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Sorry for the double post but that made me curious, how do random things get sentient? Is it a spawn characteristic die roll, or do NPCs go around spray a braining things at random.
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# ? Jun 25, 2022 23:05 |
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# ? Jun 5, 2024 10:53 |
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Serephina posted:Hey Hobotech Really late to reply but since reading the OP and a few other posts here I've been making some progress. I haven't used the suggested beginner build yet but instead have been trying what Snake Maze posted on pg 490, stacking up a ton of speed buffs on top of electrical generation. I really liked it, but decided to modify it by taking brittle bones and using the points to buy psychometry. I figure the speed will offset the potential damage until I can attain enough TECHNOLOGY, and so far it's been working. Also you're absolutely right about the noncombat skills. One thing I'd like to know is if/how much Fasting Way offsets Amphibious? The game is good, and that's the summation of whatever I'm about to type. The thing is, I have no idea where to begin. Yesterday I found a painting on a knife that depicted a historical figure who has been kidnapped by bandits, but killed their leader by filling him with existential despair. I've walked into a library that was overseen by friendly sentient industrial runoff that just sat there as I cleared out the shelves, nice guy. Then one of the important Stilt residents was a giant pulsing magnet that would rip things from people's bodies and leave them on a pile on the ground as they walked by, and I think he was the warden? Anyway then I discovered that you could zoom in and the whole game changed for me. Next up, exploring the jungles.
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# ? Jun 27, 2022 19:23 |
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Please continue to post your impressions as you progress
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# ? Jun 27, 2022 20:05 |
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HoboTech posted:One thing I'd like to know is if/how much Fasting Way offsets Amphibious? Pretty well imo, starting off in a desert village (as that village will teach you Fasting Way for rep which you can get from just water ritualing with the warden + mayor or doing their quests) to learn it as an amphib is part of my most common start and if you're a Nomad mutant, you'll have free Salt Pans lore (and very good starting armor that generates its own water) to reach the stilt at level 1 risk-free if you ignore the interesting locations on the way (basically making you level 5 instantly as long as you talk to the zealot in the village before you leave) If you want more structure than just doing whatever, try to get a handle on knocking out the main quest line to Grit Gate (will unlock by doing either Argyve's quests in a Joppa start, or whichever quest rewards you with a recoiler in the non-Joppa starts, or in a non-joppa start you can just go to the site of joppa, there will be a data disk where argyve should be, and that will start the main quest) since that leads to the main set of circumstances you need to overcome to "win" the game, while the side quests you can find and everything else is just incredibly awesome ambience/environment/worldbuilding pending whatever other quests/content get made/modded for the game
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# ? Jun 27, 2022 20:27 |
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I believe Fasting Way doesn't quite completely negate Amphibious, but even the raw penalty from Amphibious is negligible unless you dumped Charisma, and even then only in the early game until you start getting higher-tier loot, passive stat increases, and/or learn Snake Oiler from a certain plot NPC who teaches it.
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# ? Jun 27, 2022 22:10 |
Unormal posted:203.50 Ah yes, an update made just for me.
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# ? Jun 27, 2022 22:27 |
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HoboTech posted:I haven't used the suggested beginner build yet but instead have been trying what Snake Maze posted on pg 490 To ask a stupid question, where would I find the suggested beginners build? I’ve had the game for quite a while and still have not got to grips with it, n00b help greatly appreciated!
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# ? Jun 27, 2022 22:50 |
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MisterBear posted:To ask a stupid question, where would I find the suggested beginners build? i want to be welcoming and give you a specific, concrete form of help but maybe the best I have is a question: when you've played, what have you learned how to deal with and what has stopped you from playing more? idk about beginner specific builds because... there are lots of different ways to play and things that can be learned better and worse with different builds. I've seen people recommend Praetorians because they start out quite capable from a combat standpoint-- so that the early game isn't full of desperate tactical retreats and hoping to find better gear. It seems like a good recommendation if you want to get further in the early game and see more of the places and take in more of the flavor with less of a chance of dying. OTOH, some squishier builds could still work if you're willing to play in roleplay mode (allows reloading from a checkpoint in a settlement if you die) I don't think I ever played a build like that when I was learning-- I went for espers that could learn to tinker, then electrical generating / beguiling+proselytizing tinkers. These builds always had to be careful in the early game (especially if my proselytized goat or beguiled snapjaw got killed) but picked up into being tremendously fun later on.
