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Descent more than any of those
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# ? Jul 12, 2022 14:03 |
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# ? May 17, 2024 14:18 |
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Al Cu Ad Solte posted:https://twitter.com/howieeday/status/1546782340927463424 I don't even associate that animation with FPS games; it's all Command & Conquer/Command & Conquer: Red Alert in my mind. I must have seen that explosion several million times by now.
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# ? Jul 12, 2022 14:14 |
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haveblue posted:Descent more than any of those Yeah, that was my first thought too. "It's the Descent explosion!"
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# ? Jul 12, 2022 14:24 |
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Mordja posted:Definitely "just like Doom" lol Doom had decorations of soldiers hanging on spikes and being eviscerated, tortured, etc. Walls made of surgical photos and intestinal hallways. It’s all lower fidelity, sure, but that’s about it. Doom was made by weirdos who fetishized carnage as well. edit: not defending the game or anything. I don’t know what it’s like out of the context of this screenshot, but this just seems in line with edgy 90s violence. Maybe the preserved lifeless head is pushing it? I dunno, someone in the Cum Town thread posted a clip from some extremely cursed anime, and now I feel pretty dead inside so maybe my calibration is off. Automata 10 Pack fucked around with this message at 15:00 on Jul 12, 2022 |
# ? Jul 12, 2022 14:33 |
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we don’t have to keep talking about the weirdo paedo game thanks
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# ? Jul 12, 2022 14:34 |
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Automata 10 Pack posted:Doom had decorations of soldiers hanging on spikes and being eviscerated, tortured, etc. Walls made of surgical photos and intestinal hallways. It’s all lower fidelity due to the time, sure, but that’s about it. Yeah but the imps you killed didn't show titty and look like they were cry-cumming
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# ? Jul 12, 2022 14:35 |
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One of the textures in the original Doom is just a slightly edited Mussolini's corpse and his wife hanging upside down.
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# ? Jul 12, 2022 14:40 |
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CRIP EATIN BREAD posted:One of the textures in the original Doom is just a slightly edited Mussolini's corpse and his wife hanging upside down.
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# ? Jul 12, 2022 14:51 |
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Volte posted:This is an oft-repeated claim but nobody has ever been able to find a matching source image for it. Either Adrian Carmack or Kevin Cloud stated that those images were made by posing and photographing a GI Joe. I seem to remember seeing a photo, or part of the video where someone showed the Gi Joe that was used but can't seem to find it, so it's quite possible that just my memory playing tricks. I thought it might of been from this Decino youtube: https://www.youtube.com/watch?v=8L7v3vRA65E where he goes into the background of a lot of doom sprites/graphics, but in it he just says he's heard the Mussolini's corpse rumor, so
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# ? Jul 12, 2022 15:21 |
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Volte posted:This is an oft-repeated claim but nobody has ever been able to find a matching source image for it. Either Adrian Carmack or Kevin Cloud stated that those images were made by posing and photographing a GI Joe.
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# ? Jul 12, 2022 15:29 |
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i think a crucial difference is that the doom guys weren't making those sprites to whack off to and didn't give the zombieman boobs when you turn them into paste
site fucked around with this message at 15:48 on Jul 12, 2022 |
# ? Jul 12, 2022 15:46 |
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As a horny teen I was thrilled by the strippers in Duke3d, but even I knew the tied up ladies in eggs or impaled on spikes (?) was in questionable taste. Likewise gore in Mortal Kombat was hilarious, and even the freakish fidelity in SoF1 was somehow comical. Much like a lot of art, its less about the rules and more about the execution where something is in good or bad taste.
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# ? Jul 12, 2022 16:01 |
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Automata 10 Pack posted:Doom had decorations of soldiers hanging on spikes and being eviscerated, tortured, etc. Walls made of surgical photos and intestinal hallways. It’s all lower fidelity, sure, but that’s about it. Doom was made by weirdos who fetishized carnage as well. Dunno about surgical photos but one of the walls is based on a scab Kevin Cloud had on his knee or something like that. The intestinal stuff is just squid tentacles IIRC.
