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Sensenmann posted:Gourmand isn't bad but if you can, go for Anti Armor. What about the money one?
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# ? May 14, 2022 23:40 |
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# ? May 24, 2024 02:37 |
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I got a nocturnal Radium Rifle in Fallout 4 and it melts enemies so fast at night. Between midnight and 6:00, it does half as much damage as a mininuke, and that's with a powerful automatic receiver. Also, I lost that save file to a sudden crash, and I'm never playing unmodded Fallout 4 ever again.
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# ? May 15, 2022 00:13 |
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yeah I still play F4 on Survival because I like having to eat and drink etc but fuuuuuuuuuuck the save system. I use Survival Options so I can save whenever I feel like it, like a sane adult.
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# ? May 15, 2022 00:52 |
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MH Knights posted:What about the money one? I'm pretty sure it works along similar lines, though it doesn't really kick in til you're carrying 30k+ caps.
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# ? May 15, 2022 04:40 |
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Flesh Forge posted:yeah I still play F4 on Survival because I like having to eat and drink etc but fuuuuuuuuuuck the save system. I use Survival Options so I can save whenever I feel like it, like a sane adult. Don't forget re-enabling the console so you can just ~tcl your way out of the rock/rubble/combination of props that inevitably trap you (it also makes settlement-building a lot less annoying). Or using it to skip to the next stage of Danse's quest when he doesn't feel like doing it himself. He just stands outside the police station shouting combat barks if you don't immediately make helping him your top priory when you get within a half mile of him (actually it's just getting close enough that he spawns and you hear him shooting ghouls). I still want to know who thought removing features like saving the game or being able to get yourself un-stuck was a good idea in a Bethesda game. Taking a minimum of an hour (in-game) and risking a potentially deadly infection shouldn't be part of the process of saving the game.
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# ? May 15, 2022 05:06 |
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yeah the way you have to use a bed to save, but you also probably get a disease when you use a bed (even a "clean" bed that you built in your settlement??) is such bullshit lmao, I usually disable diseases entirely because they're just a completely random stat debuff that leaves you nothing to engage with or build around. really feels tacked on and doesn't actually show you anything except when you have an infection, otherwise you'd never realize you had a disease at all except for the little UI flag. and I disable the Adrenaline system that's there to ~reward~ you for going longer between saving/using a bed, because I would just never use beds until necessary due to fatigue anyway.
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# ? May 15, 2022 05:26 |
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F4, I am not playing Survivor, but I just had fun. I was doing one of the escort quests for the Railroad, already a huge red flag since escorting the NPCs in this game is... Interesting, but the path this particular NPC had to take passed not one but two super mutant nests, which of course aggroed immediately. Only one suicider, at least. At the end he was really grateful I shot those three raiders we also saw on the way. Thanks, buddy.
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# ? May 15, 2022 05:42 |
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MH Knights posted:What about the money one? Aristocrats deals 50% more damage at 30k caps. At 14k caps it's still 25% so, overall, it's not a bad prefix as long as you have the means to keep your caps high. Honestly, all the new prefixes work perfectly fine as daily drivers but for the 2 nuke events you want Anti Armor.
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# ? May 15, 2022 08:10 |
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So what can be recommended for a build if i want to use automatic weapons, and have a high level of survivability, through damage resistance and such? I'm slowly collecting crafting perks but not sure whats worth getting for combat perks.
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# ? May 15, 2022 19:07 |
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assuming you are starting from a normal level 50ish player standpoint, the full auto railway rifle with the Quad 1-star legendary mod is VERY STRONG. if I was starting from scratch I would go towards that. you can buy one with caps and if you're OK wasting currency on it, you can roll 1-star effects on it until you hit Quad - not that the other effects are bad but the 10 shot magazine is the big limit for using it with Commando. Blasting out the whole magazine of 40 spikes is one of the best damage dumps in the game and it's very attainable for ordinary people. Again the only downside is that it can't be silenced. e: well, it also has massive recoil but you can shoot it in vats and ignore recoil https://fallout.fandom.com/wiki/Railway_rifle_(Fallout_76) for perk loadout you can use the same build I linked earlier but switch Rifleman for Commando perks, otherwise exactly the same. NB: the Railway Rifle is also very good for Rifleman, so if you get a good roll like Anti Armor you can definitely be OK running that way too. NB: if you can just buy one of these with Quad with caps, buy it with caps rather than blowing legendary currency trying to roll it NB: again the ammo is made of just steel, it's such a good weapon Flesh Forge fucked around with this message at 19:40 on May 15, 2022 |
# ? May 15, 2022 19:32 |
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some sales material on the quad railway rifle - the 2-star/3-star rolls are honestly whatever imo, I have used a simple 1-star Quad railway rifle myself and it is just bonkers good https://www.youtube.com/watch?v=h5bPEdySQx8
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# ? May 15, 2022 19:36 |
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Flesh Forge posted:assuming you are starting from a normal level 50ish player standpoint, the full auto railway rifle with the Quad 1-star legendary mod is VERY STRONG. if I was starting from scratch I would go towards that. you can buy one with caps and if you're OK wasting currency on it, you can roll 1-star effects on it until you hit Quad - not that the other effects are bad but the 10 shot magazine is the big limit for using it with Commando. Blasting out the whole magazine of 40 spikes is one of the best damage dumps in the game and it's very attainable for ordinary people. Again the only downside is that it can't be silenced. e: well, it also has massive recoil but you can shoot it in vats and ignore recoil Where do I get a railway rifle, either plans or as rewards/drops? I've not seen a single one in the game yet. I've seen more gattling plasma at this point.
