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Pakled
Aug 6, 2011

WE ARE SMART

DaysBefore posted:

Oh dang, was this on their Discord?

Yes. In the #v3-official-aars channel.

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Stairmaster
Jun 8, 2012

playing the leak: the UX definitely needs some work. Moving army stuff around is not immediately intuitive at all.

Hellioning
Jun 27, 2008

I played the leak for like an hour before it crashed. Lots of missing loc, including an event that doesn't have buttons to get rid of it and it kept happening so I had like three instances open at once. Also literally every state went into turmoil before the first year was up and I wasn't sure if it was intentional or not.

LostCosmonaut
Feb 15, 2014

I hope so, I used to gently caress around in Victoria 2 by going and manually releasing every possible country in the world on the first day of the game.

Stairmaster
Jun 8, 2012

I had a glitch as china where russia stole my construction sector lol

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


New revolts and cultural separatism are cool. I posted somewhere upthread about how hard it is for a single revolts system to emulate everything that happened 1836 to 1936 - this is a pretty cool crack, esp. since you can mechanically model the difference between say:

1848 in France - a rapid rebellion in the capital over a couple of days, ingame a rebellion play which the regime knuckles to
1848 in Germany - a rebellion that forced significant changes in leadership, direction and policy but not the fundamental structure of the state, ingame a large and significant movement which the regime knuckles under to and maybe brings into govt
1848 in Austria - ingame a separatist secession that spirals into a war with foreign intervention
the Russian Revolution - maybe ingame a revolution play by liberals which the regime knuckles to, followed by 9 months later another play which spirals into civil war by socialist movements if there's no cooldown on revolutions.

Obvs if the system works and has cool and interesting results then it's good, but my "gameplay must support fluff with minimal need to adapt to narrative" hindbrain is hoping that pops in the capital factor really heavily into it and you can lose your capital at the start of a revolutionary play - historically the need to appease the mob in Paris and Petrograd was a bigger deal than the need to appease them elsewhere. Paris going into revolt basically decapitated the French monarchy because, you know, they're right there and can kill you. Maybe losing your capital state (even alone) to a brewing revolt should have strong weighting for the AI to surrender, but I'm not sure what should encourage the player - maybe nothing really.

The other thing that feels needed is an absence of cooldowns between rebellions. If you look at, say, 1871 in France or 1918-19 in Russia and Germany, you can see a chain of events where the ruling regime is overthrown (close to bloodlessly, or at least without a civil war) by a pretty loose coalition which then needs to defend itself against a further left wing uprising in months. This is pretty key, and in many ways losing a revolution should make you more vulnerable.

Also, I'm not sure this is already modelled but if the push for e.g. census suffrage has broken out into a revolutionary play they should absolutely rewrite all the laws in accordance with the factions that backed the revolution. Once people are revolting they shouldn't stand for just one change. A liberal revolution overthrowing Queen Victoria should at least consider it once they've won.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME
Data dump of the AAR.

Vichan fucked around with this message at 09:30 on Apr 15, 2022

Cease to Hope
Dec 12, 2011

guest-starring gimli

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Pretty fun ride. I'd love to see what a late game authoritarian run looks like, but the start was a pretty interesting teaser.

Ithle01
May 28, 2013
So, how long was the whole playthrough? Like 15 years? That moved pretty fast, but like Wiz said he was mortgaging his future for short-term gain and got a bug that gave him a boost.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Ithle01 posted:

So, how long was the whole playthrough? Like 15 years? That moved pretty fast, but like Wiz said he was mortgaging his future for short-term gain and got a bug that gave him a boost.
15 years in 8ish hours seems pretty reasonable to me

Wiz
May 16, 2004

Nap Ghost

Ithle01 posted:

So, how long was the whole playthrough? Like 15 years? That moved pretty fast, but like Wiz said he was mortgaging his future for short-term gain and got a bug that gave him a boost.

Yeah, majority of time was screenshotting and writing though.

Ithle01
May 28, 2013
I assumed there was a lot of time spent on the AAR itself. That's pretty impressive, I'm not used to pdx games moving that quickly. Can't wait for more and thanks for the quick response Wiz!

Fray
Oct 22, 2010

Eiba posted:

Official AAR...? Oh poo poo, Wiz is running his AAR right now on the discord! Exciting!

Though I'm disappointed he's going hard-line conservative, it's still really interesting to see all the gameplay systems and tools he has to work with.

I thought the conservative strategy was still interesting. Since economic and tech advancement naturally leads to liberal pressures, Wiz had to be careful about his pace of development, and also take steps to suppress the progressive IGs and keep the conservatives on top. By the end he said that he was closely riding the line revolution.

This AAR was also a strong demonstration of their “War is Expensive” design pillar. Wiz was spending hard to improve his army so he could hit his Tanzimat goals in time, and then the actual war drained him even more.

