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Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Didn't the Dark Pictures Anthology devs go out of their way to explicitly say their latest game wasn't going to do the same cliche as the previous ones.

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MockingQuantum
Jan 20, 2012



Hel posted:

Didn't the Dark Pictures Anthology devs go out of their way to explicitly say their latest game wasn't going to do the same cliche as the previous ones.

They did, and it didn't! I'm still not sure it was very good though. The Dark Pictures games have consistently been a letdown imo, they have some moments but all three ended up being either super heavily cliched or just kind of boring for most of the game. House of Ashes is probably the best in large part because it doesn't try to get clever with its premise, it just delivers basically exactly what it tells you it's going to be, and that's fun in its own way.

I'm hoping The Quarry is going to be closer to what I want, since they seem to be suggesting it's more of a direct spiritual sequel to Until Dawn than the Dark Pictures games are, whatever that distinction may mean in real terms.

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

I like House of Ashes for having a pretty novel twist on vampires. Even if they hide that the monsters are vampires and not just Pitch Black Aliens until fairly late in the game.


But as I said before that they have a CIA agent genuinely believe that Iraq has WMDs which is a lot less believable than there being ancient Mesopotamian underground monsters.

MockingQuantum
Jan 20, 2012



FreudianSlippers posted:

I like House of Ashes for having a pretty novel twist on vampires. Even if they hide that the monsters are vampires and not just Pitch Black Aliens until fairly late in the game.


But as I said before that they have a CIA agent genuinely believe that Iraq has WMDs which is a lot less believable than there being ancient Mesopotamian underground monsters.

In general I thought the Dark Pictures games are full of characters that are generally mostly forgettable or kind of obnoxious at worst, but House of Ashes had a couple that I thought were pretty badly written all-around. There was a lot of clumsy writing in House of Ashes honestly, but most of it was pretty forgivable if you treated the whole experience as a campy b-list horror movie, or it didn't matter that much in the big picture anyway.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

MockingQuantum posted:

House of Ashes is probably the best in large part because it doesn't try to get clever with its premise, it just delivers basically exactly what it tells you it's going to be, and that's fun in its own way.

I really wish more games just did what they claimed with good execution, rather than trying to be clever and do twists or mid game genre changes.

Morpheus
Apr 18, 2008

My favourite little monsters
I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

dogstile
May 1, 2012

fucking clocks
how do they work?
Honestly same. The characters were lame, the action was predictable, its exactly what I wanted. I applaud them for giving it.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Morpheus posted:

I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

I will buy this sight unseen

al-azad
May 28, 2009



Morpheus posted:

I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

I too would like more genuine Twin Peaks.

Mix.
Jan 24, 2021

Huh? What?


Morpheus posted:

I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

unfortunately this game exists but it is not a horror game, its a sci fi game, and its name is 13 Sentinels :eng101:

No Dignity
Oct 15, 2007

There's too many James Sunderlands and not enough Heather Masons out there. Give us more horror games about relatively normal, well-adjusted people just trying to navigate a hosed up situation

Blockhouse
Sep 7, 2014

You Win!

No Dignity posted:

There's too many James Sunderlands and not enough Heather Masons out there. Give us more horror games about relatively normal, well-adjusted people just trying to navigate a hosed up situation

I will never forget the church ambush in The Evil Within 2 where you can stay and fight it out but if you run away back through the door Sebastian goes "gently caress that!"

Extremely relatable.

Crowetron
Apr 29, 2009

Morpheus posted:

I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

Indigo Prophecy

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"

Morpheus posted:

I want a game that's Oops All Twists.

You start it out, it looks like it's going to be a pretty standard 'you're the killer'. But wait, turns out the killer is your twin. But wait, your twin is actually an alien. But wait, you've been in a coma this whole time and people have been trying to wake you. But wait, it was all a plan by the local cult to drive you mad. But wait

The Dangan Ronpa series, sorta?

Sakurazuka
Jan 24, 2004

NANI?

And Zero Escape games

Irony.or.Death
Apr 1, 2009


Mix. posted:

unfortunately this game exists but it is not a horror game, its a sci fi game, and its name is 13 Sentinels :eng101:

13 Sentinels is cool and good but I don't think it's quite that - it doesn't so much show you one thread and then a series of twists as it does give you fifty different mutually incompatible pieces of evidence that all clearly point to different answers about what's going on then slowly mash them together. Which is also great but a different flavor of great.

No Dignity
Oct 15, 2007

Indigo Prophecy was a good call though, that game was a masterclass in absolutely insane escalation that doesn't make a lick of sense

1stGear
Jan 16, 2010

Here's to the new us.
Vacant is a neat little free horror game about filming a ghost hunting show. About 30 minutes, mostly a walking sim, but really, really good at building tension.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



https://www.youtube.com/watch?v=EzsuUDPYF3I

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I had a friend challenge me to pay that when it releases.

