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RabidWeasel posted:Imagine being nice to someone just because you think that it's better for people to experience pleasant things than unpleasant ones, what a crazy idea Nah, the only reason to be nice to people is if it improves your Gamer Lifestyle.
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# ? Apr 21, 2022 17:19 |
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# ? May 31, 2024 12:48 |
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RabidWeasel posted:Imagine being nice to someone just because you think that it's better for people to experience pleasant things than unpleasant ones, what a crazy idea You can be nice for any reasons you want, they're still not your friends.
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# ? Apr 21, 2022 17:20 |
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Ive been playing their games for so long I feel we are at least acquaintances
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# ? Apr 21, 2022 17:21 |
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ oh no, they wore the same hat! how embarrassing
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# ? Apr 21, 2022 17:22 |
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Agean90 posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ clear example of whitewashing. smh
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# ? Apr 21, 2022 17:24 |
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Popoto posted:You can be nice for any reasons you want, they're still not your friends. You’re talking about something different than everyone else is and it’s weird.
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# ? Apr 21, 2022 17:25 |
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Goons learning what parasocial means has been a blight on the community, because they just parrot it with minimal understanding just so they can be smug. Because it makes zero sense in this context
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# ? Apr 21, 2022 17:30 |
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Agean90 posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ Fray posted:You’re talking about something different than everyone else is and it’s weird. AAAAA! Real Muenster fucked around with this message at 17:33 on Apr 21, 2022 |
# ? Apr 21, 2022 17:31 |
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Popoto posted:They're saying it very roughly, but they're actually right: PDX devs are not your friends. Thinking so is falling into the trap of parasocial relationships. I'm wishing the dev team well not because I wish them good health as friends, but because I want a really good game from them. lmao
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# ? Apr 21, 2022 17:45 |
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Popoto posted:You can be nice for any reasons you want, they're still not your friends. You can be nice to people who aren't your friends and who you'll never meet just because it's a good thing to give people kindness.
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# ? Apr 21, 2022 17:45 |
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That's a good DD. Reconstruction having full representation is very, very nice. The journal system looks like it could lead to some very, very good flavor. Edit: Which is kind of funny because like, mechanically the journal system isn't -really- anything new. It's amazing how much presentation matters for stuff like this, it just looks so much more fun this way. Zeron fucked around with this message at 17:55 on Apr 21, 2022 |
# ? Apr 21, 2022 17:51 |
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Yeah I don't think the Paradox devs need to be consoled like they just lost a loved one because their alpha got leaked. Especially after half this thread has already admitted to playing it, and has been continuously posting about it.
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# ? Apr 21, 2022 17:51 |
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Popoto posted:They're saying it very roughly, but they're actually right: PDX devs are not your friends. Thinking so is falling into the trap of parasocial relationships. I'm wishing the dev team well not because I wish them good health as friends, but because I want a really good game from them. Don't cut yourself on all that edge my dude. Agean90 posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ This looks good as hell, hopefully other conflicts are also this well detailed! And thank you very much for keeping to the historical reasons why the war started, rather than trying to appease revisionists embarrassed by the slaveowners they idolize.
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# ? Apr 21, 2022 17:53 |
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Journal system is basically just an improved version of the EU mission system right?
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# ? Apr 21, 2022 17:57 |
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Popoto posted:They're saying it very roughly, but they're actually right: PDX devs are not your friends. Thinking so is falling into the trap of parasocial relationships. I'm wishing the dev team well not because I wish them good health as friends, but because I want a really good game from them. Ofaloaf is real & strong & he is my friend
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# ? Apr 21, 2022 17:57 |
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Baronjutter posted:Journal system is basically just an improved version of the EU mission system right? It seems like the ultimate combination of all of their decision/mission/disaster systems to me tbh. If nothing else it seems infinitely more readable. You can actually expand entries enough to make them readable, unlike the UI of other games where you had to read off a hundred variables/modifiers off of a tooltip. Plus it can split situations up into multiple journal entries. The Ottoman AAR had the ultimate goal of reform basically requiring x number of journal entries completed, then you could choose a bunch of different entries to work with that all had their own specific goal sets. And then also disasters like the Sick Man of Europe that had to be worked against/with leading to different results. Honestly I'd say it's mostly a presentation difference, but the presentation was never very good previously and this seems way way better. It seems really cool and also like very good dlc/mod fodder.
