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Turin Turambar
Jun 5, 2011



New To the Top game:
https://www.youtube.com/watch?v=_GxfPSZJvGI

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Turin Turambar
Jun 5, 2011



Green Hell was released on Quest yesterday. It got a positive review on uploadvr where thy noted there are differences, not only in graphics but in the gameplay.
Here it's a graphics comparison
https://www.youtube.com/watch?v=QvdyGgWhaSk

It's also the first Quest title to use the AppSW technology.

In any case, it seems the audience was thirsty for more 'hardcore' games like this. While the more casual looking games like Cosmonous High or Tentacular got a handful of ratings on the first day of release, Green Hell got a magnitude more, 239.

Harminoff
Oct 24, 2005

👽
Dang looks like coop didn't make it to launch :(

The Walrus
Jul 9, 2002

by Fluffdaddy

Oh awesome. To The Top is super underrated. Closest thing to Mario 64 VR

Reek
Nov 3, 2002

every.fucking.year.


Product Review:

So I got one of these for my birthday. When it came, my partner was mad she had gotten it because she was like, I could have just duct taped your controller to a stick for the same effect, and while she's not wrong, it is kind of fun. The grip is the best part because it actually feels like your holding a club handle. The balance is weird and takes some adjusting once you add the controller because it's just a top heavy stick. The rest of the material is your standard cheap looking 3d printed stuff.

The only game I have right now is Walkabout and the big issue there is it's not directly supported. The game still puts your hands at the controller which is now like a foot from where your actual hands are, and then its it a slight angle. I have drawn a diagram of what this looks like in the game:



The workaround is to essentially stand directly over the ball and then it feels a lot close to 1:1. After playing a few rounds, I've gotten the hang of it and I'd say it def helps me with my swing feeling more natural and accurate. I'd like to try the Topgolf game eventually as I bet it will be a little better for something like that where you are swinging a club.

Verdict: I like it but it's completely unnecessary. 6.5/10, would be a lot better if they add support for it into the game directly.

Question Time
Sep 12, 2010



So, I've been trying to mod Skyrim VR for 6+ hours. After several unsuccessful attempts with "Vortex" and other tools, I'm currently trying "Wabbajack" with the Fus mod pack. Each one of it seems like several hundred mods required to make the game good requires a separate slow download with a 5 second wait and separate click for each, unless I want to pay an additional monthly fee.

I should have known it would be like this, based on what Skyrim modding people are like. It's not a game, it's an excuse to do endless configuration and tech support, and this is even the easy mode they made for casuals!

Largejaroalmonds
Sep 25, 2007

Butt Discussin posted:

So, I've been trying to mod Skyrim VR for 6+ hours. After several unsuccessful attempts with "Vortex" and other tools, I'm currently trying "Wabbajack" with the Fus mod pack. Each one of it seems like several hundred mods required to make the game good requires a separate slow download with a 5 second wait and separate click for each, unless I want to pay an additional monthly fee.

I should have known it would be like this, based on what Skyrim modding people are like. It's not a game, it's an excuse to do endless configuration and tech support, and this is even the easy mode they made for casuals!

When I did wabbajack, I splurged on premium for a month. Made it sooo much better.

Manager Hoyden
Mar 5, 2020

Butt Discussin posted:

So, I've been trying to mod Skyrim VR for 6+ hours. After several unsuccessful attempts with "Vortex" and other tools, I'm currently trying "Wabbajack" with the Fus mod pack. Each one of it seems like several hundred mods required to make the game good requires a separate slow download with a 5 second wait and separate click for each, unless I want to pay an additional monthly fee.

I should have known it would be like this, based on what Skyrim modding people are like. It's not a game, it's an excuse to do endless configuration and tech support, and this is even the easy mode they made for casuals!

