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Hellioning posted:Awful. Its already is awful, and is also very tiring, repetitive, unrealistic and too much for the AI. And barely evolved from CK 1/2. I'm curious to see how war will work on the new Vic. I'm not following it closely but I read they were trying something new with combat, something that does not involves moving stacks around the map edit: I mean, war would be awful too if reduced to dialogs like single combat. But I really dont see whats to like about the current system either. Is not interesting in strategic choices, it doenst feel "historical", is a lot of busywork, its unbalanced and full of exploits, and the AI just cant handle it Elias_Maluco fucked around with this message at 11:39 on Apr 14, 2022 |
# ? Apr 14, 2022 11:26 |
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# ? Jun 3, 2024 21:43 |
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calling in AI for wars has very limited utility cause in the five or six times I’ve done it their strategy is to send their armies to stand 1-3 counties away from mine, occasionally joining in a battle (not always, even if it’s close or I’m losing and their numbers would definitely turn it to a win), sometimes sieging a nearby enemy holding - this seems to be accidental based on if there’s a siegable holding wherever they’ve decided to wait near me, never defending my territory or lifting sieges. whenever they call me in to their wars I’m the only one actually fighting to win, they just run around avoiding battles or lifting sieges on their own counties. it’s not great.
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# ? Apr 14, 2022 14:06 |
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I use AI allies as deterrent, other realms probably won't attack me when my forces + forces of my allies = bigger number, but I don't count on their help in case of war.
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# ? Apr 14, 2022 14:13 |
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Caveat to the below: I play with Sinews of War, which doesn't change the AI much directly but DOES change province economics, buffs levies and nerfs building MaA bonuses, and (most relevantly to war AI, I think) changes supply limits as a result of their province econ changes. I also use Pitt's changes to the AI's MaA selection and More Interactive Vassals, so basically every war has ally AI participation and they actually do specialise their MaA. But.. In my current 769 Antioch to Assyria run my AI vassal stacks (called into war by the mod I mentioned) have actually been really useful. I do notice them sticking close to my main army while I'm sitting it to resupply, even in situations that they could probably make progress independently, but when I'm active in theater they siege close by or sometimes go after other goals, and when, say, the Byzantine Emperor and HIS vassal swarm (it's honestly really cool to see all those red stacks rolling towards the border like a tide) try for Armenia they're right there in the thick of it with me and have turned a ton of Decisive Battles. Not sure if the AI operates differently with an AI war leader as opposed to an unpredictable player, but the Byz vassals seem to be making themselves useful in attacking me, and even mostly managing to keep themselves in supply. Crusades haven't unlocked yet and all of these have been land wars, so the problem may just be that they need to teach the AI to actually gather up when there are a ton of sea transits required? I'm tempted to hold off my Lilith-worshipping Human Sacrifice/Warmonger witch cult's conquest of Jerusalem just to see how the AI Catholics handle it first against Mega Egypt (which is basically What's Left Of The Abbasids after Persia broke away and I took Jazira and Mesopotamia). In my experience the political stability of the Levant is way more determinative of what happens with Crusades than anything else - if the local states have collapsed enough to make up for the disadvantages inherent to the Catholic side in the scenario (disembarking, terrain, supply penalties) then the Catholics win, otherwise they get slaughtered. Which seems pretty realistic honestly.
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# ? Apr 14, 2022 15:32 |
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How are u posted:
I've actually been seeing this a lot in my games too. Half the time it's because I'm helping them along though.
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# ? Apr 14, 2022 16:01 |
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PittTheElder posted:There desperately needs to be some sort of "gather in a friendly area first phase" (in addition to the million other things wrong with it, mostly the part where it is completely detached from the state of the Roman Empire or conditions in Syria-Palestine). Funnily enough, I do sometimes see the crusaders do this. As in, the Pope reaches the holy land, turns around and goes back to Europe to join up with the Croatians or something. They still come in piecemeal and die.
