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Kirby is the perfect chill out game. it’s easy but still feels really satisfying. I didn’t realize how many switch games I had until I was packing up my game cases. And there is so many more I would probably have if I could find more time. good console.
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# ? May 3, 2022 19:07 |
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# ? May 29, 2024 21:21 |
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tmfc posted:the switch owns
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# ? May 3, 2022 19:22 |
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The Nintendo Switch is simply the greatest video game console of all time.
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# ? May 3, 2022 19:40 |
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Triangle Strategy is really good
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# ? May 3, 2022 20:11 |
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Harrow posted:Triangle Strategy is really good been eying this one as the my post elden ring & kirby game. how's it compare to the demo?
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# ? May 3, 2022 21:12 |
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Sleng Teng posted:been eying this one as the my post elden ring & kirby game. how's it compare to the demo?
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# ? May 3, 2022 21:14 |
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Lunchmeat Larry posted:it's a good bit longer. lol
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# ? May 3, 2022 21:15 |
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Lunchmeat Larry posted:it's a good bit longer. lol
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# ? May 3, 2022 21:20 |
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Lunchmeat Larry posted:it's a good bit longer.
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# ? May 3, 2022 21:20 |
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Lunchmeat Larry posted:it's a good bit longer.
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# ? May 3, 2022 21:24 |
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Sleng Teng posted:been eying this one as the my post elden ring & kirby game. how's it compare to the demo? It's good but not great, the sections between battles kinda drag on too long too often but quality srpg overall
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# ? May 3, 2022 21:27 |
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Lunchmeat Larry posted:it's a good bit longer.
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# ? May 3, 2022 21:37 |
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Lunchmeat Larry posted:it's a good bit longer. lol
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# ? May 3, 2022 22:06 |
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Sleng Teng posted:been eying this one as the my post elden ring & kirby game. how's it compare to the demo? Which demo? The initial one, or the more recent one they put out? The recent one is just the first three chapters and you can transfer your save to the main game. In general I'd say the dialogue gets better after the demo parts, the battles keep getting more complex, and the decision-making parts of the story are really great. The game has a cool persuasion system where you really have to pay attention to a characters' beliefs and priorities to convince them to vote the way you want them to at each story branch. It's also very much the kind of game that wants you to play multiple times. It has a robust NG+ mode (and NG++ for your third playthrough) and four different endings, each with different paths to get there. Once I finish my first playthrough I'm doing NG+ immediately to see another path.
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# ? May 4, 2022 02:11 |
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Lunchmeat Larry posted:it's a good bit longer.
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# ? May 4, 2022 02:16 |
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Harrow posted:Which demo? The initial one, or the more recent one they put out? The recent one is just the first three chapters and you can transfer your save to the main game. I just did NG+ and it was very fun with the promotions / upgrades. game is excellent
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# ? May 4, 2022 03:39 |
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just remembered the Hotel Dusk demo had a completely different play style from the final game the demo reminded me of Phoenix Wright a bit. it was deductive with clear win/fail states for saying the right thing. when I bought the full game it was more of an open-ended point and click adventure kind of thing I'm googling for details about the demo and can't find anything and I think it was only available at those download stations when you took your DS to like GameCrazy or Toys R Us every part of this sounds completely made up now
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# ? May 4, 2022 10:03 |
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Harrow posted:Which demo? The initial one, or the more recent one they put out? The recent one is just the first three chapters and you can transfer your save to the main game. Sick, didn’t know there was a newer demo that transferred. I’ll check it out for myself. Glad to hear choices do matter though, hate when you get promised that and it doesn’t matter that much in the end
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# ? May 4, 2022 11:56 |
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Sleng Teng posted:Sick, didn’t know there was a newer demo that transferred. I’ll check it out for myself. Glad to hear choices do matter though, hate when you get promised that and it doesn’t matter that much in the end Yeah they absolutely matter. Probably like 75% of the chapters have at least two possible story paths, each with a different battle, and it becomes three paths later on. And there's one ending path that is only available if you've made all the right choices along the way, which a player is pretty unlikely to do blind (and also you really shouldn't try to do on a first playthrough, save it for NG+). One thing to note is that there's no job system like FFT or class change system like Tactics Ogre or Fire Emblem (no branching promotions, either). Every character has one class, and promoting them just gives them stat boosts, a fancier battle sprite, and access to one or two new abilities. The upside to this is that every character is completely unique. Frederica is not only the first fire mage you get, she's the fire mage, for example. Nobody else can do what