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Clan ‘Mechs are bullshit though why’d catalyst have to go and make a project phoenix unabridged for the clan invasion units we don’t need more clan noun animal furry likers!!!!
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# ? Apr 30, 2022 15:45 |
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# ? Jun 4, 2024 18:00 |
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I genuinely thought about doing a content edit for this site and calling you out by name in that entry lol Good Clan Mechs can be fun, and that one is. The boring as gently caress ones are usually really easy to identify and avoid.
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# ? Apr 30, 2022 16:40 |
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I'm definitely not being fair about my Clan dislike idiotposting anymore. Clan tech has made combat with actual interesting maneuvers so much more successful--and by direct connection, made initiative so much more important--that having it on the table turns BT into a practically different game. (A game that also happens to run faster so that I can go home earlier after playing bad!) I don't envy Catalyst's ongoing task of justifying how to make both IS and Clan tech coexist though. It's bizarre that outside of a few extremely rare (fiat!!) places of research, Clan-spec gear has somehow managed to remain largely proprietary for over a century. It's just way too good to believe that it's not constantly being stolen and reverse-engineered top to bottom...
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# ? Apr 30, 2022 17:32 |
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It's more: Everyone can make it, but it's hugely expensive to produce or needs specialized (and vulnerable) facilities. So everyone can (and occasionally does) make ClanTech but it's just too prohibitively expensive to put it on everything except special forces units or your big You can't make Clan EndoSteel without an orbital factory, making it outside of micro gravity gets the extra bulky stuff because the titanium doesn't foam up correctly..
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# ? Apr 30, 2022 18:00 |
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Clantech production has also ramped up significantly and successfully in many places. The Zeus 11S is the first one in the list, but every Clan component on it is domestically produced in the Lyran Commonwealth, and there are five or six more designs in the Rec Guides that do that. Including a bona-fide "this is a Clan tech base equivalent" Crusader late in the series.
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# ? Apr 30, 2022 18:03 |
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Which is just an absolute monster. I like using Alpha Strike cards for quick comparison. ... lol.
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# ? Apr 30, 2022 18:18 |
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ClanTech becoming a universally available but rarely used premium option is a great change for the setting, imo.
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# ? Apr 30, 2022 18:41 |
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Strobe posted:Clantech production has also ramped up significantly and successfully in many places. The Zeus 11S is the first one in the list, but every Clan component on it is domestically produced in the Lyran Commonwealth, and there are five or six more designs in the Rec Guides that do that. The new Atlas is also in that boat. DI's main thing is the Clan XLFE, which they have been making on Furillo since the 3070s, but they've also got lasers pretty much down. And while they can manufacture Clan LRMs, they can't replicate Clan SRMs en masse for whatever reason. To the surprise of nobody, LAW seems to be the first IS manufacturer to mass produce the cER PPC.
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# ? Apr 30, 2022 19:31 |
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Noted on regular production, and point taken on how adding to gameplay variety is good. Still doesn't refute the weird contrivance of no one deciding to immediately convert all their forces to C tech, Space Endo or not. Especially in the wake of a mass disarmament and rearmament??? Supply shortages can only explain away a portion of difference between two weapons with exactly the same function but with one has improved SWaP I really want to bring IRL parallels into this but I know I shouldn't. Giant Less-dense-than-water robots, I guess
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# ? Apr 30, 2022 20:10 |
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The real world equivalent is that aircraft stealth is Clantech and building Clantech machines in the IS is like F-35s. Expensive as gently caress and you won't get as many as you want if that's all you buy/build.
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# ? Apr 30, 2022 20:15 |
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It seems like they decided to depict the disarmament and rearmament by finally pushing all the Introtech units off the RATs for the Great Houses. Using the 3145 tables, even the crappiest March Militia or Pesht Regular will at least have a model 4 or 5 Archer instead of a 2. And yeah, RATs aren't exhaustive sources, but they are supposed to give you a force that is a good representation of what that faction would look like. So to me, that says that an unupgraded 3025 machine is a real rarity in a Regular Army unit now, and are limited to crappier Periphery units and real hard-luck merc outfits.
