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Ravenfood posted:Also I wonder what new mechanic they are giving Volkmar since I doubt he is part of the Elector race, given that he isnt an elector nor anywhere near the Empire. Underway stance
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# ? Jun 28, 2022 20:49 |
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# ? Jun 7, 2024 22:10 |
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Settra's start gonna be like:
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# ? Jun 28, 2022 23:33 |
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jokes posted:Underway stance i figure he'll have something like Thorek, going around and liberating magical items, the blog post mentions he's on the hunt for dark artifacts. makes sense for him to be crusading, presumably he can purify these items and then use them.
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# ? Jun 28, 2022 23:53 |
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I'm expecting all demons to be a poo poo show because their T1 units are far better than everyone elses due to their small roster. I remember as cathay trying to fight that tzcheench faction with peasants and just getting stomped so i can only imagine how TK's will fair against 100 armor khorne warriors and a lord that will slaughter almost every other lord 1v1. If skarbrand had T1 cultists that were flagellants and the warriors were T2/3 then it wouldn't be so bad but putting the faction of chaff against the faction of blender infantry is gonna be hilarious.
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# ? Jun 29, 2022 00:32 |
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Arghy posted:I'm expecting all demons to be a poo poo show because their T1 units are far better than everyone elses due to their small roster. I remember as cathay trying to fight that tzcheench faction with peasants and just getting stomped so i can only imagine how TK's will fair against 100 armor khorne warriors and a lord that will slaughter almost every other lord 1v1. If skarbrand had T1 cultists that were flagellants and the warriors were T2/3 then it wouldn't be so bad but putting the faction of chaff against the faction of blender infantry is gonna be hilarious. My stack of tier 1 skeleton chaff running into Skarbrand’s 19 blood letters.
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# ? Jun 29, 2022 00:54 |
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Or, you know, just Skarbrand himself. Tomb Kings seem like a horrible matchup against Khorne, the faction which is entirely designed around entering a mass of low-tier chaff and coming out the other side stronger for it. I'm less sure about the other demon rosters; they might do decent work early but I don't think they have the top-to-bottom roster quality to deal with the more generalist Order factions once they get fully online. Hopefully that won't matter so much if the new victory conditions prevent forever-games.
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# ? Jun 29, 2022 00:59 |
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imagine being moors against tzeentch
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# ? Jun 29, 2022 01:06 |
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Check the map again, its Moops
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# ? Jun 29, 2022 01:20 |
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I can't imagine they'll keep the Kislev cities as single region provinces in IE, I wonder how that'll affect their economy.
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# ? Jun 29, 2022 01:52 |
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Reik posted:I can't imagine they'll keep the Kislev cities as single region provinces in IE, I wonder how that'll affect their economy. You can just look at the maps they've shown, and it certainly seems like they are keeping the single region provinces that are in already. Province vs region lines are on the map, I've been scouring it quite a bit. There are a lot of interesting changes if you take a close look, such as in the The Silver Road area for the dwarves. The Great Desert of Araby and the Great Mortis Delta appear to be single settlement provinces now, the Barrows of Cuileux seems to have replaced orc mountain in french land, The Haunted Forest and Jungles of Chi'an are probably magical forests now, etc.
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# ? Jun 29, 2022 02:16 |
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Reik posted:I can't imagine they'll keep the Kislev cities as single region provinces in IE, I wonder how that'll affect their economy. I unironically want something like this or similar to WE's for dawi. It's karak or nothing baby! Karaks are pretty much 1 province buildings with minor settlements being nothing but resource buildings/landmarks and ranger posts. Make sacking minors pointless but more a nuisance with the karak being it's own province so to raid it you'd have to be within range of the garrison. Remove the defensive buildings and incorporate it into the karak itself. I'd rather fight a series of crazy siege battles at every karak than minor siege battles. Keep the minor settlements as unique defensive maps representing home turf advantage.
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# ? Jun 29, 2022 02:18 |
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https://www.totalwar.com/blog/twwh3-ie-starting-positions/ did someone post this and I missed it? Volkmar in Sudenburg is a big diff. his fire abilities should dunk on skeleboiz and has a natural ally in Repanse
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# ? Jun 29, 2022 03:25 |
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I'll finally play a proper Volkmar run, him stomping around in Khemri is a great change of pace.
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# ? Jun 29, 2022 03:28 |
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I hope they leave in the thing where you have to sack some Kislevian cities
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# ? Jun 29, 2022 03:33 |
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I R SMART LIKE ROCK posted:https://www.totalwar.com/blog/twwh3-ie-starting-positions/ Yea, on the page before this one. The starting positions all seem really good. The badlands bloodbath having Skarbrand tossed into it is going to be wild.
