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I have to say this expansion is awesome. Turning your fleet into a merc company is such a boon and the relay network makes getting around so much easier too. Those two features alone make the whole thing worth it.
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# ? May 14, 2022 15:11 |
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# ? May 25, 2024 19:47 |
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pmchem posted:Anyone get 200 years through an Overlord playthrough yet? how'd you like it? I'm enjoying it a bunch but I liked the game a lot before it too.
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# ? May 14, 2022 15:19 |
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Captain Oblivious posted:The right term is whatever they want to be called. First Nations is rarely it. Sometimes it’s native american. Sometimes it’s indian. Usually it’s whatever their specific tribe is. First nations is the umbrella term in Canada because they were fully nations before colonization. Not just individuals tribal groups.
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# ? May 14, 2022 15:29 |
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Splicer posted:Don't worry about it, your unused points get put into the same bucket as points gotten from anomalies and such so you get them back again over the course of your new research. Oh neat
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# ? May 14, 2022 15:30 |
Overlord is overall (heh) a great DLC, but the Hyper Relays (are they from the patch or the DLC?) are one of the single best addition to a game in the last few patches. I love my space highways! Do they flip during wars, when a station is captured? Can allies/vassals use them?
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# ? May 14, 2022 17:13 |
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canepazzo posted:Overlord is overall (heh) a great DLC, but the Hyper Relays (are they from the patch or the DLC?) are one of the single best addition to a game in the last few patches. I love my space highways! I'm pretty sure allies and vassals can both use them and you can, at the very least, build them yourself in your vassals' systems. You even get some bonuses for linking up your homeworlds using them.
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# ? May 14, 2022 17:25 |
toasterwarrior posted:God, I'm still feeling the performance crunch at small galaxy settings. I'm legit considering playing without Guilli's stuff and Planetary Diversity just to test my theory that mods are somehow making my game run that slow, but surely they can't be the real culprits? I really don't want to consider the possibility that the only reason I completed multiple games in Stellaris in the past was that I went as far as playing on fuckin' tiny galaxies only from as far as half a goddamn decade ago. guilli's and PD should not be a big performance burden. i'm reasonably familiar with the script for both and almost all of it is static stuff that is triggered by planet generation, colonization, anomalies, archaeology, etc. very little ongoing calculation unless something has changed in the most recent updates, like one of the two mods accidentally implementing an "every greek checks every character in the world to decide whether to castrate them or not" style bug. i would look at other mods for your problems
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# ? May 14, 2022 17:37 |
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toasterwarrior posted:God, I'm still feeling the performance crunch at small galaxy settings. I'm legit considering playing without Guilli's stuff and Planetary Diversity just to test my theory that mods are somehow making my game run that slow, but surely they can't be the real culprits? I really don't want to consider the possibility that the only reason I completed multiple games in Stellaris in the past was that I went as far as playing on fuckin' tiny galaxies only from as far as half a goddamn decade ago. What CPU and RAM do you have?
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# ? May 14, 2022 17:44 |
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Improbable Lobster posted:Oh neat
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# ? May 14, 2022 17:56 |
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How does the mercenary thing work? I haven't booted up the expansion because I fell into Crusader Kings again (hadn't played with Royal Court yet). When I fire up Stellaris again I want to try the mercenary thing out. How do you plan for it?
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# ? May 14, 2022 18:30 |
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Maybe I've not played vanilla for so long, but are there really only 12 maximum building slots on planets? I can never provide enough jobs for everyone because I quickly run out of slots. Apparently there's just physically no room to build a single extra research lab. No space to throw up some extra tall skyscrapers filled with clerks. I like the new system of cities unlocking building slots, but shouldn't the cap be based then on the number of cities without any hard cap? A size 15 planet has the same number of building slots as a size 25.