I had to give up on Skyrim VR. It is kind of poo poo without mods and the FUS pack didn't work very well out of the box for my configuration. Trying to troubleshoot the configuration for a truckload of mods all at once is not really possible without hours and hours of trial and error

Turin Turambar
Jun 5, 2011



I had decided I was done with Ultrawings 2 already. I has finished the job and I was stuck at an Ops mission, possibly because a bug made enemy planes attack me instead of attacking a bomber). But I saw an update, I tried again, and it seems the dev fixed the bug, so now I can continue with the Ops. Hell, I actually got gold medal.

He also changed opinions on the permanent upgrades, and it seems at least the ammo ones are locked for after finishing all the Ops (and the fuel ones after unlocking all the airports?). I've read there were people buying the upgrades too early and getting stuck in the game because they didn't have money to unlock the next airport. I already warned him in Discord of all the issues his system had, glad he kinda admitted it now.

The current Ops where I am is one with the Mustang dogfighting, and well, I lost my first attempt because I had spent all my ammo, while I was fighting the final wave of 4 planes (more exactly, only the last one remained, and it was damaged already). It's SO frustrating to have a game over while you are still alive and kicking, and only one enemy remaining, because the game doesn't give you enough ammo. And it isn't like I was firing blindly to the sky, they can be stingy with the ammo.

marumaru
May 20, 2013



Butt Discussin posted:

So, I've been trying to mod Skyrim VR for 6+ hours. After several unsuccessful attempts with "Vortex" and other tools, I'm currently trying "Wabbajack" with the Fus mod pack. Each one of it seems like several hundred mods required to make the game good requires a separate slow download with a 5 second wait and separate click for each, unless I want to pay an additional monthly fee.

I should have known it would be like this, based on what Skyrim modding people are like. It's not a game, it's an excuse to do endless configuration and tech support, and this is even the easy mode they made for casuals!

it's definitely worth paying for Nexus and cancelling immediately if you're doing wabbajack.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
whats the best wabbajack anyways

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
Holy moly the latest Phasmo patch has made the game almost unplayable. Grabbing things is jankier than ever, and lighting smudge sticks straight up doesn't work for me.

Also a few VR only safe spots don't work anymore.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Professor Wayne posted:

Holy moly the latest Phasmo patch has made the game almost unplayable. Grabbing things is jankier than ever, and lighting smudge sticks straight up doesn't work for me.

Also a few VR only safe spots don't work anymore.


That last bit is by design, they wanted to remove a bunch of safe spots because it became clear that it was too easy to hide. So I think on amateur you get all the safe spots but on higher difficulties they disable some of the (somehow). I think it's like 3 work on intermediate.

I played it last night with friends on amateur and we were awful, but honestly I've really struggled to get ghost evidence ever since they nerfed the thermometers. Maybe I've just not figured it out yet but even in small maps it can be really hard to figure out where the ghost room is.

The bug with the DOTS projector and the motion sensor where it twists your hand surround is annoying as hell though.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Also I managed to compete the "campaign" on best sabre and since I'm usually poo poo at rythen games I'm really proud of it.

I've got it native on the Quest 2 though and I've noticed occasionally now I'll slash with a sabre and it feels like the sabre is a little slow or isn't registering its location properly. I'm not sure if it's because I started doing the songs on higher speeds and therefore I'm just messing up/it's struggling to keep up or its a hardware thing. If the sensors on the headset are smudged or something might it interfere with controller detection?

Turin Turambar
Jun 5, 2011



The Walrus posted:

Oh awesome. To The Top is super underrated. Closest thing to Mario 64 VR

Yeah, another one I'm interested in is Jetbounce. Obviously a different style but also a '3d platfomer in vr'

https://www.youtube.com/watch?v=MXOFM4qDjCI

I wonder if anyone has played it.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Kitchner posted:

Also I managed to compete the "campaign" on best sabre and since I'm usually poo poo at rythen games I'm really proud of it.

