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Rutibex
Sep 9, 2001

by Fluffdaddy

Raenir Salazar posted:

I dunno either but that's how I've seen it used before, that stat block is usually referred to as the "Standard" Array, while the Elite array is something like 18, 16, 15, 13, 11, 8. But for the life of me I can't find where this came from.

Huh I've been giving out 18, 16, 14, 12, 10, 8 as the "standard array" for as long as I remember. I guess I'm a Monty Haul DM :v:

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Yusin
Mar 4, 2021

In 5e there are 3 ways to generate Ability Scores by default.

1. Rolling 4d6 Drop Lowest.
2. Array 15, 14, 13, 12, 10, 8.
3. Point Buy with Max Scores of 15. It’s basically customizing the Array.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Yusin posted:

If you're in Wildspace I am pretty sure you quickly die as Wildspace is still a vacuum. (Though given how Spelljammer Gravity Planes work I am not sure if you can jump off a Spelljammer ship). In the Astral Sea I think you drift with some ability to manipulate your direction.

https://www.dndbeyond.com/posts/1285-building-your-character-to-survive-spelljammer

DNDbeyond confirms the latter, and has some details on zero-G combat; namely that you'll have disadvantage on melee attacks if you don't have a fly or swim speed.

Yusin
Mar 4, 2021

change my name posted:

https://www.dndbeyond.com/posts/1285-building-your-character-to-survive-spelljammer

DNDbeyond confirms the latter, and has some details on zero-G combat; namely that you'll have disadvantage on melee attacks if you don't have a fly or swim speed.

Should note some of this is theorized. The Swim Speed does not make much sense cause space and lack of gravity is not water. So that could be a Mistake on the writer’s end.

Asterite34
May 19, 2009



Yusin posted:

Should note some of this is theorized. The Swim Speed does not make much sense cause space and lack of gravity is not water. So that could be a Mistake on the writer’s end.

I think it's used in this instance as a "you're used to maneuvering your body around in three dimensions" sort of thing to justify you not having disadvantage with melee attacks in zero G. It doesn't say anything about you swimming through space and actually covering any distance, unlike flying speed.

redleader
Aug 18, 2005

Engage according to operational parameters

change my name posted:

This is kind of what I'm doing for the end-game level content my group wanted after we wrap up the main story, the villain will be an ancient dragon who's pissed about the gods' inaction to save people so she's stealing a spelljammer to storm the gates of where souls are judged (and seal off the divine realms)

the ancient dragon is right

Rutibex
Sep 9, 2001

by Fluffdaddy

Asterite34 posted:

I think it's used in this instance as a "you're used to maneuvering your body around in three dimensions" sort of thing to justify you not having disadvantage with melee attacks in zero G. It doesn't say anything about you swimming through space and actually covering any distance, unlike flying speed.

Than creatures with a dig speed should get the same courtesy :colbert:

Yusin
Mar 4, 2021

Little Summary of all Adventures in the Radiant Citadel.



From this guys twitter who gives a nice run through.
https://twitter.com/KatoKatonian/status/1547981266716278801

Edit: I am quite excited for this, wonder what the expansion content on the DMs Guild will be?

Yusin fucked around with this message at 08:10 on Jul 17, 2022

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Tosk posted:

Does anyone use any of the Angry GM's systems? I've been reading through many of his articles and a lot of the mechanics I like - the way he handles XP, exploration, and particularly the "time pool" dice mechanic he talks about in a few articles. However, I then went on to read that he only uses it in some of his games and frequently doesn't implement the mechanics he spends thousands of words talking about, which is pretty sussy, but I seem to find a lot of people saying they use the time pool thing and that it works well.

This is a link to the pdf with the mechanics and the remaining verbosity trimmed out.

I've used it and it works quite well in the right context, although you need to be sure the time scale is right - i.e. that it will have the chance to trigger more than once or twice in whatever segment you're using it in. For something like a shorter dungeon you're probably better off with a different system for managing random encounters.