Eiba
Jul 26, 2007


Fray posted:

I thought the conservative strategy was still interesting. Since economic and tech advancement naturally leads to liberal pressures, Wiz had to be careful about his pace of development, and also take steps to suppress the progressive IGs and keep the conservatives on top. By the end he said that he was closely riding the line revolution.

This AAR was also a strong demonstration of their “War is Expensive” design pillar. Wiz was spending hard to improve his army so he could hit his Tanzimat goals in time, and then the actual war drained him even more.
Oh yeah, the way things played out was really interesting. It was a great demonstration of a bunch of mechanics and really interesting. I just think the challenges with liberalizing a country like the Ottoman Empire would have been a lot more interesting than just militarizing and fighting his way out, in general. But it's not like we've seen much about how to set up for a war and what its consequences are, so it was all new and interesting.

I also appreciated when you made a point to conquer Crete, Wiz. Good touch. :helladid:

Pakled
Aug 6, 2011

WE ARE SMART

Eiba posted:

Oh yeah, the way things played out was really interesting. It was a great demonstration of a bunch of mechanics and really interesting. I just think the challenges with liberalizing a country like the Ottoman Empire would have been a lot more interesting than just militarizing and fighting his way out, in general. But it's not like we've seen much about how to set up for a war and what its consequences are, so it was all new and interesting.

I also appreciated when you made a point to conquer Crete, Wiz. Good touch. :helladid:

The Ottomans desperately wanting Crete back from Muhammad Ali is actually historical!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Loved the AAR, I'm really hyped for this game!

I actually looked at the achievement leak and they look fun. Sorry Wiz, I'm just too curious.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Pakled posted:

The Ottomans desperately wanting Crete back from Muhammad Ali is actually historical!

I'm sort of wondering if it's really going to ever make sense to directly control territory (other than same culture stuff) or if you're always going to want to just have puppets everywhere. Seems like between rebellions and infamy that staying hands off is likely to be preferable.

Zeron
Oct 23, 2010
I think it's going to slide more towards wanting direct control later in the game. Puppets give you easier money, but that money is going to scale based on how good the AI is at developing their territory so it'll be less attractive as time goes on as opposed to the value you could get out of developing directly. With a late game economy with a highly developed construction industry and excess money you could do massive shifts to buildings/employment in newly acquired land with much, much less effort than a puppet would have to put in. Plus the puppets themselves still have to deal with internal unrest, and having puppets at all puts a leash on your neck because of the possibility of having to deal with an independence diplomatic play that your rivals can join at anytime. If your puppets have poorly developed services and healthcare and stuff, they're still going to get hit with radicalization due to poor standard of living after expected standard of living increases over time, which can still result in mass migration or revolts in your puppets. Whereas if you control it directly sure you have to either extend your own institutions or deal with their unrest, but you have way more resources to do so.

Arrath
Apr 14, 2011


Are embargoes the only way to ensure that your own industry can have first dibs on given goods? Will this depend on various laws you have in force?

Fray
Oct 22, 2010

Arrath posted:

Are embargoes the only way to ensure that your own industry can have first dibs on given goods? Will this depend on various laws you have in force?

There’s been some previous indications that your economic laws do determine how much you can embargo things.

Pakled
Aug 6, 2011

WE ARE SMART

Arrath posted:

Are embargoes the only way to ensure that your own industry can have first dibs on given goods? Will this depend on various laws you have in force?

Tariffs are also a thing, but yes, in the case of both embargoes and tariffs, how much you can do it depends on your laws.




More info in this dev diary

Jazerus
May 24, 2011


first thing i'm gonna do in v3 is a run where i just try to implement v2 strategies like 100% tariffs and inevitably my country will explode

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Jazerus posted:

first thing i'm gonna do in v3 is a run where i just try to implement v2 strategies like 100% tariffs and inevitably my country will explode

Tending an (economically) walled garden.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Capfalcon posted:

Tending an (economically) walled garden.

actual q: is this the grammatically correct way to phrase this sentence? adding the correct 'a/an' variation (or its vs. theirs etc.) when using parenthesized text has always been a huge question mark for me

Stairmaster
Jun 8, 2012

Jazerus posted:

first thing i'm gonna do in v3 is a run where i just try to implement v2 strategies like 100% tariffs and inevitably my country will explode

japan starts off completely blocked off from trade so how bad could this be

Cease to Hope
Dec 12, 2011

Lady Radia posted:

actual q: is this the grammatically correct way to phrase this sentence? adding the correct 'a/an' variation (or its vs. theirs etc.) when using parenthesized text has always been a huge question mark for me

a/an is based on how you'd read the sentence out loud. if the parenthetical is an aside that is part of the main thought, you treat it as if it's part of the sentence, so "an" is correct. usually, you do include the parenthetical.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Cease to Hope posted:

a/an is based on how you'd read the sentence out loud. if the parenthetical is an aside that is part of the main thought, you treat it as if it's part of the sentence, so "an" is correct. usually, you do include the parenthetical.

what about plural? thinking of an example where you'd be like "so when a/multiple European imperialist power(s) conduct[are conducting???] an attack", is that just right, ignoring the square brackets?

