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Elias_Maluco
Aug 23, 2007
I need to sleep

Olanphonia posted:

The only time I really ever notice the vassal contract thing is when some random poo poo rear end vassal throws themselves onto my council and I get to spend however long they're alive with them making GBS threads up the place with their terrible aptitude.

This is the most annoying thing

Ill murder them when it happens, whatever it takes

Elias_Maluco fucked around with this message at 19:54 on Apr 3, 2022

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Bird in a Blender
Nov 17, 2005

It's amazing what they can do with computers these days.

I could see a bad vassal contract being a problem when you’re fairly small. If you’re at large empire level, then one lousy contract probably isn’t going to change much.

You can always going looking for secrets, or try to fabricate a hook if the contract sucks so much.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Serephina posted:

I didn't think much about it, and a short while later handed the title out to a random count to push him claim. After the war I checked his contract and... gently caress. It's the old one with lovely nothing-contributions?! Which is bizarre; does the contract stick to the title or the realm, or a bit of both?! It's also possible, if unlikely, that his previous county-level contract was identically lovely and he just carried it with him. Either way it's a lovely problem to have, and I'm thinking it might be better to learn how to convert everyone into a republic or some such poo poo.

I would bet that that random count you granted it to also had manipulated his contributions down to nothing.

Contacts somewhat inexplicably go with people not titles; had you given the titles to somebody unlanded it should have gone back to the default settings.

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
If some failson idiot makes their way into your council (either through council rights or by using a hook on you) you can always grant them to a higher-level vassal or even grant them independence. But if that's not an option, yeah, time to get a-murderin'

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

There should be a decision to make jester a council position

Traxis
Jul 2, 2006

Moreau posted:

Whats the best way to maintain troops numbers as a tribal? I found I was fluctuating between 13K with one ruler, and 2K with their heir. I wasnt using MaA - is tribal basically spend prestige for troops or lose?

Uhh you definitely need to be using MAA, they are incredibly strong, especially if you are Norse. Eventually you get to a point where you are only raising your MAA for most wars, and only using levies for carpet sieging or putting down large rebellions. A stack of 1k Varangian Vets will be stack wiping armies 4-5x it's size with ease.

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

View MAA as your professional army, hence it's ongoing expense. Levies are your random farmer given a sword and told to stand in line and do what this lord says.

Tribals recruit these trained, professional or experienced warriors to their cause with prestige - they follow celebrated heroes etc.

Feudals pay gold.

Moreau
Jul 26, 2009

It's for a Mother of Us All run. Typically, I'm not very expansionist and I mostly stick to feudal areas. So this is quite new and forcing me to change my playstyle - looks like Ill need to focus more on the raiding early game for a quick source of prestige.

How often can you form hybrid cultures? Theres a few cultures around the Hausa (Mossi, Mashriqi) that have useful traditions that I might snap up if its quick enough (as opposed to reforming which takes forever)

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Raiding for prestige to drive your other goals is the whole way of being tribal.

As for Reforming, it depends on the game rules but I think it's 50 years by default. The real key is that it gives you all the innovations of both, so you'll surely want to do a couple hybridizations.

Servetus
Apr 1, 2010

Moreau posted:

It's for a Mother of Us All run. Typically, I'm not very expansionist and I mostly stick to feudal areas. So this is quite new and forcing me to change my playstyle - looks like Ill need to focus more on the raiding early game for a quick source of prestige.

How often can you form hybrid cultures? Theres a few cultures around the Hausa (Mossi, Mashriqi) that have useful traditions that I might snap up if its quick enough (as opposed to reforming which takes forever)

There is a fifty year cool down on it. I just found that out today.

Try blending the Akan culture, it has the Mystical Ancestors tradition that can only be added through mixing, you can never develop it otherwise. The Akan are the only culture outside of India, Tibet, and Eastern Asia with access to it.

Moreau
Jul 26, 2009

I didn't realise Akan had Mystical Ancestors. I was thinking to reform Bori to Warmonger, Gruesome Festivals and Monasticism to control inheritance which obviously invalidate Mystical Ancestors. Will have to ponder this!

At the moment I'm thinking to hybridise with Mossi for the Bellicose ethos and Adaptive Skirmisher tradition (looking to run with Bowmen MaA); then Mashriqi for the technology boost, Arabian court language and their traditions. Hausa doesn't really have any traditions worth keeping, I think.

