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Cursed Werewolf is, as you've noticed, an absolutely vicious fight that more or less demands you bring along one of your class's silliest combos to have a chance. I can't remember off the top of my head if his Blessings are randomized between attempts or between runs or if he gets a preset group against each class, I think it's random? Regardless, just the Blessings alone are painful. I think he and Forest Spirit pretty much both exist to counter how easy the game can be right up to the final difficulty levels. You're right that Mechanist can't quite exile spam through his deck. I think the strats that work best on him with that class involve getting really crazy card draw and use-attack-from-deck setups combined with the infinite cannonball or whatever it's called. And as for that achievement, I don't have it but I suspect the answer is Werewolf with the "Gain Turn # Rage" blessing, despite the Soul Hunter picture on the achievement. That's the only scaling damage I can think of that requires no cards to be played. Personally I'm still hung up on the one for getting 999x total status effects on an enemy. Like, I think I see how to do it, but I feel like I need to have just the right deck and an enemy with resurrect invincibility so I get a turn where I can just dump potions into them without killing them off, and so far I'm not doing so well at meeting both of those conditions. I guess if I could be confident in doing it in 5 turns Toad Prophet would be the ideal candidate.
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# ? May 1, 2022 05:25 |
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# ? May 27, 2024 21:41 |
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Dachshundofdoom posted:And as for that achievement, I don't have it but I suspect the answer is Werewolf with the "Gain Turn # Rage" blessing, despite the Soul Hunter picture on the achievement. That's the only scaling damage I can think of that requires no cards to be played. and yeah I think you're right about the way to do "no cards", but how the hell do you heal up? there's not a passive heal blessing... maybe you just do it in act 1 where the enemy is not enormous and maybe get your hands on a Rage Totem beforehand, hmm, theorycrafting this now
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# ? May 1, 2022 14:11 |
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Stronghold Crusader Carcassone Deckbuilder Roguelite https://store.steampowered.com/app/1071140/ORX/
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# ? May 1, 2022 14:14 |
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Prism posted:I really wish One Step from Eden wasn't quite as fast as it was. Battle Network wasn't that fast! I can't keep up. This is my biggest problem with eden. Battle network was more deliberated paced and it’s enemies telegraphed their attacks way more. In eden it feels like you never get a second to think.
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# ? May 1, 2022 14:23 |
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OSFE is more about being good at dodging and knowing enemy patterns than deckbuilding. Deckbuilding and offense is secondary and mostly just deciding how long you gotta dodge for. I'm not a big fan of that either.
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# ? May 1, 2022 14:25 |
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Turin Turambar posted:My best run so far on RL2: After playing a few more hours, I can confirm the last biome, the dried lake mine, isn't as hard (relatively speaking, given the progression stage when you unlock them) as the 4th one, Sun Tower. I beat it in way less tries. In fact I think I could have been stuck on the Sun Tower boss even more time, but I had luck and i got a good class + spell combo for bosses, the Barbarian + Tesla Spike, and with that one I beat it. The second to last boss was a nice fight, but it wasn't very hard. The final boss is hard, I still haven't reached even its 50% hp threshold. Turin Turambar fucked around with this message at 15:47 on May 1, 2022 |
# ? May 1, 2022 15:35 |
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Jack Trades posted:Stronghold Crusader Carcassone Deckbuilder Roguelite I'd like to subscribe to your newsletter. That seems great!!
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# ? May 1, 2022 16:18 |
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Ah, I see! I got hung up on Apothecary but you're right, that is a much easier way to pull it off.
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# ? May 1, 2022 18:38 |
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Turin Turambar posted:My best run so far: Lol I've been messing around in there at like level 60, I should probably do the two other biomes I haven't completed first, huh. Lots of loot though! And I really like the difficult platforming, especially with how many classes have mobility skills that can change your approach.