Also, if you care about that sort of thing, Angry GM is, unsurprisingly given his general vibe, a massive chud. He doesn't really talk about this stuff much on his blog but he's got a youtube channel and the subscriptions are nothing but far-right propaganda and various neckbeards railing against wokeness ruining gaming.

Raenir Salazar
Nov 5, 2010

College Slice
I like the tension system, I didn't know he was a chud which is I suppose unsurprising but still disappointing. I guess on the bright side its good his blog is absurdly opaque and difficult to glean the actually good DM'ing advice then! :haw:

Pretzel Rod Serling
Aug 6, 2008



Yusin posted:

Little Summary of all Adventures in the Radiant Citadel.



From this guys twitter who gives a nice run through.
https://twitter.com/KatoKatonian/status/1547981266716278801

Edit: I am quite excited for this, wonder what the expansion content on the DMs Guild will be?

these seem really cool—I’m excited about Fantasy Korea and Fantasy Mexico in particular. never hurts to have new settings that aren’t just Euro stuff, and particularly when between the framing device in this book and Spelljammer there’s a lot of focus on plane-hopping lately

as for DM’s Guild, I’d expect some fleshing out of the two “Beyond the Radiant Citadel” areas, which seem to get gazetteers but not adventures in the hardcover. maybe some encounters, etc.

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

Guildencrantz posted:

I've used it and it works quite well in the right context, although you need to be sure the time scale is right - i.e. that it will have the chance to trigger more than once or twice in whatever segment you're using it in. For something like a shorter dungeon you're probably better off with a different system for managing random encounters.

Also, if you care about that sort of thing, Angry GM is, unsurprisingly given his general vibe, a massive chud. He doesn't really talk about this stuff much on his blog but he's got a youtube channel and the subscriptions are nothing but far-right propaganda and various neckbeards railing against wokeness ruining gaming.

Oof, that is unsurprising, but nonetheless unfortunate. I honestly think that his GM advice is brilliant, but the whole character is obnoxious and half his articles are bloat. Still, sucks that the brainrot runs so deep

That seems to be a common theme among grognard gurus. At least the Alexandrian seems to dodge that trend. His remix of Descent into Avernus made it one of my best campaigns ever a couple years ago.

Edit: oh god I looked for the angry gm's youtube and checked his subscriptions and it's bad

Tosk fucked around with this message at 23:26 on Jul 17, 2022

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

Hope double posting isn't an issue, but I actually stumbled into the thread this evening with another question in mind

Does anyone have any recommendations for good modules or splatbooks from previous editions to farm lore, items, dungeon ideas from? I feel like there's so little about the Sword Coast in 5e, even with the Adventurer's Guide. I'm about to run LMoP for a group with two newbies but everyone is a pretty good roleplayer and I'd love to have more material to draw from for Neverwinter and the surrounding regions.

Arivia
Mar 17, 2011

Tosk posted:

Hope double posting isn't an issue, but I actually stumbled into the thread this evening with another question in mind

Does anyone have any recommendations for good modules or splatbooks from previous editions to farm lore, items, dungeon ideas from? I feel like there's so little about the Sword Coast in 5e, even with the Adventurer's Guide. I'm about to run LMoP for a group with two newbies but everyone is a pretty good roleplayer and I'd love to have more material to draw from for Neverwinter and the surrounding regions.

For Neverwinter in particular get the 4e Neverwinter Campaign Guide. If you want more get Volo’s Guide to the North, the North, and look at this: https://www.realmshelps.net/npc/wyrms/zundaerazylym.shtml

e: I’d also highly recommend Elminster’s Forgotten Realms if you don’t have a copy yet.

