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Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


GW needs you to buy and cart around to every game at least three expensive, heavy hardcover rulebooks to fulfil the conditions of their pact with a Daemon of Malal that specialises in annoying lower back pain.

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DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Malifaux uses cards (so like datasheets) and every rule that is the same between models has the exact same name. I got used to that.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.
Yeah, having special rules on the datasheets is a good thing, but them not being universal rules is one of the more asinine things GW has done over the last few years.

For any new 30k players coming over from 8th/9th, I wouldn’t worry about them too much - if you can keep track of all your units’ special rules and your army’s stratagems and whatever in 40K, you’ll totally be able to handle keeping track of the relevant USRs in 30k.

Tiny Chalupa
Feb 14, 2012

Mercurius posted:

In addition to what Salynne posted, Beerdeer found this intensely sick nasty boi earlier which is a new plastic MK VI with a resin DG head from FW:

I think the MK VIs in general look excellent with a head swap/custom bits in general. I personally feel the beakies only work really well for a few chapters but I'm planning on stealing them and shoving them onto some Crimson Fists for nostalgia's sake.

Okay that's a drat sexy beaky body with the upgrade bits. Gotta find some find files to print, I'm not paying 24 bucks just for 10 shoulder pads or 10 heads when i I need a lot of each.

ijyt
Apr 10, 2012

I think transfers look way better than sculpted iconography anyway!

BULBASAUR
Apr 6, 2009




Soiled Meat

adamantium|wang posted:

What 5 years of 8/9th edition 40k does to a player brain

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
GW did more than than reprint, say, Deep Strike rules under every unit, but under different name.

They also started doing that stupid thing "...a unit is considered to be in a teleporatarium. When a unit in a teleportarium..."

Just two unnecessary lines of garbage.

Ghazk
May 11, 2007

I can see EVERYTHING
*You need to place your models in a GW Teleportarium (Sold separately) to use the teleport special rule on this datacard.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Adding a number to the USR probably fixes this complaint but I'm mostly remembering those times around edition changes where entire armies get flung around the power rankings because the USR the codex changed.

I'm looking at you, dark eldar and fnp.

Gato The Elder
Apr 14, 2006

Pillbug
So two of the Heresy Black Books include the Dark Angels: Retribution (6) and Crusade (9). Which of these is going to give me the most fluff + color plates + insignia descriptions? Is everything in 9 (apart from the rules, obv) a retread of the stuff in 6?

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Der Waffle Mous posted:

Adding a number to the USR probably fixes this complaint but I'm mostly remembering those times around edition changes where entire armies get flung around the power rankings because the USR the codex changed.

I'm looking at you, dark eldar and fnp.

Yeah that is an excellent addition. I hope that a lot of the good stuff from HH 2nd makes it to 40k 10th or whatever

Robert Facepalmer
Jan 10, 2019


For Dark Angels jams, you're gonna want 9. There is gently caress all substance in 6. They get a two color plates in a campaign section that they happened to be in and some rules (mostly Rites of War) to tide people over since they were going to have to wait two more books to actually get something.

Stephenls
Feb 21, 2013
[REDACTED]
Yeah, the full Dark Angels book is 9. 6 just barely touches on them.

Stephenls
Feb 21, 2013
[REDACTED]
Anything interesting here for its presence or absence?



Missing a bunch of Knights. Does it look to anyone else like they're planning on splitting the Questoris households off into their own army list where they can have Secutarii Hoplites/Peltasts as scoring troops?

BULBASAUR
Apr 6, 2009




Soiled Meat
According to FB comments Secutarii are in there as part of the titan legion list. Those LoW are in line with the knights that mech already had access to, so there are no surprises here really. Knights were always a separate list. Here are the implications as best as I can process through my cogitators
  • Named characters with models are in the Persona Schismata appendix. The assumption is that they change the way the army plays through unique reactions or warlord traits.
  • Titan legion list includes Secutarii troops and the Axiarch HQ
  • Calleb Decima is likely a new HQ type, probably of the Reductor flavor
  • Arcuitors are mechanicum tech assassins. Either a new model or a dual kit like Secutarii
  • Arlatax probably getting a plastic model
  • All fliers are gone from both here and the Astartes lists, so we can expect them as part of the Imperial Army
  • Mech landraider is dead like the dodo, but will probably have .pdf rules
  • We can expect Knight Moiraxi to be given the dreadnought treatment (made into MCs) so they're probably gonna be solid this edition

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Great rule writing to put some models and stats into the army list, and some out of it.