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# ? Apr 14, 2022 22:06 |
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Neurion posted:Yeah the weighting for sites was really confusing to me when I was playing as reformed Slavic Piast and took control of Europe up to and including Middle Francia, while the Iberian Muslims marched up and grabbed France. England was lost to a mix of Asatru and Adamitism, yet the Pope would only call for Crusades targeting Jerusalem. It behaved so much differently in CK2, where if the Catholic heartlands were taken they would take priority over Jerusalem. Eventually I just tapped out even though I was one of the strongest because it was just not fun chasing troops around and watching allies not join in, but seeing the enemy stacks all converge.
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# ? Apr 14, 2022 22:56 |
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scaterry posted:Pretty much. Yeah, that part is annoying. Unless it's a close family member or a duke or higher-tier noble, it's just empty clicks. My emperor shouldn't be getting notifications about mayors and barons being indiscreet. It would be cool if at King/Emperor level your Chief Qadi/Seneschal/some other appropriate court position could handle these events, and maybe more rarely you get events complimenting their judgment/complaining about their bribe-taking/etc. DJ_Mindboggler fucked around with this message at 22:59 on Apr 14, 2022 |
# ? Apr 14, 2022 22:56 |
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As someone who just recently started playing it's mainly the repeating court events that have started to get on my nerves. Forget about high almoners and jesters. What my court really needs is a plumber to deal with all of these poo poo-smelling hole situations before they cost me another two hundred ducats.
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# ? Apr 14, 2022 23:09 |
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Randallteal posted:As someone who just recently started playing it's mainly the repeating court events that have started to get on my nerves. Forget about high almoners and jesters. What my court really needs is a plumber to deal with all of these poo poo-smelling hole situations before they cost me another two hundred ducats. This event will hopefully be less common after future updates/dlc adds more court event variety. Like goddamn, I guess fixing latrines once every 15-20 years is a reasonable timeframe, but it sure seems like somebody else's problem.
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# ? Apr 14, 2022 23:13 |
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Randallteal posted:As someone who just recently started playing it's mainly the repeating court events that have started to get on my nerves. Forget about high almoners and jesters. What my court really needs is a plumber to deal with all of these poo poo-smelling hole situations before they cost me another two hundred ducats. Yeah, they repeat too often, is annoying I think it needs less pre-scripted events like that and more "organic events" that emerge from what is actually happening on the game. Like that one when you have a strong faction and you the faction leader proposing a deal etc. Thats cool and relevant and makes sense Stuff like your court physician digging graves can be funny once or twice but it soon becomes just silly
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# ? Apr 14, 2022 23:17 |
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I have never actually seen the Latrine court event, weird. Bitchy to-be court jesters tho, for sure. My problem with the court is that it's super flavorful when you first get it, but once you hit a large realm it doesn't shake things up enough. Most vassal complaints tend to be stuff like baron-level majors and clicking away the decision one way or the other has no effect on anyone. I'd like to see more stuff with council members and powerful vassals, personally.
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# ? Apr 14, 2022 23:52 |
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If I have to click on the guy to see who he is, the event isn't meaningful and shouldn't exist.
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# ? Apr 15, 2022 00:31 |
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my court physician digs up bodies so often. you don’t need that many, my friend.
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# ? Apr 15, 2022 06:57 |
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Yeah the issue with court is that it's all about your courtiers, and almost never about your major vassals in any meaningful sense, so none of the outcomes mean anything. Oh noooo a mayor lost 5 opinion of my, whatever will I do.
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# ? Apr 15, 2022 16:34 |
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Cast_No_Shadow posted:If I have to click on the guy to see who he is, the event isn't meaningful and shouldn't exist.
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# ? Apr 15, 2022 20:02 |
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Then again the game doesn't tell you when one of your powerful vassals dies (unless they were also council members or close family), so I've gone "wait, who's this kid with 2 kingdom titles? Oh right, this dude I hated just died" several times.