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# ? May 15, 2022 20:25 |
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you can just buy it and/or the plans https://fallout.fandom.com/wiki/Plan:_Railway_rifle The plan is always available at the following vendors if the player character is level 30 or above: Name Locations Free States vendor The Whitespring Resort Grahm Travelling Vendor Shopping mall vendor The Whitespring Resort Vendor bot Wallace Berkeley Springs Station Watoga vendor bot Watoga Station
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# ? May 15, 2022 23:13 |
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I would honestly not use Dodgy and slot in Action Boy/Girl instead. Dodgy drains the AP too fast when multiple enemies are around and the RR is definitely a VATS weapon. For more tankyness I'd bump Luck a little to make room for Ricochet instead. Or get rid of Lifegiver and move 3 points into Agility to make room for both Dodgy and Action Boy/Girl. Slightly changed version of FFs build: https://nukesdragons.com/fallout-76/character?v=1&s=ad31ad6&d=sb2s01cr0id2ic4s72a03eh2a12s11sg2s61lb2pp2a72p00pg2pi2ph2lg2&lp=xb2 A reasonably fast way to free 3 more points is to get a backpack and mod it with the Food or Pharma mod to have some more wiggle room early on. Once Legendary Perks come into the mix it will get much easier to tweak builds.
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# ? May 16, 2022 08:03 |
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I grabbed the RR plan, made one, and then some people did the scorchbeast queen, and again, and again and again. So through all that I ended up with a 1* legendary that does bonus damage for full health enemies, also a lasgun that shoots 2 shots. But yea, its certainly an accuracy weapon, i will replace my hunting rifle with it as a first strike weapon. I also found a SMG that does burning damage to deal with ghouls and scorched. I also grabbed a 3rd slot for builds so i can have a regular adventuring one, a crafting one and then a power armor build for doing events. So I finished the BOS questline, and i'm surprised that didn't lead to any Enclave stuff, as i know there in the game, i have a big symbol of theirs on my floor. Also after it, both the raiders and foundation don't have any quests for me. That build looks really good, though i am not giving up blood mess. I love that perk in every single fallout game.
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# ? May 16, 2022 08:19 |
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Bloodied Mess is a good perk if you want to run Bloodied, min/max or run full health with a high base damage weapon. It‘s barely noticable with anything else. For a RR it‘s good but you want higher Luck in general to crank out more crits so that‘s something to keep in mind once you get more legendary perks.
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# ? May 16, 2022 12:01 |
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Sensenmann posted:I would honestly not use Dodgy and slot in Action Boy/Girl instead. Dodgy drains the AP too fast when multiple enemies are around and the RR is definitely a VATS weapon. For more tankyness I'd bump Luck a little to make room for Ricochet instead. completely reasonable, if you don't feel like you need the extra survivability, and yeah since that gun works so much better in VATS you will be wanting a lot of AP regen. e: personally I only use it during daily ops with the armor piercing mod, it's overkill for normal stuff
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# ? May 16, 2022 16:45 |
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Sensenmann posted:Bloodied Mess is a good perk if you want to run Bloodied, min/max or run full health with a high base damage weapon. It‘s barely noticable with anything else. I am less than 10 levels from a second legendary perk. I'm thinking the ammo crafting one so I don't have to bother with them in my regular build. Unless they stack and I can make 100 bullets per build. Allmu guns are so thirsty. I used the blazing smg during those 4 queen fights and used 1k 10mm during it. Oh I got a gattling gun from that too that had medic. Does that heal everyone that's in an event or is it just in a team you join outside?