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# ? Jul 12, 2022 16:04 |
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Doom 64 on Steam has gotten a small update to fix a minor visual issue with the chaingun and plasma gun and to fix framerate issues on Steam Deck. I believe GOG already had this update at its recent release.
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# ? Jul 12, 2022 16:18 |
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The Kins posted:Doom 64 on Steam has gotten a small update to fix a minor visual issue with the chaingun and plasma gun and to fix framerate issues on Steam Deck. I believe GOG already had this update at its recent release. I wish they’d update it so you can skip the drat intro movies like all the other doom ports
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# ? Jul 12, 2022 16:20 |
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Noclip has gotten their hands on some footage of the first Doom 4 project, the one that was abandoned for failing to develop a unique identity and rebooted into what eventually became Doom 2016. It's not a lot of video, but it backs up that criticism- it looks like a better-lit Doom 3 and also appears to feature... regenerating health 😱 1:17 to 2:00 in this video: https://www.youtube.com/watch?v=Uvb04gU_UmU
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# ? Jul 12, 2022 16:30 |
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Quantum of Phallus posted:I wish they’d update it so you can skip the drat intro movies like all the other doom ports
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# ? Jul 12, 2022 16:33 |
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haveblue posted:Noclip has gotten their hands on some footage of the first Doom 4 project, the one that was abandoned for failing to develop a unique identity and rebooted into what eventually became Doom 2016. It's not a lot of video, but it backs up that criticism- it looks like a better-lit Doom 3 and also appears to feature... regenerating health 😱 It’s kind of hard to meaningfully criticize it since it’s either extremely rough or a straight up CGI animation. It is interesting to see how much was preserved for 2016, though.
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# ? Jul 12, 2022 18:45 |
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I've always thought what little is there looks neat. vv Would have liked to play it. Also the temp tracks Mick Gordon wrote for it were cool too: https://www.youtube.com/watch?v=wY4becLBP8c
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# ? Jul 12, 2022 19:27 |
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If it's the Call of Doom thing from way back when it would've been poo poo.
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# ? Jul 12, 2022 22:16 |
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id knew
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# ? Jul 12, 2022 22:16 |
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ZogrimAteMyHamster posted:I don't even associate that animation with FPS games; it's all Command & Conquer/Command & Conquer: Red Alert in my mind. I must have seen that explosion several million times by now. This is what I was thinking of as well! 90s PC gaming was a hell of a time to be alive
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# ? Jul 12, 2022 22:23 |
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I would have been interested to see what Doom II: Hell on Earth looks like filtered through Doom 3 but I'm glad we got Doom 2016 and Eternal and we may not have gotten those if they went that route.
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# ? Jul 12, 2022 22:28 |
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I still can’t believe it took a secret developer gameplay demo recording to sell my friends on it because the actual prerelease marketing material for Doom 2016 was absolute garbage. “No, I swear, this game fuckin whips look at this blurry cellphone camera footage and not the 4k feature reel”
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# ? Jul 12, 2022 23:07 |
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I had a tough time believing it too at first. It just seemed too good to be true that a 2016 Doom game would actually be good.
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# ? Jul 12, 2022 23:08 |
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it owned how all the official gameplay looked slow and boring but then nvidia accidentally saved them by showing realistic fast paced PC gameplay at a GPU launch event
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# ? Jul 12, 2022 23:22 |
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Everything about doom 2016 from a marketing perspective was almost a complete disaster to the point that it being good came as a shock, never mind it being really good. Like, the announcement trailer that showed absolutely no game footage, the initial focus in demos on the glory kill animations and not their function in gameplay, the pre release multiplayer only beta, the fact that bethesda outright withheld review copies. Everything pointed to it being terrible and somehow it was one of the best shooters of the last few years.
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# ? Jul 12, 2022 23:58 |
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Yeah I still remember the first footage being super slow and having that focus on the glory kills. I didn't care for the nuDOOMs but the actual game was much better than what they were showing.