Arivia fucked around with this message at 00:38 on Jul 18, 2022

Rutibex
Sep 9, 2001

by Fluffdaddy

Tosk posted:

Hope double posting isn't an issue, but I actually stumbled into the thread this evening with another question in mind

Does anyone have any recommendations for good modules or splatbooks from previous editions to farm lore, items, dungeon ideas from? I feel like there's so little about the Sword Coast in 5e, even with the Adventurer's Guide. I'm about to run LMoP for a group with two newbies but everyone is a pretty good roleplayer and I'd love to have more material to draw from for Neverwinter and the surrounding regions.

:twisted:

Sword Coast Lore:

Forgotten Realms campaign Setting
https://www.drivethrurpg.com/product/16782/Forgotten-Realms-Campaign-Set-1e

Waterdeep and the North
https://www.drivethrurpg.com/product/16802/FR1-Waterdeep-and-the-North-1e

Volo's Guide to X
https://www.drivethrurpg.com/product/17573/Volos-Guide-to-the-Dalelands-2e
https://www.drivethrurpg.com/product/17561/Volos-Guide-to-Cormyr-2e
https://www.drivethrurpg.com/product/16836/Volos-Guide-to-Waterdeep-2e
https://www.drivethrurpg.com/product/16845/Volos-Guide-to-the-Sword-Coast-2e
https://www.drivethrurpg.com/product/196797/Volos-Guide-to-Baldurs-Gate-II-2e

Throne of Bloodstone (this one is absurd, ultra high level. A swan song to 1e)
https://www.drivethrurpg.com/product/16805/H4-The-Throne-of-Bloodstone-1e

Ruins of Undermountain
(fantastic dungeon, will last a whole campaign)
https://www.drivethrurpg.com/product/16785/The-Ruins-of-Undermountain-2e
https://www.drivethrurpg.com/product/16789/Ruins-of-Undermountain-II-The-Deep-Levels-2e

Netheril Empire of Magic
(this one is really fun):
https://www.drivethrurpg.com/product/17546/Netheril-Empire-of-Magic-2e

Generic Dungeons:
Dungeons of Dread
This compilation is my favorite set of dungeons to run ever. It has all of the old S modules, the weird and challenging dungeons. It has Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. Each one is an amazing experience and worth 2-3 adventures of material.
https://www.drivethrurpg.com/product/170945/S14-Dungeons-of-Dread-1e

Against the Slavelords
A slightly bigger compilation of adventures against a group of Slave Lords. This set is more low level, but its really fun and I've had a blast running the later ones from this set. There is even on adventure ready for when your PCs are captured and enslaved :v:
https://www.drivethrurpg.com/product/169626/A0A4-Against-the-Slave-Lords-1e

Temple of Elemental Evil
The grand daddy of mega dungeons. This one is good for 3-5 adventures of content, and it hits on a lot of good D&D lore (not as much forgotten realms)
https://www.drivethrurpg.com/product/17068/T14-Temple-of-Elemental-Evil-1e

In Search of Adventure
The biggest adventure compilation. This one technically takes place in Mystara but its on a coast so why not make it the sword coast? This is a compilation of all of the basic B series modules, put together into an overarching campaign. This book will give you enough content for many months of adventures.
https://www.drivethrurpg.com/product/17131/B19-In-Search-of-Adventure-Basic

Basic Fantasy
Ok here is the mother load of generic dungeons. This is Basic Fantasy and its mechanically very close to 5e. You don't need to change the stat blocks in these books, they work fine for 5e (unlike all the other books I recommended). The BF series is particularly good, I am running one the the dungeons from Strongholds of Sorcery right now in my 5e game. The JN series is fantastic, these are clones of classic adventures but converted to modern stats. JN2 Monkey Isle is a clone of Isle of Dread and its really fun to run. JN3 Saga of the Giants is a clone of Against the Giants and it has enough material for a full campaign. CS1 Castle by the Sea has a lot of really fun small castle adventures. I like the skeleton castle best. Though you can only run one from that book as they all use the same map (as a gimmick :v:)
https://www.basicfantasy.org/downloads.html

Rutibex fucked around with this message at 01:47 on Jul 18, 2022

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

Thanks for the material! The 4e stuff looks super promising to expand Neverwinter as a region, as do Volo's Guides! I'll have to have a look at some of the other stuff, but that's more than enough to start.

