|
The weirdest Metroidvania I enjoyed was probably Forma.8 Combat was very simplistic, but the world felt properly alien and exploration was king. Boss fights were more puzzles than requiring reflexes
|
# ? May 13, 2022 21:53 |
|
|
# ? Jun 4, 2024 22:33 |
|
Ato is another great little metroidvania. I'm about 3 hours into it currently and likely somewhere around halfway through. It is a tremendously fun game. The graphics are bad. The game looks like a prototype. But, the game play is polished and it feels great to play both in terms of movement abilities and combat mechanics. It's a bit unusual for a metroidvania in that there are few enemies outside of the boss encounters.
|
# ? May 13, 2022 22:23 |
|
Was axiom verge 2 good? I know it's more metroid than castlevania but I remember liking the original.
|
# ? May 13, 2022 22:43 |
|
Axiom verge 2 is set in the same universe but it plays pretty differently. For one thing you have a melee weapon instead of GUN. I had fun with it though.
|
# ? May 13, 2022 22:51 |
|
Environmental Station Alpha is a fantastic lofi metroidvania brimming with secrets by the Baba is You guy
|
# ? May 13, 2022 23:12 |
|
Fuligin posted:Environmental Station Alpha is a fantastic lofi metroidvania brimming with secrets by the Baba is You guy
|
# ? May 13, 2022 23:30 |
|
Playing the original Rogue Legacy is rough now, man I forgot how many classes were useless
|
# ? May 13, 2022 23:41 |
|
Fuligin posted:Environmental Station Alpha is a fantastic lofi metroidvania brimming with secrets by the Baba is You guy also one of the Noita guys, i recently realized Hempuli's got one helluva portfolio anywho yes ESA is extremely good. comes with a remarkable amount of postgame challenges and obscure hidden poo poo (much like Noita) Ciaphas fucked around with this message at 00:03 on May 14, 2022 |
# ? May 14, 2022 00:00 |
|
Cowcaster posted:sorry, that was misleading, i don't even give a poo poo about the "devs lied! they lied about everything!" aspect of it, it's just that at its inception no man's sky was a "punch trees to get wood" survival sim and i hate those Pages back, but I thought Ni Man's Sky was this? Can someone give me summary of what kinda game it is?
|
# ? May 14, 2022 00:36 |
|
ninjoatse.cx posted:Pages back, but I thought Ni Man's Sky was this? It's an experiment in developing the worst UI and UX possible while still maintaining the illusion of being a coherent videogame.
|
# ? May 14, 2022 01:05 |
|
pentyne posted:You could do a TEDtalk on No Man's Sky as one of the greatest examples of social media and overpromise/underdeliver ever and how 6 years later a lot of people still only think "well they said multiplayer at launch and they lied" while they've gone and made one of the best games in that style with free content updates at a level of 2-3 entire games.
|
# ? May 14, 2022 01:14 |
|
The last time I played No Man's Sky, it was an amalgam of their original idea for a main campaign and their new idea for a story and both quests existed at the same time and it was confusing what I was supposed to be doing.
|
# ? May 14, 2022 01:18 |
|
My main gripe about No Man's Sky, even in its current state, is how basic and featureless its landscape generation is. I'm here to fly around the galaxy and see wild alien planets, but 95% of them feature the exact same rolling hills, unrealistic coastlines, and branching cave systems. There's a small handful of hand-crafted unique landscape features that show up on the odd planet here or there, but those planets are the same as every other except with whatever hand-crafted doodad spraybrushed across it. There are no awe-inspiring vistas, rocky mountain ranges, cliffs, or really anything unique or alien at all within the game's procedural landscape generation. Every single planet is a generic deformation mesh applied over a flat wasteland, the mountains are hills with rock textures. Nothing looks like the result of tectonics or erosion or construction or catastrophic destruction or really anything. It looks like white noise, because it is. I don't think any endless exploration procgen game has ever really nailed it, but No Man's Sky is among the worst at creating actual interesting landscapes. Nothing in it looks like a real place that exists and has actual physics or history. e: I did a youtube search of "No Man's Sky coolest planets" and this is the top result: https://www.youtube.com/watch?v=7vGZyLFwHJM If you watch through it or at least click through each of the planets, you'll notice that they are all virtually identical except with some maximum hill elevation sliders changed and different color palettes. deep dish peat moss fucked around with this message at 01:30 on May 14, 2022 |
# ? May 14, 2022 01:25 |
|
Has anything that is procedurally generated ever been good?