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# ? Jun 29, 2022 03:35 |
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womp wom but I'm glad they are really switching it up from ME positions. bodes well for a lot of the old world factions
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# ? Jun 29, 2022 03:42 |
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Volkmar in Sudenburg. Ghorst in Cathay.
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# ? Jun 29, 2022 03:44 |
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ghorsts milion zombie army against cathay would be cool
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# ? Jun 29, 2022 03:49 |
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TaintedBalance posted:The Great Desert of Araby and the Great Mortis Delta appear to be single settlement provinces now Great Mortis Delta is the Black Pyramid's province, it's always been a single-settlement province (but now it appears to be annoyingly smack on the road from Khemri to Zandri due to the heavy geographic restructuring)
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# ? Jun 29, 2022 04:08 |
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I used the randomized start pos in WH2 enough that I've become a bit jaded about start positions, if only because they end up impacting the actual gameplay a lot less than you'd really expect. There's not much difference between building an empire in the middle of a swamp vs a desert, except what you get to fight early game. Its a longstanding problem with the old total war games too, mind you, that they were at least able to cover up a bit by just making those kinds of areas just have larger spaces between settlements (also population, which never really worked, and then fertility/food, which did). The climate system feels like its missing around three parts from making it actually interesting.
Tiler Kiwi fucked around with this message at 04:20 on Jun 29, 2022 |
# ? Jun 29, 2022 04:17 |
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I do wonder how Tomb Kings will feel in WH3, or at least Settra/Khalida. They have a lot of new threats around that all seem to hit them right in their weak points.Tiler Kiwi posted:I used the randomized start pos in WH2 enough that I've become a bit jaded about start positions, if only because they end up impacting the actual gameplay a lot less than you'd really expect. There's not much difference between building an empire in the middle of a swamp vs a desert, except what you get to fight early game. Its a longstanding problem with the old total war games too, mind you, that they were at least able to cover up a bit by just making those kinds of areas just have larger spaces between settlements (also population, which never really worked, and then fertility/food, which did). The climate system feels like its missing around three parts from making it actually interesting. Except that all games by definition will have an early game, so switching that up has a disproportionate effect.
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# ? Jun 29, 2022 04:57 |
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I haven't played TK in a while, which of the non-Settras is funnest?
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# ? Jun 29, 2022 05:00 |
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I am a fan of arkhan the black since he gets quasi useful undead but his chariot floats. Take that setra.
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# ? Jun 29, 2022 05:06 |
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Going by the order posted on the blog post, tomorrow should be Lizardmen, right? I imagine most of them are staying put except for Oxyotl, although I'm curious about where they're going to put Nakai and Kroq'gar.
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# ? Jun 29, 2022 05:10 |
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n'kai gonna be wandering cathay
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# ? Jun 29, 2022 05:15 |
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They're also reorganising Sylvania into Northern and Southern, as opposed to the current E/W. Which is a good change; Western Sylvania being broken up by that lake makes Vlad+Izzy starts a bit of a pain.
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# ? Jun 29, 2022 05:34 |
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I have the first and third game, any opinions on buying the second during the current steam sale? Wondering if there'll be an opportunity to get it cheaper before IE. IsThereAnyDeal suggests you can get it slightly cheaper from some sites: https://isthereanydeal.com/game/totalwarwarhammerii/info/
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# ? Jun 29, 2022 05:39 |
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Azran posted:Going by the order posted on the blog post, tomorrow should be Lizardmen, right? I imagine most of them are staying put except for Oxyotl, although I'm curious about where they're going to put Nakai and Kroq'gar. If that is indeed the order we're getting them, yes. We'll see tomorrow. If that ends up being true, then WoC info dump at the end of the info dump, because they're getting their rework, so we'll likely get info on that as well. EDIT: The badlands bowl memes keep coming: Skarbrand vs. Greenskins is gonna be a fun matchup. Skarbrand vs. Tomb Kings is gonna be even more fun (although it makes me think that Settra's gonna have a very bad time). Still, buzzsaw faction surrounded by a bunch of things that want to get stuck into melee? Yep, that's gonna be a blast. Gonkish fucked around with this message at 05:53 on Jun 29, 2022 |
# ? Jun 29, 2022 05:50 |
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orangelex44 posted:Except that all games by definition will have an early game, so switching that up has a disproportionate effect. Its an effect in terms of the battles you fight but I wish the strategy layer had more going on. There's not much difference to wage a campaign against the living dead versus tiny angry men vs monocolor hell goblins. Itd be one thing if the strategy layer was this ultra pared down experience but there's a boat load of mechanics and systems going on, they just at the end of the day don't really do much.
