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Eimi posted:That's just perfectly flavorful. Why would some chivalrous knight obey the orders of some unwashed foreigner who has the gall to fight with gunpowder? It is, but would make one of the coolest new features of WH3 a bit less useful. Not that this will stop me once I've reached a certain point in the campaign that I'm rich enough to afford Bretonnian cavalry from forming the best anvil with all my dawi frontliners, and then have some grail knights being the big hammer to smash the enemy against that anvil.
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# ? Jun 3, 2022 07:06 |
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# ? Jun 3, 2024 08:23 |
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I look forward to Nurgle armies with Skaven artillery to back them up. Ku'gath + Nurgle grinders + plague catapults + warp lightning cannons? Nothing will survive long enough to get into melee. I've done it with Moulder in WH3 but they never got to the lightning cannons thanks to Kostaltyn.
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# ? Jun 3, 2022 07:51 |
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I can't imagine sullying my dawi army with any other races units--who needs cav when you have artillery and gyro bombers? I could maybe see war wagons or mounted gunpowder troops but i'd honestly just rather have more artillery or weapon teams. I'd be running the more knightly orders mod as empire so why would i need those elf worshipping cav? I'll rock my reiksguard and knights of morr. I could see some monsters in my dawi army like how thorek had that chained carno because they'd be amazingly fast tarpits for my artillery to shoot into. Vampire counts and orks i could see because they definitely have some holes, artillery in my vampire army would be amazing same with orcs. As nurgle i don't see why i wouldn't just want more grinders because they're amazing and far better than other races artillery. I could see recruiting warriors of chaos or demons to my warriors of chaos army--it'd be amazing to run WoC with norscan and demons of chaos units in there
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# ? Jun 3, 2022 09:47 |
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Arghy posted:I can't imagine sullying my dawi army with any other races units I'm not suprised. I wonder if WoC will be on the IE map from the start. It doesn't really make sense to spawn the faction later when Skarbrand, Kairos and co. undoubtedly will be on the map from turn 1.
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# ? Jun 3, 2022 10:12 |
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They're getting reworked so it's very likely WoC will start on the map like a conventional faction or they get folded into the daemon factions and they make a new Undivided grouping for Archaon and Kholek. Unlikely but who knows at this point.
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# ? Jun 3, 2022 11:31 |
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Choyi posted:Seeing as Daemon faction already can deal just fine with a faction like Wood Elves (aka High elves but way more deadly when it comes to shooting) which also has several units with magic ranged attacks, I really don't get why people freaking out over the whole "But how will the daemon factions ever be able to deal with wh2 factions?! Won't someone think of the Nurglings!!!".
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# ? Jun 3, 2022 11:44 |
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The most powerful Bretonnian unit is the blessed trebuchet not the expensive cavalry
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# ? Jun 3, 2022 13:24 |
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jokes posted:The most powerful Bretonnian unit is the blessed trebuchet not the expensive cavalry While that's true, the "no friendly fire" trebuchet is not half as cool as the fancy cavalry!
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# ? Jun 3, 2022 13:28 |
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I’d like to see a mechanic where you could pay a poo poo ton for an allied hero or two. For some reason the caravan ones don’t seem to level up though.
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# ? Jun 3, 2022 13:54 |
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I mean, against the A.I you can do almost whatever you want. The A.I is stupid as hell, of course you'll be able to trounce every single enemy faction no matter what faction you play. Multiplayer balance on the other hand, once all factions are active will be... a mess, no doubt.
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# ? Jun 3, 2022 13:57 |
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jokes posted:The most powerful Bretonnian unit is the blessed trebuchet not the expensive cavalry Here's a question related to this I'm not sure of the answer for, but pretty much all heroes that buff artillery and such just generically buff artillery right? So any other factions artillery brought in via alliance, would they also receive the buffs or does it retain them for faction only?
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# ? Jun 3, 2022 14:11 |
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Zzulu posted:I mean, against the A.I you can do almost whatever you want. The A.I is stupid as hell, of course you'll be able to trounce every single enemy faction no matter what faction you play. They'll have to really fiddle with unit costs. I don't really think its possible to have every faction be viable, though. Nurgle is gonna get completely poo poo on by most factions, I feel.
