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Dandywalken posted:Arghy, how would YOU fix them? Linear loving maps and putting 3 capture points per map. One right on the walls, one in middle of the map, and one at the end of the map. In the end all maps need a major redesign because you can't have it all. You either create a choke point helms deep map or make it an open field battle with capture points that is biased towards the defender. The answer is to keep the current open maps but change how the blockers work so the defender had control of what type of battle they wanted. Towers need to be replaced with fixed emplacements with their own capture points, wall towers are great but very quickly they become pointless but if you had wall towers scattered through out the settlement then you'd have reason to garrison each one to ensure they kept attrition up through out the fight. Empire cities that had a central keep at the center of the town that was lobbing powder fire and mortars the entire battle would be amazing.
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# ? May 24, 2022 22:05 |
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# ? Jun 8, 2024 05:52 |
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I'll get the union on the line and let them know our plans Arghy
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# ? May 24, 2022 22:08 |
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With the fearsome power of the Total War Warhammer streamers' union on your side, nothing is impossible.
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# ? May 24, 2022 22:18 |
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Working domination mode into campaign might have actually been really smart. The simple 3 point pvp maps on a field, not the tower defense battles.
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# ? May 24, 2022 22:19 |
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not a bot posted:I don't think CA has mentioned any plans to change how minor settlement battles work apart from tweaking the towers and barriacades, but the 1.3 update slated for July will change things so that there will be more field battles. What are they changing with 1.3 that would mean more field battles? What could they possibly do other than make the AI suicidal with its armies? Doomykins posted:Working domination mode into campaign might have actually been really smart.
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# ? May 24, 2022 22:31 |
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Here is how you replenish n'kari merge low health troops buy another troop
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# ? May 24, 2022 23:19 |
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N'kari replenishment is a problem only if you autoresolve a lot, because you lose a shitload of troops that way. I find when I actually fight the battles I don't lose nearly as many as I would've just clicking AR.Third World Reagan posted:Here is how you replenish n'kari also this
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# ? May 24, 2022 23:24 |
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summon your sacrificial troops and use them as a... sacrifice
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# ? May 24, 2022 23:34 |
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Third World Reagan posted:summon your sacrificial troops and use them as a... sacrifice If I lose a single city or unit the game is broken tho
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# ? May 24, 2022 23:51 |
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I applaud CA for creating teams that are not the bog standard dwarfs corner camping with +replenishment, +movement, and lightning strike.
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# ? May 25, 2022 00:59 |
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After playing some more with the patch, settlement battles really are a lot better without the auto-rebuilding towers. I'm really not sure how that of all things shipped live. On the design side of them, I've also come to realize the core (non-technical) issue with the supposition going in - I am positive that they expected players to spend a couple turns racking up some attrition on the enemy before going on. This is also why the AI starves you out before engaging, and why they have those weird "get more siege supplies the longer you are under siege" skill line and abilities on some lords/buildings. Which is fine in a vacuum, but bad in terms of how the game actually plays, especially at higher campaign settings and how absolutely apeshit anti-player the AI used to be (its a lot better now, if still aggressive). I found decent success in using main armies to catch enemy armies in the field and then using reserve stacks to just starve most cities out and engage them on my own terms, which is far more viable with the reduced supply lines, but also not really how the game is structured to play, especially early game. Feels like a half baked thesis and update on the game that they either didn't get fully built in, or tried it out and couldn't fully remove it by the time it was go time after play testing found it sucked. Overall I expect the game to be a banger by probably the 2nd DLC after IE releases, but it needed more time baking and its just gonna take a bit to get there.
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# ? May 25, 2022 01:20 |
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The trick to N'Kari is to use Marauders as your expendables, except you get access to T2 dudes with Melee Defense 42 so they're really good at it and hardly expendable. They'll replenish normally. Daemonettes are useable but Exalted are vastly better and a T3 investment. Engage with fodder, flank properly(Slaanesh flank bonus), use N'Kari's debuffs(spell, cooldown hex) to reduce attack of their elites/Lord/heroes, -9 attack from Exalted Daemonettes. A proper N'kari fight against anything but another LL or Doomstack will see you inflict catastrophic kills and take 5% of your army in damage at most, some Marauder units excluded. You don't take damage when the enemy panics and starts a chain routing and Slaanesh is probably the best faction in the entire game for immediately seizing and peeling apart one or both sides of a front down to the center Sieges are even easier since you have such amazing speed and with campaign gear you can remove N'kari's glass cannon weaknesses. He's Fast Skarbrand. As always for Chaos Daemon factions don't forget a Cultist Hero. I think there's also a depravity ritual(the three city options in the bottom left) that might increase replenishment but don't quote me on that. Oh and rush replenishment tech, and maybe followers? It has been awhile but as I recall they don't leave you with nothing to use. In all seriousness N'kari/Slaanesh replenishment isn't that bad because I was using the "damage your army for 7% to move faster" ritual on cooldown without a need to hit the brakes.