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# ? Apr 21, 2022 18:12 |
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Gaius Marius posted:Yeah I don't think the Paradox devs need to be consoled like they just lost a loved one because their alpha got leaked. Especially after half this thread has already admitted to playing it, and has been continuously posting about it. Are you like 12. How did someone do young find this site
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# ? Apr 21, 2022 18:25 |
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# ? Apr 21, 2022 18:37 |
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Baronjutter posted:Journal system is basically just an improved version of the EU mission system right? I haven't touched the alpha but I think Imperator missions and CK3 suggestions are the best thing that happened to PDX gameplay since they've stopped marking fulfilled and unfulfilled conditions with green and red asterix, so I hope Victoria 3 journal is the combination of those. But I like thought it's the same thing that Stellaris has?..
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# ? Apr 21, 2022 18:40 |
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ilitarist posted:But I like thought it's the same thing that Stellaris has?..
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# ? Apr 21, 2022 18:46 |
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Agean90 posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-43-the-american-civil-war.1521383/ I know it's still early on, but there's just something graphically not quite right about the way the borders look in this: At least in my opinion. They look too jaggedy in some parts, I guess? Pixelated. Maybe the contrast could be a bit fine-tuned or something. I hope they'll smooth things out as we get closer to release.
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# ? Apr 21, 2022 18:53 |
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I really need to see some video of the map in motion tbh. I just cannot understand/parse the style from static screenshots and I can't tell if it's intentional or in progress or if it just looks a lot different in motion. V2 had an amazingly clear and detailed map by the end, I loved it, so hoping I'll love this one too. Edit: vvvvv https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-31-journal-entries.1508059/ there you go Zeron fucked around with this message at 19:07 on Apr 21, 2022 |
# ? Apr 21, 2022 18:57 |
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It's sad that the ACW DevDiary had to clarify that the conflict was indeed because of that slavery thing.AAAAA! Real Muenster posted:Which one? Stellaris has event chains that dont get entries in the situation log, event chains that do get entries in the event log, and stuff like archaeology which are in separate menus. So Vic3 journal is different from situation log? Events go there?..
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# ? Apr 21, 2022 19:01 |
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DrSunshine posted:I know it's still early on, but there's just something graphically not quite right about the way the borders look in this: I think it just looks weird because Arkansas, Tennessee, and Florida haven't seceded, and there's a jagged part of Virginia sticking out.
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# ? Apr 21, 2022 19:25 |
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ilitarist posted:It's sad that the ACW DevDiary had to clarify that the conflict was indeed because of that slavery thing. https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-31-journal-entries.1508059/ quote:Journal Entries fulfill a variety of narrative and mechanical purposes in Victoria 3 - they can be optional goals the player can pursue, imminent disasters, anchors for ongoing situations, and much more. You can think of the Journal as items on the government’s agenda, situations that you can engage with (or not) to whatever extent best fits your goals and situation. In Stellaris and EU4 those things are all over the place and frequently come with (to me and a bunch of my friends, anyway) incessant popups. For EU4 things like disasters, missions, and Estate quests are all in different menus, while for V3 they will be in one unified menu. Also, it sounds to me like instead of popups we'll get unobtrusive notifications that something in our journal may need our attention.
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# ? Apr 21, 2022 19:41 |
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DrSunshine posted:I know it's still early on, but there's just something graphically not quite right about the way the borders look in this: this is what peak civil war looks like
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# ? Apr 21, 2022 19:45 |
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i will only be happy if there is a slider for "slavery debate in x state" events that I can crank up to max
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# ? Apr 21, 2022 19:49 |
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Archduke Frantz Fanon posted:i will only be happy if there is a slider for "slavery debate in x state" events that I can crank up to max turning a big dial taht says "Slavery" on it and constantly looking back at the pops for approval like a contestant on the price is right
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# ? Apr 21, 2022 19:53 |
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Forget first tractor in x state, a new popup event every single time an individual pop gains access to tractors. It's the only way.