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# ? May 1, 2022 18:41 |
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DACK FAYDEN posted:Night of the Full Moon trip report: holy poo poo the boss of Hard VII (and I guess also Nightmare lmao haven't done that yet) is rough as gently caress. Wow. I got the “No cards” achievement with Knight. If you get a run with a lot of equipment slot upgrades, you can load up on the equipment that gives armor (especially the one that scales based on equipment and, the auto-damage equipment like spears or the one that deals damage based on armor. Comfortably killed the Act 2 boss without playing a card - I just kept generating more armor than he could punch through while steadily chipping away at him every turn.
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# ? May 1, 2022 18:48 |
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goferchan posted:Lol I've been messing around in there at like level 60, I should probably do the two other biomes I haven't completed first, huh. Lots of loot though! And I really like the difficult platforming, especially with how many classes have mobility skills that can change your approach. Hahaha you are my opposite, then.
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# ? May 1, 2022 18:48 |
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Inadequately posted:I got the “No cards” achievement with Knight. If you get a run with a lot of equipment slot upgrades, you can load up on the equipment that gives armor (especially the one that scales based on equipment and, the auto-damage equipment like spears or the one that deals damage based on armor. Comfortably killed the Act 2 boss without playing a card - I just kept generating more armor than he could punch through while steadily chipping away at him every turn. edit: literally first run, lol, I did have to blow the Tenacity active but that was easy. DACK FAYDEN fucked around with this message at 19:09 on May 1, 2022 |
# ? May 1, 2022 18:53 |
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Jack Trades posted:Stronghold Crusader Carcassone Deckbuilder Roguelite this is excellent but man is it hard
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# ? May 1, 2022 19:39 |
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I have defeated the 4 cube. I did it. I did the peglin.
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# ? May 1, 2022 19:47 |
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I wish the look of the rooms you're building in RL2 corresponded more with the type of room it is. It's not as noticeable with the main part of the castle but some of the underground rooms are just silly. The "Career Center" is a small room full of skulls? It would be a fun little feature to be able to see all this stuff coming together.
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# ? May 1, 2022 20:02 |
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DACK FAYDEN posted:edit: literally first run, lol, I did have to blow the Tenacity active but that was easy. Two to go and they're the rough ones. Someone on reddit (thanks, google) did say that equipment knight could outgrind the final boss of Diaries better than hurricane witch, but I'm skeptical. And then obviously machinist.
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# ? May 1, 2022 20:25 |
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Dumb question but i can't figure it out: how do I see my hunger in Shattered Pixel Dungeon?
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# ? May 2, 2022 04:56 |
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Hunger appears as an icon on your buff bar, a circle divided into 4 parts. If it's orange you're hungry, if it's red you're currently starving.
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# ? May 2, 2022 08:13 |
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https://store.steampowered.com/category/going_rogue/ I'm not watching that because I gotta protect the last few braincells I have left but someone else can feel to watch that and then come back and report on what they're seen.
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# ? May 2, 2022 18:05 |
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They did a pretty good explanation imo, roguelikes are games descended from Rogue (1980) and Roguelites are Roguelikes with metaprogression
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# ? May 2, 2022 18:26 |
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roguelikes are a type of turn-based RPGs with permanent death, very discrete / fine-grained turns, and randomly generated levels "roguelites" means literally nothing except "not actually a roguelike." it's an unnecessary linguistic compromise with people who tried to pitch something akin to "mario is a role playing game because you're playing the role of mario" except dead serious e: if the "genre" has any common characteristics at all it's more a certain vague sort of arcade game ancestry -- looping through the same levels across runs, steadily escalating difficulty over time, randomness often constrained to enemy and power-up distribution and less so to level design -- but even that's a stretch Tuxedo Catfish fucked around with this message at 18:44 on May 2, 2022 |
# ? May 2, 2022 18:41 |
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but you still know what roguelite means when we use the term. It's a rogue-like with meta progression. You can go "Oh but that's not a ROGUELIKE its a completely different thing" and I'd agree with you, that's why it's two separate terms.