|
# ? May 14, 2022 01:36 |
|
Cojawfee posted:Has anything that is procedurally generated ever been good? Deep Rock Galactic Hades Hwurmp fucked around with this message at 01:45 on May 14, 2022 |
# ? May 14, 2022 01:37 |
|
Cojawfee posted:Has anything that is procedurally generated ever been good? No Wave fucked around with this message at 01:46 on May 14, 2022 |
# ? May 14, 2022 01:43 |
|
Cojawfee posted:Has anything that is procedurally generated ever been good? Yes top 10 desert island game of all time - the binding of Isaac Oh and Spelunky
|
# ? May 14, 2022 01:43 |
|
The important thing is that the procgen level is just a background for you to enjoy good and fun game systems. The procgen itself isn't any fun, it's just a way to have a variety of different contexts in which to do the fun bits. NMS at launch seemed to go all in on the procgen being the whole point of the game.
|
# ? May 14, 2022 01:59 |
|
I’ve seen a fair few number of good looking landscapes in Valheim even that is a pretty basic kind of good looking. I think in that games it’s more in the lighting.
|
# ? May 14, 2022 02:00 |
|
Cojawfee posted:Has anything that is procedurally generated ever been good? Noita.
|
# ? May 14, 2022 02:01 |
|
Terraria.
|
# ? May 14, 2022 02:08 |
|
Spelunky!
|
# ? May 14, 2022 02:20 |
|
deep rock galactic
|
# ? May 14, 2022 02:24 |
|
nethack
|
# ? May 14, 2022 02:29 |
|
my rear end
|
# ? May 14, 2022 02:31 |
|
RPATDO_LAMD posted:The important thing is that the procgen level is just a background for you to enjoy good and fun game systems. The procgen itself isn't any fun, it's just a way to have a variety of different contexts in which to do the fun bits.
|
# ? May 14, 2022 02:33 |
|
Or it's a doofy space game where you gently caress about and see funny animals and build a space base and fly a spaceship a bit. Lots of people enjoy it for lots of hours. I have fun with it. It isn't deep though and if 'shoot rocks to get ferrite dust to make metal plating to build a thing' sounds like your soul will die, do not get it.
|
# ? May 14, 2022 02:39 |
|
What I want out of NMS, or really any game in that general genre, is for my mining, crafting, building to result in different gameplay. Like, ideally you mine craft build and now you double jump, or now you have access to a new vehicle, or now you can communicate with an alien race, or whatever. And while NMS has a tiny little bit of that, it's mostly 'if you mine red rock you can build a laser to mine red rock faster'. That sort of thing can ~feel~ like progress and whatever until you realize nothing is loving changing and nothing has any sort of actual progression tied to it because you really only have one single way to interact with the world, and it's just not that interesting.
|
# ? May 14, 2022 02:47 |
|
Commander Keene posted:Terraria. Terraria really did a fantastic job with its world generation.
|
# ? May 14, 2022 03:01 |
|
Even Space Engine's procgen seems disappointing to me these days, even though it blew my mind a decade ago But there have been some pretty big advances in AI image generation lately and in theory the same principles should eventually be applicable to generating 3d spaces, so we might have sweet AI gen exploration games in the near future where you could maybe even write a text prompt about the world you want to explore and it will generate it for you
|
# ? May 14, 2022 03:25 |
|
Valheim is the best looking survival game imo. It's just so pretty and feels reasonably enough like designed terrain I don't think it'd be much fun to play by yourself tho
|
# ? May 14, 2022 03:27 |
|
ninjoatse.cx posted:Pages back, but I thought Ni Man's Sky was this? You're punching trees and getting wood but it's to keep your life support systems active. Eventually it gets to the point where you start upgrading your ships and building bases. Before that you're traipsing from waypoint to waypoint seeing what cool progen thing you've seen 10 times you're about to see again. And taking photos of wildlife. And not shooting anything because violence bad and the robot cops are everywhere.
|
# ? May 14, 2022 05:04 |
|
Salt & Sacrifice is pretty cool. Couldn't get into the first game when I tried it but I like that they broke away from just "2D Dark Souls" with this one. The structure is neat, you've got a few different main hub zones you unlock pretty shortly into the game, and all of them seem to go quite deep. Your progress is gated by doors that require you to kill X number of different Mages (which are the bosses of the game, but the definition of "Mage" here is pretty far-reaching, they're giant monsters and not dudes in shiny robes) but which ones you kill are up to you, while the difficulty curve encourages rotating between the different zones nothing is stopping you from hunting guys out of your depth and tackling stuff in the order you want to. After you kill a Mage it has a chance to start showing up randomly in the world (at least I think this is how it works?) where it will generally cause chaos and summon minions and occasionally teleport away from you. Its minions don't just target you, they'll fight the enemy inhabitants of the zone and other Mages' minions and just create a shitshow in general, it's really fun to stand back and watch them blow each other up. Their respawning is a good thing, because the Mages all drop parts that you can craft into powerful thematic equipment a la Monster Hunter. On top of that there's a little bit of a Metroidvania element where you find new movement abilities and stuff while exploring zones. Also I haven't messed with it much yet but there's co-op, PVP invasions, and Dark Souls style covenants. It's a very weird little package but it certainly has its own identity and at the end of the day it works.
