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Raenir Salazar
Nov 5, 2010

College Slice
To be fair, Civ always felt like a board game where having individual units makes sense.

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Radia
Jul 14, 2021

And someday, together.. We'll shine.

Baronjutter posted:

I'm pretty negative when it comes to any expectations from Paradox, but for some reason I got a good feeling about V3. I've generally assumed the worst with a lot of their releases and been right, but I just got this weird vibe about V3 that it's going to somehow all come together. There will be bugs, but I think the core game design is really good. Compared to something like Stellaris where it's not just the countless longstanding fixable bugs they refuse to fix, but the core design is bad and it's a jumbled mess of disjointed attempts to fix the game over the years. They didn't quite know how to do a 4X, they didn't have a solid vision for the game, and they didn't really have a cohesive long term vision for how to fix or expand the game. I really do get a sense that V3 has a LOT more thought put into it, and it's building off the lessons of 2 previous games plus I'm reading a lot of design based on the failures of Stellaris, like how they're handling pops.

Maybe I'll be proved totally wrong but I got a good feeling.

yeah some friends of mine and i discussed this way back when, and part of the optimism around vicky 3 is really that it's the first game by pdx (at least in a long long time) where its design principles are all solid and good. sure the execution is up in the air still but there's reason to be optimistic

Yaoi Gagarin
Feb 20, 2014

CrypticTriptych posted:

A lot of space 4x games (Stellaris included) suffer greatly from having the unit of production/force be "one {building/pop/ship}", a very early game where each {building/pop/ship} matters, and then another 80% of the game where the individuals stop mattering. They then give you either no tools, or very bad ones, for managing your 100s of individuals. IMO they would benefit from having something closer to V3 where you set up a strategic military-industrial stance and then pour resources into the furnace.

If you're going to have me manage individual ships, they had better be some kind of hero super-unit and not just Corvette #7659 "CSS Dauntless", vaporized in one blast.

eta:
Civ (and co) falls into this same trap, but keeps you in the "each individual thing matters" phase substantially longer, generally well into the mid-game. They still give you absolutely crap tools to manage an end-game empire, and that combines really poorly with the game often being a forgone conclusion by then.

distant worlds does it with automation that actually works reasonably well. but its also singleplayer-only so there's probably less pressure to make sure everything is balanced on a razor's edge

ilitarist
Apr 26, 2016

illiterate and militarist

CrypticTriptych posted:

They still give you absolutely crap tools to manage an end-game empire, and that combines really poorly with the game often being a forgone conclusion by then.

In the case of Civ 6 it's not so bad. End game is only bad when it's a foregone conclusion, because the game ending conditions are balanced in such a way that you may know you've won in the mod game. I like Amplitude approach more, but Civ still makes it so capturing a city or building a wonder or a unit in the endgame still feels important.

Enjoy
Apr 18, 2009
I've been thinking about a post-collapse mod set circa 2100.

The goal will be vanilla V3 mechanics in a strange new world, with a smattering of modern-day technology.

Timeline (work in progress; suggestions welcome)

Reddit post

Discord server

HisMajestyBOB
Oct 21, 2010


College Slice

CrypticTriptych posted:

A lot of space 4x games (Stellaris included) suffer greatly from having the unit of production/force be "one {building/pop/ship}", a very early game where each {building/pop/ship} matters, and then another 80% of the game where the individuals stop mattering. They then give you either no tools, or very bad ones, for managing your 100s of individuals. IMO they would benefit from having something closer to V3 where you set up a strategic military-industrial stance and then pour resources into the furnace.

If you're going to have me manage individual ships, they had better be some kind of hero super-unit and not just Corvette #7659 "CSS Dauntless", vaporized in one blast.

eta:
Civ (and co) falls into this same trap, but keeps you in the "each individual thing matters" phase substantially longer, generally well into the mid-game. They still give you absolutely crap tools to manage an end-game empire, and that combines really poorly with the game often being a forgone conclusion by then.

Stellar Monarch does a good job here. You can assign fleets to north, south, east or western borders for defense, or to attack. Fleets on attack will invade the worlds you select.

