|
lol i wonder what other little things we do in games that'd confuse someone watching shooting walls thoroughly in metroidvanias, there's one Ciaphas fucked around with this message at 17:03 on Jul 9, 2022 |
# ? Jul 9, 2022 17:00 |
|
|
# ? Jun 4, 2024 12:39 |
|
Veotax posted:Journeyman 3 is actually a departure for the series, 1 & 2 didn't have the disguise mechanic so you had to avoid contact with people, since you're a time traveller wearing a futuristic suit. 3 also dropped death as a mechanic from the game, removing failure states. hyphz posted:Anyone playing Last Call BBS?
|
# ? Jul 9, 2022 17:08 |
|
Ciaphas posted:lol Wall humping in Doom/Duke3D type of games.
|
# ? Jul 9, 2022 17:28 |
|
Mordja posted:Wall humping in Doom/Duke3D type of games.
|
# ? Jul 9, 2022 18:26 |
|
Intimidation.
|
# ? Jul 9, 2022 18:27 |
|
he kicks them below the camera
|
# ? Jul 9, 2022 18:27 |
|
Croccers posted:How does Classic Doom guy activate doors? Sure you have the keycard doors, that could work on proximity or RFID, but what about the normal doors? You don't see a hand reach out to them. They're not motion or touch activated. UAC voice locks all default to "hroomph"
|
# ? Jul 9, 2022 18:41 |
|
What's a good management game that's easy to get into but has depth? I am thinking Rimworld but wondering if there is any other games in this space, factorio maybe?
|
# ? Jul 9, 2022 21:02 |
|
Ulio posted:What's a good management game that's easy to get into but has depth? I am thinking Rimworld but wondering if there is any other games in this space, factorio maybe? Depends on what you mean by "management" - Factorio doesn't have anything other than stationary machines (and animal enemies) so you don't like manage NPCs or anything in it, so it's quite unlike Rimworld.
|
# ? Jul 9, 2022 21:43 |
|
I REALLY like Oxygen Not Included, but it's a little different than Rimworld. In Rimworld there isn't really a wrong way to do things and you're given alot of reign to kinda freeform explore what sorta colony you're going to run. ONI is very much like running a terranium, you have to balance the pH levels and the nitrogen content of the soil or else everything is going to eventually die. It's an engineering problem to design a closed system without excess outputs or inputs because, for the most part, there is no long-term solution for producing too much of any given waste product. This tickles my brain but it's not gonna be for everyone, especially because by the time you realize that one of your systems has a design flaw and you're not going to be able to solve it before your food production starts to fail from temperature regulation or w/e, you're hours and hours past when you built it and the only reasonable solution is to start over and do it right this time.
|
# ? Jul 9, 2022 21:48 |
|
Agent355 posted:I REALLY like Oxygen Not Included, but it's a little different than Rimworld. In Rimworld there isn't really a wrong way to do things and you're given alot of reign to kinda freeform explore what sorta colony you're going to run. That sounds interesting, I will look into it.
|
# ? Jul 9, 2022 21:50 |
|
And that's why I don't like ONI. I don't like a game where you can start a death spiral one hour in, but it's not apparent until hour 10 or 12 or whatever. I understand that I'm in the minority on this one, but I need a game to respect my time just a bit more.
|
# ? Jul 9, 2022 22:10 |
|
drat I haven't played ONI in a couple years, maybe time to see what's changed. From what I recall, it's kind of a series of learning lessons. The systems are intricate enough that you don't really understand the consequences of runaway heat or CO2 until you've seen the results and get some ideas as to how to manage it. Definitely takes a while to get the hang of though.
|
# ? Jul 9, 2022 22:31 |
|
Hollandia posted:Is this the big environmental puzzles? Because that was great. Yeah, exactly. The Cracking the Cryptic sudoku legend did a play through of it so at least I got to experience the revelation through him.