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# ? May 25, 2022 01:57 |
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Doomykins posted:The trick to N'Kari is to use Marauders as your expendables, except you get access to T2 dudes with Melee Defense 42 so they're really good at it and hardly expendable. They'll replenish normally. Daemonettes are useable but Exalted are vastly better and a T3 investment. Marauders are even better in 1.2, so yes-yes to this strategy. The Decadent Apostles tech now gives them Soporific Musk (-5 MA and MD for 10 seconds on being attacked by the unit) which makes the Marauders last longer and the enemy fold faster.
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# ? May 25, 2022 03:41 |
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Slaanesh has one tech that gives more replenishment (6%) and the growth buildings. Aside from that I don't think there's anything.
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# ? May 25, 2022 11:41 |
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And I say that is too much. Only the truly decadent need something higher.
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# ? May 25, 2022 13:45 |
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Does anyone know just what exactly the "disciples of excess" unique skill that N'Kari has does? It "increases the size of disciple army's by 20%" but I never noticed exactly what that meant. Extra units? Different units? Only the army's N'Kari summons or is it faction wide?
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# ? May 25, 2022 13:59 |
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If I was gonna be a chaos cultist I’d probably be a slaaneshi cultist, which is good since it’s the funnest chaos campaign
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# ? May 25, 2022 14:08 |
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That's a funny way of spelling Khorne. FIGHT! FIGHT! FIGHT!
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# ? May 25, 2022 14:30 |
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If I were a chaos cultist it would be a tzeentch cultist because I would essentially be there to provide an arcane conduit and nothing else just a pulse
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# ? May 25, 2022 14:42 |
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I would be a nurgle cultist because I post on the Something Awful Forums in 2022
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# ? May 25, 2022 14:47 |
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Khorne cultist here, love an in-season peaches & cream, rubbed with some salted butter. Madone!
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# ? May 25, 2022 14:57 |
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I would be a Malal cultist because old and anticomformist. Malal dlc when
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# ? May 25, 2022 15:03 |
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Edgar Allen Ho posted:I would be a nurgle cultist because I post on the Something Awful Forums in 2022 This is the correct answer. Goons are all Great Unclean Ones.
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# ? May 25, 2022 17:04 |
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here's a fun new bug i've been able to replicate a few times 1. move an army to deplete its movement to about 50%, then put it into ambush stance and end the turn 2. load the autosave from the end of that turn 3. change your stance back to normal. hey presto, full refill for some reason i've not been able to chain this by moving again, ambushing and reloading once more to move insane distances in a single turn but i'm sure someone with more patience than me can enjoy it
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# ? May 25, 2022 19:56 |
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Kuiperdolin posted:I would be a Malal cultist because old and anticomformist. Never cause he does not exist anymore.
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# ? May 25, 2022 20:24 |
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was playing thorek in total warhammer 2. i'm not that good at these games, i play on normal and i do alright, i'm maybe getting good enough to play on hard but it really depends on the arm,y and ht Thorek is one of the easier ones for me. I just work well with the dwarves, I love ranged but I need a front line that isn't hot butter to support it, and Thorek's ranged is frankly obscene. Been whooping all up and down the coast, fighting skaven, not having any trouble with it. Start a war with Ikit Claw. Fight's going okay. Not great, but alright. And then suddenly half my army vanishes. I forgot which skaven is which, and I'd entirely forgotten about the big bombs. I'd certainly not even deigned to think they were something the AI could get. Holy hell. gonna... reload that autosave and autoresolve that one i think...
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# ? May 25, 2022 23:53 |
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Nea posted:was playing thorek in total warhammer 2. i'm not that good at these games, i play on normal and i do alright, i'm maybe getting good enough to play on hard but it really depends on the arm,y and ht Thorek is one of the easier ones for me. I just work well with the dwarves, I love ranged but I need a front line that isn't hot butter to support it, and Thorek's ranged is frankly obscene. Been whooping all up and down the coast, fighting skaven, not having any trouble with it. I always found it frustrating that AI Ikit only has a single nuke and can't build more. The AI doesn't engage with any workshop mechanics, right?
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# ? May 25, 2022 23:59 |
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KPC_Mammon posted:I always found it frustrating that AI Ikit only has a single nuke and can't build more. The AI doesn't engage with any workshop mechanics, right? You really want to deal with that more then once?
