|
Yeah I'm going to try to avoid looking up endings or routes or anything until my first playthrough. I saw some of the stuff about everything carrying over on NG+. Do enemies also scale up, or will you just steamroll everything on NG+?
|
# ? Apr 12, 2022 19:41 |
|
|
# ? Jun 1, 2024 05:04 |
|
Harrow posted:Yeah I'm going to try to avoid looking up endings or routes or anything until my first playthrough. Scale up. The toughest fight in the game is probably the first fight in the game in NG+ on Hard difficulty. But you can crank up and down difficulty anytime you want.
|
# ? Apr 12, 2022 19:43 |
|
Huxley posted:Scale up. The toughest fight in the game is probably the first fight in the game in NG+ on Hard difficulty. But you can crank up and down difficulty anytime you want. Awesome. I really like the idea of getting to do a second playthrough with all my levels and units from the first one and still being able to be challenged.
|
# ? Apr 12, 2022 19:44 |
|
To be clear, by "scale up", the enemies continue to get stronger with each battle, but they do not match your level in any capacity. So if you somehow leveled to 50 in your first play through, the enemies won't be 50 when you start NG+. Heck, you might even be a few levels behind (I was). But, I played on normal...
|
# ? Apr 12, 2022 20:03 |
|
Yeah, every fight has a prescribed level. You earn lots of XP for being far below that level and almost none for being over it, making it really tough to overlevel. The main game ends around level 30 and NG+ starts around 30 (and I think the level hard cap is 50).
|
# ? Apr 12, 2022 20:06 |
|
Yeah and then there's NG++ where everything is at level 50.
|
# ? Apr 12, 2022 20:11 |
|
An important thing to note is that you won't be able to get enough resources to max out every character on the first playthrough so just spend them on the characters you use most. Also don't upgrade mage weapon damage. It doesn't increase their magic damage, only melee.
|
# ? Apr 12, 2022 20:30 |
|
You're going to have to use Serenoa, so definitely give him a little extra priority, though.
|
# ? Apr 12, 2022 20:54 |
|
Elephant Ambush posted:Also don't upgrade mage weapon damage. It doesn't increase their magic damage, only melee. I thought this wasn't definite?
|
# ? Apr 12, 2022 20:56 |
|
Taear posted:I thought this wasn't definite? I mean, you can try it yourself.
|
# ? Apr 12, 2022 21:32 |
|
Harrow posted:Finally escaping Elden Ring's gravitational pull so I just bought this. Been looking forward to it, especially after hearing positive impressions. The game is quite slow going at the start but it does improve later. Elephant Ambush posted:
This is wrong, I think there's a UI issue or something IIRC but it definitely does upgrade skill damage.
|
# ? Apr 12, 2022 22:28 |
|
Elephant Ambush posted:An important thing to note is that you won't be able to get enough resources to max out every character on the first playthrough so just spend them on the characters you use most. That's actually not true. I got about a 4% damage upgrade from upgrading weapons from tier 1 to tier 2. Anyway basic notes. Silver is a premium weapon upgrade resource and is highly in demand. Keep one or so in stock until you're at the point of no return. Beyond that weapon upgrades get significantly more expensive each time you upgrade on the same tier, so generally pick one upgrade you want on the tier, take it and then upgrade everyone else.
|
# ? Apr 12, 2022 22:38 |
|
Cephas posted:oh also, Really good game! I think it was probably my favorite tactical RPG experience since FFT. The writing was consistently intelligent and the characters acted rationally but still had human emotions. The writing felt very mature for a political fantasy war story--the strategies and turns that happen in the plot generally felt uncontrived. There are a couple times when the game takes control of things away from the player to say "this gambit is going to happen and it will succeed" like when Benedict fakes Roland's death, but for the most part they feel pretty plausible. It never feels like the writer has lost the reins on the story, which I think is a significant accomplishment for a political fantasy I was glad they avoid the AAA political pill where every faction is a douchebag and every outcome ends in a lovely manner for who you help, there are downsides to each faction but it's not like it has its benefits either. Sure you can fight for the optimal outcome but is earned by doing your homework and not because of some magic macguffin
|
# ? Apr 13, 2022 00:47 |
|
Fangz posted:The game is quite slow going at the start but it does improve later. Welp
|
# ? Apr 13, 2022 00:51 |
|
I'm coming to realize that I don't super love how your raw conviction values let you pretty much brute force all the votes in NG+. I get that it's useful as a gameplay concession to let you see the other paths more easily, but tbh I never had much trouble getting my desired outcome even the first time around, and I think the story feels better when you have one or two dissenters every once in a while even after your attempts at persuasion. Maybe this'll change as I get further in and the expected conviction values start to catch up to what I've accumulated, idk. Mostly it just seems weird when the dialogue for the option I pick makes it sound like I hosed up, but then they vote my way anyway.
