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HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

Filthy Haiku posted:

So are old plots freed up from people who actually moved not going to be freed up until they fix things for the lottery system?

Correct. No new housing purchases until they fix the lottery because all housing purchases are lottery for at least this patch cycle. Might change in .2 but I doubt it’ll be before that.

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Xun
Apr 25, 2010

I hope our FC can get a house :(

Xerophyte
Mar 17, 2008

This space intentionally left blank

Electric Phantasm posted:

It's weird ARC/SMN/SCH still has physic, like who is that for?

It has clear if niche uses on Scholar, same as Cure, Diagnosis & Benefic. Topping tanks during phase transitions, post-raise MP catastrophes, that sort of thing.

Physick scales with MND for Summoner so it's reasonable-ish in the levels with combined caster gear. I saved a The Navel (Hard) a couple of month ago by Summoner-healing the last 20-odd percent; it's enough to keep a tank alive in ARR. Of course, now that there aren't any fights were the healers can fall into a pit that use is even more niche than it already was.

JimmyBiskit
Nov 15, 2007

Mix. posted:

so when's xiv getting its own thread just for pvp :v:

hi, it's me, the guy in the CGB discord that lurks the pvp channel just to holler about pvp

Not sure how much interest there is on a big effortpost about resources/general strategy for crycon, but if this is actually wanted I can either work on cranking out some writeups/resources sometime this weekend and post it myself or hand it off to someone who's probably more willing than I am to format it all out

S.J.
May 19, 2008

Just who the hell do you think we are?

JimmyBiskit posted:

hi, it's me, the guy in the CGB discord that lurks the pvp channel just to holler about pvp

Not sure how much interest there is on a big effortpost about resources/general strategy for crycon, but if this is actually wanted I can either work on cranking out some writeups/resources sometime this weekend and post it myself or hand it off to someone who's probably more willing than I am to format it all out

I just think "get over here!" from mortal kombat should play as an audio cue every time warrior uses their chain pull

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Xun posted:

I hope our FC can get a house :(

Most of the FC wards are still pretty barren. Mediums and Larges sold fast, but a ton of the smalls are open. It might take a couple rounds but there's like 1000 new FC plots that opened, so you should eventually get one.

Countblanc
Apr 20, 2005

Help a hero out!
Gotten two 90002 errors during ranked pvp tonight. not the best!

e: three times

Countblanc fucked around with this message at 03:29 on Apr 20, 2022

Augus
Mar 9, 2015


Vitamean posted:

yes



Note that you can also see each person's LB charge, both on your team and the opponents. Very useful to realize that the dragoon who just had full bar and went untargetable might be Up To Something.

love being a dragoon and doing an orbital drop onto the enemy healer’s head

Martman
Nov 20, 2006

There's nothing sadder than seeing the enemy DRG jump away, trying to spam "fall back!!" to warn your team, and then watching them get asploded

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.
Honestly drg lb needs a "nerf" in the sense that the they need to make the targeting thing of it a much more obvious color than light blue wispiness. I don't think there's anything wrong with it numerically, just needs better visibility. Same with samurai LB really. Like if you got the debuff that means you're going to die if they lb you, it should put a skull over your head. Hell let the sam see the skull too, good news for everyone. That way people with skulls know to get away from each other and the sam doesn't have to just wing it.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
The weirdest revamp in terms of buttons is Monk. Because Tornado Kick and Elixir Field are now part of the Blitz system, but the old buttons weren't actually removed, so if you had them on your hotbar they're still there, just rarely usable.

Heroic Yoshimitsu
Jan 15, 2008

I think what frustrates me the most while playing CC is that any given enemy is an unkillable sponge of health, no matter their job, yet it feels like I die just from an opponent looking at me the wrong way. It feels like there's some other way to heal or defend yourself besides elixir/recuperate/guard that all the opponents have, but I don't, which leads me to feel super ineffectual at actually taking anybody down.