Servetus
Apr 1, 2010

Moreau posted:

I didn't realise Akan had Mystical Ancestors. I was thinking to reform Bori to Warmonger, Gruesome Festivals and Monasticism to control inheritance which obviously invalidate Mystical Ancestors. Will have to ponder this!

At the moment I'm thinking to hybridise with Mossi for the Bellicose ethos and Adaptive Skirmisher tradition (looking to run with Bowmen MaA); then Mashriqi for the technology boost, Arabian court language and their traditions. Hausa doesn't really have any traditions worth keeping, I think.

Just be aware that if you are identified as being in one culture group, you can't mingle with another culture in that group. I found than out after trying to mingle my Norsemen with the Akan and the Kru in succession, If I stayed North Germanic through the first merger it would have worked but I switched to the Akan heritage which they both share with the Guan. Had to reload from an earlier save to get out of that.

Moreau
Jul 26, 2009

Servetus posted:

Just be aware that if you are identified as being in one culture group, you can't mingle with another culture in that group. I found than out after trying to mingle my Norsemen with the Akan and the Kru in succession, If I stayed North Germanic through the first merger it would have worked but I switched to the Akan heritage which they both share with the Guan. Had to reload from an earlier save to get out of that.

Oh that is annoying! I was going to go east and pick up another military tradition from the Kanuri, but that rules that out. Still, I'm thinking to move west in general once I have the initial empire and reformation, to base myself in Mali as I feudalize, and conquer up to Marrakech. That would give me access to a number of cultures to pilfer from - like Akan or Gur (for Ancient Miners and Sorcerous Metallurgy).

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?
is there a ranking of the best MAA to pick or how to improve their quality or whatever? I keep hearing about how they let you take on bigger armies but I got owned as king of Ireland by an equally sized Scottish army even though >60% of my forces were MAA. maybe I’m choosing the wrong ones (two level 8 archers with one level four pikemen and some siege guys)

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

So when I was complaining about vassals not spreading my new hybrid culture I was part wrong. About 20-30 years after about as many provinces as initially flipped have been changed by my vassals. Strangely they ALL seem to be places that were only my initial culture and not the neighboring one.

I also find it weird that all of northern Spain is hard committed to staying as a series of complete backwaters by not converting culture away from the various leaderless and super low tech level cultures (Galician, Castilian, and Asturleonese all have zero remaining landed rulers). Every single duke or count is of my hybrid, but not a single one seems to have any interest in flipping to anything else. I'd assume there would be some sort of weighted preference to try and flip when it doesn't match.

Canopus250 fucked around with this message at 19:18 on Apr 4, 2022

Elias_Maluco
Aug 23, 2007
I need to sleep

indigi posted:

is there a ranking of the best MAA to pick or how to improve their quality or whatever? I keep hearing about how they let you take on bigger armies but I got owned as king of Ireland by an equally sized Scottish army even though >60% of my forces were MAA. maybe I’m choosing the wrong ones (two level 8 archers with one level four pikemen and some siege guys)

You got to choose one and make all MaA that type (except for a few siege machines) and than build its corresponding buildings on every county you got on your domain. Than you will be able to destroy larger armies and not even use levies anymore

Usually the best type for that is whatever exclusive type your culture allows. Other than that, you cant go wrong with heavy infantry: very strong and you can build its building (barracks) everywhere. Heavy cavalry is even stronger but their buildings require rare terrain

But whatever you choose, the most important part is to concentrate on it and build the buildings that improve it. When you have MaAs with 100% or more extra damage/thoughness, they become loving terminators no matter what type they are

Elias_Maluco fucked around with this message at 19:40 on Apr 4, 2022

Hellioning
Jun 27, 2008

indigi posted:

is there a ranking of the best MAA to pick or how to improve their quality or whatever? I keep hearing about how they let you take on bigger armies but I got owned as king of Ireland by an equally sized Scottish army even though >60% of my forces were MAA. maybe I’m choosing the wrong ones (two level 8 archers with one level four pikemen and some siege guys)

Generally, you want to stick to one type of MaA, which is usually either heavy infantry or heavy cavalry depending on how much money you have. This is because the counter system takes into account total troop numbers when determining how much strength a MaA loses when being countered, so if your 1000 heavy infantry faces 100 light infantry, your heavy infantry is technically "countered" but you don't actually lose that much strength because of the size difference.

Other than that, you increase their quality with buildings, which give percentage increases to certain types of MaA. The strongest increases are from duchy buildings, which require you to own the duchy capital and the duchy title.