The Slack Lagoon
Jun 17, 2008



The 3.5 forgotten realms campaign setting book is great but some things won't line up well with 5e setting and there's a timeline difference between the two books but still a great resource for filling in some of the countries and faerun in general

Raenir Salazar
Nov 5, 2010

College Slice

Rutibex posted:

:twisted:

Sword Coast Lore:

Forgotten Realms campaign Setting
https://www.drivethrurpg.com/product/16782/Forgotten-Realms-Campaign-Set-1e

Waterdeep and the North
https://www.drivethrurpg.com/product/16802/FR1-Waterdeep-and-the-North-1e

Volo's Guide to X
https://www.drivethrurpg.com/product/17573/Volos-Guide-to-the-Dalelands-2e
https://www.drivethrurpg.com/product/17561/Volos-Guide-to-Cormyr-2e
https://www.drivethrurpg.com/product/16836/Volos-Guide-to-Waterdeep-2e
https://www.drivethrurpg.com/product/16845/Volos-Guide-to-the-Sword-Coast-2e
https://www.drivethrurpg.com/product/196797/Volos-Guide-to-Baldurs-Gate-II-2e

Throne of Bloodstone (this one is absurd, ultra high level. A swan song to 1e)
https://www.drivethrurpg.com/product/16805/H4-The-Throne-of-Bloodstone-1e

Ruins of Undermountain
(fantastic dungeon, will last a whole campaign)
https://www.drivethrurpg.com/product/16785/The-Ruins-of-Undermountain-2e
https://www.drivethrurpg.com/product/16789/Ruins-of-Undermountain-II-The-Deep-Levels-2e

Netheril Empire of Magic
(this one is really fun):
https://www.drivethrurpg.com/product/17546/Netheril-Empire-of-Magic-2e

Generic Dungeons:
Dungeons of Dread
This compilation is my favorite set of dungeons to run ever. It has all of the old S modules, the weird and challenging dungeons. It has Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. Each one is an amazing experience and worth 2-3 adventures of material.
https://www.drivethrurpg.com/product/170945/S14-Dungeons-of-Dread-1e

Against the Slavelords
A slightly bigger compilation of adventures against a group of Slave Lords. This set is more low level, but its really fun and I've had a blast running the later ones from this set. There is even on adventure ready for when your PCs are captured and enslaved :v:
https://www.drivethrurpg.com/product/169626/A0A4-Against-the-Slave-Lords-1e

Temple of Elemental Evil
The grand daddy of mega dungeons. This one is good for 3-5 adventures of content, and it hits on a lot of good D&D lore (not as much forgotten realms)
https://www.drivethrurpg.com/product/17068/T14-Temple-of-Elemental-Evil-1e

In Search of Adventure
The biggest adventure compilation. This one technically takes place in Mystara but its on a coast so why not make it the sword coast? This is a compilation of all of the basic B series modules, put together into an overarching campaign. This book will give you enough content for many months of adventures.
https://www.drivethrurpg.com/product/17131/B19-In-Search-of-Adventure-Basic

Basic Fantasy
Ok here is the mother load of generic dungeons. This is Basic Fantasy and its mechanically very close to 5e. You don't need to change the stat blocks in these books, they work fine for 5e (unlike all the other books I recommended). The BF series is particularly good, I am running one the the dungeons from Strongholds of Sorcery right now in my 5e game. The JN series is fantastic, these are clones of classic adventures but converted to modern stats. JN2 Monkey Isle is a clone of Isle of Dread and its really fun to run. JN3 Saga of the Giants is a clone of Against the Giants and it has enough material for a full campaign. CS1 Castle by the Sea has a lot of really fun small castle adventures. I like the skeleton castle best. Though you can only run one from that book as they all use the same map (as a gimmick :v:)
https://www.basicfantasy.org/downloads.html