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# ? Jun 3, 2022 14:12 |
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Twigand Berries posted:I’d like to see a mechanic where you could pay a poo poo ton for an allied hero or two. For some reason the caravan ones don’t seem to level up though. I absolutely would love to have an empire army with a dwarf engineer, a high elf mage, dwarf artillery, and high elf monsters.
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# ? Jun 3, 2022 14:32 |
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jokes posted:I absolutely would love to have an empire army with a dwarf engineer, a high elf mage, dwarf artillery, and high elf monsters. Just saying folks, the Dogs of War mod for Warhammer 2 lets you do this already. https://steamcommunity.com/sharedfiles/filedetails/?id=1910430680 Pretty works well with other mods too in case you want some Mousillon men-at-arms or TEB units or whatever in the mix too.
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# ? Jun 3, 2022 14:35 |
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Hubba hubba thank you very much! E: seems to not allow heroes
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# ? Jun 3, 2022 14:37 |
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jokes posted:Hubba hubba thank you very much! Oh drat you're right, sorry to get your hopes up I never noticed.
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# ? Jun 3, 2022 14:44 |
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No worries thanks for the heads-up on it though, I’ve always wished there was a more substantive collaboration between factions so I’m digging it.
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# ? Jun 3, 2022 14:54 |
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I can't wait to get AC-130 eagle riders on every faction
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# ? Jun 3, 2022 15:09 |
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Azran posted:They're getting reworked so it's very likely WoC will start on the map like a conventional faction or they get folded into the daemon factions and they make a new Undivided grouping for Archaon and Kholek. Unlikely but who knows at this point. Sigvald is gonna be made Slaanesh, while the two-headed chicken will go Tzzentch, next to two-headed bird Fateweaver. Archaeon is definitely going to have his faction completely redone to fit into all new W3 chaos stuff. Pretty sure the roadmap mentioned Warriors of Chaos getting a big rework. I'd assume that Warriors of Chaos will have some sort of EverChosen mechanic, where they can via battle vassalize other chaos factions, and then gain access to their units. Archaeon will never pledge to just one chaos g., so being able to subjugate them all makes more sense. EDIT: VVV Ah see I didn't know that in the lore, good to know VVV Crazy Joe Wilson fucked around with this message at 15:43 on Jun 3, 2022 |
# ? Jun 3, 2022 15:28 |
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Crazy Joe Wilson posted:Kholek might go Khorne, but Archaeon is definitely going to have his faction completely redone to fit into all new W3 chaos stuff. Dragon ogres are about as Chaos Undivided as units come, though. It's sometime even implied that the oldest Shaggoths are older than the Chaos gods, or have seen them come and go. Making Kholek a Khorne lord would feel weird.
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# ? Jun 3, 2022 15:37 |
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dogstile posted:They'll have to really fiddle with unit costs. Honestly Nurgle is going to be pretty solidly mid-tier or better, especially with the recent Kugath changes. Kugath is absolutely disgustingly OP right now. The real losers in the current MP are factions with overpriced and underperforming infantry like the Helves and Delves. AP missiles are a much, much bigger deal in campaign than in MP where most of your army will be lower tier units and you don't get the frankly insane lord bonuses.
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# ? Jun 3, 2022 15:45 |
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neonchameleon posted:I really don't think so. If you're thinking of Sisters of Avalorn (and for that matter phoenix guard) yes they do magic damage and even fire damage - but they also pay the cost for an AP unit when AP is almost worthless against most demons. Ignoring 40% physical resist isn't all that when you cost over twice as much as a unit of basic archers. Honestly? Sisters of Avelorn have only ever been good in campaign where your number of units is critical, your cost isn't, and multiple units of them can melt just about any elite. Against chaff infantry they've never been much better than basic archers - but basic archers can melt chaff just fine if you bring as many units as they do. No, I was more thinking Dragon Princes and their 80% fire resist. And then looking at the Tzeentch and Khorne rosters.
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# ? Jun 3, 2022 15:45 |
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Zore posted:Honestly Nurgle is going to be pretty solidly mid-tier or better, especially with the recent Kugath changes. Kugath is absolutely disgustingly OP right now. Efficient holding infantry is also super important in domination because it frequently involves big messy blob fights where you have to stick on a point and trade blows. High elves are complete dogshit in that kind of fight and will struggle hugely. Dark elves have it a bit better because of soul stealer existing and Morathi being really great in blob fights, I suppose. Wood elves will probably do great because dryads absolutely wreck the poo poo out of the vast majority of cheap holding units while also being cheap themselves, and they have some of the best large expensive target removal in the game to counter more elite builds.
