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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Arrath posted:

What would be really cool is to be able to set player objectives (or have them extensible so modders can make some) to things, like target a specific whacky achievement as your player objective, and then have the system capable of feeing you journal entries to help you towards that.

Yeah, I'm looking forward to seeing how game objectives work. In the tutorial diary they said using the tutorial modifies ai behaviour to make them less aggressive until you trip the "I have learnt how to play the game" flag.

So if objectives modify behaviour or game conditions, presumably (especially if they are moddable) they could be used for very dumb challenge runs. Or they could just put up a weird objective every week/month to give people something new to do. Could do a sunset invasion objective where all the tags in the Americas get buffs and an AI desire to invade Europe, etc etc.

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Archduke Frantz Fanon
Sep 7, 2004

Objectives:
- World Conquest
- Full Communism
- Long Korea

Arrath
Apr 14, 2011


Red Bones posted:

Yeah, I'm looking forward to seeing how game objectives work. In the tutorial diary they said using the tutorial modifies ai behaviour to make them less aggressive until you trip the "I have learnt how to play the game" flag.

So if objectives modify behaviour or game conditions, presumably (especially if they are moddable) they could be used for very dumb challenge runs. Or they could just put up a weird objective every week/month to give people something new to do. Could do a sunset invasion objective where all the tags in the Americas get buffs and an AI desire to invade Europe, etc etc.

Oh hell yeah now I'm imagining community challenges (like I've seen the Rimworld subreddit do), download some whack setup and see how you did when the Martian Tripods showed up, vs everyone else running the same challenge.

karmicknight
Aug 21, 2011

DaysBefore posted:

That'd be fun, a crowd of Goons intent on setting up their preferred brand of leftist utopia and accidentally becoming autocratic monsters because we have no idea what we're doing

:wrong:

some of us will be making cartel states.

Popoto
Oct 21, 2012

miaow
The mods that will be made for this game will be glorious. Can't wait.

Mantis42
Jul 26, 2010

karmicknight posted:

:wrong:

some of us will be making cartel states.

Just playing as historical Britain then?

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


Arrath posted:

Oh hell yeah now I'm imagining community challenges (like I've seen the Rimworld subreddit do), download some whack setup and see how you did when the Martian Tripods showed up, vs everyone else running the same challenge.

They did this at some point with CK2 - everyone picks the same start and character and see how people go.

Danann
Aug 4, 2013

Going to look for all the oil producing states and conquering them to fuel my social democracy.

Servetus
Apr 1, 2010
I just want to own the bullets and the bandages, Moriarty style. Play as Afghanistan and create a near monopoly on the world's supplies of essential military gear; ammunition and painkillers. Use the profits to create a democratic socialist paradise.

Popoto
Oct 21, 2012

miaow
i will crush capitalism

Raenir Salazar
Nov 5, 2010

College Slice

Servetus posted:

I just want to own the bullets and the bandages, Moriarty style. Play as Afghanistan and create a near monopoly on the world's supplies of essential military gear; ammunition and painkillers. Use the profits to create a democratic socialist paradise.

This is why I legitimately think it could be a cool addition to Victoria 3 to eventually add in NGO's into the game, like Corporations to further flesh out not only the East India company but also expand upon the influence of large corporations like Exxon-Mobile, Krupp, Mitsubishi, and with modding support for the eventual modern day mods, Apple and Microsoft and Huawei and represent and simulate the ways these large corporations can influence domestic politics as a interest group in of themselves above and beyond just the mere monied interests.

ThaumPenguin
Oct 9, 2013

https://twitter.com/Martin_Anward/status/1541413485287989250

Raenir Salazar
Nov 5, 2010

College Slice

Now they just need them to vote.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Victoria 3: So long, and thanks for all the flesh!

canepazzo
May 29, 2006



Lichtoria 3

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

canepazzo posted:

Lichtoria 3

I am 600% looking forward to the total conversion mods where you research new forms of blood magic to increase your throughput of mind control enchantments.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

Quorum posted:

I am 600% looking forward to the total conversion mods where you research new forms of blood magic to increase your throughput of mind control enchantments.

Vic3 Anbennar is going to be something else.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
peter thiel simulator

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Taking inspiration from Stellaris's Permanent Employment civic, I see.

Baronjutter
Dec 31, 2007

"Tiny Trains"

“Capital is dead labour, which, vampire-like, lives only by sucking living labour, and lives the more, the more labour it sucks.”

I'm very happy with how overtly marxist so many of the game's mechanics are, but I think in this case they're interpreting marx too literally.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
A job or building that converted a certain percentage of one pop's death rate into growth rate for a "zombies" pop would actually be pretty interesting, especially if you were then confronted with a strategic decision whether to research health techs and decrease that death rate or, alternatively, let them eat cake (and then brains).

Baronjutter
Dec 31, 2007

"Tiny Trains"

Quorum posted:

A job or building that converted a certain percentage of one pop's death rate into growth rate for a "zombies" pop would actually be pretty interesting, especially if you were then confronted with a strategic decision whether to research health techs and decrease that death rate or, alternatively, let them eat cake (and then brains).

I'm really excited at all the alt-history and straight up total conversion projects that would suit V3 so well.

Popoto
Oct 21, 2012

miaow

Baronjutter posted:

I'm really excited at all the alt-history and straight up total conversion projects that would suit V3 so well.

It’s going to be bonkers. So many possible economy simulators to mod in.

Popoto
Oct 21, 2012

miaow
Finally we can have the Rome game we deserve.