I've got it native on the Quest 2 though and I've noticed occasionally now I'll slash with a sabre and it feels like the sabre is a little slow or isn't registering its location properly. I'm not sure if it's because I started doing the songs on higher speeds and therefore I'm just messing up/it's struggling to keep up or its a hardware thing. If the sensors on the headset are smudged or something might it interfere with controller detection?

Probably just struggling to keep up. More so if you're not noticing tracking issues any other place. While saber at the super high end can really stress the limits of tracking, people are still clearing insane 500+ PP maps with quest 2 tracking.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod


Ok I've played around a bunch with my new quest 2 and good lord is some of this fun. Eleven table tennis is almost realistic and let's me finally play TT again after many years and the fun I'm having with swords and sorcerey is frankly ridiculous. Finally I can live my boyhood fantasy of rocking a katana, claymore, ninja star and fireball against imaginary enemies in glorious VR :allears:

The few PC games I've started up on VR so far are great too, Subnautica looks very cool though the controller has some issues, and I've downloaded a bunch of other games to try out.

I'm also pretty happy that after showing my wife the coco vr thing and gravity sketch she's slowly coming around to the purchase, I'll probably get her a good painting app soon and we both want to try beat saber.

All in all i was very skeptical if this was gonna be worth it and so far it's blown me away, really cool stuff.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

YouTuber 'Habie147' has some fun VR videos, and as a plus point in this Skyrim video description there's a list of all the mods they are using

https://www.youtube.com/watch?v=2OWOod4sTco

Ignore the Video Title

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

EbolaIvory posted:

Probably just struggling to keep up. More so if you're not noticing tracking issues any other place. While saber at the super high end can really stress the limits of tracking, people are still clearing insane 500+ PP maps with quest 2 tracking.

Ok thanks, not sure what's causing it then. Could be the light levels in the room I suppose as we have lovely spot lights in the ceiling

Turin Turambar
Jun 5, 2011



I tried two games this weekend

Cosmonious High is exactly what the tin can said/the trailer showed: The Job/Vacation Simulator guys doing another game of the same type, but this time because they noticed their games were popular with kids, they explicitly made more kiddie*. Brighter colors, character design taken from modern morning cartoon shows, writing to accompany this tone (man, there are some cringey parts), and minigames and powers a bit more tailored to fool around, that they kids like to. It's hard to judge because clearly I'm not in the target market sector, but I will say they haven't made deeper minigames nor there is story worth mentioning, nor it seems a longer game. Alien high school premise could have been better used, even if truly is more like 'kid friendly alien high school'.
*: in a way I like how cheeky the whole thing is, given that in theory, VR isn't recommended for children under 13 years old.


Jetbounce takes the short Daedalus (a 3d platformer/puzzle zen game where you calmly jump and glide around with modern art vibes), and tries to make a full game, with much bigger levels with exploration (think Super Mario 64) and even with permanent upgrades of your movement abilities. The inspiration in Daedalus is too obvious (in both you have a doodad in your hand that allows you to jump in little arcs you can guide, and glide, and the jump recharges when you touch the ground, that's specific as heck) but unlike in Daedalus, you bounce way too much here. The idea behind the game seems to change the zen-like experience for a more hardcore 3d platformer. Alas, it makes a few important missteps. Gravity is 'normal' unlike the low gravity in Daedalus, and with the levels being much bigger, it's like you are role-playing being a rubber ball in this game, believes me it gets tiring. Not only that, but who knows why, the dev decided the gliding should be much more limited here, you can't deploy your wings and fly after the first second of free fall. In practical terms this means you can't use gliding more normal 'A to B' movement, which ties into what I said before of way too much bounding, gliding seems to be to recover if you slip and fall, so you only have to repeat say, the last 4 jumps instead of the last 40.
Finally, the game just goes too much into being hardcore, in an unnecessary manner. Guess what happened when I slipped and used the glide too late, falling in the end to the bottom. Did I respawn on the last platform I touched? At the start of the section that forms together a challenge? Nope. It literally spawned me... outside of the current level, back in the hub. So you gotta repeat again. Yeah, no.