FuturePastNow
May 19, 2014


I've just accepted that I'm terrible at pvp (which is something I avoid in games generally). But prior to the changes I could usually get more kills than deaths in a Frontline, now I have about 5x as many deaths as kills. I feel bad for the team stuck with me but the roulette is too much XP and the glams too nice to pass up.

TheWorldsaStage
Sep 10, 2020

FuturePastNow posted:

I feel bad for the team stuck with me but the roulette is too much XP and the glams too nice to pass up.

Take out the XP part and you've got me and raiding to a T.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?
I just had a winning streak as PLD in CC and I think I like that job more than WAR or any of the other roles I’ve played so far.

I had solid teammates this go, of course, which helps a lot, but me not dying is also very helpful.

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"
Huh, I didn't realize you could win a CC match just by pushing the Crystal the most; it seems like we were getting destroyed all throughout one match but lo and behold, the victory

Also there was one match where everyone sequestered off to 1v1s it seemed, and I just pushed the crystal like 2/3rds into enemy territory before anyone loving noticed, jfc

Ibblebibble
Nov 12, 2013

Climbing the ranks as PLD has been pretty fun and I'm looking forward to getting more teammates who can capitalise on my bag of tricks.

S.J.
May 19, 2008

Just who the hell do you think we are?

MechaX posted:

Huh, I didn't realize you could win a CC match just by pushing the Crystal the most; it seems like we were getting destroyed all throughout one match but lo and behold, the victory

Also there was one match where everyone sequestered off to 1v1s it seemed, and I just pushed the crystal like 2/3rds into enemy territory before anyone loving noticed, jfc

Yeah that kind of escort isn't uncommon and it's great to capitalize on when you realize. Also any ability to push/pull people away from a crystal is absolutely vital.

Corbeau
Sep 13, 2010

Jack of All Trades
All I want to do is talk pvp tbh. It's so good.

I will say that gamesense for cooldowns and watching the enemy list to keep tabs on resources really helps. If you see someone blow guard and check the team list to see they're dry on mana, position to cover their escape route and they're doomed. When you see a teammate committing burst on a high mana target, stun or silence that target so it can't turn that mana into health. People aren't that inherently tanky, everyone just comes with a whole mana bar of sustain that you have to either wear down or render inaccessible.

Melomane Mallet
Oct 11, 2012

I'm bad; I'm just not born that way.
Thread, help me out. Today, I started leveling arcanist so I could get the last two role quests, but. I'm at 13 now, but every time I summon my carbuncle it just sits there? I asked a friend who has it at 90, and she said the carby should just attack on its own (since Sic is no longer a thing), but mine just seems to sit next to me and do nothing? Like, obviously, there's something I'm not doing right but I have no idea what it is. Any suggestions?

Robo Reagan
Feb 12, 2012

by Fluffdaddy

Melomane Mallet posted:

Thread, help me out. Today, I started leveling arcanist so I could get the last two role quests, but. I'm at 13 now, but every time I summon my carbuncle it just sits there? I asked a friend who has it at 90, and she said the carby should just attack on its own (since Sic is no longer a thing), but mine just seems to sit next to me and do nothing? Like, obviously, there's something I'm not doing right but I have no idea what it is. Any suggestions?

he wanders out to attack when you use certain abilities now i think. it and the other summons get in one smack then come back

squirrelzipper
Nov 2, 2011

Corbeau posted:

All I want to do is talk pvp tbh. It's so good.

I will say that gamesense for cooldowns and watching the enemy list to keep tabs on resources really helps. If you see someone blow guard and check the team list to see they're dry on mana, position to cover their escape route and they're doomed. When you see a teammate committing burst on a high mana target, stun or silence that target so it can't turn that mana into health. People aren't that inherently tanky, everyone just comes with a whole mana bar of sustain that you have to either wear down or render inaccessible.

I, uh, just mash the poo poo out of my buttons and follow the people that seem to know what they're doing. I don't win much. (I also haven't played it much.)