TwoQuestions
Aug 26, 2011

CrypticTriptych posted:

A lot of space 4x games (Stellaris included) suffer greatly from having the unit of production/force be "one {building/pop/ship}", a very early game where each {building/pop/ship} matters, and then another 80% of the game where the individuals stop mattering. They then give you either no tools, or very bad ones, for managing your 100s of individuals. IMO they would benefit from having something closer to V3 where you set up a strategic military-industrial stance and then pour resources into the furnace.

If you're going to have me manage individual ships, they had better be some kind of hero super-unit and not just Corvette #7659 "CSS Dauntless", vaporized in one blast.

eta:
Civ (and co) falls into this same trap, but keeps you in the "each individual thing matters" phase substantially longer, generally well into the mid-game. They still give you absolutely crap tools to manage an end-game empire, and that combines really poorly with the game often being a forgone conclusion by then.

HOI4's division designer does this fairly well. You build your divisions who are identical to start, assign them to a general that actually matters and can automate the itty bitty bits of where each individual unit goes with battle plans, but you can micro-manage if you want. I don't know why Stellaris is worse in both ways, though it does take time to get your head around HOI4's model (unless you're smarter than me, which you probably are).

I'm very glad V3 is dispensing with this entirely, really focuses the game to the econ sim rather than having to (or being able to) micro the army.


Enjoy posted:

I've been thinking about a post-collapse mod set circa 2100.

The goal will be vanilla V3 mechanics in a strange new world, with a smattering of modern-day technology.

Timeline (work in progress; suggestions welcome)

Reddit post

Discord server

This looks really cool!

Charlz Guybon
Nov 16, 2010

Gaius Marius posted:

I really just want to make the most hosed up society possible. I want only poor minority women to vote for rich white men who serve as CEO's of a company/state that holds massive amounts of slaves that all get a college education. I want mandatory 12 hour workdays supported by unions that double as secret police. I want worker run theocratic soviets lead by divinely appointed kings. I want a Chile that snakes from Santiago to Vladivostok without ever touching a landlocked province.

Summerians were theocratic communists. I don't think it was especially hosed up for a Mesopotamian society 4-5k years ago though.

Charlz Guybon
Nov 16, 2010

Fray posted:

Presumably for a Fascist party to appear, you'd need powerful industrialist and petite bourgeois IGs to exist, and that requires a certain level of industrialization. Likewise for socialism you'd need industrial workers with sufficient political participation (which seems to be V3's version of Consciousness). At least that's how I'd imagine it working if the devs want to make it organic.

I mean, that's the theory, but communist parties only took power in agricultural states. Russia was the most advanced one that they managed.

Raenir Salazar
Nov 5, 2010

College Slice

Charlz Guybon posted:

I mean, that's the theory, but communist parties only took power in agricultural states. Russia was the most advanced one that they managed.

Wouldn't in practice then is that Socialist theory pops up in like the UK or Germany but then spreads to industrializing/developing nations who don't have their poo poo together and its what gives the opening for those governments/colonial administrations to be overthrown?

trapped mouse
May 25, 2008

by Azathoth

Charlz Guybon posted:

Summerians were theocratic communists. I don't think it was especially hosed up for a Mesopotamian society 4-5k years ago though.

Didn't they have slaves? Nothing communist about that.

Raenir Salazar
Nov 5, 2010

College Slice

trapped mouse posted:

Didn't they have slaves? Nothing communist about that.

Ancient gulag precursor obviously.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

A friend taught me to play V2 via some co op games. I have now struck out on my own - as Sardinia-Piedmont I've played maybe 15 years and all I've really done is build glass, wine, and liquor factories and stay at army cap to keep my mil score resting as high as possible. Capitalists have built me all my railroads and I've been able to afford to keep my forts and naval bases at max tech. Anything else I should be doing? All the Italian minors are allied to Austria; I'm allied to France but don't think we could win a war if I tried to conquer, say, Tuscany, so I've just been sitting tight.