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# ? Jun 28, 2022 19:21 |
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Nowadays the character creation menu has several sample builds and at least the mutant human ones are all quite good. I'd recommend starting with one of them and when you die to a legendary baboon disintegrating you for twice your max hp or something then try experimenting with swapping around some of their mutations. Or if you're not some kind of coward you could take Chimera, max out on unstable mutations and then sprint for the Stilt for the huge xp bonus and hit level 5 or so right away.
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# ? Jun 28, 2022 20:01 |
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Arcvasti posted:Or if you're not some kind of coward you could take Chimera, max out on unstable mutations and then sprint for the Stilt for the huge xp bonus and hit level 5 or so right away. emerge from the desert a whirlwind of limbs and faces
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# ? Jun 28, 2022 20:06 |
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Chimera axe-user is one of those builds everyone needs to try at least once. There's nothing quite like popping berserk and removing 1d6 limbs every time you attack.
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# ? Jun 28, 2022 20:12 |
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prisoner of waffles posted:i want to be welcoming and give you a specific, concrete form of help but maybe the best I have is a question: when you've played, what have you learned how to deal with and what has stopped you from playing more? All very good and very fair questions! I don’t really have good answers though… I got the game exactly five years ago today and I played a few hours worth back then and bonked of it for not really knowing what I was doing slash what to do slash how to play. Obviously the game then and the game now are quite different things and I’d love to give it another chance and actually work out what the hell I’m supposed to do but, frankly, find it a bit intimidating and don’t really know where to start.
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# ? Jun 28, 2022 20:59 |
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the suggested precon builds are pretty good these days, use them. especially Marshtaur and whichever True Man build uses long blades (for Defensive Stance, free +2 DV basically) the key to the early game is your defensive stats, getting some more AV, DV, and above all HP (from levels) will lower the threshold of good play to something much more attainable. you don't have to sweat every attack if your average level-equivalent critter misses you two-thirds of the time and does a single die of damage if it does hit if you have some way to travel quicker and/or avoid getting lost taking the Zealot's quest to visit the Stilt and then optionally following up with Bey Lah, which will get you to level 4-5 before you're ever seriously at risk. if you do get lost then hug corners and try to get un-lost by revealing new tiles, the desert has dangerous enemies but you can see them coming a mile away, and if you die you're only out a few minutes regardless of how you level your first two skills should be Acrobatics and Spry on any character who doesn't start with them already learned then prioritize fill all your equipment slots with 1/0 armor or 3/x for the torso (easily looted from snapjaws) and you should be set until post-Golgotha
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# ? Jun 28, 2022 21:30 |
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also dont travel the desert at night early on if you can help it not fun finding a crew of dawngliders that melt you from the darkness
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# ? Jun 28, 2022 21:41 |
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Tuxedo Catfish posted:…many helpful things… Amazing, thank you! I shall report back on my progress
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# ? Jun 28, 2022 21:51 |
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Tuxedo Catfish posted:regardless of how you level your first two skills should be Acrobatics and Spry on any character who doesn't start with them already learned I disagree with this, most of my runs never pick up those skills due to only having 10 agi or just plain forgetting until later. The skills I pick up first most runs are wayfaring and its ilk - but that's just personal preference, there's no no-brainer choices at lvl1 imo. Acro/Spry are good skills and all but they fall into the "stuff to buy for combat" bucket which sometimes is a later thing. HoboTech posted:Next up, exploring the jungles. MisterBear posted:I’ve had the game for quite a while and still have not got to grips with it, n00b help greatly appreciated!
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# ? Jun 29, 2022 02:34 |
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Regen multi arm unstable genome guys with axes are still pretty OP. Regen in general is pretty OP.