|
# ? Jul 9, 2022 22:36 |
|
I know this was from a while back, but reading the thread, count me in as somebody who wants a The Sims game that makes the Sims themselves totally autonomous and frees me up to just chill, building and expanding cool houses and watching them do their things. Micromanaging sims was always the worst part of the game for me. A good alternative to this might be some collection of mods that just always keeps all the Sims' needs at 100% and randomizes and auto-prescribes activities for them. Does that exist? GreatGreen fucked around with this message at 02:19 on Jul 10, 2022 |
# ? Jul 9, 2022 23:18 |
|
Oldstench posted:And that's why I don't like ONI. I don't like a game where you can start a death spiral one hour in, but it's not apparent until hour 10 or 12 or whatever. I understand that I'm in the minority on this one, but I need a game to respect my time just a bit more. Being able to speed up time helps with that a lot. I never got super far into the game (only to early oil production) but once you've blundered through the early game once it's a lot easier to get back to mid-game when you already know what needs to be done and can have it all play out at max speed. The consequences of the easy mistakes didn't seem too bad either from what I recall. My entire colony was full of toxic air, the floors covered in vomit and everyone had slimelung but as far as I could tell that only amounted to a slight decrease in their productivity. It wasn't until temperature shifts killed my food production and people started starving to death that I actually felt a need to restart, I think it was because I had uncovered a steam vent somewhere nearby and didn't know the heat would propagate outwards and kill all my crops. That's only a one-time thing that will happen relatively early and once you know it's something to consider it's easy enough to just use thermal insulation and avoid the problem entirely. Been thinking of jumping back in, I'd like to eventually understand the game enough that I can get all the systems working together properly. I think I ended my last run trying to develop some emergency HVAC system to vent heat into space which wasn't working, I'm sure if you know what you're doing you can have organized bases where all the air is clean and at the right temperature. Electrical circuits only being able to handle a certain amount of power before shorting out was also kind of a conceptual hurdle after playing a bunch of Satisfactory where you can run infinite power through the wires.
|
# ? Jul 9, 2022 23:38 |
|
exquisite tea posted:Looking behind waterfalls, closing doors behind you, going in the exact opposite direction of where the game expects you to go... this is the Path of the True Gamer. If it's the right way, it's the wrong way.
|
# ? Jul 10, 2022 00:36 |
|
RE: Chaos Gate chat from like 2-3 days ago; Basically I wish the "math" of the game worked out like The Last Spell. I want my dudes to each be responsible for killing 150+ dudes each per battle.
|
# ? Jul 10, 2022 01:02 |
|
Ciaphas posted:lol On the flip side, things you think are common sense and frustrating to see someone struggle with. There was a streamer saying how badly designed Metroid Dread was. Except in the clip, he ignored metroidvania logic to a maddening degree. Just stuck in a single room whining how there was no visuals leading the way. It was a sight to behold.
|
# ? Jul 10, 2022 03:18 |
|
Ragequit posted:On the flip side, things you think are common sense and frustrating to see someone struggle with. There was a streamer saying how badly designed Metroid Dread was. Except in the clip, he ignored metroidvania logic to a maddening degree. Just stuck in a single room whining how there was no visuals leading the way. It was a sight to behold. it's kind of an interesting topic to me, because it ain't necessarily logical or "obvious" to do any of that metroidvania stuff to many people. i wonder how i'd have reacted to Dread without 30+ years of general gaming meta-knowledge game design must be hard as gently caress to do right in light of things like this, i can't even imagine
|
# ? Jul 10, 2022 03:25 |
|
Ciaphas posted:it's kind of an interesting topic to me, because it ain't necessarily logical or "obvious" to do any of that metroidvania stuff to many people. i wonder how i'd have reacted to Dread without 30+ years of general gaming meta-knowledge Oh absolutely. I should have clarified that this streamer was once a game designer. I looked it up and the clip was actually David Jaffe. He worked on the God of War and Twisted Metal games. You would think he could have figured it out. I wouldn’t have the same expectations of my wife who doesn’t play video games at all. Wholly agreed that game design is a fine line to walk.
|
# ? Jul 10, 2022 03:35 |
|
This kind of a random place to ask this but I definitely appreciate the "Read" button in RDR2. I can't read cursive and I know that was unusual for when I was growing up. But is cursive less commonly taught these days and that is why this is in the game? Or is it just being pragmatic?
|
# ? Jul 10, 2022 03:40 |
|
Ulio posted:That sounds interesting, I will look into it. I just picked up ONI and I absolutely LOVE it I'm finding it very hard but it's one of those games like Stellaris where you get teleported to the wee hours of the morning
|
# ? Jul 10, 2022 03:48 |
|
Ragequit posted:Oh absolutely. I should have clarified that this streamer was once a game designer. I looked it up and the clip was actually David Jaffe. He worked on the God of War and Twisted Metal games. You would think he could have figured it out. I wouldn’t have the same expectations of my wife who doesn’t play video games at all.
|
# ? Jul 10, 2022 03:53 |
|
ONI is fantastic but it can be pretty difficult. The early stuff makes sense and is relatively straightforward (your dupes need food, oxygen, water, and a place to poo poo). The trickiest part that can come back to haunt you in the mid game is heat and CO2 poisoning. CO2 poisoning is relatively easy to solve, but I think everyone who plays ONI loses their first colony to heat once their crops suddenly start dying.