AAAAA! Real Muenster fucked around with this message at 14:32 on May 15, 2022

Koorisch
Mar 29, 2009

AAAAA! Real Muenster posted:

A friend taught me to play V2 via some co op games. I have now struck out on my own - as Sardinia-Piedmont I've played maybe 15 years and all I've really done is build glass, wine, and liquor factories and stay at army cap to keep my mom resting as high as possible. Capitalists have built me all my railroads and I've been able to afford to keep my forts and naval bases at max tech. Anything else I should be doing? All the Italian minors are allied to Austria; I'm allied to France but don't think we could win a war if I tried to conquer, say, Tuscany, so I've just been sitting tight.

Usually a good idea is to try to get to Great Power status as soon as possible, usually by industrializing, doing small humiliation CB's on tiny enemies for easy prestige, invading and conquering Sokoto & company and the southern tip of Thailand with it's valuable rare metal provinces.

This obviously only works on vanilla so if you have any mods on I don't have as much of an answer.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Koorisch posted:

Usually a good idea is to try to get to Great Power status as soon as possible, usually by industrializing, doing small humiliation CB's on tiny enemies for easy prestige, invading and conquering Sokoto & company and the southern tip of Thailand with it's valuable rare metal provinces.

This obviously only works on vanilla so if you have any mods on I don't have as much of an answer.

Don't forget researching all the art!

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Koorisch posted:

Usually a good idea is to try to get to Great Power status as soon as possible, usually by industrializing, doing small humiliation CB's on tiny enemies for easy prestige, invading and conquering Sokoto & company and the southern tip of Thailand with it's valuable rare metal provinces.

This obviously only works on vanilla so if you have any mods on I don't have as much of an answer.


Friend Commuter posted:

Don't forget researching all the art!
Ugh I didnt do either of these things. I debated invading Sokoto but havent bothered because I got like 22 infamy for starting justifying on Tuscany when their primary ally, Austria, was getting wrecked by NGF, and my justification attempt was found *the next day*. Now that Austria got wrecked by NGF again they have half the military score of my ally France, who is willing to join my war, I'm considering trying to Tuscany again. Or I may for Two Sicilies because they have no allies.

edit: Oh hey, its my boy Garibaldi. I'm Italy now. Its 1874, I guess I have some re-organizing to do, then I'm going to punch Austria so hard, Hungary is going to pop out.

AAAAA! Real Muenster fucked around with this message at 14:59 on May 15, 2022

ilitarist
Apr 26, 2016

illiterate and militarist
You need a very good reason not to start generate CB on Sokoto on day 1.

I think Victoria 2 did a good job making invading European countries a risky endeavour that is often not worth it (though it lacks any kind of devastation mechanic, but I think Victoria 3 adds something like that) but like other games it's afraid to make an invasion across the ocean as hard as it should be.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

ilitarist posted:

You need a very good reason not to start generate CB on Sokoto on day 1.

I think Victoria 2 did a good job making invading European countries a risky endeavour that is often not worth it (though it lacks any kind of devastation mechanic, but I think Victoria 3 adds something like that) but like other games it's afraid to make an invasion across the ocean as hard as it should be.
Yeah, there’s basically no reason *not* to go HAM on the weaker uncivs from Day 1. The only limitation is basically getting enough clippers, but that shouldn’t take too long even if you’re bottom-of-the-barrel prestige-wise.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


ilitarist posted:

You need a very good reason not to start generate CB on Sokoto on day 1.

I think Victoria 2 did a good job making invading European countries a risky endeavour that is often not worth it (though it lacks any kind of devastation mechanic, but I think Victoria 3 adds something like that) but like other games it's afraid to make an invasion across the ocean as hard as it should be.

I'd say that while v2 does lack an explicit devestation mechanic, it does get simulated by pop growth cratering in occupied lands and the mass unemployment that also results, such that a place that was occupied for awhile in early game wars will still clearly show the scars when compared to the same province in a similar run without the occupation.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Charlz Guybon posted:

Summerians were theocratic communists. I don't think it was especially hosed up for a Mesopotamian society 4-5k years ago though.

um

The Cheshire Cat
Jun 10, 2008

Fun Shoe

ThatBasqueGuy posted:

I'd say that while v2 does lack an explicit devestation mechanic, it does get simulated by pop growth cratering in occupied lands and the mass unemployment that also results, such that a place that was occupied for awhile in early game wars will still clearly show the scars when compared to the same province in a similar run without the occupation.