|
# ? Apr 13, 2022 01:15 |
|
I know we have all complained that the stat boosts for class promotion were lackluster but I just got a new recruit at lv 50 and promoting them to Elite gave them massive stat boosts like 8 strength. So the job promotion stat boost seem small when they’re at a lower level but at higher levels their stats go up a ton. Also, picking Hyzante at the end is even worse than giving up the Roselle earlier, what the gently caress game. I assume it’s only gonna get worse from here… I feel gross.
|
# ? Apr 14, 2022 03:12 |
|
I beat this yesterday on the Peacing Out with the Roselle ending and I know it's not the "true" ending but I kinda loved it so I don't even know what I want to do with NG+. I think I will continue to ignore the conviction stats and just opt for whatever the most instinctively incorrect choice is at every juncture to see what happens. So much of this game is crisp as hell: music, interface, graphics, narrative, and maybe most importantly, opportunities to feel cool. In Chapter XIII I had a moment where I used Milo's Moon Jump to leap OFF of the ship onto the dock to backstab a guy and it was one of the most memorably rad things I've ever done in a grid-based game.
|
# ? Apr 14, 2022 17:34 |
|
The character you get for giving up the Roselle then visiting the village later is pretty great. If you bring both Travis and Trish to the mine cart battle they both get their special dialogue, it’s kinda… cute?
|
# ? Apr 14, 2022 21:34 |
|
Blackbelt Bobman posted:Convincing everyone to give up the Roselle is the most hosed up thing in the whole game. I’m literally sick to my stomach while I convince Frederica that it’s the only way. Ridiculous that I have to go through this just to recruit Travis but I guess it’s thematically appropriate since I’m planning to side with Hyzante for the finale A lot of the decisions, even if I'm leaning one way, I wonder what happens on the other path. That is one I will never do.
|
# ? Apr 14, 2022 22:34 |
|
I completed my third playthrough () and thought I would change the difficulty to Hard for my golden path run. But uh… what kind of psycho designs a game where the first battle is insanely hard?! The enemies can kill me in like two hits on hard, wtf!!!
|
# ? Apr 15, 2022 12:32 |
|
Important Maxwell discovery I made last night: Two Birds One Stone procs when he uses a ranged healing pellet to heal multiple people; I assume attack items would work too.
|
# ? Apr 15, 2022 15:42 |
|
Cattail Prophet posted:Important Maxwell discovery I made last night: Two Birds One Stone procs when he uses a ranged healing pellet to heal multiple people; I assume attack items would work too. Interesting--I'm sure that has implications for similar abilities, but I cannot think of any. Medina's skill with those items is so amazing. I was theory-crafting how you might make use of moves I figure most people rarely use. Like Fire Eater. I never use it. But, perhaps if you cast it on Erador and move him onto a fire tile, it'd be useful? Fire does higher proportional damage each turn than poison, so I imagine it'd heal quite a bit? The setup is a pain, since you would likely need 2-3 people (or a few turns) to set it up. But surrounding Erador in flames and forcing all of his taunt victims to get torched is an interesting prospect.
|
# ? Apr 15, 2022 18:28 |
|
Enemies avoid fire even if they have Fury, I think. So they’d just end up doing nothing on their turn.
|
# ? Apr 15, 2022 20:05 |
|
First run, doing golden route (sorry, looked it up and saw I had managed to follow it already til chap 10 so figured why not just finish it), hard mode. The tower battle has been topped for difficulty as my firmly B team tries to fend off Hyz from eating the town. Anyone know if there's a bonus for not burning down the village this time around? I think I'll have to, as this team just doesn't have the damage output to keep up, but curious.
|
# ? Apr 15, 2022 21:30 |
|
I managed to do that and as far as I can tell, no. Maybe the dialogue is a bit more incredulous; I haven't seen what happens if you go about it the expected way. Boy did it take forever but feel satisfying, though, after failing to accomplish that on the regular map in my original playthrough. Also the 283 kudos I earned were a godsend for making the subsequent maps a fair bit more bearable.
|
# ? Apr 15, 2022 22:14 |
|
Ok I beat the first battle on Hard with judicious use of oil and Sunfall. I think I will be okay going forward. Edit: you can cheat a little by letting Roland die and revive him next to the other characters.
|
# ? Apr 16, 2022 01:21 |
|
Blackbelt Bobman posted:Ok I beat the first battle on Hard with judicious use of oil and Sunfall. I think I will be okay going forward. Ch. VII on hard without destroying any houses took me an insane amount of tries until I found a strat that worked Every chapter since then, and I'm up to 12, took me anywhere from 2 to 10
|
# ? Apr 16, 2022 02:43 |
|
Hey so this is an "I'm an idiot" question, but is there any possible way to get medals of bravery in a NG+? In my first playthrough I bought 3 from the kudos store but sold two leftovers since all the new recruits were showing up at the veteran level. I then went down the opposite path for Chap 3 and realized that the recruit from that chapter will always be at the recruit level, even on NG+. I'm hoping that I didn't mess up as I want to use Roland in this playthrough.
|
# ? Apr 16, 2022 16:56 |
|
Yeah, the kudos shop will restock and you will get more as exquisite spoils in battle.