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# ? Apr 21, 2022 19:55 |
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ilitarist posted:It's sad that the ACW DevDiary had to clarify that the conflict was indeed because of that slavery thing.
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# ? Apr 21, 2022 19:57 |
Ofaloaf posted:I don't think it was necessary, but I just really wanted to come in with both hands swinging. I was glad to see a disclaimer like that. Surely it won't head off all people mouthing off but it's something.
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# ? Apr 21, 2022 20:24 |
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Ofaloaf posted:I don't think it was necessary, but I just really wanted to come in with both hands swinging.
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# ? Apr 21, 2022 20:26 |
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Popoto posted:They're saying it very roughly, but they're actually right: PDX devs are not your friends. Thinking so is falling into the trap of parasocial relationships. I'm wishing the dev team well not because I wish them good health as friends, but because I want a really good game from them. I, too, consider my fellow human beings in terms of their utility value, not made-up stuff like empathy. I am very rational. AAAAA! Real Muenster posted:For EU4 things like disasters, missions, and Estate quests are all in different menus, while for V3 they will be in one unified menu. My one concern with this consolidation is how easy it'll be to parse, especially for new players. In the dev diary the journal entries looked like a list of similar-looking items that presumably would require different amounts of attention. Hopefully it'll be possible to easily differentiate between big nation-specific content or imminent disasters and the more generic or passive stuff.
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# ? Apr 21, 2022 20:26 |
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ilitarist posted:It's sad that the ACW DevDiary had to clarify that the conflict was indeed because of that slavery thing. It's pretty similar to the situation log but the underlying system is a lot more flexible, powerful and easy to work with.
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# ? Apr 21, 2022 20:32 |
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Quixzlizx posted:I think it just looks weird because Arkansas, Tennessee, and Florida haven't seceded, and there's a jagged part of Virginia sticking out.
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# ? Apr 21, 2022 20:33 |
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I dont know how this consolidation will work but I hope is not like in CK3 In CK3 we have that alerts thing in the middle of the screen that, if I understand, was meant to consolidate this kind of stuff. But is very annoying how it keeps popping up with new stuff (often actually stuff that you already dismissed) all the time, and plus you still have notifications in the lower right side of the screen, plus messages at the top of the screen. Is too much Also the lists inside that alert box soon will get too big to be useful since they have very little detail about each item and no sorting/filtering options. So soon for example you have a list of wars you can declare that is huge and ordered by ? and you cant know anything about each war except who you are declaring it to unless you click the item and so is completelly useless
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# ? Apr 21, 2022 20:35 |
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Dayton Sports Bar posted:My one concern with this consolidation is how easy it'll be to parse, especially for new players. In the dev diary the journal entries looked like a list of similar-looking items that presumably would require different amounts of attention. Hopefully it'll be possible to easily differentiate between big nation-specific content or imminent disasters and the more generic or passive stuff. This is from the most recent AAR. You can prioritize manually by favoriting/adding it to the outliner...hmm outside of that the icons appear unique so having some sort of additional icon to indicate whether it's a disaster/unique country objective/generic objective probably wouldn't be too far out. Elias_Maluco posted:I dont know how this consolidation will work but I hope is not like in CK3 The suggestions/alert thing is still there. I think it'll work better, the CK3 one is a bit annoying because the balance between what is considered an event/suggestion/popup/on map event etc is really odd.
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# ? Apr 21, 2022 20:41 |
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Popoto posted:You can be nice for any reasons you want, they're still not your friends. I hope Wiz still remembers my Creteposting fondly at least.
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# ? Apr 21, 2022 21:48 |
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the music is wonderful
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# ? Apr 21, 2022 22:37 |
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# ? May 31, 2024 12:48 |
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Ofaloaf posted:I don't think it was necessary, but I just really wanted to come in with both hands swinging. Thank you for doing it. I think it's necessary to send those periodic reminders to your community.
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# ? Apr 21, 2022 22:39 |