Shalebridge Cradle
Apr 23, 2008


Melomane Mallet posted:

Thread, help me out. Today, I started leveling arcanist so I could get the last two role quests, but. I'm at 13 now, but every time I summon my carbuncle it just sits there? I asked a friend who has it at 90, and she said the carby should just attack on its own (since Sic is no longer a thing), but mine just seems to sit next to me and do nothing? Like, obviously, there's something I'm not doing right but I have no idea what it is. Any suggestions?

AFAIK with the summoner rework, carbuncles no longer autoattack anything

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Yeah, the carbuncle is kind of vestigial. It will act/transform as part of some Summoner skills, but on its own it just kind of... wanders after you, shaking like a nervous Chihuahua. This is, as far as I know, intended behavior.

Veev
Oct 21, 2010

K is for kid.
A guy or gal just like you.
Dont be in such a hurry to grow up, since there's nothin' a kid can't do.
It used to cast the summoner buff but that was annoying so now it literally does nothing.

Melomane Mallet
Oct 11, 2012

I'm bad; I'm just not born that way.

Robo Reagan posted:

he wanders out to attack when you use certain abilities now i think. it and the other summons get in one smack then come back


Shalebridge Cradle posted:

AFAIK with the summoner rework, carbuncles no longer autoattack anything


Antivehicular posted:

Yeah, the carbuncle is kind of vestigial. It will act/transform as part of some Summoner skills, but on its own it just kind of... wanders after you, shaking like a nervous Chihuahua. This is, as far as I know, intended behavior.

Huh. Okay. Guess nothing is, in fact, wrong. :stare:

Maguoob
Dec 26, 2012

Veev posted:

It used to cast the summoner buff but that was annoying so now it literally does nothing.

Hey now, you still need it for the self shield buff!

WrightOfWay
Jul 24, 2010


Carby is for looking cute (and casting the shield buff, I guess)

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
On the upside, now that the Carbuncle/Egis do nothing, the main barrier for egi glamors (that they couldn't change spell effects so any Ifrit replacement would have to use fire and so on) is gone. Maybe they're back on the table?

Runa
Feb 13, 2011

Heroic Yoshimitsu posted:

I think what frustrates me the most while playing CC is that any given enemy is an unkillable sponge of health, no matter their job, yet it feels like I die just from an opponent looking at me the wrong way. It feels like there's some other way to heal or defend yourself besides elixir/recuperate/guard that all the opponents have, but I don't, which leads me to feel super ineffectual at actually taking anybody down.

It does sound like you're tending to get focused down, one player rarely manages to secure KOs on their own unless they're a class that has very high burst. If you're fighting someone who isn't being targeted by anybody else on your team, immediately change gears and try to gang up on someone else, whoever on the enemy team is suspiciously low on MP. A lack of MP means they had to Recuperate a bunch and that means someone else spent their burst on them, and may need help confirming the knockout. Your MP bar is the main resource that determines whether or not you'll survive the next encounter and, importantly, the other team can see this fact.

This is also why it is important to use Potion after a fight, it resets your HP and MP and that's the difference between life and death.

If you're having a hard time KOing anybody, it may mean a lack of coordination on your teams. As every queue is solo queue with no means of coordination besides quickchat, it really just becomes a matter of learning to intuitively prioritize targets on the fly and hoping your teammates do the same thing. The only way to get better results is to be the one prepared to drop everything and help someone else with their own faceoff in the teamfight. One change of targets can make the difference between your team flailing ineffectually or securing a knockout and, thus, a brief and snowballing advantage.

Also, some classes are better than others in CC. The better a class' burst damage the better they are at securing KOs, and the better their crowd control the better they are at helping teammates secure theirs.

Weirdly, this means WHMs and WARs are overpowered. SAMs, DRGs, and MCHs are all quite good. SMNs are respectable in CC but not the massed artillery barrage death gods they are in post-rework Frontlines. Other classes can be good but get a little overshadowed by the above, who tend to be very popular for the aforementioned reasons. Classes that aren't in that spotlight tier tend to have more weaknesses or lack the sheer burst damage potential that other classes bring to the table.