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# ? May 14, 2022 18:49 |
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Dr. Clockwork posted:How does the mercenary thing work? I haven't booted up the expansion because I fell into Crusader Kings again (hadn't played with Royal Court yet). When I fire up Stellaris again I want to try the mercenary thing out. How do you plan for it? You take a fleet of ships that is 50 fleet size or bigger and click a button. This creates a neutral enclave in whatever system the fleet was in and the fleet now belongs to that enclave. Merc enclaves can rent out their fleets to whoever pays them and they can also be paid to give you ground armies, to temporarily boost your naval logistics or to build a special starbase building. As the empire who owns the system the enclave is in, you are their Patron and you can share your technology with them, gift them alloys to upgrade their fleet size or tell them to abandon whoever is currently hiring their fleet and come home. The latter costs a lot of opinion though. Whenever the merc fleet is hired, they will periodically send their Patron spoils of war. Usually just energy credits but it can be other resources or research. They don't actually need to be fighting to do this, I've had mercs whose fleets have just been sitting on guard duty on some AI's home system still do this.
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# ? May 14, 2022 18:54 |
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Baronjutter posted:Maybe I've not played vanilla for so long, but are there really only 12 maximum building slots on planets? I can never provide enough jobs for everyone because I quickly run out of slots. Apparently there's just physically no room to build a single extra research lab. No space to throw up some extra tall skyscrapers filled with clerks. I like the new system of cities unlocking building slots, but shouldn't the cap be based then on the number of cities without any hard cap? A size 15 planet has the same number of building slots as a size 25. I can really only employ everyone once I've unlocked upgrades. If you did, and everything is upgraded, everything you want built is built, then just think of unemployed as extra pop for your other planets (they'll migrate eventuallyj, thus making your planet "done" and now one to create new pops).
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# ? May 14, 2022 18:55 |
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pmchem posted:Anyone get 200 years through an Overlord playthrough yet? how'd you like it? It's good, did a multiplayer when we were all imperial fiefdoms. It was a hilarious clusterfuck when the overlord died.
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# ? May 14, 2022 19:08 |
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Baronjutter posted:Maybe I've not played vanilla for so long, but are there really only 12 maximum building slots on planets? I can never provide enough jobs for everyone because I quickly run out of slots. Apparently there's just physically no room to build a single extra research lab. No space to throw up some extra tall skyscrapers filled with clerks. I like the new system of cities unlocking building slots, but shouldn't the cap be based then on the number of cities without any hard cap? A size 15 planet has the same number of building slots as a size 25. Splicer fucked around with this message at 19:18 on May 14, 2022 |
# ? May 14, 2022 19:16 |
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hobbesmaster posted:What CPU and RAM do you have? Ryzen 5 3600 and 16gb of DDR4. Not top of the line but significantly better than the poo poo I used to run with back in 2017. Googling suggests I should try reducing habitable planets by a lot. Medium galaxy with .25 habitables sounds good, I was running small with .75 and it was getting sluggish at 2300 years. toasterwarrior fucked around with this message at 19:32 on May 14, 2022 |
# ? May 14, 2022 19:22 |
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Salvager Enclaves let you snowball hard early on if you encounter one. 1.2k energy buys you 10 corvettes.
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# ? May 14, 2022 19:56 |
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Similar specs here and Stellaris always slows to a complete crawl for me as well around 2300-2400 or so, and it's weird because no other Clausewitz engine (or more demanding) game like CKIII, EU4, Warhammer III, etc has anywhere close to that problem for me
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# ? May 14, 2022 19:57 |
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Baronjutter posted:Maybe I've not played vanilla for so long, but are there really only 12 maximum building slots on planets? I can never provide enough jobs for everyone because I quickly run out of slots. Apparently there's just physically no room to build a single extra research lab. No space to throw up some extra tall skyscrapers filled with clerks. I like the new system of cities unlocking building slots, but shouldn't the cap be based then on the number of cities without any hard cap? A size 15 planet has the same number of building slots as a size 25. I'll be honest, I'm still not very sure how to handle districts and the like. I took a break around the time of the update that replaced the tile system and never learned how to optimize the new stuff
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# ? May 14, 2022 20:10 |
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The new human portraits are kinda lame. They all look the same and that they completely replace the old human portraits instead of just being added alongside them is bizarre. Other people are mad at them for...different reasons.
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# ? May 14, 2022 20:17 |
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Thabk you for destorying white people, Paradox
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# ? May 14, 2022 20:20 |
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If you play Humans in Stellaris in the first place then you're probably the most boring person alive. Go eat a plain cracker you cracker.
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# ? May 14, 2022 20:34 |
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I play humans a lot and that's loving hilarious.
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# ? May 14, 2022 20:52 |
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The astronaut parrot is the canon species.