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# ? May 2, 2022 18:45 |
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Kvlt! posted:but you still know what roguelite means when we use the term. It's a rogue-like with meta progression. You can go "Oh but that's not a ROGUELIKE its a completely different thing" and I'd agree with you, that's why it's two separate terms. what would you call a game where you lose everything when you die but it plays like Nuclear Throne or Risk of Rain what do you call a game like Nethack where player actions in one run can permanently alter the game world in both beneficial and harmful ways, but also it's, you know, loving Nethack so, no, i don't! i wouldn't have thought at all to make that the dividing line. the last time i heard someone even suggest something like that, it was the whole thread doing a collective laugh / groan at something thinking "roguelike" meant metaprogression
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# ? May 2, 2022 18:50 |
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Tuxedo Catfish posted:what would you call a game where you lose everything when you die but it plays like Nuclear Throne or Risk of Rain 1. An action game with permadeath 2. A rogue-lite.
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# ? May 2, 2022 18:53 |
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anyways, more charitably, i think the semantic bleaching of the word is mostly a by-product of "literally any game that might deliberately evoke frustration and regret, but isn't PvP" being too scary a concept for general consumption and needing a combination warning sign / marketing gimmick which isn't the fault of the people who like those games and is only trivially the fault of the people who make them, and does at least overlap with the community for roguelikes as such (but also in an industry that wasn't so obsessed with new customer growth and treating niche appeal like a burden, it wouldn't be anywhere near as necessary to exaggerate their similarities to each other or their difference from more mainstream genres) Tuxedo Catfish fucked around with this message at 19:04 on May 2, 2022 |
# ? May 2, 2022 19:00 |
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Kvlt! posted:1. An action game with permadeath weird, there sure is a lot of discussion of action games with permadeath in the roguelike megathread
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# ? May 2, 2022 19:01 |
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"Roguelite" is generally used to mean "run-based game with randomization and metaprogression". It's normally used as a modifier to other genres ("action-roguelite", "deckbuilder-roguelite", "tower defense roguelite", etc) but the meaning and usage seems fairly consistent to me, even if it's drifted a lot from the linguistic roots of the term.
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# ? May 2, 2022 19:03 |
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You could call both roguelites I guess then. I define a roguelike as permadeath + turn based + no meta. A roguelite I define as a run based game I guess? Anything where you attempt the same challenge over and over. Someone probably gonna chime in with "oh so XYZ is a roguelite then?" but we all know one when we see it. edit: Snake Maze described it better than I could.
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# ? May 2, 2022 19:03 |
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The article linked from the URL above is actually a good explainer for 99% of people: https://store.steampowered.com/news/app/593110/view/3175610095143798950 poo poo, it even describes The Berlin Interpretation
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# ? May 2, 2022 19:19 |
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Until someone comes up with a pithier term for "Run Based Game With Randomness" we are stuck referencing Rogue all the time. I personally don't think the meta progression matters at all in terms of defining the genre, that's just a gameplay aspect that some games have and some don't, and even the ones that do lean into it in very different ways. The -likes are the grid based turn based affairs, and the -lites are everything else. At this point the only way the nomenclature is gonna change is if some big company pulls a MOBA and just decides to rename the whole genre arbitrarily. Unfortunately, I think that was mostly because of the genre at the time being named after their still existing competition, and not wanting to give away any free advertising. Not many games these days in direct competition with Rogue, for better or worse.
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# ? May 2, 2022 19:23 |
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Rogue like, it's like rogue and it's probably a turn based RPG game. Roguelite, it's got procedural generation, probably a lot of items that blend together to make combos, some platforming, and these days it's probably got shooting mechanics (twin stick most likely). It's a pretty varied genre which I think is part of the appeal. Anyway, whoever brought up Revita earlier deserves a medal. I bought it based on this thread and I'm really enjoying it. I like how each run feels varied, lots of different weapons and unlocks, and most of all, the runs are about 30 minutes. Makes it a great pick up and play game when I have a spare moment. The difficulty is perfect where I didn't feel like I needed a million unlocks to win.