Benedict does. Roland is the only spear cavalry. Anna is your only rogue. Stuff like that. There are characters who fill similar roles (multiple healers or tank-type characters, multiple archers, etc.) but they all do it differently and have very different strengths. It's really cool and something I haven't seen in a tactical RPG in a good while. There are still some character building choices in the weapon upgrade tree, but the most important choices you'll make aren't which classes to make each character, but which of your characters to deploy on a given map. It's also really generous with catch-up EXP for characters who are underleveled, which is a feature I love. Characters get EXP for doing anything, even just using a healing item on themselves, and that EXP is based on the recommended level for that battle. If a character is like 4 or so levels below the recommended level, they'll get a full level's worth of EXP for every action they do, so you can catch people up very quickly if you need to. But then if you're a couple levels over the recommended, you get almost no EXP at all, so it's very difficult to overlevel. It's a nice balance. Harrow fucked around with this message at 13:43 on May 4, 2022 |
# ? May 4, 2022 13:38 |
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that all sounds cool
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# ? May 4, 2022 13:44 |
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It's like Suikoden Tactics Ogre, I probably could've just said that
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# ? May 4, 2022 13:48 |
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Imo designers should start thinking harder about whether exp needs to even be a thing in the first place
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# ? May 4, 2022 13:56 |
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Yeah Triangle Strategy could've probably worked without it. If you want the players' numbers to go up they can just go up a bit after every main story battle, and unlock new abilities in certain chapters or whatever. It's also not necessary as a "how much have you invested into/committed to using this character" mechanic because the more important investments are with more limited resources (promotion items and weapon upgrade materials) and not EXP.
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# ? May 4, 2022 13:59 |
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P-Mack posted:Imo designers should start thinking harder about whether exp needs to even be a thing in the first place it does
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# ? May 4, 2022 14:00 |
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P-Mack posted:Imo designers should start thinking harder about whether exp needs to even be a thing in the first place /
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# ? May 4, 2022 14:00 |
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lol
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# ? May 4, 2022 14:01 |
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# ? May 4, 2022 14:04 |
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lol
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# ? May 4, 2022 14:06 |
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drakee next to him saying "yeah! and gold, too."
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# ? May 4, 2022 14:07 |
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lol
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# ? May 4, 2022 14:07 |
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Bicyclops posted:drakee next to him saying "yeah! and gold, too." Lol
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# ? May 4, 2022 14:11 |
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Harrow posted:Yeah they absolutely matter. Probably like 75% of the chapters have at least two possible story paths, each with a different battle, and it becomes three paths later on. And there's one ending path that is only available if you've made all the right choices along the way, which a player is pretty unlikely to do blind (and also you really shouldn't try to do on a first playthrough, save it for NG+). I'm hype to dig in one day. The demo was good poo poo.
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# ? May 4, 2022 14:12 |
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Harrow posted:Yeah they absolutely matter. Probably like 75% of the chapters have at least two possible story paths, each with a different battle, and it becomes three paths later on. And there's one ending path that is only available if you've made all the right choices along the way, which a player is pretty unlikely to do blind (and also you really shouldn't try to do on a first playthrough, save it for NG+). this sounds pretty much like exactly what I wanted out of this game, awesome. is hard mode fun hard or tedious hard? lol
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# ? May 4, 2022 14:17 |
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Bicyclops posted:drakee next to him saying "yeah! and gold, too." lol
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# ? May 4, 2022 14:19 |
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Sleng Teng posted:this sounds pretty much like exactly what I wanted out of this game, awesome. is hard mode fun hard or tedious hard? It's fun hard, maybe with the exception of the first battle on NG+ which is a wild difficulty spike but it evens out after that. You can also change the difficulty any time so there's no risk starting on hard and seeing if you like it. Normal's not a cakewalk either but hard definitely pressures you to use crowd control well, use status effects, and pay very close attention to your characters' positioning to create bottlenecks and stuff.
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# ? May 4, 2022 14:19 |
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Lmao
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# ? May 4, 2022 14:20 |
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Bicyclops posted:drakee next to him saying "yeah! and gold, too." lmao
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# ? May 4, 2022 14:29 |
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"I hope the level up was worth it."
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# ? May 4, 2022 14:32 |
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Bicyclops posted:"I hope the level up was worth it."
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# ? May 4, 2022 14:34 |
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# ? May 29, 2024 21:21 |
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Lmao
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# ? May 4, 2022 14:39 |