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I'm not familiar with that Queen song.
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# ? Apr 7, 2022 16:42 |
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# ? Jun 3, 2024 15:42 |
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God drat it make it an actual remake and not a lazy half assed port. e-or somehow a new title actually done by a not hosed up Matsuno Cao Ni Ma fucked around with this message at 16:46 on Apr 7, 2022 |
# ? Apr 7, 2022 16:42 |
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Tactics Ogre Fat Bottomed Girls. Make it so
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# ? Apr 7, 2022 16:43 |
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Denam and Vyze at the Olympics (Bicycle Race)
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# ? Apr 7, 2022 16:44 |
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Don't do this to me, Square. I know it's just going to be some shoddy mobile game, but I can dream.
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# ? Apr 7, 2022 16:47 |
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tictacs ogre: orange
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# ? Apr 7, 2022 16:51 |
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Alxprit posted:The performance issues are nixed now that the day 1 patch is available to previewers. This has been happening more and more lately, stay vigilant about issues that might only exist before games go out to all consumers. Clearly I didn't get that day 1 patch when I bought it last night because the performance is abysmal and there's even significant input lag. I would genuinely recommend the original over this remaster. Especially given that unlike this remaster, the original will run at a consistent 60 fps at modern resolutions in an emulator with the settings tuned right. And even the original assets actually look pretty decent when they're not being viewed at 240p or whatever. Dross fucked around with this message at 17:30 on Apr 7, 2022 |
# ? Apr 7, 2022 17:27 |
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Dross posted:Clearly I didn't get that day 1 patch when I bought it last night because the performance is abysmal and there's even significant input lag. I would genuinely recommend the original over this remaster. What platform are you on?
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# ? Apr 7, 2022 17:28 |
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Alxprit posted:What platform are you on? PS5
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# ? Apr 7, 2022 17:31 |
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chrono cross ftw
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# ? Apr 7, 2022 17:33 |
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Dross posted:PS5 Hm, okay. I heard about the patch for Switch, maybe it's different for other ones. Guess we'll see!
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# ? Apr 7, 2022 17:55 |
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Alxprit posted:The performance issues are nixed now that the day 1 patch is available to previewers. This has been happening more and more lately, stay vigilant about issues that might only exist before games go out to all consumers. That's great to hear. I'm short on trust for the publisher that did FFVII:RI and SOP:FFO.
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# ? Apr 7, 2022 18:00 |
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Is this the thread for Chrono Cross talk? Going borderless windowed and forcing vsync and 60fps helped a lot.
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# ? Apr 7, 2022 20:17 |
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Cartridgeblowers posted:Is this the thread for Chrono Cross talk? Going borderless windowed and forcing vsync and 60fps helped a lot. Yeah I wanna know where CC remastered talk is going to be held.
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# ? Apr 7, 2022 20:35 |
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Leal posted:Tactics Ogre Fat Bottomed Girls. Make it so
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# ? Apr 7, 2022 20:35 |
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Tactics Ogre: Under Pressure A crossover set in the Omikron universe.
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# ? Apr 7, 2022 20:46 |
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https://twitter.com/NewerDCD/status/1503258411709861889?s=20&t=M5PxJMN9DVIEVJP6cvnCZw EDIT: Just saw it was an older tweet so apologies if this was already posted
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# ? Apr 7, 2022 21:50 |
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Stranger of Paradise rules, I had a big dumb smile on my face when the credits rolled.
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# ? Apr 7, 2022 22:19 |
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If you had to describe the way you did it, would any two words come to mind?
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# ? Apr 7, 2022 22:29 |
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Jacked Off
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# ? Apr 7, 2022 22:30 |
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Leal posted:Tactics Ogre Fat Bottomed Girls. Make it so Now we’re talkin’
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# ? Apr 7, 2022 23:13 |
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Leal posted:Tactics Ogre Fat Bottomed Girls. Make it so YoshiP already said no butt sliders.
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# ? Apr 7, 2022 23:20 |
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I'm In Love With My Car: Ogre Battle Racing, LET'S GO
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# ? Apr 8, 2022 02:35 |
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So SoP got an update and was that Auto Dismantle feature there before?
