|
I appreciate it for the people who just don’t have a PC but holy poo poo I can’t think of a worse game to play on a console, especially a ps4
|
# ? Jun 24, 2022 03:31 |
|
|
# ? Jun 11, 2024 18:32 |
|
Uh, is the game gonna be ready in 3 months
|
# ? Jun 24, 2022 03:36 |
|
DeadFatDuckFat posted:Uh, is the game gonna be ready in 3 months What do you mean? The game is Taleworlds finished! Edit - and joking aside, if I skim through my Steam friendslist of people I know that have the game, most have more hours in this than in AAA games like Witcher 3. If mods like The Old Realms or anything like Warband's CRPG ever get released, those numbers will certainly go into the multiple hundreds and thousands that those same people have for Warband. litany of gulps fucked around with this message at 03:50 on Jun 24, 2022 |
# ? Jun 24, 2022 03:47 |
|
Gamerofthegame posted:For the soldier mod, how long does a contract actually last...? From my experience, one year, and if your lord somehow manages to not get themselves hosed in that duration, you get to retire with all your equipment. You can also just desert, but that tends to make enemies.
|
# ? Jun 24, 2022 04:49 |
|
Are there any overhaul mods worth trying yet? I last played last year and it seemed like the mod scene wasn't as strong as it was for warband.
|
# ? Jun 24, 2022 10:35 |
|
Chas McGill posted:Are there any overhaul mods worth trying yet? I last played last year and it seemed like the mod scene wasn't as strong as it was for warband. There are a lot less mod tools available compared to Warband, though that is slowly changing so there aren't a lot of overhaul mods yet. There is the Old Realms which is Warhammer Fantasy but it's very alpha, I can't get it to run properly at all. Others have good things to say though
|
# ? Jun 24, 2022 11:46 |
|
getting mods to run properly is a pain in my neck and so far i haven't found anything that makes for a Must Have that's worth it
|
# ? Jun 24, 2022 16:14 |
|
Especially because each patch wipes out your mods and kills your save. The sort of drip feed updating kills the slightest desire to play this for me.
|
# ? Jun 24, 2022 16:18 |
|
Serve as Soldier owns since running around getting into big battles without having to worry about micromanaging money is cool
|
# ? Jun 24, 2022 16:45 |
|
if you get high enough rank you can honorably quit if I remember right
|
# ? Jun 24, 2022 17:14 |
|
So I'm level 10, I'm basically weak as hell in battles but I've got amazing gear and a really sick 1h / 2h sword that the Scottish clan gifted me when I became a vassal. Nice touch! However, I'm having a real hard time. When I was a mercenary, I was getting between 200-600 gold, sometimes it was tough going and I was bleeding money due to soldier wages, other times the merc rate was high enough that I was actually earning gold daily. I don't know what influenced the rate. Once I became a vassal - I never wanted to be a vassal but I just ended up liking the Scottish people too much and I wanted to marry the daughter of a guy I'd fought in so many battles with (she ended up dying) - I'm now hemorrhaging money and the 40,000 denars I amassed as a mercenary is slowing dwindling. I have a wood shop and a castle, both of which provide peanuts. Any advice? I want to be able to maintain a 100 man army without constantly struggling for money.
|
# ? Jun 24, 2022 21:45 |
|
Start blacksmithing.
|
# ? Jun 24, 2022 22:11 |
|
Qubee posted:So I'm level 10, I'm basically weak as hell in battles but I've got amazing gear and a really sick 1h / 2h sword that the Scottish clan gifted me when I became a vassal. Nice touch! However, I'm having a real hard time. When you’re a mercenary, every day 20 or so percent of your influence gets converted to money as your wages
|
# ? Jun 24, 2022 22:23 |
|
Troops only start getting really expensive when they're at the higher upgrade levels. You can't support an army full of max tier guys without a lot more income (the kind of money you get by owning one or two rich towns, or by getting a lot of loot from beating armies led by enemy nobles). Your choices are to make money from blacksmithing, or to get rid of some of your high tier troops (you can give them to other lords for influence and relationship points) and replace them with cheaper ones, then upgrade the composition of your army when you can afford it. I haven't played in a while so it might be different now, but I found that making secondary parties with companions or family members in charge helped boost income. Their costs and incomes go straight into your gold pile, and although you'll need to cover the costs of their troops when they start out they'll eventually become self-sufficient from battle loot and whatever trading they do. E: imo the best way to get money fast besides smithing or beating lords in battle is to buy khuzait and aserai horses in the southeast of the map and sell them in the northwest Shear Modulus fucked around with this message at 22:30 on Jun 24, 2022 |
# ? Jun 24, 2022 22:26 |
|
If you don't mind being a 'bad guy', raiding caravans is a good way to pay for your army without cheesing blacksmithing.
|
# ? Jun 24, 2022 22:42 |
|
I kinda RP a bit by not upgrading troops past levels where they have better armor than me. That's mostly a big flaw in the "believability" of the game, when you can't even afford the same poo poo your dudes are wearing but can afford to pay them to upgrade all the way to that level, but as it is it also helps me save cash.