Can these be in the OP so I can easily find them again later, or a link to this post? :)

Arivia
Mar 17, 2011

The Slack Lagoon posted:

The 3.5 forgotten realms campaign setting book is great but some things won't line up well with 5e setting and there's a timeline difference between the two books but still a great resource for filling in some of the countries and faerun in general

Although it might look similar there’s a significant number of geographic/map changes between the two as well. Interestingly 5e uses some stuff on the Sword Coast that 3e barely touched if at all, like the islands of Mintarn and Gundarlun. 2e covers those areas and has the same map as 5e, so I’d recommend its own campaign setting first honestly.

E: Rutibex’s advice is terrible. He’s picked a poor selection of FR books, BFRPG can’t be run transparently with 5e, and his adventure choices from 1e aren’t great either. I’d skip pretty much everything he recommended for early pickups - for example, the 1e adventures he lists are already converted to 5e in various official publications.

Arivia fucked around with this message at 02:24 on Jul 18, 2022

piL
Sep 20, 2007
(__|\\\\)
Taco Defender
Unofficial material and pricy but the Call of the Deep module is a swordcoast spanning adventure with some little bits of good info. There's a chapter devoted to Baldur's Gate, Neverwinter, and Waterdeep and another that has tons of information for all kinds of possible stops within the region. it and the forgotten Realms wiki were able to help me introduce the setting fairly well. Lots of stuff that I think could be pretty neatly poached that ties into ocean adventures and mindflayer lore.

piL fucked around with this message at 02:33 on Jul 18, 2022

Yusin
Mar 4, 2021

Waterdeep Dragon Heist and Baldur’s Gate Descent into Avernus both have pretty good Gazetteers on the Modern Waterdeep and Baldur’s Gate. To the adventure’s detriment in Baldur’s Gates’ case. Very little of the adventure is spent in Baldur’s Gate, so the Gazetteer can feel a bit pointless for the adventure, which could have devoted those pages to Avernus and Elteruel. Still both gazetteers are good, shame Neverwinter does not have one yet, but the 4e Neverwinter book is still super solid as mentioned.

Rutibex
Sep 9, 2001

by Fluffdaddy

Arivia posted:

E: Rutibex’s advice is terrible. He’s picked a poor selection of FR books,

Wrong, actually Netheril Empire of Magic is the best FR book that exists and my advise is fantastic.

Arivia
Mar 17, 2011

Rutibex posted:

Wrong, actually Netheril Empire of Magic is the best FR book that exists and my advise is fantastic.

you're recommending things that don't cover what people are interested in or do it very poorly. you've recommended a box set (netheril: empire of magic) and an adventure (throne of bloodstone) that are notorious for their bad quality. you've recommended multiple products for conversion that are already officially converted to 5e by wizards of the coast themselves or goodman games under license. so you're recommending people waste their money on stuff that at best will only marginally help their game, at worst will actively hinder it.

and you're actively making things worse by pretending that basic fantasy rpg materials are completely compatible with 5e, which they are very clearly not. this is confusing, unhelpful, and painful for the new players that are asking for advice.

you are deliberately making the thread worse. shut the gently caress up.

(USER WAS PUT ON PROBATION FOR THIS POST)

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
That seems overly hostile to me. Rutibex can be rather stubborn about not using 5E rules or material, but the OP asked specifically for stuff from previous editions.

Arivia
Mar 17, 2011

Kaal posted:

That seems overly hostile to me. Rutibex can be rather stubborn about not using 5E rules or material, but the OP asked specifically for stuff from previous editions.

I provided a list as well.

I am speaking from my years of experience in this hobby and with the specific books Rutibex listed: his list, for this purpose, is useless to actively harmful. He is completely wrong about its contents and utility, and that's really lovely to do to new players especially when it's stuff you're spending money on.