DNCs, GNBs, and RPRs all need buffs. You can still get by with solid fundamentals and on-the-fly teamwork with randos you can't communicate with, but you can do that with other classes, too.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Still kinda awkward that you can’t use the shield at all during your Bahamut phase and a few seconds after you use a Call, especially considering they apparently went and dehitched the party buff from them

Corbeau
Sep 13, 2010

Jack of All Trades
I think DNC is better off than GNB or RPR, even if they're all underpowered. Mobility and range are very powerful for securing kills and DNC's LB is uncleanseable AoE CC. I've both won and lost games based on a DNC LB. I've yet to see a GNB or RPR accomplish anything at all.

Corbeau fucked around with this message at 07:24 on Apr 20, 2022

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Regalingualius posted:

Still kinda awkward that you can’t use the shield at all during your Bahamut phase and a few seconds after you use a Call, especially considering they apparently went and dehitched the party buff from them

Thubyrgeim and K'lyhia would simply tell you to add that as a factor to your strategems.

In seriousness, I like the division; making the raid-wide buff unhitched is good so that you keep synced up for everyone's sake, where the shield is something that's a nonessential nice-to-have measure that you can work in where needed.

Corbeau
Sep 13, 2010

Jack of All Trades
The reason they unlinked the raidwide buff is because you always wanted to follow it with a major summon, which would unsummon the carbuncle and could occasionally ghost your entire raidwide buff.

Having to plan your shield use in advance is good though. It lasts for 30 seconds, so the use restriction fine as long as you're planning ahead.

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

Corbeau posted:

I think DNC is better off than GNB or RPR, even if they're all underpowered. Mobility and range are very powerful for securing kills and DNC's LB is uncleanseable AoE CC. I've both won and lost games based on a DNC LB. I've yet to see a GNB or RPR accomplish anything at all.

I started the mode playing reaper and the one cool thing a reaper can do is mass hysteria people off of the crystal to shove it the last few feet it needs. Won a few deadlocked games that way, but that's the nicest thing I can say.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Corbeau posted:

The reason they unlinked the raidwide buff is because you always wanted to follow it with a major summon, which would unsummon the carbuncle and could occasionally ghost your entire raidwide buff.

Having to plan your shield use in advance is good though. It lasts for 30 seconds, so the use restriction fine as long as you're planning ahead.

I just want more buttons to push during Bahamut/Phoenix phases. Once you use up ED, your two Aetherflow stacks, and Deathflare/Enkindle (which only takes 3 GCDs), all you're doing until it ends is just hammering a single button on GCD until it ends. Unlinking the shield would at least give something to do.

Valentin
Sep 16, 2012

they could bring back the fountain of fire/brand of purgatory 1-2 combo for phoenix, at least. it'd be something.

my main SMN complaint is that in theory having three phases with varying mobility levels you can flexibly switch between is really cool, but in practice the titan and garuda phases are almost identical and swiftcast into ruby rite means you really don't want to be moving ifrit's phase around if you can help it. also the mobility levels don't feel well-matched to the summons; I feel like thematically titan should have ifrit's spells (slow, long cast time, big physical punch), garuda should have titan's (full mobility), and ifrit should have garuda's (midway between the two, you can even reflavor the DOT to a burning zone easily).

Valentin fucked around with this message at 08:01 on Apr 20, 2022

Tamba
Apr 5, 2010

Valentin posted:

they could bring back the fountain of fire/brand of purgatory 1-2 combo for phoenix, at least. it'd be something.

my main SMN complaint is that in theory having three phases with varying mobility levels you can flexibly switch between is really cool, but in practice the titan and garuda phases are almost identical and swiftcast into ruby rite means you really don't want to be moving ifrit's phase around if you can help it

Didn't the last update fix that by making swiftcast Ifrit spells DPS-neutral compared to normally casting them?

Valentin
Sep 16, 2012

Oh I'd missed that. Huh on the one hand it is nice to no longer have that tying down the swiftcast but man it feels weird to have a rotation with basically no optimizations or little tricks you can work on.

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Blockhouse
Sep 7, 2014

You Win!
wasn't it always better dps to swiftcast slipstream

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