Raenir Salazar
Nov 5, 2010

College Slice

Popoto posted:

Finally we can have the Rome game we deserve.

None?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.


this post brought to you by ostrogoth gang

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Baronjutter posted:

I'm really excited at all the alt-history and straight up total conversion projects that would suit V3 so well.
Maybe someone will make Stellaris, but good less janky.

Stellaris is actually pretty good right now but there is also a lot that could be improved; I'd love to see fighting improved a lot and pop management late game is tedious.

ilitarist
Apr 26, 2016

illiterate and militarist
Stellaris war micromanagement is the best argument for anyone who has doubts about Victoria 3 decision to make war abstracted.

Arrath
Apr 14, 2011


No, I like tracking down dozens of reinforcement corvettes that get stranded and morph into individual single-ship fleets scattered across my empire when the mother fleet has to retreat from battle. :shepicide:

karmicknight
Aug 21, 2011

ilitarist posted:

Stellaris war micromanagement is the best argument for anyone who has doubts about Victoria 3 decision to make war abstracted.

No, that's Vicky 2's war micromanagement.

ilitarist
Apr 26, 2016

illiterate and militarist

Arrath posted:

No, I like tracking down dozens of reinforcement corvettes that get stranded and morph into individual single-ship fleets scattered across my empire when the mother fleet has to retreat from battle. :shepicide:

Nothing makes me feel like Space Emperor like babysitting transport fleets and waiting for the bombing to finish to press invade.

I guess there is a strategic choice in that you can shorten bombing session if you have decent enough troop advantage, and theoretically your troops are in danger while they wait in orbit, but you know what I mean. Those are the things I want my commanders to manage.

steinrokkan
Apr 2, 2011



Soiled Meat
Ground combat should have been entirely cut from Stellaris :colbert:

Wiz
May 16, 2004

Nap Ghost

ilitarist posted:

Nothing makes me feel like Space Emperor like babysitting transport fleets and waiting for the bombing to finish to press invade.

I guess there is a strategic choice in that you can shorten bombing session if you have decent enough troop advantage, and theoretically your troops are in danger while they wait in orbit, but you know what I mean. Those are the things I want my commanders to manage.

Fun fact: If you set troop transports to aggressive stance, they will automatically invade nearby planets where they have an overwhelming advantage.

Cease to Hope
Dec 12, 2011

Wiz posted:

Fun fact: If you set troop transports to aggressive stance, they will automatically invade nearby planets where they have an overwhelming advantage.

you still have to cart them personally from system to system, and orders do not persist through landing and taking off again, so this is of fairly limited value

Staltran
Jan 3, 2013

Fallen Rib

Cease to Hope posted:

you still have to cart them personally from system to system, and orders do not persist through landing and taking off again, so this is of fairly limited value

They automatically follow fleets in the system when on aggressive, at least, though that only helps if you have fleets bombarding (or otherwise still in the system). And they fixed the bug where armies would go back to passive stance when taking off after a battle.

It still more trouble than it actually adds to the game (which is very little). There's a reason Byron said yesterday that he'd like to get rid of assault armies (though there are no plans to do so).

ilitarist
Apr 26, 2016

illiterate and militarist

Wiz posted:

Fun fact: If you set troop transports to aggressive stance, they will automatically invade nearby planets where they have an overwhelming advantage.

That's cool, thanks. Must have missed that in tooltips.

Anyway I enjoy my tactical battles in big strategy games, but I'm happy Victoria 3 will have a clear focus.

Cease to Hope
Dec 12, 2011

Staltran posted:

They automatically follow fleets in the system when on aggressive, at least, though that only helps if you have fleets bombarding (or otherwise still in the system). And they fixed the bug where armies would go back to passive stance when taking off after a battle.

It still more trouble than it actually adds to the game (which is very little). There's a reason Byron said yesterday that he'd like to get rid of assault armies (though there are no plans to do so).

the issue is that you can order a fleet to jump to a system, move through the system (on aggressive) and kill everything that can be killed, then jump to the next system, all as queued orders. the dropships will get left behind if they're following that fleet. this leaves them vulnerable and also means they're not automatically landing on planets any more. having one fleet follow another fleet is just very finicky and unreliable in general.

in stellaris i often find myself wanting to give a fleet standing orders to chase any enemies that show up, hunt stations otherwise, and bombard planets if they have nothing else to do. instead i have to specifically order each and every one of those things, and oftentimes the orders break if a fleet stops being visible. i appreciate that victoria is getting rid of all of that annoying and never-actually-interesting micromanagement.

DaysBefore
Jan 24, 2019

If the fleet has "Take Point" mode activated the dropships will follow

As much as I do enjoy clickkng on the bad guys with my doomstacks, I think there's a very good chance Victoria 3 fundamentally changes how I enjoy Paradox games

Cease to Hope
Dec 12, 2011
it's a really big question mark. ultimately nobody's going to fault paradox if chasing enemy armies/fleets with your forces is tedious and unrealistic and a huge clicky waste of time, because firaxis and creative assembly and amplitude and stardock and a million other devs are all following a well-worn formula. if victoria 3 turns out to be equally tedious, everyone's going to hold the fact that they had to learn a new system against it. they have to get it close enough to right on the first try, and that's a real risk.

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Cease to Hope
Dec 12, 2011
and even then, i'm skeptical. paradox has a system where you win wars by pouring resources into a bucket: HOI4's aerial layer. it's not interesting at all. i'm curious what about war is more interesting than that system, and they've been keeping the details on war pretty close to the chest.

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