Lammasu
May 8, 2019

lawful Good Monster
Has anyone seen any interesting freak outs over Radiant Citadel?

Rutibex
Sep 9, 2001

by Fluffdaddy

Arivia posted:

especially when it's stuff you're spending money on.

I'm extremely price conscious, the material I picked was stuff that's an extremely good value. Those dungeon compilations are absolutely dense! The "official" 5e conversions of this material is really expensive, but the basic fantasy versions are entirely free. Basic Fantasy is a lot closer to 5e than you are giving it credit for.

More generally I think its really good for a new DM to learn about the wide variety of material out there beyond what is specifically labeled as 5e compatible. 5e is a very good system for adapting older material as well as OSR stuff.

Yusin
Mar 4, 2021

Lammasu posted:

Has anyone seen any interesting freak outs over Radiant Citadel?

Not yet, everyone I have see so far talk about it has been positive. No doubt there are pieces of poo poo making big deals over it, and it doing things like telling you not to stereotype. I have just so far been lucky enough to not see any examples of that.

Raenir Salazar
Nov 5, 2010

College Slice
I'd like to add that in my opinion the request was for modules/resources to mine content from. Even bad content can have interesting mechanics, items, npcs, story beats, its not about grabbing these recommendations wholehog, but to take them apart for anything of interest to flesh out existing modules/ideas.

Bobby Deluxe
May 9, 2004

Tosk posted:

Does anyone have any recommendations for good modules or splatbooks from previous editions to farm lore, items, dungeon ideas from? I feel like there's so little about the Sword Coast in 5e, even with the Adventurer's Guide. I'm about to run LMoP for a group with two newbies but everyone is a pretty good roleplayer and I'd love to have more material to draw from for Neverwinter and the surrounding regions.
For lore and non-mechanical ideas from the 4th ed iteration of the city, there's the Neverwinter MMO on PC or console.

It's an absolute shitshow of grasping microtransactions (especially in the endgame modules) and depending what event you land during it can look extremely weird / fanservicey (especially the tabletop event). Also they keep adding new stuff and not rebalancing the old stuff, so last time I played icewind dale was weirdly lethal compared to most of the other endgame modules.

No idea how current the things happening are to the 5th edition setting (eg spellplague, siege, aberrations), but at the very least you get to wander round and look at the vibes, and the level 1-60 modules have a rough plot centering around the city. They also have a decent spread of dungeons & skirmishes (though the difference sometimes matters and some of the encounters in the dungeon playlist count as skirmishes), but if you want to get a premade visual for how things like the riverside and protector's enclave might look in a knock off WoW art style, give it a shot.

I'm definitely not recommending it because it's good, just that you could take a look because it is an official thing from 4th.

Reveilled
Apr 19, 2007

Take up your rifles

Bobby Deluxe posted:

For lore and non-mechanical ideas from the 4th ed iteration of the city, there's the Neverwinter MMO on PC or console.

It's an absolute shitshow of grasping microtransactions (especially in the endgame modules) and depending what event you land during it can look extremely weird / fanservicey (especially the tabletop event). Also they keep adding new stuff and not rebalancing the old stuff, so last time I played icewind dale was weirdly lethal compared to most of the other endgame modules.

No idea how current the things happening are to the 5th edition setting (eg spellplague, siege, aberrations), but at the very least you get to wander round and look at the vibes, and the level 1-60 modules have a rough plot centering around the city. They also have a decent spread of dungeons & skirmishes (though the difference sometimes matters and some of the encounters in the dungeon playlist count as skirmishes), but if you want to get a premade visual for how things like the riverside and protector's enclave might look in a knock off WoW art style, give it a shot.

I'm definitely not recommending it because it's good, just that you could take a look because it is an official thing from 4th.