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# ? Jun 3, 2022 16:22 |
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Yeah, Turin said HElves will be dead last in MP. While Wood Elves will be one of the top pics, together with Greenskins and the clear number 1, Vampire Counts. How those nearly fire immune HE units figure into this, I'm not sure yet. But I have a hard time seeing somebody doing well in Domination with just cavalry and fliers.
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# ? Jun 3, 2022 17:24 |
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I feel like lothern sea guards would be absolutely killer in domination
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# ? Jun 3, 2022 17:45 |
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jokes posted:I feel like lothern sea guards would be absolutely killer in domination Too few models.
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# ? Jun 3, 2022 17:56 |
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Eh in defense of pure dawi builds you have pretty specialized armies and nothing is gonna fill the role better than units you already have. I wouldn't trade my grudge throwers and cannons for any other races artillery, bugmens rangers and thunderers are pretty drat amazing only out classed by knife ears. Other more flexible offensive races would benefit far better from a mixed army but races like skaven which can build an army to do anything won't really need other races units.
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# ? Jun 3, 2022 20:21 |
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That isn't a defense but more of a reason to nerf them.
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# ? Jun 3, 2022 20:32 |
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Human riflemen can shoot over the heads of a dwarf line, and that makes them better than thunderers imo.
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# ? Jun 3, 2022 20:36 |
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Bullshit, that sounds like more of a reason to use both Thunderers and human gunners in a double layer gunline to me.
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# ? Jun 3, 2022 20:41 |
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There should be voice functionality where you can scream HOLD THE LINE into your mic and your boys get a small temporary ward save
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# ? Jun 3, 2022 20:42 |
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DeadFatDuckFat posted:There should be voice functionality where you can scream HOLD THE LINE into your mic and your boys get a small temporary ward save that'll be in Total War: Age of Sigmar.
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# ? Jun 3, 2022 20:43 |
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Jamwad Hilder posted:Human riflemen can shoot over the heads of a dwarf line, and that makes them better than thunderers imo. Yeah but they won't get the redline skills which you'll likely take for the crossbow buffs plus you can use formations to ensure they get a clear LoS.
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# ? Jun 3, 2022 20:44 |
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toasterwarrior posted:Bullshit, that sounds like more of a reason to use both Thunderers and human gunners in a double layer gunline to me. I didn't say you couldn't, but personally I'd rather have ironbreakers in front and streltsi/handgunners behind
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# ? Jun 3, 2022 20:44 |
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Jamwad Hilder posted:I didn't say you couldn't, but personally I'd rather have ironbreakers in front and streltsi/handgunners behind ranges mean you could literally do both
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# ? Jun 3, 2022 20:45 |
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DeadFatDuckFat posted:There should be voice functionality where you can scream HOLD THE LINE into your mic and your boys get a small temporary ward save You mean there isn't??
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# ? Jun 3, 2022 20:45 |
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Unpopular opinion: Sack the redline skills completely. They are way to good while being boring at the same time.
Noir89 fucked around with this message at 22:32 on Jun 3, 2022 |
# ? Jun 3, 2022 20:46 |
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Yeah, most redline stuff blows. The only ones they should keep are the ones that buff low tier units for specific gimmick lords like Skarsnik buffing Gobbos a bit. Or the ones that don't do raw stat improvements but add something interesting like Vanguard deployment or poison or something.
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# ? Jun 3, 2022 20:52 |
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TheLastRoboKy posted:Here's a question related to this I'm not sure of the answer for, but pretty much all heroes that buff artillery and such just generically buff artillery right? So any other factions artillery brought in via alliance, would they also receive the buffs or does it retain them for faction only? Stat changes to units on the campaign and battle are given via unit sets in the database and most red line buffs are designed just for the unit sets of the faction itself. So the answer is no.
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# ? Jun 3, 2022 20:54 |
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# ? Jun 3, 2024 08:23 |
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Red line is a way to trick the player into thinking they are good and that harder difficulties that give the AI stats is a good thing.
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# ? Jun 3, 2022 20:55 |