Mango Polo
Aug 4, 2007
Calleb is the same HQ we have now. Invictus was previously an optional upgrade for him, they seem to have made it the default now.

I’m surprised that the regular baby knights didn’t make the cut, since we got rules for them ages ago. Probably another PDF thing.

Also odd that the Thanatar Calix isn’t there, given it has a model. Whereas I’m not surprised that the Cynis is gone.

Stephenls
Feb 21, 2013
[REDACTED]

Mango Polo posted:

I’m surprised that the regular baby knights didn’t make the cut, since we got rules for them ages ago. Probably another PDF thing.

Alternately, maybe the Moirax will be able to take the Armiger weapon options now. Bunch of Astartes tanks got new gun choices. Likewise, the Styrix and Magaera might gain options for the standard 40k Imperial Knight guns.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Mango Polo posted:

Calleb is the same HQ we have now. Invictus was previously an optional upgrade for him, they seem to have made it the default now.

I’m surprised that the regular baby knights didn’t make the cut, since we got rules for them ages ago. Probably another PDF thing.

Also odd that the Thanatar Calix isn’t there, given it has a model. Whereas I’m not surprised that the Cynis is gone.

The Calix will probably just be squashed into the regular Thanatar unit entry as wargear rather than a separate entry.

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Broke down and ordered some DG decals. Better than waiting forever until my Mk6 pads are released.

Ghazk
May 11, 2007

I can see EVERYTHING


Got a HH2.0 game in last night! I played Iron Hands vs Salynne's Emperor's Children.
The scenario was Tide of Carnage: Your deployment zone is worth 3 points, no-mans land worth 5 points, and the enemy's deployment zone is worth 7 points. Vehicles gain scoring.

Salynne's only scoring units were a Cerberus and 20 man tactical squad. My scoring units were 2 Immortal squads, an Arquitor, 3 Sabres, and a command squad. By the end, we both contested no-man's land, but I was able to keep my fast tanks far from the foot slogging infantry and secured both of our deployment zones.

A few takeaways:
Immortals are amazing tarpits. Ld10 Stubborn is basically fearless so you have to kill them completely, can't rely on a sweep.
Iron Hands Leviathans are immune to disintegrators!
Salynne ditched most of her transports and tried out a foot based army. It worked well to establish skirmish lines, and it was only the scenario giving tanks scoring that tipped the game in my favor. Any other scenario I probably would have lost.

Notable moments:
The arquitor completely missed every shot it took despite having a 7" blast.
A lone immortal survived a combat round against a squad of phoenix terminators and a phoenix champion.
The neutron blaster sabre continued to disappoint by failing to hit/pen/wound anything

Gato The Elder
Apr 14, 2006

Pillbug

Ghazk posted:



Got a HH2.0 game in last night! I played Iron Hands vs Salynne's Emperor's Children.
The scenario was Tide of Carnage: Your deployment zone is worth 3 points, no-mans land worth 5 points, and the enemy's deployment zone is worth 7 points. Vehicles gain scoring.

Nice battle report! Any thoughts on the rules changes in 2.0 re your game? I’m psyched about leadership having a more important role in the game, but I dunno how that works out in practice.

Speaking of leadership … I dug up a pack of FW dark angels torsos and about 20 heads + shoulder pad sets. Looking forward to plonking down 40 LD 10 Stubborn Stormwing Tacticals with (effectively) bs 5 😤

BULBASAUR
Apr 6, 2009




Soiled Meat

Mango Polo posted:

Calleb is the same HQ we have now. Invictus was previously an optional upgrade for him, they seem to have made it the default now.