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# ? Jun 30, 2022 19:27 |
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Honestly, I've never been too impressed by regen. The limb recovery and disease prevention are nice (especially now that regenerating limbs isn't trivialized as soon as you hit Grit Gate) but they don't come up often and can normally be avoided in the first place by careful play. The health regen during combat never really feels like it makes a difference, not even on the run when I combined regen and photosynthetic skin on a high willpower/toughness build for maximum recovery speed. It's not the worst mutation out there but there's lots of others I'd want to put 5+ mutation points into first.
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# ? Jun 30, 2022 19:38 |
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The HP regeneration is nice but the status negation is the real star. Being able to rapidly shrug off poison, bleeding, and more exotic physical maladies is extremely handy in certain very dangerous situations; the disease and limb-loss immunity are welcome quality-of-life bonuses. And at a high enough rank, it makes you immune to instant death from decapitation, which, while niche, is sure nice to have when you unexpectedly run across a Decarbonizer or something Scaramouche posted:Regen multi arm unstable genome guys with axes are still pretty OP. Regen in general is pretty OP. That and Wings. Regeneration and Wings together makes you hilariously hard to kill as long as you remember to hit da bricks whenever you get in over your head. Angry Diplomat fucked around with this message at 19:43 on Jun 30, 2022 |
# ? Jun 30, 2022 19:38 |
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Immune to decapitation would be boss; there's that one type of enemy who gets like a 50% chance to behead you per attack that would make melee basically a no go without it.
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# ? Jun 30, 2022 19:48 |
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status negation really is the star, and remains relevant forever
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# ? Jun 30, 2022 20:10 |
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Angry Diplomat posted:The HP regeneration is nice but the status negation is the real star. Being able to rapidly shrug off poison, bleeding, and more exotic physical maladies is extremely handy in certain very dangerous situations; the disease and limb-loss immunity are welcome quality-of-life bonuses. Regeneration: keeps you from losing your head when you're in over you're head.
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# ? Jun 30, 2022 21:37 |
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203.51
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# ? Jul 2, 2022 07:42 |
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Unormal posted:203.51 lol "time to roll my D1 and see what i get. ah, a 1! i get to roll again! time to roll my D1 and see what i get..."
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# ? Jul 2, 2022 10:30 |
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Unormal posted:203.51 This reads like an early document from Control and I enjoy that.
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# ? Jul 2, 2022 10:34 |
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I can best sum up my experience in Golgotha as: "Nnnnnnnnnn."
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# ? Jul 7, 2022 01:39 |
HoboTech posted:I can best sum up my experience in Golgotha as: "Nnnnnnnnnn."
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# ? Jul 7, 2022 02:00 |
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HoboTech posted:I can best sum up my experience in Golgotha as: "Nnnnnnnnnn." A proud rite of passage.
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# ? Jul 7, 2022 02:00 |
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I just love it! What type of sadistic mind thinks "You know what this game needs? A hazing ritual"
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# ? Jul 7, 2022 04:21 |
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Serephina posted:I just love it! What type of sadistic mind thinks "You know what this game needs? A hazing ritual" That's... yeah, ok, that's an accurate description of Golgatha.
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# ? Jul 7, 2022 05:40 |
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picturing the player who gets there for the first time as a regenerating centaur and is just like "oh, what's the big deal"
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# ? Jul 7, 2022 11:13 |
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I bought this game, in part based on this thread, like 5 years ago (i think it still had a significant bit of ascii graphics?) because of the appeal of the utterly unique setting/worldbuilding in it. However, I bounced off the game back then due to not being a huge fan of roguelikes and the steep learning curve of figuring out the controls, mechanics, etc. I decided to fire up the game this week and it is seriously impressive how much more accessible the game is, with wander and roleplay mode and the general major improvements to UI, controls, and more. Really looking forward to setting out and exploring this awesome world finally!! I know the devs occasionally post itt (or at least used to) and I just want to say thank you for not only adding content, bugfixing, etc, but genuinely accommodating players who might be interested in the setting and world but not so interested in the more unforgiving aspects of the genre.