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# ? Apr 8, 2022 05:05 |
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i guess this is only tangentially ff related but i saw this about the chrono cross remaster earlier wrt framerate stuff and 😔 https://twitter.com/digitalfoundry/status/1512793185575129092
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# ? Apr 10, 2022 03:16 |
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It's pretty dire. I took a couple youtube vids to compare: RD edition on PS5: https://www.youtube.com/watch?v=bm-MD5Nt-y0 Original upscaled with the emulated CPU overclocked in RetroArch on Xbox Series X: https://www.youtube.com/watch?v=y7HJYgRRQO4 Yeah, the RD edition's models look a little nicer, but the stark performance difference seems not worth it. RD edition actually performs worse than the original on original hardware. I've also noticed some strange input issues on RD edition, where even just running from place to place it will kind of hitch and I'll stop for a split second (it happens a couple times at about 1:13 and then again at 1:47 in the video above), alongside some pretty serious menu lag in battles. Dross fucked around with this message at 04:09 on Apr 10, 2022 |
# ? Apr 10, 2022 04:02 |
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egad that's just bizarre if it gets cleaned up a bit I'm tempted to get the PC version and screw around with it a bit. it would be cool if it were possible to mod the game lightly to make the relief charm available at all times and not just in new game plus. that's the item that allows you to switch out serge for someone else in battle and I think it could spice up the game a bit were you able to do that without already overpowering everything in new game plus.
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# ? Apr 10, 2022 04:54 |
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I’m amazed people haven’t done more mods for Square games like that dude did with Moguri mod for FFIX. That shits magic.
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# ? Apr 10, 2022 04:55 |
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Disappointing Pie posted:
I think one of the big things that drove Moguri to be made was that FF9 has really, really detailed background artwork, arguably more so than other games of the same era. it's just incredibly blurry due to tech limitations of the time, so there's a ton of incentive to clean that up. I think it might also have to do with the fact that modding for the Steam version had gotten sufficiently advanced and well-understood by the time AI upscaling became something a person could reasonably do, just a perfect storm of potential. it could well happen with the CC remaster eventually, but it'll take time for people to figure out the guts of the game before we get there
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# ? Apr 10, 2022 05:29 |
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At the start of disc 3 in FF9, is it possible to have the moogle get all their mail or will there always be at least one missing?
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# ? Apr 10, 2022 05:49 |
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Arbite posted:At the start of disc 3 in FF9, is it possible to have the moogle get all their mail or will there always be at least one missing? from memory I think it's possible to get all of them, but there's not really any penalty for missing any of them. there's a sidequest accessible in disc 4 that involves a chain of mognet deliveries but you don't get locked out of it if you miss previous deliveries if that's what you're thinking
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# ? Apr 10, 2022 06:00 |
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So.....what is the chance for a patch coming down the pipeline from Square that'll fix the framerate issues? Chrono Cross is one of my favorite games of all time, and I was really looking forward to having it on my ps5 (space for my ancient ps2 is hard to come by). But with the issues I saw....it just doesn't seem worth spending money on it rather than just using an emulator or whatever.
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# ? Apr 10, 2022 06:02 |
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Madmarker posted:So.....what is the chance for a patch coming down the pipeline from Square that'll fix the framerate issues? Chrono Cross is one of my favorite games of all time, and I was really looking forward to having it on my ps5 (space for my ancient ps2 is hard to come by). But with the issues I saw....it just doesn't seem worth spending money on it rather than just using an emulator or whatever. Not impossible, they did patch in the original graphics for Chrono Trigger's PC port. The hard part will be what's causing it, though. I can't imagine it's a deliberate design feature, but it might end up being very difficult to fix.
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# ? Apr 10, 2022 06:14 |
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dracula vladdy AF posted:I think one of the big things that drove Moguri to be made was that FF9 has really, really detailed background artwork, arguably more so than other games of the same era. it's just incredibly blurry due to tech limitations of the time, so there's a ton of incentive to clean that up. Here's hoping for a better gameplay mod than the one I just beat again a couple months ago. That's all I want from a CC mod. I'm still waiting on Nocturne HD getting a gameplay mod, though, a whole year later. Also for some reason there are barely any FFX gameplay mods, and the ones that do exist ae for the PS2 version, not PC. A very detailed and overall pretty good one just came out a few months ago, although I hope the person who made it reverted back to the version I got. I heard he made it so Braska's Final Aeon and stuff was leveled up to be harder than Penance. Good fuckin' luck getting me to ever try that poo poo. I'll hold onto the version I got forever.
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# ? Apr 10, 2022 06:28 |
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NikkolasKing posted:I heard he made it so Braska's Final Aeon and stuff was leveled up to be harder than Penance. Good fuckin' luck getting me to ever try that poo poo. I'll hold onto the version I got forever. I haven't really played many FF mods made by other people much in the last several years (except for New Threat), but back in the day, like mid-late 00s and such, it seemed like any mod that was sufficiently iterated on for long enough eventually seems to wind up over-tuned like this. it's like how in FF Tactics 1.3, the idea of "sandbagging", where you are in a situation where you are repeatedly reviving party members over and over again while the enemy does the same thing and you wait until an opening, wound up being a feature of the main version of the mod instead of it being a moment where the people making it realized "whoops we made the least engaging emergent gameplay possible." it's especially annoying because you'll see descriptions of stuff in a mod and be excited by the possibilities, but then it turns out that combat is a complete life-or-death struggle 100% of the time and there's just no chill. these games are all easy once you play them enough, but mods tend to go way too far into the other direction. even some versions of New Threat have had problems with that.
