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I hated it in Skyrim. Limited gold so I'd have to fast travel to multiple merchants to unload my loot which is a waste of time in of itself, but then it becomes and even bigger waste of time because fast traveling gives you a bigger chance of some vampires or a dragon spawning.
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# ? Jul 16, 2022 18:58 |
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# ? Jun 6, 2024 14:29 |
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It makes sense for the Pig Merchant of Bumfuck Woods to not have enough money to buy the Amazing Gem of World Conquest for 1 billion gold but not so much in a game that lets you carry 1 billion wood daggers that sell for 1 gold.
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# ? Jul 16, 2022 19:07 |
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playing sc1 now that i'm better enough at rts games to do the campaign without cheating and gently caress enemy arbiters. they're so perfect at doing stasis traps and it's really irritating.
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# ? Jul 17, 2022 00:22 |
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Playing No More Heroes 2, and I appreciate that they changed grinding the same fights with faux-retro 8bit minigames. The thing that gets me, though, is that they're a perfect imitation of bad 8bit games. Like something left over in the budget bin. Forgotten in the video store. Published by Jaleco. The same four levels. The janky controls. I kind of admire the joke, but then I realize the game still expects me to grind these. Honestly, it might be an element of the game that just didn't age well. When it came out in 2010, the whole retro revival wasn't in full swing yet. I could totally see this being original and quirky, enough to overlook the jank. But since then, we've had games like Shovel Knight leading the charge of an 8bit revival, we've had plenty of rereleases and remasters, and we've seen how you can take these old games and make them feel incredibly tight on modern hardware. The pizza delivery game is okay, but it looses a lit of its shine if I have M2's re-release of OutRun sitting right next to it on my Switch.
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# ? Jul 17, 2022 08:19 |
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Sobatchja Morda posted:Playing No More Heroes 2, and I appreciate that they changed grinding the same fights with faux-retro 8bit minigames. It's weirdly similar to the problem various mini-consoles face. An accurate representation of a console's library should rightly include some -why-the-fucks that nobody really remembers, because to get a grasp of how good Castlevania is you should learn how lovely the games around it were... but those games suck, and nobody actually wants to play them anymore. Cleretic has a new favorite as of 11:29 on Jul 17, 2022 |
# ? Jul 17, 2022 09:33 |
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Cleretic posted:It's weirdly similar to the problem various mini-consoles face. An accurate representation of a console's library should rightly include some -why-the-fucks that nobody really remembers, because to get a grasp of how good Castlevania is you should learn how lovely the games around it were... but those games suck, and nobody actually wants to play them anymore. I feel like the dev tools of today also help create this false memory of the past. Try playing one of the lesser games and then recreating it in something like GameMaker; it's very hard nit to end up with something feeling tighter without even trying.
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# ? Jul 17, 2022 12:08 |
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My gf and I are 2 chapters into It Takes Two and while I adore the game I fully agree with May's decision to divorce Cody
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# ? Jul 17, 2022 15:26 |
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Playing the Dishonored Definitive Edition after not playing it since the original came out, and it really drives home that as great as Arkane is at making games, they are a) dogshit at achievements b) dogshit at challenge rooms and c) absolute top tier dogshit at challenge room achievements. A couple of the Dunwall Trials are neat, but they're all pretty brutal and there's no way I'm three starring everything. I don't miss that era when everything had to have a challenge room dlc
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# ? Jul 17, 2022 15:38 |
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RenegadeStyle1 posted:I hated it in Skyrim. Limited gold so I'd have to fast travel to multiple merchants to unload my loot which is a waste of time in of itself, but then it becomes and even bigger waste of time because fast traveling gives you a bigger chance of some vampires or a dragon spawning. Also as I've complained about ITT before, the better at mercantile you get (and I guess indirectly the more carry capacity you obtain), the bigger pain in the rear end it becomes to actually sell everything because your items are worth more money so exhaust merchants faster. Feels completely backwards.
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# ? Jul 17, 2022 15:48 |
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Yeah and the skills that can help you are pretty far into a very useless skill tree.
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# ? Jul 18, 2022 19:00 |
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I'm having another go at Dishonored 2, and I'm finding myself running out of steam in the same place I did last time: Jindosh Mansion. Basically, it's a mansion built by a mad clockwork genius with no sense of restraint. With the pull of a lever, almost every room can be reconfigured to take another shape, with walls moving about, furniture being switched around, even stairs growing out of the ground, with an expansive network of back rooms containing pieces that get switched in and out in a way that actually obeys physical space. It's loving beautiful, easily belongs in the hall of fame of level design and architecture. It is, however, also an enormous pain in the rear end to actually play. To get around you basically have to memorize two levels at once as well as the location for the configuration levers, and regularly end up waiting for the somewhat lengthy reconfiguration animations to get on with it. And for all the fun mechanical tidbits and devices, the one thing that actually blocks my progress are a couple of mundane locked doors with absolutely no indication of where to actually go looking for their respective keys.