I kind of hang a lampshade on that phase of Neverwinter in my own Realms games--Neverwinter is the City of Adventure, after the destruction of the city and the civil war between the sons of Nasher and supporters of Neverember, the Lord Protector has relied heavily on the adventuring trade to lift Neverwinter out of its darkest times. Neverwinter has largely foregone a centrally managed military or an organised mercenary company for defence in favour of having a massive swath of low-to-mid level adventurers who form the nucleus of the new Neverwinterian nationalism. Neverember keeps them loyal by carefully stoking tensions and resentment against the other cities in the area, using his spies to ferret out what adventurers from the other cities on the sword coast are being tasked with, and then sending adventurers from Neverwinter out to undertake the same tasks, ensuring that almost every adventurer in the city has a story about some team from Luskan or Waterdeep that muscled in on "their" job. He also cultivates a culture of respect for the profession, drawing back into history with things like the founding of the city, the academy from NWN1, etc. Adventurers are licensed, but obtaining the license exempts you from certain taxes and bureaucratic hurdles in exchange for promising to liquidate wealth and treasure in Neverwinter, and swearing an oath to defend Neverwinter to the death from any attacks on its territory. This all adds up to an "army" that is almost entirely disorganised but extremely resourceful, very skilled at guerilla warfare, infiltration, and far more magically apt than your average mercenary company.

It's also led to some slim pickings now in the region around the city--adventurers are having to go further and further afield to find wealth and treasure, the economic model cannot sustain itself (because Neverember doesn't actually get a cut of the microtransactions), and so with the schism of the Lords' Alliance, Neverember is now putting into action his plan to create a Neverwinterian Empire, by maneuvering Waterdeep into declaring war, hoping that the City of Splendours being seen as the aggressor in the first inter-city war on the Sword Coast in living memory will deter Waterdeep's usual suspects from directly participating (especially when his plan is basically, let Waterdeep invade, use the adventurers to conduct guerilla warfare, rely on the Waterdhavians to enact reprisals on the populace, further disgusting the city's heroes).

In short my Neverember is Mao, Napoleon and Bismarck all rolled into one, which is a bit ridiculous, but I think befits the fact that the Harpers considered him so dangerous they basically incited a civil war in an Alliance city to get rid of him.

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.

Lammasu posted:

Has anyone seen any interesting freak outs over Radiant Citadel?
Not since the announcement when people cried over anti-white employment discrimination.

Yusin
Mar 4, 2021

Second part of Spelljammer Academy is out. Contains rules for Spelljammers namely the Hammerhead and Squidship.

Rutibex
Sep 9, 2001

by Fluffdaddy
Gonna take a while to travel between planets at 4 miles per hour

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Rutibex posted:

Wrong, actually Netheril Empire of Magic is the best FR book that exists and my advise is fantastic.

Arivia was being overly hostile, but your advice wasn't that great. For example, if you're gonna recommend an FR campaign box, go with the revised 2E one over the OGB. Its organization and presentation are so so so superior. That extra $5 you spend on the revised box may be the best $5 you ever spend on RPG fluff.

(And actually, A Grand Tour of the Realms from that set is the best FR book that exists.) :v:

I'd also suggest FR5 The Savage Frontier before I'd suggest FR1 Waterdeep and the North. The latter is almost all Waterdeep and just a little bit about the North. The former details the entire region. The Silver Marches is a good update of FR5 if you want something more contemporary. (3E product vs 1E product).

And I wouldn't recommend the Undermountain sets. They've all been collected and updated to 5E rules in Waterdeep: Dungeon of the Mad Mage.

Finally, if you want some good contemporary stuff that can really get you started and help you plan out an extended campaign in the Sword Coast region, Heroes of Baldur's Gate and Minsc and Boo's Journal of Villainy are both great and written by one of the devs from the BG series, though they can be a little pricey compared to reprints of old school stuff.


Bobby Deluxe posted:

For lore and non-mechanical ideas from the 4th ed iteration of the city, there's the Neverwinter MMO on PC or console.