|
# ? May 14, 2022 05:40 |
|
FuzzySlippers posted:Valheim is the best looking survival game imo. It's just so pretty and feels reasonably enough like designed terrain I had a blast soloing the first 2-3 biomes, doing all the survival and construction stuff was really neat. As a solo player the main complaint I had was that combat wasn't very fun, and there was way too much of it. My experience declined sharply at the swamp, when fighting skeleton bros became a core thing, and it pretty much flatlined when I hit the killer mosquito area where the only way to further progress my tech tree was to dive whole hog into combat.
|
# ? May 14, 2022 06:22 |
The 7th Guest posted:also I think going forward I’m only going to use metroidvania to describe games with those elements that don’t swing too heavily in either metroid influence or Iga influence. otherwise I’ll just say metroid style game, Iga style game, Zelda style game, etc .... iga style is dead center on the metroidvania axis. One end of the axis is Metroid, the other is "Castlevania, Like Castlevania 1 or 3 or 4." The term was coined to refer to the first of the Iga Style ones, Symphony of the Night.
|
|
# ? May 14, 2022 07:04 |
|
Zereth posted:.... iga style is dead center on the metroidvania axis. One end of the axis is Metroid, the other is "Castlevania, Like Castlevania 1 or 3 or 4." The term was coined to refer to the first of the Iga Style ones, Symphony of the Night. No, Castlevania 1, 3 and 4 are just platformers. They're not even on the metroidvania axis, which, as you say, was coined for the first IGAvania. It's between pure exploration and RPG mechanics, imo. You don't gain levels or equip stronger armor in Metroid, nor do you grind for rare item drops. Of course, neither end is actually absolutely pure, for that you'd have to expand it out to, like, Mario Bros on one end and Cookie Clicker on the other.
|
# ? May 14, 2022 07:24 |
|
Begemot posted:You don't gain levels or equip stronger armor in Metroid Minor nit, you do literally get multiple tiers of armours that cut damage by half each time you upgrade in Super Metroid, not to mention other types of vertical progression with HP upgrades, more damaging beams and lasers, etc. No comment on the other side of that 'axis' as all I've played from there is Aria of Sorrow, which I assume isn't the defining piece of the genre.
|
# ? May 14, 2022 07:40 |
|
Metroidvania has never meant anything more to me than (1) mostly-seamless open world with (2) gated progression based on items you find and (3) areas you've passed and shortcuts you've noted becoming accessible if you backtrack in the future with more traversal items I don't even consider the metroid and (metroidvania-style) castlevania series to be two distinct perpendicular axes, they are virtually the same exact thing. And as far as I know the word "metroidvania" was originally used specifically to describe the Castlevania games that were like Metroid as a distinct and separate thing from the Castlevania games that were not. Genre names are pointless because people decide on their own interpretations of them and we will never all agree and that's why using them in the most generalized way possible is best. (Metroidvanias are games that are largely like metroid or castlevania - not games that borrow a couple elements from those series, roguelikes are games that are largely like rogue, not games that borrow a couple elements from rogue) e: Granted despite playing a lot of metroidvanias and being familiar with every video game ever released, I have not even heard of any of the games in this post except for Aquaria and Deedlit: The 7th Guest posted:so like Timespinner or Deedlit are Iga style, Transmute or ESA is Metroid style, Hatchwell or Prodigal are Zelda style. while something like Catmaze, or Aquaria, or Momodora, or Mystik Belle are just Metroidvanias as they’re all doing their own thing deep dish peat moss fucked around with this message at 08:06 on May 14, 2022 |
# ? May 14, 2022 07:55 |
|
goferchan posted:Also I haven't messed with it much yet but there's co-op, PVP invasions, and Dark Souls style covenants. It's a very weird little package but it certainly has its own identity and at the end of the day it works. I'm also loving Salt & Sacrifice, played it a lot only to take a break to solve some puzzles with a friend on We were here Forever. It indeed plays differently than the first one and I think that's why the response has been so divided. Some people wanted more of the exact same. I've been faffing about a lot in the first two areas, clearing them, and only recently moved on the 3rd and killed the first mage and first non-mage boss there. Going heavy armor with lots of poise (it actually works, it's like a second stamina bar) with a greathammer and the Blade of Dawn (sunbro lv 5 twohander). The Co-op/PVP side is similar to Dark Souls; there's the sunbro equivalent (Dawnblades? can never remember the name) and you use a golden candle to indicate you want help, or a pale one to get summoned to help someone else. You can invade another, or even be summoned to kill an invader. At least these factions I've found, don't know if there are more, weirder ones. In a way it reminds me of Elden Ring, where most of the encounters are immediately better with a friend. In fact it almost feels like they were balanced to be played with two people, at least some of them.
|
# ? May 14, 2022 08:07 |
|
|
# ? Jun 4, 2024 22:33 |
|
imo the top tier of modern meteoidvanias is Hollow Knight, Grime and Ender Lillies.
|
# ? May 14, 2022 08:48 |