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# ? May 26, 2022 00:23 |
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Gonkish posted:This is the correct answer. Goons are all Great Unclean Ones. I stopped reading at goons are great
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# ? May 26, 2022 00:33 |
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Nea posted:was playing thorek in total warhammer 2. i'm not that good at these games, i play on normal and i do alright, i'm maybe getting good enough to play on hard but it really depends on the arm,y and ht Thorek is one of the easier ones for me. I just work well with the dwarves, I love ranged but I need a front line that isn't hot butter to support it, and Thorek's ranged is frankly obscene. Been whooping all up and down the coast, fighting skaven, not having any trouble with it. The AI can't make nukes, but like the player they start with 1 in the chamber, and like the player they can't use it in autoresolve battles, so that thing is gonna sit there until Ikit fights a manual battle, and there's only one set of circumstances in which that might happen...
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# ? May 26, 2022 00:44 |
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Nea posted:was playing thorek in total warhammer 2. i'm not that good at these games, i play on normal and i do alright, i'm maybe getting good enough to play on hard but it really depends on the arm,y and ht Thorek is one of the easier ones for me. I just work well with the dwarves, I love ranged but I need a front line that isn't hot butter to support it, and Thorek's ranged is frankly obscene. Been whooping all up and down the coast, fighting skaven, not having any trouble with it.
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# ? May 26, 2022 00:51 |
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AI Ikit not being able to use his nuke more than once in a campaign is good. Is it bad design that your AI can't handle a mechanic that the player can use? Sure, probably. But what happens when it can do that is why I mod away WH3's Tzeentch settlement swapping and movement disabling. Sometimes poo poo should just not be in the hands of an uncaring, murderous robot brain
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# ? May 26, 2022 02:06 |
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That loving nuke, i remember thinking it was just gonna be a vortex or a bombardment then BOOM haha thankfully it was only on an over extended longbeard unit but it put the fear or rats into me.
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# ? May 26, 2022 02:22 |
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Does the AI try to pursue the campaign goals at all? I'm curious. I know the big scripted Vortex and Bear campaigns see the main factions going for it, but what about the others? Like, are the Mummies trying to get those books? Is Wulfhart trying to capture ports? Is Drycha gunning for elves? Are the Vampirates trying to capture sea shanty verses?
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# ? May 26, 2022 03:20 |
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Mr. Grapes! posted:Does the AI try to pursue the campaign goals at all? I'm curious. I know the big scripted Vortex and Bear campaigns see the main factions going for it, but what about the others? Not really, no. The Vortex/RoC stuff is CA's attempt to introduce an "end state" of sorts, mostly for the player's benefit. The AI doesn't really "get" what they're going for, otherwise. The Tomb Kings aren't chasing books, Drycha just fights whomever happens to look the weakest at the moment, Wulfrik gets dunked on because lol every AI and their grandmother loves to set up shop in Norsca, and the Vamp Coast is just gonna go at whomever is pissing them off at the moment.
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# ? May 26, 2022 03:49 |
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The Eltharion and Throt campaigns have a timer until you have to do the final battle, but your rival faction isn't doing anything to work against you. While doing a Nakai the Wanderer Vortex campaign, I got a warning that one of the non-Lizardmen was on the cusp of taking over the Vortex and gave me the intervention battle. You do indeed lose the campaign if you don't stop them. Luckily, I wasn't doing ironman. Speaking of competition, how does AI Kostaltyn get supporters so fast? Is he doing something, or is the game giving them to him? Dr Christmas fucked around with this message at 04:12 on May 26, 2022 |
# ? May 26, 2022 04:02 |
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The game likely just gives him a flat amount every turn to start but if your campaign difficulty is above normal the AI gets loads of sweet building time cheats and can just have a lot of those, especially if he is one of the ascendant factions with lots of Kislev sub-faction confeds and expanding. I found the race to be very easy on Very Hard Campaign but Kostalyn was also eating loads of poo poo and never got outside his starting province.
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# ? May 26, 2022 17:47 |
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Does anyone know of a mod that will let me disable Tzeentch factions swapping my settlements all over the place? I tried searching the workshop, but the search function just gives me identical results no matter the keywords I use, so no luck there.
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# ? May 29, 2022 00:31 |
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Placeholder posted:Does anyone know of a mod that will let me disable Tzeentch factions swapping my settlements all over the place? I tried searching the workshop, but the search function just gives me identical results no matter the keywords I use, so no luck there. https://steamcommunity.com/sharedfiles/filedetails/?id=2792628225
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# ? May 29, 2022 00:37 |
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# ? Jun 8, 2024 05:52 |
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Quoting this for ease of finding once IE comes out. It's nearly June, just one month and then Immortal Empires could come out any day (they said July/August/September, but realistically, it'll be September).
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# ? May 29, 2022 12:43 |