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Lady Radia posted:

actual q: is this the grammatically correct way to phrase this sentence? adding the correct 'a/an' variation (or its vs. theirs etc.) when using parenthesized text has always been a huge question mark for me

My personal take is yes. A/an should be based on pronunciation, not grammar, and if I were speaking the sentence I would say "Tending an *slightly lower and quieter tone* economically *return to regular tone* walled garden." With pronunciation there's no way for the listener to distinguish between a parentheses, a dash, or nothing at all, all of which are really just different representations of a speaking method.

Cease to Hope
Dec 12, 2011

Lady Radia posted:

what about plural? thinking of an example where you'd be like "so when a/multiple European imperialist power(s) conduct[are conducting???] an attack", is that just right, ignoring the square brackets?

One (or many) subjects default to plural suffixes and verbs. "One (or many) subject(s)" is technically correct but awkward, and would probably end up as "One (or many) subject(s) are etc."

If a sentence feels unnatural because you need to have a single subject be singular or plural at the same time, it's probably better to restructure the sentence entirely. "When [you are] under attack by one or more European imperialist powers, etc." Alternately, you can trust your audience to figure out that advice phrased "When a European imperialist power conducts an attack" is still applicable when two or more powers are attacking.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
thank you! very helpful :tipshat:

Yaoi Gagarin
Feb 20, 2014

im guessing the answer is no but just in case - can vicky 3's economy simulate the impact of LVT and pigovian taxes?

DJ_Mindboggler
Nov 21, 2013

RabidWeasel posted:

I'm sort of wondering if it's really going to ever make sense to directly control territory (other than same culture stuff) or if you're always going to want to just have puppets everywhere. Seems like between rebellions and infamy that staying hands off is likely to be preferable.

I think the last dev diary stated that radicalism is influenced by literate pops. So trying to take significant chunks of European countries is probably a bad idea relative to sphering/puppeting, but a colonial empire in Africa or Southeast Asia is probably more tenable. Now, a little slice of wrong culture/religion high development territory might be okay for a great power if the region is especially productive (Alsace-Lorraine comes to mind).

DJ_Mindboggler fucked around with this message at 07:33 on Apr 16, 2022

DJ_Mindboggler
Nov 21, 2013

VostokProgram posted:

im guessing the answer is no but just in case - can vicky 3's economy simulate the impact of LVT and pigovian taxes?

It would be really funny if the pro strategy for the Qing was to do full legalization of opium with heavy Pigovian taxes. The LVT might be hard to implement at the game's level of granularity/province size.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

VostokProgram posted:

im guessing the answer is no but just in case - can vicky 3's economy simulate the impact of LVT and pigovian taxes?

at first i thought this post was a joke. then i realized it was reasonably serious and thought about it. and ultimately this makes me ask, what made you think to ask this question, especially w/r/t what we know about the game

Stairmaster
Jun 8, 2012

im starting to think that the economy in this unfinished beta might be unbalanced. How do I deal with the vicious cycle of iron production, which requires tools, raising the price of tools, which require iron?

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Stairmaster posted:

im starting to think that the economy in this unfinished beta might be unbalanced. How do I deal with the vicious cycle of iron production, which requires tools, raising the price of tools, which require iron?

If you have lots of iron and tool production, sounds like more of a virtuous cycle.

Sucks for anyone trying to bootstrap their way to prosperity but :capitalism:

VostokProgram posted:

im guessing the answer is no but just in case - can vicky 3's economy simulate the impact of LVT and pigovian taxes?

If I remember correctly from the ottoman AAR, there was a large consumption tax on alcohol, so maybe?

Capfalcon fucked around with this message at 18:48 on Apr 16, 2022

Eiba
Jul 26, 2007


Stairmaster posted:

im starting to think that the economy in this unfinished beta might be unbalanced. How do I deal with the vicious cycle of iron production, which requires tools, raising the price of tools, which require iron?
Not sure what your issue is, this seems like it's going well. Tool production makes your iron mines more profitable, and the demand for tools when you expand your mines makes your tool factories more profitable. Everyone wins.

There's a lot of fun dynamics like that. Your first steel factory will probably have to be subsidized until you switch over to steel tools and create a huge demand for steel. Steamers seem like a poor investment until you force all your fishermen to use steam trawlers. Each part of that transition may have red numbers telling you it won't make money, but if you set up the whole system it'll work out.

Probably. It's clearly overtly broken in a lot of ways, what with being a leaked beta and all. I do not recommend getting it set up unless you really just want to look at the pretty map and click the pretty buttons.

Stairmaster
Jun 8, 2012

well hopefully the fans will fix it since the source code got leaked too.

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Arrath
Apr 14, 2011


Stairmaster posted:

well hopefully the fans will fix it since the source code got leaked too.

I'm sure people will, cause nerds, but wow that feels like tilting at windmills considering the game is so far from going gold.

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