Defiance Industries fucked around with this message at 20:28 on Apr 30, 2022 |
# ? Apr 30, 2022 20:26 |
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To some degree RATs are left to the ones making them (and they're often broken up by chunks and given to people most knowledgeable about a given faction). That's to say, there's often not a lot of central direction in terms of what "should" appear (we received a bit back in the day on FM 3085, and some stuff on the recent micro-war books like Tamar Rising). But for at least the ones I'm assigned, that's the philosophy I've taken. Certainly things like the Field Manuals help inform a RAT approach (since they often give things like advanced tech percentages), but that does rely on the individual writer remembering to reference them. The current crew I know is pretty in-depth on their research, though, so I'm sure that's all being taken into account.
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# ? Apr 30, 2022 22:00 |
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I did notice upgrade percents are also gone in FM 3145, which I assume is because you can't type "100%" in a book that many times without it spontaneously emojifying.
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# ? Apr 30, 2022 23:03 |
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I've finished painting the last five Capellans I needed! Which means I now have a full company of a CCAF unit so minor I may very well be the first person to have ever painted it: the 7th Capellan Chargers PoptartsNinja fucked around with this message at 04:06 on May 11, 2022 |
# ? May 1, 2022 05:05 |
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Hey I get that, I'm one of only two 14th Sian Dragoons fans in the world
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# ? May 1, 2022 05:19 |
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If it weren’t for the Raven I could have sworn this was a Lyran unit
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# ? May 1, 2022 05:19 |
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Won't lie, the way they're all positioned in the same direction makes me think that at any second Micheal Jackson is gonna walk on set and suddenly all the 'Mechs are going to be doing Thriller.
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# ? May 1, 2022 16:56 |
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I just find angled shots tend to work out better to show off the random stuff on the bases, like the soldiers casually chilling under the Centurion.
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# ? May 1, 2022 17:43 |
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Rorahusky posted:Won't lie, the way they're all positioned in the same direction makes me think that at any second Micheal Jackson is gonna walk on set and suddenly all the 'Mechs are going to be doing Thriller. They're all staring in awe at the Celestial Throne's infinite wisdom and mercy (a small mushroom cloud) e: okay that was meant to be a Jihad joke but 1) this unit didn't exist during the Jihad 2) the reason they didn't exist during the Jihad would've made a much funnier punchline quote:However, their unwillingness to retreat or surrender made them vulnerable to nuclear weapons and overwhelming odds. The unit was destroyed by the end of the First Succession War.
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# ? May 1, 2022 18:42 |
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quote:Recognition Guide: IlClan Volume 4:
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# ? May 2, 2022 03:09 |
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That last one sounds like so much fun.
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# ? May 2, 2022 05:29 |
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I'm really enjoying reading these, thanks.
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# ? May 2, 2022 21:48 |
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Got a question for anybody else that's run Alpha Strike before. I've got my hands on a newer printing of the Alpha Strike Commander's Edition. Looking through the optional rules, I'm wondering if any of you have used the Variable Damage rules and if they've made a big difference in your games?
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# ? May 3, 2022 01:41 |
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I hate the existence of variable damage in all of its forms but I am apparently in the minority on this one.
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# ? May 3, 2022 02:00 |
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Strobe posted:I hate the existence of variable damage in all of its forms but I am apparently in the minority on this one. ok why? I'm curious I've been playing in my group with rules as written from the 1st ed AS book I had so this wasn't an option until now and I'm not really convinced that it's necessary. One of the nice things of AS for me is that the games can move fast
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# ? May 3, 2022 02:14 |
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There are two primary forms of variable damage: - after a successful hit, roll a d6 for each point of damage and on a 3+ the damage is successful, but will always do a minimum of 1. This makes lower damage units better because you are less likely to deal less than full damage, and inflates the value of those units compared to units with larger attacks - but does not change PV at all. - roll 2d6 for each point of damage, each success is one point inflicted. Combined with the split fire rules, this makes higher damage units better because they have a higher likelihood of inflicting at least some damage, and reduces wasted damage - but likewise doesn't change PV. It also absurdly turbo-charges the odds of getting at least one 12 to score a TAC. Incidentally, another rule I hate. In both cases the middle of the road units get left behind and the fundamental assumptions that go into balancing PV get thrown out the window.