A big thing in Vicky 2 is that factories in occupied territory can't operate, so you can absolutely annihilate a country's economy by just sitting on their biggest industrial territories for a while. It's a key element to the "greater Germany" strategy, to force Austria to demote to a secondary power so you can sphere them by occupying the entire country and just never offering peace while their industry score drops to zero.

Stairmaster
Jun 8, 2012

Charlz Guybon posted:

Summerians were theocratic communists. I don't think it was especially hosed up for a Mesopotamian society 4-5k years ago though.

my man did not read the epic of gilgamesh

Enjoy
Apr 18, 2009

TwoQuestions posted:

This looks really cool!

Thanks, I've done a first pass on resources and economic buildings now

https://docs.google.com/document/d/1aiRBvOzFDofuGpjQnmW4s_l83wTWccg9SqgZdMSPFA0/edit

Charlz Guybon
Nov 16, 2010

Is that about not being especially hosed up by Bronze age Mesopotamian standards (an extremely low bar) or about theocratic communism?

For the later, I'm sourcing that from this book, which I read last year.

https://www.amazon.com/Babylon-Mesopotamia-Civilization-Paul-Kriwaczek/dp/1250054168

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Enjoy posted:

Thanks, I've done a first pass on resources and economic buildings now

https://docs.google.com/document/d/1aiRBvOzFDofuGpjQnmW4s_l83wTWccg9SqgZdMSPFA0/edit

This is pretty cool.

It's got my gears turning on what kinds of scenario you might be able to set up with the Victoria 3 system. Ideally, it'll be a good system for modeling an upheaval of the economic status quo, and I'm trying to think about what that might mean.

This definitely doesn't seem like a match to the setting you're building, so don't take it as a suggestion (unless you really want to)
If you have enough control over pop rules, it might be possible to do something interesting with transhumanism and digitization of consciousness. It'd create a new type of pop that has totally different needs. Possibly just electricity and maintenance parts, but much less than a flesh and blood human. And that could create a very weird situation where you have a nation that has a growing digital population that has full voting rights but wildly different priorities.

You could end up with various levels of cooperation, or one may try to disenfranchise and/or enslave the other.

The upside of digital sentience would be that for any work that doesn't require physical presence, the job could be done by someone who has rock-bottom living expenses. But that's also a huge downside in a similar way to automation in the industrial revolution.

And this is just from noodling on it for 20 minutes. I'm really excited to see what kinds of crazy stuff that modders come up with!

Hryme
Nov 4, 2009

Charlz Guybon posted:

Is that about not being especially hosed up by Bronze age Mesopotamian standards (an extremely low bar) or about theocratic communism?

For the later, I'm sourcing that from this book, which I read last year.

https://www.amazon.com/Babylon-Mesopotamia-Civilization-Paul-Kriwaczek/dp/1250054168

Calling it communism seems anachronistic to me. It is putting todays political ideas into the far distant past. I don't think most historians refer to their society in that way.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Hryme posted:

Calling it communism seems anachronistic to me. It is putting todays political ideas into the far distant past. I don't think most historians refer to their society in that way.

Look, I've translated Marx's work from the original Sumerian and it's still relevant today.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Hryme posted:

Calling it communism seems anachronistic to me. It is putting todays political ideas into the far distant past. I don't think most historians refer to their society in that way.

I mean he’s not a historian so I think it’s fine to be anachronistic.

Hell ancient Historians did it all the time they didn’t give a gently caress

Charlz Guybon
Nov 16, 2010

Hryme posted:

Calling it communism seems anachronistic to me. It is putting todays political ideas into the far distant past. I don't think most historians refer to their society in that way.