I’m surprised that the regular baby knights didn’t make the cut, since we got rules for them ages ago. Probably another PDF thing.

Also odd that the Thanatar Calix isn’t there, given it has a model. Whereas I’m not surprised that the Cynis is gone.

My reasoning on Calleb is that there are no named characters within the unit entry part of the Astartes list

Stephenls
Feb 21, 2013
[REDACTED]

BULBASAUR posted:

My reasoning on Calleb is that there are no named characters within the unit entry part of the Astartes list

I think it's more likely that Calleb is the named character he appears to be, and he is the only named HQ who isn't in the Persona Schismata appendix because he's the only named HQ choice who isn't, well, schismata -- that is to say, all the other named HQ options like Anacharis Scoria change the way the Mechanicum army list works if you take them, while Calleb Decima Invictus is vanilla.

Which is still a baffling layout choice to me, but makes some amount of sense. More sense than introducing a brand new generic HQ choice and naming it after a specific named character, anyway.

All your other predictions seem likely to me.

Assessor of Maat
Nov 20, 2019

BULBASAUR posted:

My reasoning on Calleb is that there are no named characters within the unit entry part of the Astartes list

GW struggles with keeping consistent layout and formatting of the text on the spines of sequential books in the same line, why take a table of contents as an indicator of anything

BULBASAUR
Apr 6, 2009




Soiled Meat
Some quick volkite snipers

BULBASAUR fucked around with this message at 01:56 on Jun 12, 2022

panascope
Mar 26, 2005

Demolished.
Buried.
Destroyed.
Manhandled.
Dumpstered.
Thrashed.
Crushed.
These words and more describe what I did to forums poster Hixson this afternoon, stomping his brains out in a 1000 point ZM match. I played a Berserker Assault list with Kharn, my new Red Hand Destroyers, an Apothecary, a Despoiler Squad, and a Red Butchers squad. He took a Terror Assault list with a generic Delegatus, a Champion, a Contemptor, an Assault Squad, a Recon Squad, a Terror Squad, and a Heavy Weapons Squad. He tried to lay down some Pinning fire on me at the outset of the game but wasn't able to force any failed checks. I spent the first turn advancing far (7" runs are good) in preparation for a big assault.

Berserker Assault was great, it did everything I wanted it to. Running and charging further are obviously good, and getting the +1Ld against Pinning came up multiple times. Kharn is a blender with Gorechild, in the reaction charge I made he wound up making 9 attacks (4 base, +2 from my legion rules/charging, +3 from Rampage). Their legion rule - getting +1A on the charge - is a huge output upgrade. For a regular Despoiler squad it's 33% more attacks, clearly tremendous. And Shred being baked into Chain weaponry now was just icing on the ccake.
I was a little gunshy with my new Red Hand Destroyers, mainly because of Hixson's missile launcher heavy support squad, but I think I could have played them a little more aggressively. Once in combat they were devastating, every wound having ID from the meteor hammers against his squad was fantastic. I need to keep the Evade reaction in mind in future games.

His Contemptor didn't do poo poo, it killed like two terminators before getting gutted on the last turn.
He also managed to activate my legion reaction, which resulted in me cleaning house on half his army.





JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
So I guess the exemplary battles units don't take much to convert to 2.0?

ijyt
Apr 10, 2012

Assessor of Maat posted:

GW struggles with keeping consistent layout and formatting of the text on the spines of sequential books in the same line, why take a table of contents as an indicator of anything

love my AT books not matching

smug jeebus
Oct 26, 2008
Consistency is otiose in a niche

ijyt
Apr 10, 2012

Also panascope thats a great little batrep and makes me, at minimum, want to paint up Khârn for funsies and maybe mirror that list for a ZM force when I'm tired of guns or chemical warcrimes.

Hixson
Mar 27, 2009

panascope posted:

Demolished.
Buried.
Destroyed.
Manhandled.
Dumpstered.
Thrashed.
Crushed.

