having incomplete or unreliable information. I really think that has to be in the game in some form of corruption mechanic. Else, how could they simulate the Qing dynasty and its problems? Just look at what happened this year, in 2022 with Putin! Because of endemic kleptocratic corruption, he had a completely wrong understanding of the strength of his adversaries and of his own army. Qing's problem was on this level.
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# ? Apr 4, 2022 05:51 |
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The fundamental issue is that making decisions based off of bad information in a game entirely about information is just always going to feel bad.
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# ? Apr 4, 2022 06:04 |
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Hellioning posted:The fundamental issue is that making decisions based off of bad information in a game entirely about information is just always going to feel bad. Pretty sure Putin feels bad that he is losing a war that he thought was going to be over in 3 days. Sometimes the player needs to lose.
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# ? Apr 4, 2022 06:54 |
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Hellioning posted:The fundamental issue is that making decisions based off of bad information in a game entirely about information is just always going to feel bad. I think the only way to make a game like that fun is to make that the core mechanic in the game, as explicitly as possible. I've always wanted to make a business simulator, but the whole problem is that you don't have a reliable way to evaluate the skills of any employees: HR, accounting, management, production, they're all almost a complete mystery. And sure, you can hire someone to run interviews and do research on candidates, but if they're bad at their job then they're probably just going to look at the college they graduated from and hire people from the same school they went to, or even worse just go full nepotism and hire all their lovely family members. Of course, if you're trying to play it like a normal business game, it'll be incredibly frustrating. Instead, you'd have to almost treat it like a social deduction/werewolf game. So anyways, probably not a good thing to tack onto a different game that's not built around the concept from the start.
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# ? Apr 4, 2022 07:31 |
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Charlz Guybon posted:Pretty sure Putin feels bad that he is losing a war that he thought was going to be over in 3 days. i genuinely think "putin is losing so the player experience should not be fun" is my favorite loving post in Games history. holy poo poo
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# ? Apr 4, 2022 07:33 |
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think about it, michigan losing the toledo war is proof that victoria 3 should make ohio its own (unaccepted and unacceptable) culture. sometimes the ohioans need to pay.
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# ? Apr 4, 2022 07:43 |
Lady Radia posted:make ohio its own (unaccepted and unacceptable) culture this just seems factually accurate tho
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# ? Apr 4, 2022 07:45 |
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yeah im kind of mad i talked myself into it too
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# ? Apr 4, 2022 07:46 |
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# ? May 29, 2024 01:09 |
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Dr. Arbitrary posted:I think the only way to make a game like that fun is to make that the core mechanic in the game, as explicitly as possible. Yeah, I suppose. Charlz Guybon posted:Pretty sure Putin feels bad that he is losing a war that he thought was going to be over in 3 days. I am not sure who has to tell you this but things in real life are not always things that should go in video games.
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# ? Apr 4, 2022 07:48 |