And remember that MaA is one part of combat but not all of it. Having good commanders and not attacking into bad terrain and across rivers are also important; I recently kept losing a fight where I was defending with a numbers advantage with both MaA and total troops because my opponent had an excellent commander.

Buschmaki
Dec 26, 2012

‿︵‿︵‿︵‿Lean Addict︵‿︵‿︵‿
I may have already said this, but I hope there's an expansion that changes MAA. Like, change the weighting so the AI specializes more but also make more MAA types easily available, or maybe give access to specific cultural types depending on how many vassals of that culture you have. It'd be cool if like, giving land to nomadic peoples gave you access to horse archers or something instead of relying on them to raise their own levies to be able to use them.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah doing something like that would actually make vassals/allies a thing to care about, would be a nice change.

indigi posted:

is there a ranking of the best MAA to pick or how to improve their quality or whatever? I keep hearing about how they let you take on bigger armies but I got owned as king of Ireland by an equally sized Scottish army even though >60% of my forces were MAA. maybe I’m choosing the wrong ones (two level 8 archers with one level four pikemen and some siege guys)

In addition to what the other people have said, it pays to consider the stats of your MaA vs levies (levies have 10 attack and 10 toughness). At the beginning of the game units like Armored Cavalry and Varangian Veterans are 6-7 times better in stats; archers and pikes are better than levies still, but not quite to the same degree

And when we talk about an MaA army annihilating armies ten times their size, what we really mean is MaA annihilating 20,000 levies. If your army is 1600 archers, 400 pikemen, and 1000 levies, up against another army that's composed of similar types and numbers of MaA and few levies (and you don't have all your buildings in place) then you won't get those hugely lopsided results.

In conclusion, if you expected to win a battle but started losing badly, post a screenshot and we can explain why.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
So, 7-hour marathon session yesterday on PS5. Figured I’d start small to learn, so I started in 867 as one of the Irish clans in Desmond. It’s slowly starting to click together.

I stopped at 901 AD. In the interim…

3 wins and 5 losses in wars, including getting my poo poo pushed in by the Norse who are trying to take over the north half of Ireland (I was trying to aid in an alliance). Doesn’t help that my ruler was higher in intrigue than martial and most of his kids turned out the same way, including…

…two kids by his third wife, who originally came to court and took over the spymaster position before becoming his best friend and then trying to seduce him. Before she could be with him outside of wedlock I pulled the trigger on marriage number three because in Insular Christianity, it’s allowed and even encouraged for rulers. Might explain the 10 total kids he had, too.

I’ve plotted to kill three other rulers who had designs on conquering me and succeeded twice (the third failed on a 93% success rate). The last kill was for the guy who has the other 2/3 of the duchy I’m in, twice my troop strength (thanks for the above bit about men at arms, by the by—I’ll be putting that to use tonight since I thought diversity was useful!) but was susceptible to a spider in his bed. I might have a shot after a little more intrigue at getting that duchy before ruler number 2 croaks.

I’m on my second ruler after the first died of old age. New ruler found a soulmate outside both his wives. The first wife became a right bitch and when she made a stink at a wrestling tournament (2 months after the soulmate died), he dunked her in a horse’s water trough to liven the spirits of everyone at the tourney. She died a month later (not sure if due to complications from that), and he felt free finally.

Game owns, looking forward to learning more as I go even if I can’t do another marathon session like that until the weekend. My biggest issue is that I’m trying to treat this like I would Stellaris and that’s not the best of ideas to go through, haha.

ShadowedFlames fucked around with this message at 20:29 on Apr 4, 2022

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
From what I gather, keeping your MaA from getting bodied usually boils down to:

1) Making sure the enemy army isn't countering your units (ie the ol' rock-paper-scissors of pikeman beats cavalry, cavalry beats infantry, etc). You rarely need to worry about this if you've gone full sicko and made your entire MaA out of a single type + siege weapons, because the penalty doesn't activate if the countered is too large in numbers compared to the counter (1000 heavy cavalry aren't countered by 50 pikemen). If you feel this is a bit cheesy and prefer to keep some variety in your forces (not a bad idea since the system might get patched in the future), try to have 3 or more types that cover each other's rear end in terms of weaknesses (hover over the unit's general type to see what they counter and are countered by).

2) Making sure you're picking the right terrain. This *will* affect your sicko mode specialized army, so if you're really focusing on one or two types of units try to remember what terrain you should avoid. In a defensive war, getting the enemy to siege your stronger castle is usually one of the better terrain options for a fight, since when you're fighting a besieger you're always the defending party, which gives you the defensive bonuses of the castle and terrain (ideally hills).