It was a fun game! I need to recalibrate my brain to not tune out during my opponents turn; there were probably several reaction I could have taken that would have helped. This is my third game of HH 2.0. The game feels fresh and new; its really great! I'm really looking forward to the official 2.0 ZM rules coming out presumably in the next White Dwarf

I'm glad Panascope's homebrew rule destroyers did well :)

with a rebel yell she QQd
Jan 18, 2007

Villain


Rick Priestley commented about the 2 "lost legions" on Arbitor Ian's youtube video.

quote:

"Interesting piece and lot's of interesting and credible theories there! I have no more idea than anyone else what the truth of the matter is, of course. The backstory has certainly evolved and acquired some mass of detail since I first drew up that list of Space Marine Chapters and their Primarchs. I'm not really familiar with a lot of that material either, but it's nice to know that the spirit of the thing has been preserved and even nurtured. I will make just one observation - and it's about the intent of the missing legions - where I think GW have perhaps taken a slightly different tack than I had in mind. Not that this matters of course, and I appreciate that in creating a series of books about the Heresy a lot of things I always intended to be unknowable or semi-mythical had to be addressed directly; something I could never have foreseen when I wrote Rogue Trader. The intent is this: that the removal of records and obliteration of the memory of these Lost Legions was not a punishment but a reward - rather than being purged they were being absolved - and this was based on the assumption they had done something utterly terrible (naturally!) but then done something equally positive to earn redemption. Or think of it as a stain that cannot be erased except by extinction. The Chaos Chapters are unforgiven - out and out bad guys - but the Lost Legions, whatever their deeds, have been forgiven and the stain upon their reputation erased with their memory. At least that was the idea... but times change don't they ;)"

Comment under this video: https://www.youtube.com/watch?v=wL39MSbwTOg

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
It certainly sounds like him, and I like the idea, but it does seems odd he would have found that video a day after it went up and then bothered to make an account just to comment.

moths
Aug 25, 2004

I would also still appreciate some danger.



The inspiration was, afaik, from the two lost Roman legions. I don't know if anything else really existed.

The whole thing was kind of a jumbled draw from ancient times. Humans were the Romans going into untamed lands full of mystical loud dressed weirdos (Celts/Eldar) and barbaric fur wearing weirdos (Germanics/Orks) with some other stuff thrown in. It's not a 1:1 for anything, but that's why you get craft worlds named after Celtic holidays and Ork boyz wearing pickelhaube.

Some historians currently think the two lost Roman legions were administratively dissolved into the other legions - which would be a fun thing to extrapolate into 40k.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN
The 2 lost Legions are there so that you can make up your own legion and OC Do Not Steal! Primarch and then still have one slot leftover that remains mysterious and unknown

Yvonmukluk
Oct 10, 2012

Everything is Sinister


moths posted:

The inspiration was, afaik, from the two lost Roman legions. I don't know if anything else really existed.

The whole thing was kind of a jumbled draw from ancient times. Humans were the Romans going into untamed lands full of mystical loud dressed weirdos (Celts/Eldar) and barbaric fur wearing weirdos (Germanics/Orks) with some other stuff thrown in. It's not a 1:1 for anything, but that's why you get craft worlds named after Celtic holidays and Ork boyz wearing pickelhaube.

Some historians currently think the two lost Roman legions were administratively dissolved into the other legions - which would be a fun thing to extrapolate into 40k.

I mean there's speculation in-universe that the lost legions got folded into the Ultramarines...

moths
Aug 25, 2004

I would also still appreciate some danger.



It's explicitly mentioned in Betrayer, IIRC - which is a neat nod. But I think there's an implication that it was punitive.

I need to read that again.

Did boxnauts get cut in HH2?

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


moths posted:

Did boxnauts get cut in HH2?

Yeah, but they've said in a community article that older models will get rules in a PDF, presumably that includes boxnauts

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moths
Aug 25, 2004

I would also still appreciate some danger.



Bummer, but glad there's hope. Thanks.

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