Turin Turambar fucked around with this message at 15:04 on Apr 10, 2022

Beve Stuscemi
Jun 6, 2001




Has anyone tried Squadron One on the quest yet? It’s in app lab and is a space dogfighting game that gets really decent reviews

https://www.oculus.com/experiences/app/5977249128959361/?utm_source=oculus&utm_medium=share

https://youtu.be/drnyWASkvCM

Beve Stuscemi fucked around with this message at 15:09 on Apr 10, 2022

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Dudes, there's only like a half-dozen "essential" mods for SkyrimVR, just get those :shrug:

I did FUS exactly one time, it made the game run like dogshit on my midrange PC, uninstalled it and went back to my barebones set up and it was fine.

Get these:

-View Yourself VR
-VRIK
-Weapon Throw VR
-Locational Damage SKSE VR
-HIGGS
-Physical Dodge VR
-Skyrim VR Tools (needed for a lot of VR-specific mods)

Then just add whatever VR-compatible Special Edition mods you want. You don't really need any, honestly, once you replace the floaty hands with a full body and add actual physics-based player interaction then you're golden.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


King Vidiot posted:

Dudes, there's only like a half-dozen "essential" mods for SkyrimVR, just get those :shrug:

I did FUS exactly one time, it made the game run like dogshit on my midrange PC, uninstalled it and went back to my barebones set up and it was fine.

Get these:

-View Yourself VR
-VRIK
-Weapon Throw VR
-Locational Damage SKSE VR
-HIGGS
-Physical Dodge VR
-Skyrim VR Tools (needed for a lot of VR-specific mods)

Then just add whatever VR-compatible Special Edition mods you want. You don't really need any, honestly, once you replace the floaty hands with a full body and add actual physics-based player interaction then you're golden.

not empty quoting

anyone okay hard bullet? I just want shoot dodge in vr

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

forest spirit posted:

not empty quoting

anyone okay hard bullet? I just want shoot dodge in vr

If you want to shoot and dodge in VR give Sairento a look.

Pierson
Oct 31, 2004



College Slice
Getting accurate gaming info out of google seems increasingly impossible when search results are just algorithmic dogshit sites so I'm just gonna ask here: Is the tech advancing fast enough that it's worth selling an Index now while it's still worth something, and coming back to VR in a few years when new stuff is happening? I feel like I've kind of lost interest in VR since upcoming releases aren't really my thing (or in the Meta ecosystem) and I don't think I can put another 1000 hours into what I currently have.

SCheeseman
Apr 23, 2003

Yeah, now would be the time. I don't anticipate Valve's thing to be out until more than a year and that's the only product that has any chance of market relevance outside of Meta's offerings.
e: Except for PSVR2, which could be interesting but is less exciting in a platform sense since it's strictly games only. Meta and standalone PCVR have the potential to be more generalized devices, useful for productivity and casual use in addition to games. At least that's the ambition, Meta is fumbling it, that could change with cambria but their tech is still largely best for games.

SCheeseman fucked around with this message at 19:18 on Apr 10, 2022

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I'm pretty much just using VR for exercise and VRChat and porn these days. I'm holding onto my Index just because it's not worth the hassle to sell it.

Trainee PornStar
Jul 20, 2006

I'm just an inbetweener

I must just be old but the thought of someone walking in on me mid wank puts me off vr porn.

I'd be worried about hitting the vinegar stroke & hearing a round of applause.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Trainee PornStar posted:

I must just be old but the thought of someone walking in on me mid wank puts me off vr porn.

I'd be worried about hitting the vinegar stroke & hearing a round of applause.

This has some serious username/content synergy.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I've been considering selling my Index, but there's also a few things it does better or more conveniently (comfort is one of them, sound is another) so it's enough to make me drag my feet :effort:

Turin Turambar
Jun 5, 2011



King Vidiot posted:

and VRChat and porn

you sir have some duplicity in there...