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# ? Jul 13, 2022 00:05 |
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repiv posted:it owned how all the official gameplay looked slow and boring but then nvidia accidentally saved them by showing realistic fast paced PC gameplay at a GPU launch event Yeah that was the moment I realized it might end up being good. I think it was the halfway point during the demonstration fight and the constant movement, weapon switching, enemy weaknesses, etc that I thought "Ok yeah, I'm sold"
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# ? Jul 13, 2022 00:06 |
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Bethesda's been uniquely awful at marketing their published games, it felt like nobody knew quite what Prey was until, like, a week before launch.
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# ? Jul 13, 2022 00:48 |
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Mordja posted:Bethesda's been uniquely awful at marketing their published games, it felt like nobody knew quite what Prey was until, like, a week before launch. you can't run a marketing campaign to get people to name their kids doom slayer or morgan yu
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# ? Jul 13, 2022 01:53 |
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I have been trying to get the head of bethesda's marketing job but I think they're smart enough to know if I was hired I would demand they rerelease the Mobile Phone RPGs as a bundle until they had to fire me just to make me shut up about it.
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# ? Jul 13, 2022 03:06 |
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https://twitter.com/2007Hellbabe/status/1546962688651268111?t=AZhUjyTcK6FJ2JOXtpmG9w&s=19
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# ? Jul 13, 2022 03:11 |
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i dig it
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# ? Jul 13, 2022 03:33 |
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Part 2 of the Halo Cutting Room Floor Stuff, interviewing the modders doing all the spelunking, restoring and perhaps somewhat controversially, reinterpeting a little as need be. A patch for Powerslave Exhumed literally just dropped as I was writing the above sentence, fixing some collision bugs and adding support for surround sound.
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# ? Jul 13, 2022 04:32 |
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So I started playing Serious Sam: The First Encounter after watching a couple of Decino's vids on the bugs in the game. (For reference, I'm playing the GOG release, rather than the updated HD release on Steam.) I recall of playing a demo for one of the Serious Sam games a few years back, and not really taking to it because of the setup (it just sort of feels like Circle Strafing: The Video Game), yet at some point, I ended up buying the first game, as well as Serious Sam 2 and Serious Sam 3 on Steam. Part of the reason that I decided to start it after watching Decino's vids is that he pointed out that there are only 13 levels (technically 15, with there being 2 secret levels), and I blazed through the first four pretty quickly, and even made it to the first secret level, Moon Mountains. However, I just finished Metropolis, which was immensely frustrating (I'm playing through on Normal difficulty), and the later levels seem to be a lot longer than the first few (at least based off the speed runs I looked up), One part of Metropolis has you navigating the city trying to find four scarabs to unlock the door to the next section. All the while, there are various enemies roaming around and being spawned in as you search. Some of the enemies that spawn are hitscanner scorpions, but they're positioned up atop buildings and at a distance, so sometimes you'll be taking damage without knowing where exactly it's coming from, so you have to be careful venturing out into the open. I think when you collect all four scarabs and go to the exit to the next section, three scorpions spawn behind you, and if you don't act quickly, you're bound to take damage. The next section has you going through a stretch with buildings along the side, and there's a point where two green lizards spawn up on towers. The lizards shoot green homing spheres you can shoot down, but they also spawn a third one behind you, and they take a lot of damage. Now if it was just them, it would be fine, but you're also being attacked by the skeleton horses, which The third section has you cross over a spike pit, and then head down a long section while bulls and skeleton horses charge you. This section was where I really started to get irate with the game. To cross the spike pit, you have to wait for a bull to try and charge you, wherein a platform will extend for it, allowing you to cross. You have to wait for a second bull, since the first one (usually) falls in the pit, so I think the way it works is that the bulls will spawn continuously while you're on the other side. Thing is, I couldn't tell if they kept spawning after crossing the pit. At that point, you get access to the chaingun, so I kept moving forward, shooting all the bulls that attacked. Eventually I made it to a checkpoint (I enabled auto-saves, though I've