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# ? Jul 7, 2022 11:24 |
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There's a workshop mod that adds a tutorial bit for some of the mechanics if you feel like you need it and yeah this is the only RL I really bother going back to aside from ToME4
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# ? Jul 7, 2022 11:30 |
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Inexplicable Humblebrag posted:picturing the player who gets there for the first time as a regenerating centaur and is just like "oh, what's the big deal" Acid? Lightning? Fire? No thank you Oh hey there little guy
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# ? Jul 7, 2022 15:51 |
My only successful run so (at least with the story that's in the game so far) was a multi armed axe user with quills, and golgatha wasn't too bad til I got towards the bottom and all kinds of new and exciting ways to die started showing up.
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# ? Jul 7, 2022 17:11 |
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My latest run ran into a Putus Templar war party down in the Cloaca. Things got pretty hairy until the gunner-sergeant angered Slog, who calmly swam over and absolutely wrecked every last one of them
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# ? Jul 7, 2022 18:34 |
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I feel like it's a problem I might not be able to solve without more knowledge of how the game works (not using a wiki). I have a few ideas but obviously I can't ask any NPCs for help. Also water is becoming an issue and I worry if I continue on aimlessly I'll just squander resources and completely tank the run. Might start a new run and learn more about how everything works before burning more resources. Looks like 'Down2Party' is on temporary retirement. Also I looked at the True Kin and I have to ask, are cybernetics really as powerful as the mutations or psychic powers? I looked the the starting list and it was pretty underwhelming compared to being able to make 5 identical copies of yourself or having extra legs. edit: I did manage to kill Slog but I was level 21 so whatever lol
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# ? Jul 7, 2022 18:34 |
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mutations are more impressive than cyberware but there's been some recent moves towards making chrome more attractive for example, the flying, flame-gouting cyber-throne that you can install yourself into
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# ? Jul 7, 2022 18:38 |
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The best cybernetics can be pretty great, but as a whole mutations are a lot stronger and more interesting.
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# ? Jul 7, 2022 18:40 |
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# ? Jun 5, 2024 10:53 |
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HoboTech posted:I feel like it's a problem I might not be able to solve without more knowledge of how the game works (not using a wiki). I have a few ideas but obviously I can't ask any NPCs for help. Also water is becoming an issue and I worry if I continue on aimlessly I'll just squander resources and completely tank the run. Might start a new run and learn more about how everything works before burning more resources. Looks like 'Down2Party' is on temporary retirement. Water is really easy to replenish honestly, so don't worry about "wasting" it - I routinely dump some out if I need a little more carry weight for the trip back to town. If you're really running low, scrounge up some random weapons from Snapjaws or whatever (ideally steel or better, maybe iron if you can carry it, don't bother with bronze as it's basically worthless) and sell it all to the nearest non-follower NPC willing to trade with you. They don't even have to be a merchant - if they can put up a trade interface, they can buy things and fill your waterskin. Taking your time is a good thing in this game. Cybernetics are nowhere near as powerful as mutations in the early game, but very lategame True Kin can become absolutely terrifying cyborg killing machines who see through walls while quad-wielding gatling lasers that draw infinite power from their cybernetic internal reactor, or permanently flying techno-angels who float around dismembering everything with a halo of razorblades. It's hard to overstate just how bonkers an endgame True Kin can get, but that relies on certain combinations of implants together with lots of cybernetic credits, so you'll spend a ton of time diving ruins and haggling with gutsmongers before you reach that point. Mutants scale up a little more organically but are frankly just as capable of being horrifically powerful, although they do it in slightly different ways. Some people present True Kin as a sort of "advanced" option for more experienced players, but I honestly feel that they're a superb introduction to some of the habits that will help you win. They get slightly better stats and more skill points, allowing you to spread your skills around more without crippling yourself, and their lack of mutations forces you to get used to using ranged weapons and consumables on a regular basis, which is frankly a super important habit to cultivate either way. If you're looking to try something different, absolutely give True Kin a shot. I recommend an Artifex with moderate intelligence and good physical stats - you'll probably want to grab a basic ranged skill (rifles or pistols) and a basic melee skill (long blades and short blades both go very nicely with tinkering) for the accuracy bonuses at some point, but aside from that you have lots of room to really spread out and experiment.
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# ? Jul 7, 2022 18:50 |