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Chillgamesh posted:Jesus, Conrad, tie yer gently caress'n laces. Both games are so endless quoteable: "Sure, we'll hide this... Giant gun" "Poke 'em in the eyes, lads!" "What. Do. You. Need. Sir?!"
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# ? Dec 2, 2021 16:26 |
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# ? Jun 8, 2024 06:11 |
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Looks like the devs have changed the way detachments worked from the beta. Honestly this change sounds pretty good, and I'm encouraged that they listed to the feedback from players.
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# ? Jan 10, 2022 19:58 |
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https://twitter.com/pcgamer/status/1546887657795510275
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# ? Jul 12, 2022 17:34 |
So it looks like they're adding a North Africa campaign. That's pretty cool.
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# ? Jul 12, 2022 18:12 |
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Popete posted:So it looks like they're adding a North Africa campaign. That's pretty cool.
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# ? Jul 12, 2022 18:16 |
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And the Deutsches Afrikakorps will be a faction in the game, so you have Germany, DAK, UK, and USA as the four factions on launch.
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# ? Jul 12, 2022 18:27 |
It seems very weird that a game centered around Italy does not have Italy as a faction. I get that by the time the Allies were invading Italy it was basically Germany doing all the fighting but if they are expanding into North Africa there were plenty of Italian forces there.
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# ? Jul 12, 2022 18:32 |
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Italy's not a full faction but they've said there will be Italian units throughout. In fact, I think they might have said each army gets some sort of Italian doctrine to choose from.
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# ? Jul 12, 2022 18:39 |
the field kitchen spaghetti battalion
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# ? Jul 12, 2022 19:12 |
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I loved the multiplayer in CoH1. I really hope they can something as strong as the sniper/heavy MG/mortar gameplay to be the base of this game.
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# ? Jul 12, 2022 19:24 |
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The alpha mission is neat but short and easy. Tanks seem a bit more fragile than in CoH2
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# ? Jul 12, 2022 20:33 |
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Played the mission. Seems pretty cool, standard stuff really. Soulless voice acting, unfortunately. Italian units are there too, got some light tanks and some infantry that you can't play with but you do get a call-in of Italian combat engineers with some sick looking gas masks and uniforms.
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# ? Jul 12, 2022 22:26 |
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A lot of the voice acting sounded like Canadians/Americans doing a very half-assed German accent, so I thought maybe those were placeholders
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# ? Jul 12, 2022 22:27 |
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Cognac McCarthy posted:A lot of the voice acting sounded like Canadians/Americans doing a very half-assed German accent, so I thought maybe those were placeholders I really hope so.
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# ? Jul 12, 2022 22:29 |
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Cognac McCarthy posted:A lot of the voice acting sounded like Canadians/Americans doing a very half-assed German accent, so I thought maybe those were placeholders *checks release date* lol no those are likely final
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# ? Jul 12, 2022 22:49 |
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I really doubt that. There's a ton of missing audio still and recycled lines. My one gripe so far is that the infantry movement feels a little, I dunno, floaty? Hard to explain what I mean, but it sort of feels like they sort of glide over the terrain versus how they move in 2.
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# ? Jul 13, 2022 15:37 |
It's not just a CoH issue but I really dislike it when games put coloured stripes/outlines on units as identifiers. You put all this effort into making nice looking models and then there are these big blue racing stripes all over it. I get that it's for players to more easily differentiate sides but I think it's already clear enough by the unit icons overhead icon. I hope you can disable that.
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# ? Jul 13, 2022 16:59 |
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Duck_King posted:I really doubt that. There's a ton of missing audio still and recycled lines. lol yeah, at least when I played if I put infantry on a tank the dude on the right side of the tank would sit in the air like 5 feet away and higher than the tank. They definitely have some work to get everything meshed and feeling natural. Praying the MP is half as good as CoH1 and I'll be happy.
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# ? Jul 13, 2022 17:13 |
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The demo runs really well on my machine - they've optimized the hell out of it since the last alpha build. Game looks great. I'm not as much a fan of the way tanks move. As another posted noted w/ infantry, they sort of just glide around like hover tanks. There's not much weight to them, which is weird. Also there doesn't seem to be much in the way of active abilities or skill shots, but that may just be a limitation of the demo. I'm psyched for release. The game is already in a much better state than CoH2 was on release.
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# ? Jul 18, 2022 21:50 |
I just want suppressed units to have their unit cards flash red in a bright icons again, I can't see it well with the new UI and it gives poor feedback for when your units need to get the gently caress out, as well as making you suppressing the enemy not feel as good.