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# ? May 16, 2022 21:33 |
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Try to get on board for the big shooting gallery events like Uranium Fever, Radiation Rumble, Line in the Sand and the alien invasion thing, and try to have some large int/xp buffs up during them because that's a good way to get tons of loot drops and experience. I don't think it's a good idea to get the ammo factory legendary perk, get the regular ammo crafting perk and Super Duper and use ammo more within your means (that's another big plus for the Railway Rifle since it's only steel). Better to get more damage out of the ammo you have by missing less/hitting harder imo (so perception and luck). You can also put up an ammo converter machine in your camp and turn ammo you don't use into more of what you do want. SMGs are in a very poor state compared to all the other guns available and the burning effect doesn't stack, that's one of the least useful legendary effects.
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# ? May 16, 2022 21:50 |
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twistedmentat posted:I am less than 10 levels from a second legendary perk. I'm thinking the ammo crafting one so I don't have to bother with them in my regular build. Unless they stack and I can make 100 bullets per build. They stack, but you shouldnt be rolling around with non legendary crafting perks.
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# ? May 16, 2022 21:58 |
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Sensenmann posted:I thought so as well but no. That actually makes alot of sense. Nice.
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# ? May 16, 2022 22:03 |
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twistedmentat posted:I am less than 10 levels from a second legendary perk. I'm thinking the ammo crafting one so I don't have to bother with them in my regular build. Unless they stack and I can make 100 bullets per build. Not quite following here. What do you mean "stack"? Legendary Perks are semi-permanent as in you have to pay a perk coin to unequip them if you want to slot in another one. So you have the same Legendary Perks with every build you switch too unless you shell out the perk coins to replace them. This is why different builds should synergize with each other as much as possible for lower levels to make use of much, if not all, the same LPs. For me it doesn't matter. I sit on ~1400 perk coins and can change LPs all day. For you it will be much more important to pick and chose the correct ones early on and go nuts much, much later. The only way to have different builds with different LPs without paying Perk Coins is to create a new character for each build. This sucks rear end for various reasons, the most important one being that most of the good weapons and armor are not tradable. For example, if you score a god roll Plasma Caster with your Melee build it ends up being scrip because you can't transfer it to your PA character. Ammo Factory, Ammosmith and Super Duper is what you want when you craft ammo to get the max bang for your mats. quote:Allmu guns are so thirsty. I used the blazing smg during those 4 queen fights and used 1k 10mm during it. Medic heals you and your teammates on Crits. No one else and only on Crits. Your teammates must be close by or they won't get healed. The amount Medic's heals is, I think, a flat 5% of your total health. Not your current health, your total max health. The best weapon to have Medic's on is a shotgun as each pellet will heal you. 8 pellets, 8 times a health regen of 5%. A Medic's Explosive shotgun will likely heal you even more since the explosions count for the Vampire effect to trigger as well and I don't see a reason why Medic's should be different. In other words, the Medic's Gatling Gun you scored is pretty much useless unless you use it in VATS. If you do that in PA, your Fusion Core will be depleted in no time so the only way to use a Medic's GG to it's full potential is outside of PA and that comes at the cost of not having Stabilized. So, it's Scrip. Sensenmann fucked around with this message at 22:06 on May 16, 2022 |
# ? May 16, 2022 22:03 |
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Sensenmann posted:Not quite following here. What do you mean "stack"? he means does ammo factory stack with the ordinary ammo crafting perk/super duper
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# ? May 16, 2022 22:05 |
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Flesh Forge posted:he means does ammo factory stack with the ordinary ammo crafting perk/super duper Ah, ok. Thought so but wasn't sure.
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# ? May 16, 2022 22:07 |
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Flesh Forge posted:he means does ammo factory stack with the ordinary ammo crafting perk/super duper Yup, and you goons are right, better to pump up accuracy and damage than just make more ammo. Also thanks fir clearing up about the gattling gun. I'll hold onto it for a bit until I locate another heavy weapon to use with my power armor. Oh speaking of those, the only suits I have completed are hellcat, t45 and excavator, and in use, the t45 seems way better than the hellcat. Though I'd really love to finish my t60 or 51,or better yet, get some enclave armor.
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# ? May 16, 2022 22:25 |
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the thing with the hellcat set is it has additional hard % dmg reduction, it's very very good. e: the other thing with the hellcat set is, almost nothing in the game is dangerous enough for that to really matter Flesh Forge fucked around with this message at 23:40 on May 16, 2022 |
# ? May 16, 2022 23:31 |
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Whats the best non-automatic rifle, does the railway rifle count? I just hit 50 and am still using a lvl 20 hunting rifle because nothing has been better yet
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# ? May 17, 2022 01:15 |
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railway is on the higher end but it's more about rapid 2nd or 3rd shot than big damage first shot. the gauss rifle is the top end if you are comfortable with the charge mechanic, otherwise I think the lever action is the next best per-shot. are you on PC? if so I can hook you up with some other options.