The fool.

It's not a challenge if I was willing going to do it anyway.

Dr. Video Games 0135
May 20, 2003

That's gonna be a zoinks from me, Scoob
What SH fans loved about 2: The symbolism, the designs, the ambience, the haunted characters, the subtle sense of dread

Every developer after 4, M. Night Shyamalanishly: How about a shoehorned in twist??

lurker2006
Jul 30, 2019

Relin posted:

time to get yelled at. i dont exactly see the point of trigger warnings when the media is designed to evoke those traumatic feelings in the first place (as opposed to say a news report on horrible events where the intent is different). i'm not sure i buy them writing the game plots to specifically target (as this bobsvids guys implies) whichever victim type to feel bad in like, a grudge way. bloober don't handle the subjects well. it's ok to feel bad from fiction. it's ok to not know that a bad feeling is coming when consuming media. it's also ok to not want to engage with media that makes you feel bad as well BUT i'm not sure it's the storytellers job to warn people - i think they CAN, certainly (trigger warnings dont annoy me or anything), but i'm not blaming them for the general trigger warning. i agree bloober are bad writers and hope they aren't remaking sh2
On one hand I don't think every occurrence of a traumatic theme should require signposting, on the other obviously you shouldn't walk into something like Irreversible completely caught off guard. In general though I think an overly clinical, officious expectation of art is probably not a great trend and can be something creators have a legitimate grievance with.

Oxxidation
Jul 22, 2007

Groovelord Neato posted:

Cliche warnings would be pretty funny.

THE GAME YOU’RE ABOUT TO PLAY SUCKS rear end. CONTINUE?

MockingQuantum
Jan 20, 2012



Oxxidation posted:

THE GAME YOU’RE ABOUT TO PLAY SUCKS rear end. CONTINUE?

Picture me, sweating bullets, waffling between "YES" and "NO"

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Oxxidation posted:

THE GAME YOU’RE ABOUT TO PLAY SUCKS rear end. CONTINUE?

Look, I played Dead Space 1 & 2, I think I know what I'm getting into

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Discendo Vox posted:

It might facilitate discussion for folks to go through each game in the SH series they're familiar with (or care to comment on) and identify strengths and weaknesses.

What the hell, let me give this a shot.

SH1
Strengths
Relatively novel aesthetic and narrative choices, including supernatural aesthetic choices that regrettably weren't kept forward with later entries in the series.
The aesthetic of horror works well with the tech limitations of the era, back when "fog" was a cheaper way to handle rendering, rather than a more expensive one.

Weaknesses
Poor combat even for its period, as well as poor voice acting.
Notoriously obtuse find-the-object "puzzles", including the ending choices.

SH2
Strengths
Y'all know this stuff; complex metaphoric structures, hidden triggers for endings, strong themes and a surprise twist.

Weaknesses
Cutscene voice acting remains terrible.
Combat remains weak, and not necessarily in service to the game's themes.
Escort quests.
Many of the seemingly profound or unanswered questions of the game just appear to be open plot threads. SH gets away with this...a lot, and not necessarily in a good way (and not in the sense that "Everything needs an answer" either).

SH3
Strengths
Significant combat system improvements.
Heather Mason is a relatively well-voiced and agentic character with a meaningful character arc. Her silent dialogue reacting to the environment makes her the most realistic and believable (and interesting) character in the whole series -and basically the only competently written one.

Weaknesses
Those super-tricky/obtuse hard mode puzzles? They're just bugged. VB confirmed it with the lead translator on her LP.
In keeping with the stereotypes of japanese IP development, SH3 spends a lot of time retreading material from previous entries.
VA work and acting continues to be terrible.
Highly linear environments.

SH4 The Room
Strengths
The first-person apartment setting and its integration into the game loop, coupled with its subversion in the second half of the game.
Some core aspects of the story, including the Seven-esque killer and his underlying plan, are strong.
The game's attempt at using breakable weapons to create more combat variety. The Victims were, similarly, at least an interesting concept.

Weaknesses
The environment and path through the game is visibly and clearly disjointed. Many design elements, including the identities of the victims and enemy designs, are clearly a hodgepodge of available and incomplete assets, opportunistically combined.
The actual execution of the Victims is pretty miserable.
Like other SH games, character acting is is absolutely atrocious.
Escort q- well, the second half of the game, really.
There are also some significant sequence bugs.

SH Homecoming
Strengths
Attempted to revamp the combat systems of previous SH games, which continued to have significant limitations.
Attempted to humanize and do interesting things with the cult.
Weaknesses
Poor/incomplete writing and terrible QA, including severe flaws in its at least plausibly improved combat system.
Openly derivative of the SH movies for no good reason, along with past entries.
Completely failed in its attempts to do interesting things with the cult.
More bad acting.
One thing not necessarily evident from the outside: many of the open world "explore the town" areas of SH Homecoming have infinitely spawning enemies on a very short timer, with little distance between spawnpoints.