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# ? Jul 18, 2022 22:13 |
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stick with it. There are some fantastic levels later in the game.
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# ? Jul 18, 2022 22:25 |
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Perestroika posted:I'm having another go at Dishonored 2, and I'm finding myself running out of steam in the same place I did last time: Jindosh Mansion. Basically, it's a mansion built by a mad clockwork genius with no sense of restraint. With the pull of a lever, almost every room can be reconfigured to take another shape, with walls moving about, furniture being switched around, even stairs growing out of the ground, with an expansive network of back rooms containing pieces that get switched in and out in a way that actually obeys physical space. It's loving beautiful, easily belongs in the hall of fame of level design and architecture. That sounds cool as hell. Soul Reaver was kind of like that back in the day and I thought it was pretty awesome.
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# ? Jul 19, 2022 03:58 |
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Gay Rat Wedding posted:stick with it. There are some fantastic levels later in the game. I'm not sure I could recommend that, given that most players would say the clockwork mansion is the best level in the series. Although the Time travel level is cool, even if Titanfall 2 did it better
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# ? Jul 19, 2022 05:28 |
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BiggerBoat posted:That sounds cool as hell. There's a great level later in the game where you switch back and forth from the present to the past that is very reminiscent of Soul Reaver. It's too bad it's behind one of the worst puzzles in any game ever. Apparently Arkane hated speed runners just memorizing safe combos , so they made a puzzle that changes every time you play. It's a terrible " the lady in a red dress orddred 2 plates of spaghetti, and gave one to the lady wearing a duck hat. What color were the socks of the first lady" puzzles. I love Dishonored 1& 2, but will never play past that level. Too bad, because there are some great levels after thst.
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# ? Jul 19, 2022 05:50 |
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Perestroika posted:It is, however, also an enormous pain in the rear end to actually play. To get around you basically have to memorize two levels at once as well as the location for the configuration levers, and regularly end up waiting for the somewhat lengthy reconfiguration animations to get on with it. And for all the fun mechanical tidbits and devices, the one thing that actually blocks my progress are a couple of mundane locked doors with absolutely no indication of where to actually go looking for their respective keys. The extra fun fact is that Jindosh becomes alerted to the fact that you're in the level either when you get spotted, or whenever you interact with the mechanical contraptions. Breaking things doesn't count. This means that (and there's an achievement for it) you can complete the entire level up to killing/dealing with him without ever actually reconfiguring a room or alerting him to the fact that you're around. (At the start of the level, instead of pushing the obvious button, break a glass ceiling and jump through it; the rest is just an exercise in proceeding from there) Your Gay Uncle posted:There's a great level later in the game where you switch back and forth from the present to the past that is very reminiscent of Soul Reaver. The entire rest of that level exists to do a bunch of sneaking around and stabbing people in order to get given the answer though. You're never forced to actually do the puzzle unless you want to skip it.
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# ? Jul 19, 2022 06:03 |
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Quite literally think outside the box. Jindosh made the box and screw him, get behind the walls while they're moving like a rat in the maze. That's how I managed to get around, minimal wall jiggling but I do recall having to do so to get some rafters to be reachable with my powers. Getting to the basement iirc kind of requires squeezing under the floor because you really aren't supposed to be there!
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# ? Jul 19, 2022 06:05 |
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The cheevo is nice but what's more rewarding is Jindosh's confusion as you progress through the level
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# ? Jul 19, 2022 06:22 |
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Opopanax posted:I'm not sure I could recommend that, given that most players would say the clockwork mansion is the best level in the series. Although the Time travel level is cool, even if Titanfall 2 did it better Same. I think the Mansion is the peak of that game. Didnt reach same heights as first game imo
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# ? Jul 19, 2022 06:30 |
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Your Gay Uncle posted:There's a great level later in the game where you switch back and forth from the present to the past that is very reminiscent of Soul Reaver. are you actually serious you don't have to do the puzzle, the whole level next to the door is there to get you through it without having to solve it
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# ? Jul 19, 2022 07:10 |
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Difficulty settings tend to be modular these days, so having a switch for static puzzle solutions/randomized puzzle solutions would be a novel idea.
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# ? Jul 19, 2022 13:36 |
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Also that is my favorite puzzle in dishonored 2 because it's a logic grid puzzle and I do that sort of thing for fun. I solve the puzzle and then do the level.
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# ? Jul 19, 2022 13:42 |
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Inspector Gesicht posted:Difficulty settings tend to be modular these days, so having a switch for static puzzle solutions/randomized puzzle solutions would be a novel idea. Silent Hill had puzzle difficulty settings and more he's should do the same.
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# ? Jul 19, 2022 13:43 |
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marshmallow creep posted:Silent Hill had puzzle difficulty settings and more he's should do the same. The problem is then you have to design like four different puzzles for every puzzle in the game, and then sequence them correctly in difficulty. And half the time developers can't even design one good puzzle.