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# ? May 17, 2022 02:09 |
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Flesh Forge posted:railway is on the higher end but it's more about rapid 2nd or 3rd shot than big damage first shot. the gauss rifle is the top end if you are comfortable with the charge mechanic, otherwise I think the lever action is the next best per-shot. I am on PC. I have never seen a lever action. I prefer to sneak around and get one big huge hit then I run in with my 2h and beat things until they explode.
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# ? May 17, 2022 02:49 |
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Elendil004 posted:I am on PC. I have never seen a lever action. I prefer to sneak around and get one big huge hit then I run in with my 2h and beat things until they explode. used to have a quad lever action; silenced it, and it got me pretty far as a level 50 to handle things pre-level equalization as a sneak rifleman build a ways ago before I got a fixer.
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# ? May 17, 2022 03:10 |
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Elendil004 posted:I am on PC. I have never seen a lever action. I prefer to sneak around and get one big huge hit then I run in with my 2h and beat things until they explode. my account name is brick911, if you friend me I'll meet up with you and give you a usable gun/some ammo e: there's no text chat so uh, post here or let me know some discord you're on or something Flesh Forge fucked around with this message at 05:09 on May 17, 2022 |
# ? May 17, 2022 05:06 |
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No text chat without a mod!
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# ? May 17, 2022 13:15 |
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Flesh Forge posted:my account name is brick911, if you friend me I'll meet up with you and give you a usable gun/some ammo I'm elendil004#1776 on discord drop me a line we can connect. In game I think I have a dumb period somewhere in my name because bthesda couldn't handle having an old account for something.
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# ? May 17, 2022 14:43 |
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Okay, so yea that medic gattling gun was rear end. I took it to an Earl fight, i could have done more damage punching him while wearing power armor. I got a minigun from a supermutant i fought on my way to the nearest train station and decided to hold onto that. Took it to a scorch queen fight, and yea that did noticeable damage. So i'll hold onto that until i can find what I really want, a .50 cal MG, unless the minigun is better. But holy poo poo is the double shot lasgun nasty, it burns supermutants down in seconds. Once i can get a decent bank of glue i'll roll on the legendary gatcha, as i now have 1300 script just sitting there. So is finding quests more about going to locations and finding things that start quests, or do quests lead to other quests? i'm finding both but most seem to be the former. twistedmentat fucked around with this message at 17:38 on May 17, 2022 |
# ? May 17, 2022 17:34 |
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It's both, yeah. Some are chain quests and those are usually the main quests of the base game, Wastelanders and Steel Dawn. For more info, check the wiki but beware that there WILL be spoilers. https://fallout.fandom.com/wiki/Fallout_76_quests As for Minigun vs .50 Cal: The Minigun fires significantly faster but has a spin up time and generally does less damage per shot. The .50 does more damage per shot but holds less ammo. There is an extremely good "free" .50 you can get from doing Becketts questline. It's also the only quest reward that genuinely upset some players because they could no longer peddle inferior .50s for high amounts of caps. Sensenmann fucked around with this message at 18:10 on May 17, 2022 |
# ? May 17, 2022 18:04 |
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The quest reward .50 is near perfect Also Earle is like the SBQ in that they both have a flat 80% damage reduction on them so more hits tend to do more than harder hits against them
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# ? May 17, 2022 18:14 |
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Taerkar posted:The quest reward .50 is near perfect Yea i figured it was something like that because it didn't take too many hits to kill a random mole miner i found. Still, It wasn't that good. I haven't bothered doing any of the companion stuff so i guess I'll be doing some of that next.
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# ? May 17, 2022 18:32 |
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Greenhouse build set from season 2 is finally in the atomic shop for 700 atoms. There's also a free shag carpet floor.
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# ? May 17, 2022 19:09 |
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Elendil004 posted:I'm elendil004#1776 on discord drop me a line we can connect. In game I think I have a dumb period somewhere in my name because bthesda couldn't handle having an old account for something. are you on a private discord server, because I get this when I try to find you on discord.com
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# ? May 17, 2022 22:33 |
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# ? May 24, 2024 02:37 |
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God drat some things just completely outclass me. Vengeful mothman, I can't even get close enough to fight it. King mirelurks take a dozen stimpacks to whittle down. Feels like I've hit a huge wall.
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# ? May 18, 2022 01:04 |