Pierson
Oct 31, 2004



College Slice

The Eyes Have It posted:

I've been considering selling my Index, but there's also a few things it does better or more conveniently (comfort is one of them, sound is another) so it's enough to make me drag my feet :effort:
Dunno about yourself but my main reason is that there just isn't enough happening in VR right now. It feels like a few big publishers stuck their arm in, got burned and are kind of shying away for now, and I've played all the current groundbreaking/popular stuff (Alyx, Boneworks, B&S, Beat Saber, Pavlov etc etc etc) to death. SteamVR says I've put 1044+ hours into VR games so as purchases go it was great fun for a few years, but it feels like times are going to be lean for a while.

TIP
Mar 21, 2006

Your move, creep.



Pierson posted:

Dunno about yourself but my main reason is that there just isn't enough happening in VR right now. It feels like a few big publishers stuck their arm in, got burned and are kind of shying away for now, and I've played all the current groundbreaking/popular stuff (Alyx, Boneworks, B&S, Beat Saber, Pavlov etc etc etc) to death. SteamVR says I've put 1044+ hours into VR games so as purchases go it was great fun for a few years, but it feels like times are going to be lean for a while.

I have a feeling most of the AAA development is going to be on Quest 2 for a while. There are a bunch of announced but not yet revealed projects like GTA San Andreas, Splinter Cell, and Assassin's Creed.

They have a gaming showcase on 4/20 :420: where they hopefully actually show off some exciting new stuff.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Asking one more time, has anyone ever used any accessories to make the Quest 2 controller feel more like a gun? I’m imagining something with feedback like an old school lightgun

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Turin Turambar posted:

you sir have some duplicity in there...

Hey, I only play VRChat when I'm high, for the trippy worlds :colbert:

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

SolidSnakesBandana posted:

Asking one more time, has anyone ever used any accessories to make the Quest 2 controller feel more like a gun? I’m imagining something with feedback like an old school lightgun

I have an Index and don't play a lot of shooty stuff but there's lots of cool printed ones you can make or buy for Q/Q2, not sure about ones with active recoil though I've seen a few diys here and there

KICK BAMA KICK
Mar 2, 2009

Grabbed Tetris Effect a few days ago when it was on sale and finally got the chance to spend some time in it today. It's great, of course, but I'm still astonished how I have this technology I couldn't even imagine as a kid strapped to my face at a reasonable price, and the best experiences I have had on it are a technologically and aesthetically novel but straightforward implementation of the oldest successful video game, simulated miniature golf, and 3D jigsaw puzzles.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
That happens in every tech development. There's always a phase of implementing the old on the new before the new can be used to its limits.

Like, early "digital" art was really just scanned in art made the "old" way. Had to get past that phase before wholly digital art that really embraced the new technology happened. Now you have digital art that not only doesn't exist in the classical physical sense, but some even CAN'T exist in a classical physical sense.

Like happened with the internet, VR gaming stuff is still in the early "... but in VR!" phase.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
One of the things I really hoped would happen more in VR would be indie developers just dicking around in VR and making weird poo poo. It seemed to happen a bit when (or even before) the CV1 came out, like there was that really weird "game" called like "The Founders of Daytona Beach Also Founded Dayton Ohio"...

Yeah, here it is: https://jeremycouillard.itch.io/the-founders-of-daytona-beach-also-founded-dayton-ohio

I really hoped for more of that, and I check itch.io for more random, small VR experiences and it seems to have kinda ground to a halt. You get some weird, experimental poo poo in VRChat which is why I like digging through random user worlds, otherwise there's not a whole lot else, at least PCVR-wise. Maybe there's a ton of that poo poo in the Oculus store and so I'm just not seeing it.

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Beve Stuscemi
Jun 6, 2001




The recycling of old tech ideas happens with every new piece of tech.

Outside of Cyberpunk, the biggest ray tracing titles are Quake and Doom lol

It’s colored lighting all over again

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