|
# ? Jun 25, 2022 00:51 |
|
I know there's mods that do this, but I can't find them: I want to set a kind of standard army/party composition and then have troops upgraded automatically according to this composition. I want to do this because I'd like my army to be the way I'd organize my own party, and the other clan members in my army keep making bad recruitment and upgrade decisions (that also prevent my army from being all pretty and uniform). Does anyone know a mod for this? One that works with 1.7.1, if possible
|
# ? Jun 25, 2022 22:17 |
|
EricBauman posted:I know there's mods that do this, but I can't find them: I think Party AI Overhaul And Commands had something like this, but I never messed with it personally.
|
# ? Jun 27, 2022 20:18 |
|
I wish there was a way to use influence to encourage fellow armies to work towards a common goal. I'll see an army beelining towards a castle to besiege it, so I'll get the ball rolling and besiege it first since I'm closer. Said army immediately 180s instead of helping. Another huge frustration, when two AI groups fight, time still passes so other groups can join the fray (yourself included). If you get into a skirmish? Time pauses. There'll be no reinforcements coming to help, even if you have an ally with 400 men just a stone's throw away. Why?! I remember the first time I jumped into battle and simulated it, thinking my ally would come and save the day. Nope. Frozen.
|
# ? Jun 27, 2022 20:28 |
|
For your second point just imagine trying to play early game if all the looters can just keep pile into your battle when all you have is a stick and 5 farmers.
|
# ? Jun 27, 2022 22:35 |
|
BadLlama posted:For your second point just imagine trying to play early game if all the looters can just keep pile into your battle when all you have is a stick and 5 farmers. ... I take my stick and carefully, slowly beat the poo poo out of every single one of the looters this process takes another 15 minutes per group that joins, but the eventual pile of corpses and raggedy fur mittens nets me enough wealth out of my first and only battle to secure a workshop and I'm off to the smithing races
|
# ? Jun 27, 2022 22:48 |
|
It would be cool to eventually have new forces join the battle Helms deep style but the problem is that unless you're running a super computer late arriving armies are just going into the spawn and be routed reserves.
|
# ? Jun 28, 2022 01:25 |
|
Chef Boyardeez Nuts posted:It would be cool to eventually have new forces join the battle Helms deep style but the problem is that unless you're running a super computer late arriving armies are just going into the spawn and be routed reserves. They'd first have to solve the problem of reinforcements trickling in in small groups, and being added to units that already are on the front lines. But perhaps it's easier to just have new parties join the battle as separate armies, even if that gives the player less control
|
# ? Jun 29, 2022 09:45 |
|
I've been in a few battles where the AI was super defensive and hogged the side of the map, and me and my boys would be totally thwarting the enemy only to find ourselves being outnumbered and surrounded because the AI reinforcements are spawning in so much closer than our own reinforcements. Lost a few battles because of that bullshit. Had to replay them and just hold a position far enough away from the enemy spawn point to not get overwhelmed. It was super jarring the first time it happened because one minute I'm wading through the corpses of my enemies and seeing them really start to thin out, the next, my honour guard is nowhere to be seen and a zerg rush of fresh-faced enemies are gunning it towards me and enveloping me.
|
# ? Jun 29, 2022 15:10 |
|
Yeah i hated getting my poo poo ruined because a bunch of enemies spawned in the middle of a big fight and instantly flanking me. The last patch said they were reworking the reinforcement spawning so that reinforcements should spawn at the edge of the playable area, as far away from the enemies as possible. quote:Implemented an improved system for spawning reinforcements in battles: I haven't played to try it out myself
|
# ? Jun 29, 2022 19:27 |
|
Qubee posted:I wish there was a way to use influence to encourage fellow armies to work towards a common goal. I'll see an army beelining towards a castle to besiege it, so I'll get the ball rolling and besiege it first since I'm closer. Said army immediately 180s instead of helping. Playing the 'serve as a soldier' mod has shown me just how downright terrible the AI can be. I'm on 1.7.2, so I'm looking forward to the next version because I think they said there are improvements?
|
# ? Jun 29, 2022 19:28 |
|
Shear Modulus posted:Yeah i hated getting my poo poo ruined because a bunch of enemies spawned in the middle of a big fight and instantly flanking me. The last patch said they were reworking the reinforcement spawning so that reinforcements should spawn at the edge of the playable area, as far away from the enemies as possible. I'm afraid 'deployment boundaries' isn't going to mean playable area, but instead the boundaries of the area you can use for the pre-battle deployment. So if they want reinforcements to not spawn into a battle, they should put those areas outside the actual map. That's not that hard to do: just turn that part of the map into inaccessible terrain (like the rocks and some slopes are) once the battle begins so you can only order your troops away from it. I'm going to have to play with the new system to find out if I'm going to disappointed. Games like Red Orchestra figured out spawn zones a century ago, so how can it be so difficult. Also, if I set my cavalry to be equally divided between units 3 and 4, maybe don't spawn all of my cavalry reinforcements into unit 3.