also been making manual saves) where I was near pickups, but I kept getting hit by bulls, and the horse skeletons started showing up. I had like a dozen deaths before I finally looked up a level playthrough (also by Decino), and I saw that you just hang back for a bit taking down the bulls until they stop spawning. Of course, after that, I got stuck trying to deal with the skeleton horses as well, because I thought they also continuously spawned. My thought was that you had to run through the door to the arena to shut them off, but that just results in having to deal with the skeleton horses and the screaming bomb guys, making it a nightmare. After a death near the door, I watched the skeleton horses spawn in until I saw that they stopped, and I just back-pedaled back down the corridor, taking them all out before I proceeded. If you're wondering why I thought the enemies spawned infinitely despite watching Decino's video on the broken enemy counts, it's because I wasn't paying close attention. The final section has you playing through several waves of enemies in an arena. The first one with the screaming bomb guys isn't too bad, so long as you remember to stick to the center of the arena. The next wave I think is the one with the harpies, and I still can't figure out what the best way is to deal with harpies (their movement is weird, and they do heavy damage once they get close). After that is a bunch of bulls, which are easy to deal with. However, the last waves are against two big red mechs, and bunch of skeleton horses. I eventually was able to beat it, but again, I died a lot of times before I was able to do it. I had one attempt where I was doing okay, but then more horses spawned in on top of me, boxing me in. What I finally figured out was that I had to launch rockets at the mechs, then mow down the skeleton horses with the chaingun. It was then that I realized that the encounters seems to set up like puzzles, where you need to figure out the right movement pattern, the right weapon to use, and which enemies to prioritize. However, the weaponry feels kind of mixed in terms of quality. You get a second pistol pretty early into the first level, and that's your main source of long-range rapid fire until the end of level four, when you get the Tommy gun. Until then, you're mainly using the single and double barrelled shotguns. The single is fine, but the double really feels like you need to be right up on enemies for it to be effective. The rocket launcher does good damage, and the grenade launcher (which I really started using at the end of Metropolis) works well for large hordes. However, I feel like the rapid fire weapons (Tommy Gun, chaingun, lasers) are preferable, because you're dealing with so many targets, and they close in on you so quickly that using explosive weapons is unsafe. What I was really surprised to find from checking out Decino's playthrough videos is that the knife is actually super powerful, and you can use it to take down the one-eyed monsters or the skeleton horses with a couple of hits. I thought maybe you could melee some of the large hordes if you bait them properly, but there's too much of a delay between swings. I'm going to keep pressing through it, but I wanted to share my thoughts so far.
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# ? Jul 13, 2022 05:05 |
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Max Wilco posted:The next section has you going through a stretch with buildings along the side, and there's a point where two green lizards spawn up on towers. The lizards shoot green homing spheres you can shoot down, but they also spawn a third one behind you, and they take a lot of damage. Now if it was just them, it would be fine, but you're also being attacked by the skeleton horses, which This isn't the point I gave up, but I got stuck and lost my progress and the thought of playing the game again just to reach that point was. Serious Sam is a franchise I want to like more than I do, it's got a lot of charm but I never really end up enjoying them.
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# ? Jul 13, 2022 05:18 |
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repiv posted:it owned how all the official gameplay looked slow and boring but then nvidia accidentally saved them by showing realistic fast paced PC gameplay at a GPU launch event I'm convinced that the gameplay clip was so influential that it actually set the tone for Eternal, as they obsessively tried to emulate that pro gamer's weapon switching playstyle that was so well received.
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# ? Jul 13, 2022 05:26 |
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Serious Sam is at it's best with co-op play, more people the better. I got a bunch of people to play it at a lan years ago (like, a decade and a half lmao) and it was some of the most fun I've had.
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# ? Jul 13, 2022 07:11 |
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# ? May 17, 2024 14:18 |
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victrix posted:https://twitter.com/2007Hellbabe/status/1546962688651268111?t=AZhUjyTcK6FJ2JOXtpmG9w&s=19 Brings a tear to the eye, that's powerful stuff.
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# ? Jul 13, 2022 07:33 |