All of the good fluff from that is in the 4E Neverwinter campaign guide, which I highly recommend as not only the best campaign guide to come out of the 4E era (even better than the DS one for real), but also one of the best campaign guides ever done for any edition.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Rutibex posted:

Gonna take a while to travel between planets at 4 miles per hour

I assume that's not including whatever helm you equip it with. The one spelljammer helm in 5e from Dungeon of the Mad Mage lets you fly 10 mph x the attuned caster's highest unexpended spell slot (and that's a lovely damaged one)

Yusin
Mar 4, 2021

Rutibex posted:

Gonna take a while to travel between planets at 4 miles per hour

That's Tactical Speed, Spelljammers are weird. If a Spelljammer is traveling in Atmosphere it's speed can increase to around 10 times that (It depends on the person operating the Helm). And if it's moving in a straight line in Wildspace it's speed automatically becomes 100 million miles per day. However in the later case it slows down to tactical speed if it comes near a Gravity Well and things in Wildspace have a Gravity well if they are at least 10 tons so that includes other ships. Unless stuff changes for this in the new setting.

change my name posted:

I assume that's not including whatever helm you equip it with. The one spelljammer helm in 5e from Dungeon of the Mad Mage lets you fly 10 mph x the attuned caster's highest unexpended spell slot (and that's a lovely damaged one)

Yeah we don't have the actual rules for Spelljamming Helms yet.

Yusin fucked around with this message at 17:12 on Jul 18, 2022

Rutibex
Sep 9, 2001

by Fluffdaddy

PeterWeller posted:

Arivia was being overly hostile, but your advice wasn't that great. For example, if you're gonna recommend an FR campaign box, go with the revised 2E one over the OGB. Its organization and presentation are so so so superior. That extra $5 you spend on the revised box may be the best $5 you ever spend on RPG fluff.

(And actually, A Grand Tour of the Realms from that set is the best FR book that exists.) :v:

I'd also suggest FR5 The Savage Frontier before I'd suggest FR1 Waterdeep and the North. The latter is almost all Waterdeep and just a little bit about the North. The former details the entire region. The Silver Marches is a good update of FR5 if you want something more contemporary. (3E product vs 1E product).

And I wouldn't recommend the Undermountain sets. They've all been collected and updated to 5E rules in Waterdeep: Dungeon of the Mad Mage.

Finally, if you want some good contemporary stuff that can really get you started and help you plan out an extended campaign in the Sword Coast region, Heroes of Baldur's Gate and Minsc and Boo's Journal of Villainy are both great and written by one of the devs from the BG series, though they can be a little pricey compared to reprints of old school stuff.

All of the good fluff from that is in the 4E Neverwinter campaign guide, which I highly recommend as not only the best campaign guide to come out of the 4E era (even better than the DS one for real), but also one of the best campaign guides ever done for any edition.

That's fair, I honestly don't even like forgotten realms very much. I'll still defend to the death the Netheral Empire book and Throne of Bloodstone. I don't care if they are dumb, it's the best kind of dumb.

Rutibex fucked around with this message at 17:19 on Jul 18, 2022

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

With Dragonlance novels coming back, there hasn't been any word on new novels in any of the other settings yet has there? Even though Dragonlance is getting a setting release this year, Weiss & Hickman had to sue to be able to release their new Dragons of Whatever series?

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Bobby Deluxe
May 9, 2004

PeterWeller posted:

All of the good fluff from that is in the 4E Neverwinter campaign guide, which I highly recommend as not only the best campaign guide to come out of the 4E era (even better than the DS one for real), but also one of the best campaign guides ever done for any edition.
Oh really? I'll have to look that up, love me some Neverwinter fluff.

It also has stuff from other modules like Strahd, Sharandar, Icewind Dale and Tiamat, but a lot of the modules really go hard in the 'and then Minsc turned up, and he and Drizzt are my new best friends,' direction. Like it's kind of fun to wander round forgotten realms settings using weird 4th ed versions of D&D classes, but it is not a good game.

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