Well, he doesn't call it communism per say, but he does call it a command economy and it was used to redistribute food, shelter, and general resources amongst the population.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Charlz Guybon posted:

Well, he doesn't call it communism per say, but he does call it a command economy and it was used to redistribute food, shelter, and general resources amongst the population.

https://strategiesforparents.com/pe...tin%20spelling.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Charlz Guybon posted:

Well, he doesn't call it communism per say, but he does call it a command economy and it was used to redistribute food, shelter, and general resources amongst the population.
Yeah, basically the state seems to have run most things in certain phases of Mesopotamia's history. In other eras, you basically saw an economy dominated by private interests that bears a passing resemblence to modern capitalism. Also the Assyrians had an ethos similar to that of Rome, and also everyone hated them so much they razed Nineveh, which was the only Sumerian (technically Akkadian) city to be completely destroyed by Sumerians. Ironically, it was destroyed by an alliance of the Babylonians and the Medes: the latter of which had emerged as a power after the Assyrians sacked the poo poo out of Elam for constantly stirring up trouble with Babylon.

ilitarist
Apr 26, 2016

illiterate and militarist
It's very hard for me to imagine a pre-modern state that has control over the populace compared to even the most liberal country nowadays. I imagine it's a very limited definition of control.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I hate ship designers and always use the default auto-builds.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Ship designers in a game like master of orion with detailed turn based combat make sense. A good chunk of the game focuses around these battles and by actually using the ships yourself in battle you get that complete and total feedback on the designs and can really feel the difference a good design makes and how situational they are. So many "4X" games decided to not have detail turn based combat, but still have this legacy idea of "you need a really detailed ship designer" and it never ends up good because the player isn't really getting to know their ship well enough to get the feedback they need.

I hope some insane modders turn V3 into a space game some how to become what Stellaris should have been.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


ilitarist posted:

It's very hard for me to imagine a pre-modern state that has control over the populace compared to even the most liberal country nowadays. I imagine it's a very limited definition of control.

I mean if you run all goods through a temple complex for deities that people deeply believe in, you can still get a decent amount of control between the cop/diety in your head and access to grain stores and whatnot.

OddObserver
Apr 3, 2009

ilitarist posted:

It's very hard for me to imagine a pre-modern state that has control over the populace compared to even the most liberal country nowadays. I imagine it's a very limited definition of control.

It's a way simpler economy, though. Like it's mostly agriculture + textiles and a handful of artisans, and there is a long history of restrictions affecting the bulk of population that are farmers.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Baronjutter posted:

Ship designers in a game like master of orion with detailed turn based combat make sense. A good chunk of the game focuses around these battles and by actually using the ships yourself in battle you get that complete and total feedback on the designs and can really feel the difference a good design makes and how situational they are. So many "4X" games decided to not have detail turn based combat, but still have this legacy idea of "you need a really detailed ship designer" and it never ends up good because the player isn't really getting to know their ship well enough to get the feedback they need.

I hope some insane modders turn V3 into a space game some how to become what Stellaris should have been.

What if some designer decided to go all-in on the ship designer as the main focus of the game, and made a game all about designing spaceships? The combat, economy, etc, stuff is all abstracted, and your score depends entirely on the ship designs your shipyard comes up with! Design ships, send them off, get rewarded for better designs that perform better and get access to stronger weapons and bigger hulls!!

everydayfalls
Aug 23, 2016

DrSunshine posted:

What if some designer decided to go all-in on the ship designer as the main focus of the game, and made a game all about designing spaceships? The combat, economy, etc, stuff is all abstracted, and your score depends entirely on the ship designs your shipyard comes up with! Design ships, send them off, get rewarded for better designs that perform better and get access to stronger weapons and bigger hulls!!

This feels more like a zactronics game the anything else.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

DrSunshine posted:

What if some designer decided to go all-in on the ship designer as the main focus of the game, and made a game all about designing spaceships? The combat, economy, etc, stuff is all abstracted, and your score depends entirely on the ship designs your shipyard comes up with! Design ships, send them off, get rewarded for better designs that perform better and get access to stronger weapons and bigger hulls!!

Oh boy do I have the game for you: https://store.steampowered.com/app/1542810/Sunshine_Heavy_Industries/

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Isn't that just Rule the Waves

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