I haven't played but I have strong opinions about :
SH the Arcade
Weaknesses
If you haven't generally played or seen a different light gun game, it might not be as clear, but SH Arcade is missing a huge amount of the basic design signifiers and necessary elements to even function as a light gun game (like conveyance of enemy attacks). The whole thing is visibly and obviously not even a complete game, to a shocking degree.

Hot Take
Other than some important aesthetic decisions from the sound team members and Masahiro Ito, many of the things that make the SH series stand out aren't actually good or even necessarily new, or the product of intentional design. Instead, they're a matter of luck and the fact that the elements of the early games were new to us as players, and jibed well with period tech. The games, including those we loved most, were badly written (or at least badly acted) and often extremely derivative of other properties. While new, good entries to the SH series are theoretically possible, the confusion around what made the older games affecting, versus what actually made them good, and what aspects can be meaningfully transferred to new properties, is one half of why later entries from other developers have suffered. The other half is that the games seem just be badly made, and there's fewer tech limitations to excuse them at this point.

Discendo Vox fucked around with this message at 04:58 on May 19, 2022

FirstAidKite
Nov 8, 2009
Everyone should rate each Silent Hill game based on the only metric that matters: how good the joke ending is.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Shattered Memories had an amazing joke ending. "I liked this story better when it was about demons and a cult"

Ghislaine of YOSPOS
Apr 19, 2020

the bad silent hill had a very good joke ending where everyone got together for a big party

Ghislaine of YOSPOS fucked around with this message at 05:36 on May 19, 2022

FirstAidKite
Nov 8, 2009

DeathChicken posted:

Shattered Memories had an amazing joke ending. "I liked this story better when it was about demons and a cult"

Also has James heading to couples therapy but he got the day wrong again and his wife hasn't been attending for a while.

And also "my mother was a bitch" lol

Even the arcade game has a great joke ending where the ship captain boards a ufo and the protagonists board the Vic Viper to chase after him.

Piss Witch
Oct 23, 2005

FirstAidKite posted:

Everyone should rate each Silent Hill game based on the only metric that matters: how good the joke ending is.

Homecoming you could get the UFO ending on your first play through with normal actions. Absolute loving travesty of a joke ending.

Also lol maybe more Abandoned drama to come: https://twitter.com/manfightdragon/status/1527072456174776322?s=21&t=sKQmAx-5Oyx4rIlfymVE8A

Piss Witch fucked around with this message at 06:09 on May 19, 2022

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
the silent hill voice acting isn't bad imo

0 rows returned
Apr 9, 2007

Lifeglug posted:

Homecoming you could get the UFO ending on your first play through with normal actions. Absolute loving travesty of a joke ending.

Also lol maybe more Abandoned drama to come: https://twitter.com/manfightdragon/status/1527072456174776322?s=21&t=sKQmAx-5Oyx4rIlfymVE8A

that guy was talking about that during a recent stream and i couldnt stop laughing about how the abandoned dev kept using exclusive footage/screenshots of it as a way to make people play rainbow 6 siege with him

Sakurazuka
Jan 24, 2004

NANI?

Oxxidation posted:

THE GAME YOU’RE ABOUT TO PLAY SUCKS rear end. CONTINUE?

Ah, Far Cry Blood Dragon

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Dr. Video Games 0135 posted:

What SH fans loved about 2: The symbolism, the designs, the ambience, the haunted characters, the subtle sense of dread

Every developer after 4, M. Night Shyamalanishly: How about a shoehorned in twist??

Did SH2 even have a big "twist"? It's been a really really long time since I've played it but I remember stuff like "They look like monsters to you?" happening fairly early on. I think a lot of the dread comes from figuring stuff out way before your player character does

CV 64 Fan
Oct 13, 2012

It's pretty dope.
I thought Marys VA was very effective.

Piss Witch
Oct 23, 2005

goferchan posted:

Did SH2 even have a big "twist"? It's been a really really long time since I've played it but I remember stuff like "They look like monsters to you?" happening fairly early on. I think a lot of the dread comes from figuring stuff out way before your player character does

SH3 had the "they look like monsters to you", SH2's twist was that oh no it is you who is the person who killed Mary you selfish rear end in a top hat

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
People complain about how long it takes to see the first monster in Silent Hill 2, but right when the game starts...

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
'They look list monsters to you' isn't a twist though, that's just lovable Vincent having a goof with his friend

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Morpheus
Apr 18, 2008

My favourite little monsters

Lifeglug posted:

SH3 had the "they look like monsters to you", SH2's twist was that oh no it is you who is the person who killed Mary you selfish rear end in a top hat

My favourite part about this is looking at the letter from James' wife after a certain point in the game and (are we spoiling this? Okay) seeing that it's blank

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