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# ? Jul 18, 2022 23:38 |
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How is artillery feeling this time around? In the first game the artillery felt real threatening, detonating with a real oomph and being truly menacing. In the second game artillery felt a lot more “floaty” and not very impactful. Like, clearly it did damage based on hit points and all that jazz but there was always a disconnect with the visuals I feel. What I’m saying is let’s make a game for us artillery spammers pls. No. 4 gun! Open barrage! 16 degrees, FIRE!
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# ? Jul 19, 2022 00:18 |
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Judging from the demo, arty is still pretty effective. There are a lot more terrain features for the maps (hills, ravines, etc) so indirect fire should be more useful as a result. I've definitely taken out a whole squad of enemies with one hit. E: infantry needs some balancing against tanks IMO. As is, a group of 3 medium tanks is pretty much invulnerable to infantry if micro'd somewhat competently. Infantry take too much damage in general, and seem to die super easy even when in cover. FLIPADELPHIA fucked around with this message at 01:51 on Jul 19, 2022 |
# ? Jul 19, 2022 00:35 |
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A couple of the developers were interviewed on a recent episode of Three Moves Ahead. The host asks some interesting design and philosophy questions and they're a little wishy washy in their answers sometimes but it's still worth a listen https://www.idlethumbs.net/3ma/episodes/company-of-heroes-3-north-africa-interview
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# ? Jul 25, 2022 20:19 |
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Pretty cool new video going into the different story beats and choices players can make in the Italian overland campaign. Sounds pretty awesome that they are injecting some historical decision-making into the narrative. They also address the concerns many people have of an Axis campaign. Good to know they are positioning themselves to not be "both sides" about it. Another new one on special missions like infiltration and assassination. Sounds pretty rad. FLIPADELPHIA fucked around with this message at 23:49 on Sep 8, 2022 |
# ? Sep 6, 2022 21:33 |
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Game is delayed until February.
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# ? Oct 4, 2022 15:31 |
I wonder if the development has been troubled from some behind the scenes stuff. They have been super cagey about when it's coming out for 80% of the development, and now a delay.
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# ? Oct 4, 2022 15:40 |
I'm not worried about it. The bit I've played of it was good so unless they manage to undo that it's probably just extra polish.
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# ? Oct 4, 2022 16:00 |
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From the article my guess is a fairly comprehensive reskin along with the usual polishing and bug fixes. I don't personally care that much, but I've seen complaints that the units look "cartoony."
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# ? Oct 4, 2022 16:02 |
Mordja posted:From the article my guess is a fairly comprehensive reskin along with the usual polishing and bug fixes. I don't personally care that much, but I've seen complaints that the units look "cartoony." One of my gripes is when games paint the units with coloured outlines for easier identification, it looks very odd to me. I wish it was at least an option to turn it off.
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# ? Oct 4, 2022 16:08 |
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Mordja posted:From the article my guess is a fairly comprehensive reskin along with the usual polishing and bug fixes. I don't personally care that much, but I've seen complaints that the units look "cartoony." From my initial alpha play a while ago I would agree with that kinda. It felt more like CoH2 than 1 which is definitely an aesthetic change I wasn't a fan of.
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# ? Oct 4, 2022 16:08 |
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But yeah, I enjoyed both the SP and MP playtests, hope they do another of the latter pre-launch.
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# ? Oct 4, 2022 16:26 |
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They're doing a USF showcase right now and I *think* they've already desaturated the skins a little. https://twitch.tv/relicentertainment E:They confirmed the game will launch with three battlegroups per faction, for US it's Armored, Airforce, and Special Operations.
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# ? Oct 27, 2022 18:47 |
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Console version inbound, it seems: https://www.eurogamer.net/company-of-heroes-3-has-been-rated-on-console
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# ? Nov 18, 2022 17:38 |
My god, guys, we've tried the "console RTS" before. It doesn't work! Stop doing it!
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# ? Nov 18, 2022 17:47 |
Especially CoH which can be fairly micro intensive at times.
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# ? Nov 18, 2022 17:51 |
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I mean, modern consoles support mice and keyboards, don't see why not
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# ? Nov 19, 2022 02:00 |
How many people actually do that though?
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# ? Nov 19, 2022 02:09 |
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Popete posted:How many people actually do that though? Of the actual genres you'd expect, given its been a hardware standard since ps4? Exactly Warthunder and call of duty. Civilization, Stellaris, countless others? Nope.
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# ? Nov 19, 2022 04:06 |
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The single player should be doable on consoles because you can pause, right? Can't see how multiplayer could be anything other than a mess, though.
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# ? Nov 19, 2022 04:21 |
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# ? Jun 8, 2024 06:11 |
OxMan posted:Of the actual genres you'd expect, given its been a hardware standard since ps4? Exactly Warthunder and call of duty. Civilization, Stellaris, countless others? Nope. I was thinking about how many players actually bother to plug in a keyboard/mouse but I didn't even think of developers supporting it.
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# ? Nov 19, 2022 06:47 |