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# ? May 3, 2022 02:23 |
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I never saw the point in trying to make alpha strike take longer. We’re playing three lances per side, who cares about a single Awesome? I mean, I love that Awesome, and I was pretending that I was the pilot, but I don’t care that it got headshot. I’ve got plenty more mechs. That one certainly wasn’t special to me. I’m not upset, I have something in my eye. I need to leave. I don’t feel good. I’m not crying because my hero mech died, it’s cause I got hot sauce in my eyes.
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# ? May 3, 2022 02:42 |
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Coming from no prior experience on the TT side, I've been really enjoying the DFA house rules for damage (1d6 "pilot die" + 1d6 rolled for each point of damage). My games have been taking about 45 minutes now that we've got the rules down (2v2 up to 4v4) and the other new players we're rotating through seem to enjoy the little bit of granularity without going full grog, and any chance of extra crits gets everyone laughing at the mishaps.
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# ? May 3, 2022 04:22 |
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Incoming! Finished my fighters. I'm pretty pleased with them.
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# ? May 3, 2022 06:12 |
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That's a nice fade. Where'd you get the trees? I got some from Woodland Scenics but they're just a tad too big for mech bases.
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# ? May 3, 2022 13:27 |
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They're from ArtMinds but it's the same sort of stuff, just for very young trees. I got them at my local model train store.
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# ? May 3, 2022 18:35 |
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So what is the point of the ilClan era, anyway? is it all leading up to "Clan Wolverine shows up, forms a new star league, and kicks Clan Wolf in the face" or whatI
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# ? May 3, 2022 21:48 |
Fivemarks posted:So what is the point of the ilClan era, anyway? is it all leading up to "Clan Wolverine shows up, forms a new star league, and kicks Clan Wolf in the face" or whatI cold war merc army status quo until the writers feel comfortable enough to force more metaplot poo poo into the setting
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# ? May 3, 2022 23:26 |
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Do we really need any more galaxy-shattering events at this point? People have enough of a hard time dipping their toes into anything post-Clan Invasion by now
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# ? May 3, 2022 23:47 |
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Sidesaddle Cavalry posted:Do we really need any more galaxy-shattering events at this point? People have enough of a hard time dipping their toes into anything post-Clan Invasion by now They kind of seem to have realized this based on stuff that they said in one of their recent streams.
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# ? May 4, 2022 00:33 |
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Yup, there's plenty of reasons for everyone to fight in the ilClan era without needing another big invasion or Inner Sphere-spanning event.
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# ? May 4, 2022 00:51 |
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It would be really cool to see a bunch of stuff in a smaller, focused area. Picking a border conflict and doing a few single system books about it rather than the broad strokes, entire known galaxy stuff.
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# ? May 4, 2022 00:58 |
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Dr. Lunchables posted:It would be really cool to see a bunch of stuff in a smaller, focused area. Picking a border conflict and doing a few single system books about it rather than the broad strokes, entire known galaxy stuff. You should look into Tamar Rising because it's literally and exactly this. EDIT: well, not single-system, but it's focused entirely and completely on the Jade Falcon Occupation Zone and its border with the Lyran Commonwealth.
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# ? May 4, 2022 01:14 |
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Dr. Lunchables posted:It would be really cool to see a bunch of stuff in a smaller, focused area. Picking a border conflict and doing a few single system books about it rather than the broad strokes, entire known galaxy stuff. Yeah to echo what Strobe said, the new books are set up as nice areas for player groups to mess around in. You get some movers and shakers but it's region focused. Edit: well not 100% certain but considering how Tamar Rising was set up the others coming this year seem to have the same feel
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# ? May 4, 2022 02:10 |
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# ? Jun 4, 2024 18:00 |
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Empire Alone is geographically focused on the Wolf Empire and Free Worlds League, Dominions Divided later this year is geographically focused on the Draconis Combine/Federated Suns/Rasalhague Dominion.
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# ? May 4, 2022 02:30 |