3) If you're facing a much stronger force, there are ways you can level the playing field. Dancing around the map to try to bait them into territory that won't sustain them and drain their supplies is a valid strategy (both lacking supplies and having a liege in debt give significant penalties), but it'll take a good while.

4) Have a useful army commander. Unless you're trying to get rid of your lovely kids by giving them a suicide unit, you should usually pick the commanders with the highest skill, but the traits can be equally or more important. There's open and rough terrain specialists, forders are very useful in river-heavy terrain, holy warriors are great for fighting religious enemies, etc.

Also this is pretty basic so I'm assuming you're already doing it, but always check the little battle forecast icon that shows up when you march your army into the enemy. It's rarely off, but it'll give you an idea if you'd be better off picking different terrain or changing your commander. Also check the advantage indicator during the battle to see all the factors determining the outcome.

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
update: i have been cucked by my own son. not even by my good son either!!!

Bird in a Blender
Nov 17, 2005

It's amazing what they can do with computers these days.

Doing a run as Daurama and I had managed to build up to empire level to at least reduce the harm with confederate partition. Of course my sister has to challenge me to a duel and I lose, despite having slightly better prowess. I guess we do these duels topless, even though I have armor equipped. That bumps me down to kingdom level, and shortly after, that whole drat empire erupts into a bunch of claimant and liberty factions. I managed to get in on the action and now I'm independent again and my empire has been completely torn to shreds.

Oh well, time to move on. I had been moving east, and now I have Darfur plus a few scatter counties. I'll probably keep moving east and then north up to Egypt. I figure Egypt has probably the strongest holdings in Africa so I'd like to get my hands on those.

Bird in a Blender fucked around with this message at 22:35 on Apr 4, 2022

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Egypt does have the strongest holdings in Egypt it's true, though Egypt is a close second.

Bird in a Blender
Nov 17, 2005

It's amazing what they can do with computers these days.

Well I suppose that would be true. I fixed it though.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Honestly the biggest determinant of holding quality isn't really even development (though Egypt is certainly no slouch there), it's terrain type. The while Nile Valley right down into Nubia is delightful. Though reaching the navigable section of the Nile certainly helps with raiding.

Bird in a Blender
Nov 17, 2005

It's amazing what they can do with computers these days.

Something I hadn’t thought about, but moving east is also going to help raiding. Western Africa is full of other raiders, so it’s hard to find anything even worthwhile to go after.

MikeC
Jul 19, 2004
BITCH ASS NARC

Buschmaki posted:

I may have already said this, but I hope there's an expansion that changes MAA. Like, change the weighting so the AI specializes more but also make more MAA types easily available, or maybe give access to specific cultural types depending on how many vassals of that culture you have. It'd be cool if like, giving land to nomadic peoples gave you access to horse archers or something instead of relying on them to raise their own levies to be able to use them.

This entire MAA system is garbage and needs to be thrown out. Honestly, they are at the point where even if you made the AI use MAAs properly, build the right buff buildings like players do, the system is still poo poo. By the High Middle Ages which isn't even that far into a full campaign run, when the Tier 2 Duchy buildings get online, you almost don't even bother with the levies since their stats are so inferior to MAAs that they are irrelevant part of the game. This is before the fact that the MAA counter system is busted (like you need 2X the counter units to reduce them down to levy effectiveness)....why bother? They need to rip out or severely tone down the duchy and regular line building buffs or give the option of raising higher quality levies at a higher cost that can hit like 50/50 stats so stay in line with MAA effectiveness. Also, they need to make the counter system require 0.5X of the counter units required to fully debilitate X MAA. Maybe make the duchy building bonus affect this instead. The more barracks you have, the better the counterforce ratio your Heavy Infantry gets.

The entire war mechanic of the CK series is kinda just bad overall though. It isn't interesting and basically amounts to chasing AI stacks to kill them and then moving them from province to province till the war is done.

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

MikeC posted:

The entire war mechanic of the CK series is kinda just bad overall though. It isn't interesting and basically amounts to chasing AI stacks to kill them and then moving them from province to province till the war is done.

this poo poo is honestly so annoying that I’d be fine with them making warfare entirely behind the scenes to get rid of it. put in a loving “chase down army” button and let me go do other poo poo

also when you’re trying to speed through the final siege to get to 100% warscore and you get game-pausing notifications every 5 days of game time. gently caress!!!