|
# ? Apr 16, 2022 17:17 |
|
This game has a lot of fantastic voice acting, but I think the record has to go to the dog in the golden recruit's side story. Literally just a guy going "woof! ruff!" in a not-even-Scooby-Doo voice. Ten stars.
|
# ? Apr 16, 2022 17:30 |
|
So I picked this up after finally getting Elden Ring out of my system and it's very good. I've only done (2) battles in a couple hours of playtime but I actually really enjoy how wordy this thing's script is, and how eager they are to build the setting from the get-go. Only thing I'm having trouble with is the archetypes my responses seemingly correspond to are completely inscrutable - no clue whether a response promotes "freedom" or "utility" or whatever, just kinda answering how I want. Will this ever bite me in the rear end Mass Effect 2-style where refusing to be anything less than a pure good/evil caricature will punish you by removing potential choices?
|
# ? Apr 16, 2022 17:57 |
|
your conviction points will supposedly make it easier to convince people to take your approach during the scales of conviction phases. it will also affect unit recruitment. but when i played the game, i never once lost a scales of conviction verdict, even if there were one or two folks i couldn't persuade. I think that if you do the exploration phases and get all the info you can, and make the right arguments, your conviction won't matter too much. i think "utility" tends to be about thinking through the consequences of your actions. "morality" tends to be about being true to your principles and acting accordingly. and "freedom" tends to be about respecting other people's rights to choose for themselves. it's not like mass effect's renegade/paragon system where the game encourages you to pick a path and stick to it. in fact the game does everything in its power to obscure the conviction mechanics so your playthrough can be more naturalistic.
|
# ? Apr 16, 2022 18:08 |
|
Deified Data posted:Will this ever bite me in the rear end Mass Effect 2-style where refusing to be anything less than a pure good/evil caricature will punish you by removing potential choices? There's four ending paths and it seems like only one of them is hard-locked by your choices. The choices the 4th "perfect ending" is locked by are pretty obtuse in some ways to where you probably wouldn't stumble on all of them naturally if you are just going along making choices and not following a guide. You definitely don't always have to try and follow a certain conviction, however some characters are locked behind extremely high conviction levels and story paths so be prepared for a few NG+ runs if you're a completionist.
|
# ? Apr 16, 2022 18:22 |
|
Okay I'll just keep winging it then and see what happens. Already the game is giving me very cozy FFT vibes. I love that they let you explore towns and enter people's houses, I always wanted that kind of thing in FFT's cozier maps.
|
# ? Apr 16, 2022 18:23 |
|
Conviction does two things: makes it easier to sway people during the Scales of Conviction phases, and affects which optional party members you get. Just picking the answer you like is exactly the correct way to play. No matter what you pick you'll get new party members at roughly the same rate, and all it really does is inform your friends what kind of person you are. If you've been championing Morality, your party members will be more willing to take risky actions that benefit a third party, et cetera. My first playthrough I ended up agreeing with Frederica on every choice that came up, which meant it was easy for me to get the party on board with her ideas and hard to make them root against her. If you get to new game+ the game strips away all the mystery and tells you exactly what your scores are, to what each dialogue choice corresponds, how to get more points, and how many points you need to get the remaining party members. You can look this up if you want, but I recommend against it, the system is set up in a way that feels organic and rewards all choices equally.
|
# ? Apr 16, 2022 18:35 |
|
PaybackJack posted:There's four ending paths and it seems like only one of them is hard-locked by your choices. The choices the 4th "perfect ending" is locked by are pretty obtuse in some ways to where you probably wouldn't stumble on all of them naturally if you are just going along making choices and not following a guide. You definitely don't always have to try and follow a certain conviction, however some characters are locked behind extremely high conviction levels and story paths so be prepared for a few NG+ runs if you're a completionist. It's not that obtuse, there is only one thing that the game doesn't really hint at and everyone tries to do it anyways. Everything else the game rather loudly signposts for you.
|
# ? Apr 16, 2022 18:46 |
|
This is a good good game with a stupid stupid name. Boss battle on the golden route is really clever. Took multiple attempts before I realized what I could even do to get a swing in. Beaten on hard mode, and hey, managed to snag Maxwell somehow right before the last couple battles, so feeling good diving into NG+. Do the other routes have unique boss battles at the end of em' along those same lines? I'm assuming all routes don't lead to you fighting the same old dude. Shame if that's the case. CatstropheWaitress fucked around with this message at 18:56 on Apr 16, 2022 |
# ? Apr 16, 2022 18:48 |
|
Blackbelt Bobman posted:Yeah, the kudos shop will restock and you will get more as exquisite spoils in battle. That's good to know! I finished the C7P2 battle in the Falkes Demense and got it after the battle so thankfully the game won't screw you over for a mistake like that.
|
# ? Apr 16, 2022 21:30 |
|
Are the mock battles at the tavern infinitely repeatable?
|
# ? Apr 17, 2022 02:53 |
|
|
# ? Jun 1, 2024 05:04 |
|
Deified Data posted:Are the mock battles at the tavern infinitely repeatable? Yes. New ones even become available in NG+ and NG++.
|
# ? Apr 17, 2022 03:10 |