|
# ? Jul 10, 2022 03:57 |
|
drat Dirty Ape posted:ONI is fantastic but it can be pretty difficult. The early stuff makes sense and is relatively straightforward (your dupes need food, oxygen, water, and a place to poo poo). The trickiest part that can come back to haunt you in the mid game is heat and CO2 poisoning. CO2 poisoning is relatively easy to solve, but I think everyone who plays ONI loses their first colony to heat once their crops suddenly start dying. I'm finding it hard to find renewable resources because you have to dig far and deep and luck out getting a water source. Sometimes you dig into a CO2 vent or copper volcano or something else you have no way of dealing with it. There's tutorials online of how to deal with water, power, food, etc but they're all like 2 hours long each and he really gets into the weeds
|
# ? Jul 10, 2022 04:01 |
|
Eventually you learn to dig out vents/volcanos in a way that they don't activate. Certain tiles need to be uncovered for those features to start pumping, so you can just dig a couple of exploratory tiles to see what it is before fully uncovering it.
|
# ? Jul 10, 2022 04:04 |
|
I really love the concept of playing ONI, but the slow start is what really killed it for me. It feels like it should be calibrated like a Dark Souls of city builders: make a thing, gently caress up without knowing it, then 35-55 minutes later everything is on fire. But every time I play the first few hours feel identical, it's just the same trudge towards teching up before one of the invisible counters expires and I discover the newest problem with my workflow. It's a great idea, but after a handful of restarts I had zero interest in experiencing the first hour or two ever again.
|
# ? Jul 10, 2022 04:36 |
|
GreatGreen posted:I know this was from a while back, but reading the thread, count me in as somebody who wants a The Sims game that makes the Sims themselves totally autonomous and frees me up to just chill, building and expanding cool houses and watching them do their things. Micromanaging sims was always the worst part of the game for me. This game exists and it's called The Tenants It's pretty fun but I haven't played it enough to give a super nuanced review. You build and renovate houses and apartments then rent them out and occasionally click a couple buttons to manage tenant needs. https://store.steampowered.com/app/1009560/Th_Tenants/ https://cdn.cloudflare.steamstatic.com/steam/apps/256741930/movie480_vp9.webm?t=1616510094 deep dish peat moss fucked around with this message at 04:54 on Jul 10, 2022 |
# ? Jul 10, 2022 04:52 |
|
NikkolasKing posted:This kind of a random place to ask this but I definitely appreciate the "Read" button in RDR2. I can't read cursive and I know that was unusual for when I was growing up. But is cursive less commonly taught these days and that is why this is in the game? Or is it just being pragmatic?
|
# ? Jul 10, 2022 04:54 |
|
Same. Only people who are like sixty know cursive.
|
# ? Jul 10, 2022 05:49 |
|
i learned it in third grade in the 90s
|
# ? Jul 10, 2022 05:54 |
|
I learned cursive but my handwriting is awful because I learned how to hold a pencil wrong and now it's habit. I can sign my name, that's about it.
|
# ? Jul 10, 2022 05:59 |
|
i hate writing because it's slower than my typing speed
|
# ? Jul 10, 2022 06:05 |
|
Ciaphas posted:i learned it in third grade in the 90s My teachers in the 90s insisted that we had to learn it and that everyone would be writing in cursive all the time when we were older.
|
# ? Jul 10, 2022 06:05 |
|
Ciaphas posted:i learned it in third grade in the 90s GreenBuckanneer posted:i hate writing because it's slower than my typing speed
|
# ? Jul 10, 2022 06:13 |
|
Hollandia posted:Out of Space is on sale at the moment; how does it hold up as a couch co-op game with casual gamers?
|
# ? Jul 10, 2022 07:04 |
|
New ONI players I would advise against not watching too many Youtube tutorials, not only is learning the game the only real challenge to it. Some of the weird over complicated poo poo they do isn't needed at all and gives people the wrong impression of what's really needed to make it to the end vs what kind of crazy poo poo you can push the engine to do.
|
# ? Jul 10, 2022 07:36 |
|
It took me a very long time to realize goons aren't talking about this
|
# ? Jul 10, 2022 07:55 |
|
|
# ? Jun 4, 2024 12:39 |
|
I enjoy Oxygen Not Included, but I need to be in the right mood for it. Like, I can boot up Factorio at a moment's notice and just lose myself for hours, but ONI requires that little bit extra care and consideration, where I need to be in the mood to trim the bonsai tree.
|
# ? Jul 10, 2022 08:02 |