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# ? Apr 15, 2022 20:56 |
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indigi posted:my court physician digs up bodies so often. you don’t need that many, my friend. The physician I had that lived through the reign of three kings had this event come up just about every other court. I just kept telling her to knock it off.
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# ? Apr 15, 2022 21:04 |
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kdrudy posted:The physician I had that lived through the reign of three kings had this event come up just about every other court. I just kept telling her to knock it off. They should give that event a tiny % chance to give you a frankenstein Knight, IMO.
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# ? Apr 15, 2022 21:15 |
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SexyBlindfold posted:Then again the game doesn't tell you when one of your powerful vassals dies (unless they were also council members or close family), so I've gone "wait, who's this kid with 2 kingdom titles? Oh right, this dude I hated just died" several times. Yeah, I always pin my most powerful vassals for this exact reason.
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# ? Apr 16, 2022 01:26 |
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How are u posted:They should give that event a tiny % chance to give you a frankenstein Knight, IMO. or even a positive modifier on your physician/your health. this dickhead is cutting up bodies but has been at novice physician for 10 years. add a Grey Anatomist trait that increases health outcomes and dread
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# ? Apr 16, 2022 01:34 |
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This game is messed up. I just had to seduce my own daughter because her husband wasn't getting her preggers and after all my efforts to secure my bloodline in Croatia there was no way I could just let some weak seeded ne'er-do-well stand in my way. So I looked for options. Maybe I could hire someone to do the deed or encourage her to have an affair? Nope. The only option was to do it myself. Well, she's pregnant now. Do I have to arrange the marriage of all of my grandkids or will the AI marry them off on their own?
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# ? Apr 16, 2022 03:22 |
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I *think* if their parents are landed, they'll arrange their own kids' marriages, but you still have the option available to do it yourself until they strike a deal. And, as expected, they're absolute garbage at finding good matches, so you'd better be browsing some eligible candidates yourself unless you want some inferior genes entering your dynasty. That's right, you were introduced to the incest, now it's time for the eugenics! crusader kings 3 babey!!!!
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# ? Apr 16, 2022 03:51 |
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PancakeTransmission posted:The Muslims have done that for me. I redirected the crusades to Aquitaine. We lost hard because AI for the Catholics was too busy spreading out for supply or whatever while the Muslim AI was stacking 12k+ troops. The best part is we had a crusade at 96% war score, I took my troops home to go deal with an insurrection, and then over the next 3 years we lost the crusade as the AI decided to lose constant piecemeal battles.
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# ? Apr 16, 2022 03:54 |
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If the grandkids are at your court you have to marry them. Also bold defence for seducing your own daughter there.
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# ? Apr 16, 2022 03:55 |
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pdox perfected war, sieges, and courtly politics in the game Imperator: Rome, which was killed before its time...
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# ? Apr 16, 2022 04:47 |
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Hellioning posted:If the grandkids are at your court you have to marry them. Well, since he already seeded them, might as well go rest of the way...
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# ? Apr 16, 2022 14:05 |
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I had a random event where the game was like "hey check out your grand-daughter. Pretty hot, huh? You should go for it!" Anyway I think next time I might just skip the lustful trait. I'm playing a custom ruler where I'm the immortal head of a Satanic cult trying to seed the world with evil and only have the County of Malta, but I was not prepared for what that would mean just three generations in. My dynasty is hosed up. So many murderers, cannibals, deviants, and incest. I forgot to check for secrets in my court for like 50 years so I ran it and my wife had killed like 20 people. Just random people. Funky See Funky Do fucked around with this message at 15:10 on Apr 16, 2022 |
# ? Apr 16, 2022 15:03 |
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I had a disturbing event where my great-granddaughter inherited a kingdom and came to pay homage, as new rulers do, and I got mad that my daughter was staring at her. Folks, this was, like, a 17-year-old, newly bereaved of her father, and my 74-year-old daughter is going "hey there how you doin'". I wish I had an option to actually yell at my daughter, instead of just ignore the scene or dismiss the vassal rudely!