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# ? May 14, 2022 20:56 |
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Feeling the influence crunch a lot, even doing a small empire it really hard to have surplus influence to build roads before gateways are available. Also doesn't help that you get the orbital ring tech around the same time and they require a lot of upfront ip to build and expand. Feel like they could halve the alloy and ip cost and they still would be tough to fit relays in.
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# ? May 14, 2022 21:22 |
Influence is basically the only hard cap that keeps the player from just going bananas.
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# ? May 14, 2022 21:54 |
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The imperial fiefdom start is interesting, it seems to always spawn you in a corner with your default expo planets getting sniper by the other fiefs to put you on a course to fight your overlord
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# ? May 14, 2022 21:55 |
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A GIANT PARSNIP posted:Influence is basically the only hard cap that keeps the player from just going bananas. Is there any particular reason players shouldn't be allowed to go bananas with space trains?
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# ? May 14, 2022 21:56 |
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Clarste posted:Is there any particular reason players shouldn't be allowed to go bananas with space trains? because the game has pretty much always been balanced around major empire developments being throttled by influence generation, so for the amount of effort/devtime/money it would take to go back and rework all the mechanics and end up with a less-janky end product they could make another game plus multiple DLCs?
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# ? May 14, 2022 22:06 |
Clarste posted:Is there any particular reason players shouldn't be allowed to go bananas with space trains? The base game is designed around achieving your goals through smart allocation of limited resources. You can always do whatever you want with console commands - I do on occasion and it can be fun.
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# ? May 14, 2022 22:10 |
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Wanted to be all pacifist, but these exterminators at my door sure are making it tough. Think it might be time to test the mercenary enclave.
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# ? May 14, 2022 23:41 |
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Hows the sector and planet automation work? I have automation turned on in a sector, i've given it resources, and I have it turned on for a all the planets in the sector, yet there's unemployment and nothing is being built. e: oh well I just colonized two new planets in the sector and it did build something! Two auto-monuments How are u fucked around with this message at 23:45 on May 14, 2022 |
# ? May 14, 2022 23:43 |
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Getting that mod that makes it so the AI doesn't build habitats solved a huge amount of late game bloat for me. I love the idea of habitats but the game just can't handle that many pops and planets.
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# ? May 15, 2022 00:07 |
New defense platforms are fun early game - got stuck with 3 neighbors in defensive pacts and had to use defense platforms to make one side gently caress off while I invaded the other. Fleets are still better but making GBS threads out 600 fleet power in 60 days on an outpost can be helpful early on. Over the course of a few systems I chewed up their fleet and made them gently caress off back home.
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# ? May 15, 2022 00:08 |
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Oh gosh I forgot how insane the vanilla pop growth mechanics were. I accepted a couple refugee pops into my empire. They don't really like any of my planets but for some reason enjoy my habitats (it never seemed right habs were fit for all species, they should need to pick a planet type to mimic) Suddenly this new pop type is the only pop growing across my entire empire, even on planets they can barely tolerate. they've got from about 1% of my population to 10% rapidly and of course will eventually be 50% because that's how demographics works! There was a mod that fixed this so pop's demographic percentages would roughly stay the same, but it hasn't been updated
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# ? May 15, 2022 00:44 |
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Baronjutter posted:Getting that mod that makes it so the AI doesn't build habitats solved a huge amount of late game bloat for me. I love the idea of habitats but the game just can't handle that many pops and planets. You got a link to that mod? I'm 12 years in on this new game so I still have time to make sure poo poo doesn't pop off.
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# ? May 15, 2022 00:59 |
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toasterwarrior posted:You got a link to that mod? I'm 12 years in on this new game so I still have time to make sure poo poo doesn't pop off. https://steamcommunity.com/sharedfiles/filedetails/?id=2781997213
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# ? May 15, 2022 01:03 |
There seems to be a bug with guardians, or at least with Shard and the Dimensional Horror - they have insane regen, can't do enough damage with 20k fleets as they regen it pretty much instantly. I don't remember their regeneration being this insane?
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# ? May 15, 2022 01:07 |
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Cheers and thanks!
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# ? May 15, 2022 01:11 |
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# ? May 25, 2024 19:47 |
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Yes, my penguin traders are doing just fine! They're making a mint and draping themselves in jewels!
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# ? May 15, 2022 01:15 |