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# ? Jul 19, 2022 13:51 |
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Cleretic posted:The problem is then you have to design like four different puzzles for every puzzle in the game, and then sequence them correctly in difficulty. And half the time developers can't even design one good puzzle. The Silent Hill 3 hospital keypad puzzle on hard is legendary if you ask me. ofc I never played it, I have just seen other people suffer through it for the better part of an hour before they look up the solution
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# ? Jul 19, 2022 14:12 |
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I forget what game it was but I remember a puzzle where you were hiding and watching a goon punch in a key code through a mirror. I entered that fucker like 5 times, certain I saw it correctly, before I finally figured out that it would be backwards from the reflection. I thought that was genuinely clever. Might have been Splinter Cell. Most puzzles in video games in general are pretty lame now that I think about it. Slide objects onto pressure plates and match up symbols on a dial or some poo poo. I'm hard pressed to remember many really interesting ones over the years. I liked the RE7 shadow/rotation one with the slide projector.
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# ? Jul 19, 2022 14:24 |
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There was a splinter cell keypad where you can look at it with thermal vision and the keys are shown slightly less warm in the order they were pressed, that was pretty novel
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# ? Jul 19, 2022 14:43 |
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Also on the note of the Dishonored 2 puzzle, while the right answer changes the correct format of the answers and the layout of the puzzle doesn't, so the online solutions just read weird of "take the first name given, put it in the fourth answer slot" etc.
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# ? Jul 19, 2022 15:03 |
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I get unreasonably happy whenever the first pass code in a game is 0451.
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# ? Jul 19, 2022 15:05 |
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Sneaksie Taffer posted:I get unreasonably happy whenever the first pass code in a game is 0451. Guardians of the Galaxy does this and its such a weird moment.
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# ? Jul 19, 2022 15:06 |
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BiggerBoat posted:I forget what game it was but I remember a puzzle where you were hiding and watching a goon punch in a key code through a mirror. I entered that fucker like 5 times, certain I saw it correctly, before I finally figured out that it would be backwards from the reflection. I thought that was genuinely clever. You do that in Arkham Knight so that's probably what you're thinking of.
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# ? Jul 19, 2022 15:11 |
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If you suck at the puzzle Batman just gives up after a few attempts and punches the lock. https://www.youtube.com/watch?v=RswnxuZoHhM&t=6s The code of course is the date of Batman's debut.
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# ? Jul 19, 2022 15:49 |
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Inspector Gesicht posted:If you suck at the puzzle Batman just gives up after a few attempts and punches the lock. Honestly this should be a mechanic for every non-puzzle game that includes puzzles
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# ? Jul 19, 2022 15:50 |
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Captain Hygiene posted:Honestly this should be a mechanic for every non-puzzle game that includes puzzles I think it’s getting to be a growing trend, I remember the remake of the first Ratchet and Clank game just having an option to auto-solve puzzles, along with I think A Crack in Time
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# ? Jul 19, 2022 15:58 |
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The game Trover Saves the Universe has something similar where at the start of the game you run into a puzzle that keeps getting more complex before you just break it and move on.
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# ? Jul 19, 2022 16:01 |
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Deathloop randomly generates its key codes and the first one is not 0451 (or maybe it is if you’re extremely lucky), but you do get an achievement for trying it.
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# ? Jul 19, 2022 16:35 |
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Last Celebration posted:I think it’s getting to be a growing trend, I remember the remake of the first Ratchet and Clank game just having an option to auto-solve puzzles, along with I think A Crack in Time Yep, I used it once or twice in Crack in Time. I don't want to skip through whole games, but it's nice to have for every once in a while (or for any slide puzzle ever).
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# ? Jul 19, 2022 17:02 |
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Cleretic posted:The problem is then you have to design like four different puzzles for every puzzle in the game, and then sequence them correctly in difficulty. And half the time developers can't even design one good puzzle. We can't trust people to be able to do puzzles, we can't even trust people to fish in the right place in Nier. Including me, I was one of those people. I still maintain that was a deliberate troll maneuver by Yoko Taro. Agents are GO! has a new favorite as of 17:30 on Jul 19, 2022 |
# ? Jul 19, 2022 17:28 |
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i loving hate puzzles
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# ? Jul 19, 2022 17:35 |
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# ? Jun 6, 2024 14:29 |
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Even as someone who generally likes puzzles, I feel like fairly often I end up waylaid by one for no greater reason than I'm in brain-off mode and don't have the capacity to solve one at that exact moment. Or I get misled and go down a total red herring of a rabbit hole because in actuality the puzzle is way simpler or way more complicated than I estimated. Or I just say to hell with it because some puzzles go way too far and involve inputting a hundred different steps after you already know the answer.
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# ? Jul 19, 2022 19:02 |