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# ? Apr 10, 2022 07:47 |
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dracula vladdy AF posted:I haven't really played many FF mods made by other people much in the last several years (except for New Threat), but back in the day, like mid-late 00s and such, it seemed like any mod that was sufficiently iterated on for long enough eventually seems to wind up over-tuned like this. it's like how in FF Tactics 1.3, the idea of "sandbagging", where you are in a situation where you are repeatedly reviving party members over and over again while the enemy does the same thing and you wait until an opening, wound up being a feature of the main version of the mod instead of it being a moment where the people making it realized "whoops we made the least engaging emergent gameplay possible." It's a common trap you see 'hard games' with player input fall into; their difficulties get skewed to hell, because even if they start out with a decent level of difficulty, they inevitably fall into a hole where the people providing the most input are the people who are really into the difficulty and get very good at its quirks, so at some point the complaint becomes 'this is too easy', so it's tuned up to challenge them, and then they get good enough that that's not a challenge and it's made even harder, and so on. You see it with FF difficulty mods, Mario World romhacks (which then leaked into Mario Maker), Darkest Dungeon...
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# ? Apr 10, 2022 08:12 |
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dracula vladdy AF posted:I haven't really played many FF mods made by other people much in the last several years (except for New Threat), but back in the day, like mid-late 00s and such, it seemed like any mod that was sufficiently iterated on for long enough eventually seems to wind up over-tuned like this. it's like how in FF Tactics 1.3, the idea of "sandbagging", where you are in a situation where you are repeatedly reviving party members over and over again while the enemy does the same thing and you wait until an opening, wound up being a feature of the main version of the mod instead of it being a moment where the people making it realized "whoops we made the least engaging emergent gameplay possible." The only version of New Threat I beat completely was back in 2014 and even in that version SC included an optional fight with some apparently super broken version of Jenova he had made for an earlier version of NT. So I definitely see what you mean. A lot of game mods are lazy garbage but some, like NT, or FFVIII Crystal are awesome and I'd fully recommend them. I need to get back to the latest version of FFVI Return of the Dark Sorcerer which is much improved from the one I played about three or so years ago. It now has character restricted espers which is great, but it also allows you to apply a patch to remove that restriction if you so please. It has a lot more options like that than the version I mostly beat. The FFX mod by the way is this if anybody cares https://mega.nz/file/MglkHbrT#C7UEqb1G0UBaiWcnwOUndinA3Ovn2PEaao42YWeRfHk Now I have 2.6a, I have no idea if this 2.6F is the version with the superpowered BFA. I would assume so since somebody warned me about it at about this time. It's a shame though because I liked other changes in the mod. I never found it unfair or unfun. I never recommended it on here because I wanted to finish it first but I have a bad habit of leaving games unfinished this last year and this mod is one of those games I wandered off from. I got up to after Yunalesca and stopped. I really should get back to it but I have so much other stuff on my mind right now. He largely removes gimmicks from bosses. For example, you will almost certainly never be able to knock Chocobo Eater off the cliff. It's not impossible I'm told but I never could make it happen, I just killed it every time. SinSpawn Gui's Head is no longer targetable so it will always get off Venom. The Al Bhed Tank magic negating thing shows up at the start of the fight but will never respawn after being destroyed so its Mana Cannon is always a problem. Stuff like that. These are largely whatever changes for me but they might turn others off so fair warning.
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# ? Apr 10, 2022 08:16 |
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E:fb
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# ? Apr 10, 2022 08:36 |
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There's a Discord for FF modding that's also working on Chrono Cross. Kinda sucks to find things but it's gonna be more comprehensive than NexusMods or whatever.
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# ? Apr 10, 2022 11:02 |
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# ? Jun 3, 2024 15:42 |
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FFVI Pixel Remaster talk kinda got swept under the rig when Stranger of Paradise came out, but I'm working through it now and I really really love it. There are some really great touches that make every environment unique. I just went through Mt Zozo to find Cyan and the sun is rising so the backrounds are covered in mist, you can see the buildings from Zozo poking up through it too! The soundtrack remaster is excellent. No duds yet, except the pan pipes during the overworld in the WoB remind me of going to eat at an Ecuadorian restaurant. The spell and ability effects are totally different and unique and there are billions. I mean, I'm working through the rages and dances with Gau and Mog just so I can see what they look like. I'm so glad they changed them up from the rest of the remaster. Aside from the cool stuff the meat of the game is the same, it's still easy, I'm still steamrolling everything despite not grinding. There's some weird bugs kicking around despite getting patched a couple times and it still lacks controller support for some reason. Game good. Game fun, it's nostalgia properly done.
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# ? Apr 10, 2022 13:28 |