|
# ? Jun 29, 2022 20:00 |
|
Maybe the solution is just to remove the unit cap so there aren't any reinforcements to deal with
|
# ? Jun 29, 2022 20:03 |
A lot of the :taleworlds: elements of this games dev choices made a lot more sense when I found out they’re based out of a university
|
|
# ? Jun 29, 2022 20:22 |
|
Imo there should be limited to no reinforcements. Once one side wins after a given number of reinforcement waves, you go back to the world map with the option of continuing, retreating, or whatever. Also gives you the option to save when you're in the middle of a 1000+ troop battle.
|
# ? Jun 29, 2022 20:36 |
|
bltzn posted:Imo there should be limited to no reinforcements. Once one side wins after a given number of reinforcement waves, you go back to the world map with the option of continuing, retreating, or whatever. Also gives you the option to save when you're in the middle of a 1000+ troop battle. That's what it did in warband right?
|
# ? Jun 29, 2022 20:49 |
bltzn posted:Imo there should be limited to no reinforcements. Once one side wins after a given number of reinforcement waves, you go back to the world map with the option of continuing, retreating, or whatever. Also gives you the option to save when you're in the middle of a 1000+ troop battle. doing that means ammo doesn't matter, hence
|
|
# ? Jun 29, 2022 23:29 |
|
Gamerofthegame posted:doing that means ammo doesn't matter, hence Sure it does. Depends a bit on how things are balanced, but if you make the reinforcements spawn in groups of 40 or 50 rather than the 15ish that seem to spawn now, and you do three waves of reinforcement, the group that initially deployed will be dry by the time the last group deploys. Then during the rest of the fight, ammo will organically run out.
|
# ? Jun 29, 2022 23:33 |
|
Gamerofthegame posted:doing that means ammo doesn't matter, hence Could make ammo replenish over time like health does. You could even chose to make various ammo replenish at varying rates to represent ease of recovery, so rocks would recover very, very quickly and basic javelins would be alright and higher tier arrows would, in addition to needing to recover 2 quiver's worth, would also be fairly slow. Give pre-battle deployment options to favor deploying full-ammo troops first and you're probably good to go. Hell, even without changing reinforcement and deployment they probably should do that. It might help with the predominance of ranged troops to give them a logistics chain. Ravenfood fucked around with this message at 04:16 on Jun 30, 2022 |
# ? Jun 30, 2022 04:09 |
|
Anyone tried running a Vlandian army with nothing but crossbows and cavalry? Sometimes I feel like I'd be better off just doing a big blob of crossbows, maybe with Voulgiers sitting behind them, with heavy cavalry in the wings since Sharpshooters have good armor and a shield. It feels like it could be less micro-intensive and more efficient at killing enemies that way.
|
# ? Jun 30, 2022 13:29 |
|
toasterwarrior posted:Anyone tried running a Vlandian army with nothing but crossbows and cavalry? Sometimes I feel like I'd be better off just doing a big blob of crossbows, maybe with Voulgiers sitting behind them, with heavy cavalry in the wings since Sharpshooters have good armor and a shield. It feels like it could be less micro-intensive and more efficient at killing enemies that way. Vlandian Sergeants are some of the best foot troops in the game so I would never go without tbh I think your plan would work ok though if you messed up the initial cav charge your crossbowmen might get owned
|
# ? Jun 30, 2022 13:41 |
|
That's a good point, especially since I've actually felt like my cavalry has been underperforming. Maybe I should reinstall RBM's AI mod again...
|
# ? Jun 30, 2022 13:57 |
|
toasterwarrior posted:Anyone tried running a Vlandian army with nothing but crossbows and cavalry? Sometimes I feel like I'd be better off just doing a big blob of crossbows, maybe with Voulgiers sitting behind them, with heavy cavalry in the wings since Sharpshooters have good armor and a shield. It feels like it could be less micro-intensive and more efficient at killing enemies that way. I did a run with almost all Vlandian crossbowmen (and whatever cav and inf I happened to rescue on the way) and it was probably the most effective force I tried aside from all Fians. Of course, the crossbowmen have the advantage of being much easier and cheaper to recruit and replace since they aren't noble troops.
|
# ? Jun 30, 2022 19:29 |
|
I personally think it's super dumb that most end battle screens show my archers being the most deadly, even if my troops were wading in bodies all match. Archers need a nerf or - like the earlier poster said - some form of logistics to make them not as powerful. Ammo management would be cool.
|
# ? Jun 30, 2022 20:42 |
|
|
# ? Jun 11, 2024 18:32 |
|
Charles VI posted:Archers need a nerf or - like the earlier poster said - some form of logistics to make them not as powerful. Cavalry can do a good job of loving up archers, or at least distract than from killing all your infantry. CopperHound fucked around with this message at 21:03 on Jun 30, 2022 |
# ? Jun 30, 2022 20:58 |