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# ? Jun 29, 2022 05:59 |
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i mean, you do play slightly differently in that match up, if only because corruption means you take land from the vampires slower as it takes a bit longer to not have rebellions of skeletons coming for you. i wonder if they'll make recruitment cheaper or something for undead when it's high corruption, they spoke about how corruption would be changed.
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# ? Jun 29, 2022 06:10 |
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I went to Khorne's realm to collect the fourth soul. I was the first one there that cycle. None of the blue circles where you get the special weapons and replenishment were active. They had the info eyeball icons, and they showed what item should be there, but moving near them did nothing.
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# ? Jun 29, 2022 06:43 |
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It's likely that the AI factions grabbed them all before you got there. It's rare to see all of them gone by the time I get there but usually they've already snagged one or two.
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# ? Jun 29, 2022 07:01 |
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Levin posted:I have the first and third game, any opinions on buying the second during the current steam sale? Wondering if there'll be an opportunity to get it cheaper before IE. IsThereAnyDeal suggests you can get it slightly cheaper from some sites: https://isthereanydeal.com/game/totalwarwarhammerii/info/ Getting Warhammer 2 for one third of the regular price is a good deal. Especially since just owning WH1 + WH2 opens up the mortal empires mega campaign in Warhammer 2, the combined map of WH1 and WH2. You can play dozens of factions on there, and since Warhammer 2 had like 5 years of DLC and patches, it's really stable, turn times are pretty low, and the mechanics are in a pretty good state. We don't know yet whether the big immortal empires map for Warhammer 3 requires owning WH1 and WH2, but it's a possibility. If so, you definitely do want to get WH2. But even apart from that, you can likely get more than 100 hours of fun playtime with Warhammer 2 if you own Warhammer 1 already. So if you're a Total War or Warhammer fan, you definitely do want to get game 2. It's just a question whether you think WH2 could get an even higher discount than -66%.
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# ? Jun 29, 2022 07:10 |
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I do believe it's confirmed you need 1 and 2 to play Immortal Empires in 3.
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# ? Jun 29, 2022 07:22 |
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Torrannor posted:Getting Warhammer 2 for one third of the regular price is a good deal. Especially since just owning WH1 + WH2 opens up the mortal empires mega campaign in Warhammer 2, the combined map of WH1 and WH2. You can play dozens of factions on there, and since Warhammer 2 had like 5 years of DLC and patches, it's really stable, turn times are pretty low, and the mechanics are in a pretty good state. It is confirmed that you need WH1 and 2 to play Immortal Empires in WH3 (it's been known and confirmed pretty much since the game was announced). However you can join another persons multiplayer game of Immortal Empires if you don't own any of the previous ones.
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# ? Jun 29, 2022 07:29 |
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They probably had to put Nurgle in quarantine on his own little island like they did, it would be terrible for any faction to have to start next to him and it would be a race to rush him down before your skin melted off. Tomb kings going to have to pray Skarbrand is too busy with orc murder to ever glance their way because I don't think they have a single answer to Skarbrand before their slow-as-hell growth kicks in for better units, you could probably steer Skarbrand immediately into Settra and kick him out of his capital from turn 1, tomb kings usual answer to a big early game monster is to sacrifice skeleton spearmen one at a time and tire it out but Skarbrand will actually get stronger from that.
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# ? Jun 29, 2022 08:39 |
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Ra Ra Rasputin posted:They probably had to put Nurgle in quarantine on his own little island like they did, it would be terrible for any faction to have to start next to him and it would be a race to rush him down before your skin melted off. Being sandwiched between Kairos and Skarbrand will not be a good vibe. They are both gonna be very high priority to eliminate early.
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# ? Jun 29, 2022 08:59 |
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I think they did say they were reworking corruption for Immortal Empires so maybe daemons will have a few speedbumps to deal with before they roll over everyone
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# ? Jun 29, 2022 09:25 |
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There's gonna be thorek and some beastmen down there too with potentially some WE's and lizardmen so there's likely going to be a ton of threats that will all start at war with skarbrand. I don't think he'll completely remove factions but he'll likely stunt the entire southlands. If they leave diplomacy the same with demons they might have a really hard time by starting at war with everyone on turn 1. It really depends on auto resolve though because he might just take endless attrition and be a non starter in all his battles.
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# ? Jun 29, 2022 09:27 |
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# ? Jun 7, 2024 22:10 |
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Was there a lore reason to put Taurox in Naggarond, or was that just to slow down the Delf deathball?
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# ? Jun 29, 2022 09:29 |