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# ? May 2, 2022 19:24 |
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Truspeaker posted:Until someone comes up with a pithier term for "Run Based Game With Randomness" we are stuck referencing Rogue all the time. I personally don't think the meta progression matters at all in terms of defining the genre, that's just a gameplay aspect that some games have and some don't, and even the ones that do lean into it in very different ways. The -likes are the grid based turn based affairs, and the -lites are everything else. I have no idea why metaprogression became a distinction anyone considers meaningful as a genre descriptor
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# ? May 2, 2022 19:34 |
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I can excuse confusion about roguelite/roguelikes in the Going Rogue sale but what I can't excuse is also including Soulslikes and Metroidvanias and then literally not featuring a single traditional roguelike in the sale at all e: I take it back, I found a traditional Roguelike in it. Soulash is on sale I am pretty sure that is the only game featured in the storefront pages for the sale that I would personally consider a "roguelike" (I know many actual roguelikes are on sale, but they don't show up on the front and center sale pages) I don't really care about genre names but what I hate is that there's no good way to browse actual traditional roguelikes on Steam. The "Traditional Roguelike" tag is 90% not roguelikes. I was looking forward to this sale as a way to find out about new traditional roguelikes I missed. I just wish someone could settle on a genre name/tag for berlin-interpretation traditional roguelikes and then somehow through some magic people don't co-opt it to slap on unrelated games. deep dish peat moss fucked around with this message at 19:53 on May 2, 2022 |
# ? May 2, 2022 19:44 |
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people who stick to the strictest possible definition of roguelike are invariably very tedious people who don't have any friends. you will never find a co-op roguelike such as wizard of legend in their steam library.
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# ? May 2, 2022 20:25 |
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Strangely, Rogue is not a rogue-like, as it is Rogue itself.
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# ? May 2, 2022 20:38 |
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I would call it an action roguelite
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# ? May 2, 2022 20:39 |
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Orange DeviI posted:people who stick to the strictest possible definition of roguelike are invariably very tedious people who don't have any friends. you will never find a co-op roguelike such as wizard of legend in their steam library. This results in a frustrating situation for someone who enjoys traditional roguelikes but doesn't care for roguelites, since roguelites have broader appeal. Searching for roguelikes or places to talk about roguelikes is difficult when you're constantly running into false positives that turn out to actually be a completely different genre.
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# ? May 2, 2022 20:49 |
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cock hero flux posted:the primary reason for sticking to a strict definition is that by broadening it to this extent you include what are essentially several completely different genres of games. A strict definition roguelike and something like Risk of Rain share almost nothing in common. Someone who likes say, DCSS, isn't any more likely to enjoy Risk of Rain than they are to enjoy Gran Turismo or Titanfall. There is virtually no shared DNA between them, and a term that includes both of them isn't useful. the only real useful distinguishing factor is whether the games are turn based or not, and whether there is metaprogression. the other aspects of the strict definition suck because everyone who uses them is a tedious nerd, and thus should never be listened to.
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# ? May 2, 2022 20:59 |
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a “roguelite” is a game from the lineage of spelunky, a game that is not a roguelike but is a game of a different genre that is heavily influenced by roguelikes. nowadays roguelites are probably mostly influenced by other roguelites but derek yu definitely played games like nethack or shiren. if I were as widely held in contempt as orange devil is I would probably not post about how other people have no friends
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# ? May 2, 2022 21:00 |
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# ? May 27, 2024 21:41 |
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I have lots of friends whom I play wizard of legend and other co-op action roguelikes with metaprogression with
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# ? May 2, 2022 21:03 |