Elias_Maluco
Aug 23, 2007
I need to sleep

indigi posted:

this poo poo is honestly so annoying that I’d be fine with them making warfare entirely behind the scenes to get rid of it. put in a loving “chase down army” button and let me go do other poo poo

also when you’re trying to speed through the final siege to get to 100% warscore and you get game-pausing notifications every 5 days of game time. gently caress!!!

Yeah, same

And I honestly dont think CK3 improved things much on this area compared to CK2

For the MaA being so OP when used "right", I think if levies also got stronger in time (with tech or buildings), it would help a bit. But that does not changes the fact war in this series is dull and annoying for the most part

Elias_Maluco fucked around with this message at 23:55 on Apr 4, 2022

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?
I’m still on my first ck3 game but I’d have to agree

Bird in a Blender
Nov 17, 2005

It's amazing what they can do with computers these days.

If the AI was any good at waging war, I’d love to just leave it all to my marshall. Just declare war and let him have at it. Unfortunately, they really suck at it.

Actually just had a war where the an ally to the my enemy had to march across my kingdom to get to the fight. He lost like a third of his force to attrition on the way, good stuff.

Alfred P. Pseudonym
May 29, 2006

And when you gaze long into an abyss, the abyss goes 8-8

Lingua Franca is a pretty annoying achievement to get. I thought it was smooth sailing once nearly every court in the known world switched language to Arabic. Just gotta conquer a few stragglers. So I’m on what I think is my last war, in the very northeastern corner of the map (my capital is Cairo so this is a pain), I go to enforce my demands and suddenly Cumania, Bjarmaland, and White Rus have changed their languages. Real whack-a-mole poo poo. I don’t border any of these except Cumania so I’ve got quite a bit of warring to do.

Randallteal
May 7, 2006

The tears of time
I poo poo you not, my worthless failson died of natural causes seven months before he could form the North Sea empire, so now I get to be a king for another thirty years. A king who already has the decisions to form Britannia and a custom empire muted. And everything except the piety to reform Norse and go feudal without a special event. And like eight kingdoms and counting. :sludgepal:

Hellioning
Jun 27, 2008

Well I found the people Vicky 3's combat system was designed for except in a game that would be worse for it.

Moreau
Jul 26, 2009

Is there any way to influence or weight the personality traits decisions that occur when kids are being tutored? Getting a little tired of seeing Ambitious/Sadistic/Paranoid and Callous/Arrogant/Compassionate every generation

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yup! They take after their tutor. So if you need to break the cycle then ya gotta stop using Sadistic/Paranoid people, even if they're geniuses or whatever.

PancakeTransmission
May 27, 2007

You gotta improvise, Lisa: cloves, Tom Collins mix, frozen pie crust...


Plaster Town Cop
And as I hung up the phone, it occurred to me
He'd grown up just like me
My boy was just like me

MikeC
Jul 19, 2004
BITCH ASS NARC

Moreau posted:

Is there any way to influence or weight the personality traits decisions that occur when kids are being tutored? Getting a little tired of seeing Ambitious/Sadistic/Paranoid and Callous/Arrogant/Compassionate every generation



Serephina posted:

Yup! They take after their tutor. So if you need to break the cycle then ya gotta stop using Sadistic/Paranoid people, even if they're geniuses or whatever.


Clarification: The child's Guardian will have a strong imprint on their ward's personality and their level of intelligence (Quick, Intelligent, Genius) will have a very strong effect on their stat growth. The Court Tutor just buffs the education trait (ie confused warrior vs brilliant strategist). So if you don't want Ambitious or Sadistic kids, don't have those kinds of people educate your kids. Or educate them yourself. Just be prepared to eat a lot of stress if you have traits you don't want passed to your kid.

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DJ_Mindboggler
Nov 21, 2013

PittTheElder posted:

Honestly the biggest determinant of holding quality isn't really even development (though Egypt is certainly no slouch there), it's terrain type. The while Nile Valley right down into Nubia is delightful. Though reaching the navigable section of the Nile certainly helps with raiding.

Egypt (specifically, the duchies of Cairo/Aswan/Delta) might be the strongest contiguous provinces on the entire map. Especially now, with Egyptian culture getting Agrarian (35% dev boost in floodplains), floodplains being able to have mansions/mustering grounds, Islam letting you control more holdings within each province, and being close enough to Byzantine heritage cultures to form a hybrid with super buff Cataphracts. Oh, and Cairo is a University province.

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