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# ? Apr 16, 2022 19:11 |
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Will the 867 map turn into the 1066 map and generally follow history if not for player input or is random? I never make it very far in a game before I get distracted by a new idea to try out so I've never made it to 1066 and I haven't started then because i figure that's 200 less years for me to mess around in.
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# ? Apr 18, 2022 01:36 |
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Funky See Funky Do posted:Will the 867 map turn into the 1066 map and generally follow history if not for player input or is random? I never make it very far in a game before I get distracted by a new idea to try out so I've never made it to 1066 and I haven't started then because i figure that's 200 less years for me to mess around in. as someone who does the same exact thing, lol at seeing “I never make it 200 years in but I can’t start at 1066 cause that only gives me 400 years!!” justification actually written out
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# ? Apr 18, 2022 01:39 |
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I just realised there's a game rule where you can just set it to keep playing. 1066 looks so much more fun with all these established kingdoms and empires to corrupt from within.
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# ? Apr 18, 2022 01:44 |
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Yea the 1066 start is much better overall. It still needs a lot of work but it's head and shoulders above the 867 setup.Funky See Funky Do posted:Will the 867 map turn into the 1066 map and generally follow history if not for player input or is random? Not even remotely close. The AI does not understand how to play the game at all and has no interest in consolidating it's de jure lands, so realms just fragment and fractalize over time. There are no historical forcing events either.
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# ? Apr 18, 2022 01:47 |
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There's no event for the Seljuks (or any historical event except the Mongols, I think) so no, it will not turn into the 1066 start date. Hope you enjoy Jewish Khazaria and Norse Scandanavia existing for far longer than you'd hope!
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# ? Apr 18, 2022 02:27 |
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I wish there were a few more historic options. It'd be nice to see places form or get crushed. Although weirdly in my 867 ultra game I've had the Khazars change to Tengri before 1066.
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# ? Apr 18, 2022 09:22 |
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If the game had some very heavy-handed AI railroads to be historical that'd be actually kinda cool. I'd totally play a mod where all of a sudden major cultural shifts happen and AIs are hell bent on weird (to the player) goals.
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# ? Apr 18, 2022 10:10 |
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PittTheElder posted:Yea the 1066 start is much better overall. It still needs a lot of work but it's head and shoulders above the 867 setup.
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# ? Apr 18, 2022 10:15 |
I’m at 1250 or so in a 867 Norse start and will take it to the end. Then probably won’t touch the game again for a year or two to wait for a couple major DLCs. My next starts will be 1066 going forward unless they do major additions to tribal cultures / improve the AI to consolidate better over the early game/longer stretches of time. Overall I think it’s too easy to paint the map / become king or emperor atm, with Warmonger and other culture techs giving you endless casus belli super cheap. Also I swear disinheriting heirs used to be a lot more punishing. With that and going for celibate straight away with your rulers you can easily take the sting out of early partition problems. L.H.O.O.Q. fucked around with this message at 10:38 on Apr 18, 2022 |
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# ? Apr 18, 2022 10:32 |
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Got Brave and Bold after just a little over 300 years. Then I realized I was already halfway to True Tolerance without even trying. Krstjani is a chill religion to convert to, especially from paganism. I should probably reform it to make witchcraft legal since I've got a coven, but at least it's just shunned in the main faith in the meantime. Kinda funny how much my ruler looks like me IRL. Probably since my ancestors came from Pomerania, although it was German at the time. My GGG-granpa's wife's father's first name was "Bogislaw" though, and he would've been born around 1800.
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# ? Apr 18, 2022 20:18 |
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# ? Jun 3, 2024 21:43 |
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L.H.O.O.Q. posted:Also I swear disinheriting heirs used to be a lot more punishing. With that and going for celibate straight away with your rulers you can easily take the sting out of early partition problems. Royal Court definitely made disinheriting a lot less punishing. Give your dynasty kingdom titles and then gift them renown court artifacts and you will end up generating a ton of renown.
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# ? Apr 18, 2022 20:28 |