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I’m about to get back into 1.13. What’s the best way to play this for a first playthrough? Does the OP still apply?
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# ? May 9, 2022 18:36 |
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# ? Jun 10, 2024 18:02 |
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Check out the flugeunte section on bears pit to get rundowns of most of the wacky new features
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# ? May 10, 2022 00:34 |
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While I like the new inventory system and AP system, a LOT of the add on features should be turned off. Enemy arty strikes are MEAN and while, yeah, the enemy probs would have in-direct fire support, it still loving sucks to have half your squad just wiped out without being able to do anything about it.
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# ? May 10, 2022 00:48 |
Man, back when I played the only unfair poo poo to turn off was the Drassen counterattack. I just wanna play dress up with a billion bits of LBE and run around with 100AP. Never found too much difficulty with NTCH either. Arrath fucked around with this message at 02:39 on May 10, 2022 |
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# ? May 10, 2022 02:32 |
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there’s apparently a new setting where mercs that die just go into a “downed” state instead which I sort of want to try bc every time I play this game I feel compelled to save scum when sometime I just want to have treat some dudes as disposable Xcom style
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# ? May 10, 2022 02:38 |
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D34THROW posted:Excuse me, do not refer to Raven like that, she is a badass police sniper and always manned my .50 cal suppressed subsonic because why not explode heads silently from a map away sniper rifle Isn't Raven a night fighter? I always had a squad who all had that perk for close up night missions
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# ? May 12, 2022 10:22 |
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Goa Tse-tung posted:Isn't Raven a night fighter? I always had a squad who all had that perk for close up night missions In the unmodded game she has Night Ops and Auto Weapons. In 1.13 it's Night Ops, Auto Weapons and Marksman.
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# ? May 12, 2022 13:06 |
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She was one I would hire every game. Night ops and auto are probably the best skills, her stats are good, and she inst too expensive
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# ? May 12, 2022 13:35 |
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Let's face it, half the reason I loved 1.13 was that I could tacticool my mercs up with tricked-out FN P90s with 4.7mm AET rounds and matching Spectra everything.
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# ? May 12, 2022 14:29 |
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I'm having a rough time finishing up the drassen mine, even at night. There's an 8 man unit the next sector over which I'm pretty sure is reinforcing the nerds in the mine sector. I just get overwhelmed with bodies. What should I do?
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# ? May 12, 2022 21:39 |
Explosives? Like, source some land mines and sneakily mine the approach they reinforce from. Attack the other sector first and get rid of those guys? Wait for them to patrol away?
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# ? May 12, 2022 22:01 |
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Arrath posted:Explosives? Like, source some land mines and sneakily mine the approach they reinforce from. Attack the other sector first and get rid of those guys? Wait for them to patrol away? I tried to attack the sector those guys are coming from during the day and it looks like I'm getting owned. I'm running a Machinegunner/Night Ops IMP, Raven, Grunty, and Ira. Ira suck as usual so its really the first 3 fighting. I feel like starting over and having a better selection of mercs might be better. What do you guys think?
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# ? May 12, 2022 22:39 |
Can you still train militia in the captured sectors of the town and have them assist with the attack? E: Never not get Fox and have her go all John Woo on fools.
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# ? May 12, 2022 22:49 |
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Arrath posted:Can you still train militia in the captured sectors of the town and have them assist with the attack? Yes I can. Think I'm gonna do that even though they aren't that useful.
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# ? May 12, 2022 22:50 |
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Attacking the mine with like 12 militia. Even in broad daylight this is going alot smoother. Gonna need to conquer the airport again but should be good after that. What's the best way to keep my trio of mercs funded once I've taken drassen? Push on for more mines and more towns? e: we did it fam! TheWeedNumber fucked around with this message at 23:51 on May 12, 2022 |
# ? May 12, 2022 23:17 |
Yeah, grab some more mines and keep that money rolling in. You can sell looted equipment for cash infusions, too.
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# ? May 12, 2022 23:26 |
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Arrath posted:Yeah, grab some more mines and keep that money rolling in. You can sell looted equipment for cash infusions, too. well looks like they reinvaded and took the mines/fragged my militia guarding it. Would a merc thats a good teacher let me stack up enough dudes fast enough to avoid this situation?
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# ? May 13, 2022 00:06 |
TheWeedNumber posted:well looks like they reinvaded and took the mines/fragged my militia guarding it. Would a merc thats a good teacher let me stack up enough dudes fast enough to avoid this situation? Maybe not hold off the counterattack 100%, but they'll certainly attrit the attacking forces to a reasonable level for you to take on. It either costs money to train or maintain a militia, I can't remember which, so be cautious about that. You may also be able to intercept the counterattack forces (IIRC they come in several groups that converge) and defeat them piecemeal, or at least take out a few squads to make it easier on the militia. Personally I just disable the Drassen counterattack cause it used to be hilariously overtuned.
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# ? May 13, 2022 00:33 |
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Arrath posted:Maybe not hold off the counterattack 100%, but they'll certainly attrit the attacking forces to a reasonable level for you to take on. It either costs money to train or maintain a militia, I can't remember which, so be cautious about that. You may also be able to intercept the counterattack forces (IIRC they come in several groups that converge) and defeat them piecemeal, or at least take out a few squads to make it easier on the militia. i turned off the drassen counterattack. Regular groups came in and swept in though
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# ? May 13, 2022 00:40 |
Well that's a bummer, but in the case of normal patrols, yes a decent party of militia should be able to hold them off. Doesn't Ira come with a training trait, or am I misremembering?
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# ? May 13, 2022 00:51 |
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Arrath posted:Well that's a bummer, but in the case of normal patrols, yes a decent party of militia should be able to hold them off. Doesn't Ira come with a training trait, or am I misremembering? Ira doesn’t train unfortunately.
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# ? May 13, 2022 01:20 |
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Arrath posted:Well that's a bummer, but in the case of normal patrols, yes a decent party of militia should be able to hold them off. Doesn't Ira come with a training trait, or am I misremembering? With the latest 1.13 you have to teach her leadership to like 30 or 35 before she can start training militia. Then her perk kicks in.
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# ? May 13, 2022 01:39 |
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Ira counts as an arulco rebel so gets a bonus to training once her leadership is high enough to actually do so. Lol beaten
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# ? May 13, 2022 01:41 |
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How do people play 1.13 now? I remember trying to run it on Win10 but the performance was awful.
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# ? May 13, 2022 01:47 |
Missing Name posted:With the latest 1.13 you have to teach her leadership to like 30 or 35 before she can start training militia. Then her perk kicks in. Good to know!
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# ? May 13, 2022 02:27 |
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Thompsons posted:How do people play 1.13 now? I remember trying to run it on Win10 but the performance was awful. It works fine on windows 10 for me but I had to use some fix to get past a black screen. This was the fix (goes into ja2 directory). https://github.com/CnCNet/cnc-ddraw/releases/latest/download/cnc-ddraw.zip
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# ? May 13, 2022 03:18 |
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Ok I got Raven, Buns, and my IMP Merc (Auto Weapons/Scouting/Night Ops). And they are able to handle any groups short of one that gets reinforced by an adjacent sector. I'm not too sure what to do besides maybe start my guy as a radio operator as well as a night ops dude. That way he can jam reinforcement calls or whatever. I'd like to play this straight up though and don't remember the early game of JA2 being this difficult. What gives? Anyone do a playthrough recently that doesn't mind guiding me to victory on this? e: also how do i make it so the troops drop all their poo poo on death. I figure it'll be more realistic of a guerilla war simulator if I'm getting well equipped based on enemy losses, and probably hold me over till bobby ray's has good enough stuff for me to purchase. nm drop_all is the command for that TheWeedNumber fucked around with this message at 23:26 on May 13, 2022 |
# ? May 13, 2022 23:12 |
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I feel like i remember there be a setting that essentially made it so that the towns would just have a seemingly endless stream of attacks of them so my entire campaign boiled down to defending Drassan.
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# ? May 14, 2022 00:05 |
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Wrr posted:I feel like i remember there be a setting that essentially made it so that the towns would just have a seemingly endless stream of attacks of them so my entire campaign boiled down to defending Drassan. i dont remember that being a thing
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# ? May 14, 2022 00:17 |
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I remember there was a setting that enabled Drassen-like counter-attacks for the whole campaign, but IIRC I didn't notice anything different when I tried it.
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# ? May 14, 2022 01:07 |
I tried that once. I settled on the strategy of capturing towns other than Drassen, and only getting the airport when I wanted supply runs. It was a fuckin brutal game of cat and mouse. More like an insurgency, I guess.
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# ? May 14, 2022 01:21 |
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yeah, in later versions there's a brutal counterattack for *every* town. and the "massive drassen counterattack" is a seperate setting from this, lol you really really have to go through every single setting in 1.13, which is a gigantic pain in the rear end. which is why i got it set up one time and i'll never touch it again unless i'm forced to
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# ? May 15, 2022 20:13 |
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Which is why I personally prefer to play vanilla, to be honest. Or that old version with just some fixes for modern systems and a bunch of interface improvements I dont care about thousands of different guns either
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# ? May 16, 2022 12:17 |
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Elias_Maluco posted:I dont care about thousands of different guns either But… but… but… P90 AET to cheese the Orta facility!?
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# ? May 16, 2022 17:00 |
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Elias_Maluco posted:I dont care about thousands of different guns either Now you're just trolling
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# ? May 16, 2022 17:07 |
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Look if I can't have twelve different AK variations with stat differences that are so minor as to be inconsequential... am I really playing the game?
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# ? May 16, 2022 17:09 |
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D34THROW posted:Now you're just trolling Im not american, I dont even know half of the guns in vanilla
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# ? May 16, 2022 17:11 |
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still getting owned trying to take drassen mine. Clearing the airport and the town sectors aren't a problem for me, its the drat mine. The adjacent sector always reinforces and its troops beeline for mine in the night. It always ends in a last stand near the initial point of contact. My guys die screaming after initial successes. I'm not too sure how to play this since I got a week time limit before most of my mercs leave me alone with my IMP and Ira. Should I just hit San Mona next? Is there a way to cheese it with the perfect IMP Night ops build? Let me know yall.
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# ? May 16, 2022 19:42 |
Abandon drassen for the time being, grab the two sector town in the NW for starting income.
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# ? May 16, 2022 20:05 |
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# ? Jun 10, 2024 18:02 |
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Arrath posted:Abandon drassen for the time being, grab the two sector town in the NW for starting income. Hell, I tend to just go for Chitzena first, then Cambria and THEN finally Drassen. It's somehow less agonizing then Drassen first.
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# ? May 16, 2022 20:20 |