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Darox posted:Finisher was a really cool ability to discover but then I tried the Mist Walkers and discovered the +1 damage boost also applies to self damage, which lead to the Jet not being able to attack without dying on the last turn and ruined a mission for me. Tying into the above discussion on Hazard Mech healing, if the Mist Walker's Jet ends its attack in a square with smoke, it'll absorb it and heal up even if the self-damage would have been lethal.
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# ? Jul 25, 2022 15:18 |
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# ? Jun 10, 2024 21:41 |
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Rosalie_A posted:Tying into the above discussion on Hazard Mech healing, if the Mist Walker's Jet ends its attack in a square with smoke, it'll absorb it and heal up even if the self-damage would have been lethal. I absolutely did this when I did four islands with the mistwalkers. I had the dude that gets boost on kill with a level up that let him start boosted and then rolled Kai to boot so I was basically running around with +1 damage on my combat units the whole game. My plane was always sitting on 1 health, but that doesn't matter if the monsters are all getting one shot.
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# ? Jul 25, 2022 15:33 |
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Do you need to enable any advanced content to start unlocking the new pilots?
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# ? Jul 27, 2022 12:30 |
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Like many, Kai is so useful because they never get damaged if you wipe everyone out first. Most weapons's + damage skills are 2 or 3 cores, so having what's effectively 6-9 extra cores at the start of the battle smooths things out significantly. I had them go "A time pod. You go get it." when a pod landed, then "I can't believe you made me get this." when I had them pick it up
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# ? Jul 27, 2022 18:24 |
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One thing that annoys me about cataclysm is that since Yeet Mech can't fly all those holes youre digging around the map can become impassible for him.
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# ? Jul 27, 2022 19:11 |
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Just put Prospero in there and plug him in.
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# ? Jul 27, 2022 19:23 |
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I just tried out a Blitzkrieg run on Unfair difficulty and uhhh yup turns out when the difficulty comes from the quantity of the vek, having Silica doubly vaporizing everything in sight makes for an easy time, not helped by finding a Technician Archimedes and a Kai with +1 Mech Reactor. Also Silica had Adrenaline and Skilled, so he would routinely get like 9 move (not that I even noticed, since standing still and attacking twice was almost always the best option).
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# ? Jul 27, 2022 22:49 |
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I lost my drat save data and while I don't mind getting it back the legitimate way, is there any non-loving-annoying way to get the hidden pilots back?
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# ? Jul 28, 2022 00:27 |
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Pretty sure you can unlock all the pilots using the console commands.
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# ? Jul 28, 2022 02:58 |
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your profile data is in plain text, just fire up notepad and go add them back
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# ? Jul 28, 2022 05:12 |
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RoboCicero posted:Like many, Kai is so useful because they never get damaged if you wipe everyone out first. Most weapons's + damage skills are 2 or 3 cores, so having what's effectively 6-9 extra cores at the start of the battle smooths things out significantly. Obvious choice but I think she is hands down the best pilot in the game now with Morgan Lejeune 2nd. Especially on Cataclysm and Arachnophiles where you want to be activating the special on-kill effects as much as possible and a near-permanently boosted mech will give you a much wider range of options to use them. Yeah I think it's very easy to avoid mech damage anyway Though there's still some mechs where a different pilot is a better choice to negate self-damage effects or whatever Just finished my first Unfair run with Cataclysm / 4 islands and wasn't nearly as bad as I thought it would be, though more than normal/hard there were a couple really tense turns where I had to spend a long time thinking things over or have to decide between failing an objective or taking grid damage etc. It was a surprise to get an extra boss type enemy on every level on the 4th island and the last level, though didn't massively complicate things since the bosses in this game are mostly not really so bad. I assume goo and psion abomination aren't part of the list that can appear randomly on every level, I think if it turned out those were appearing on every level it would be better just to skip the 4th island.
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# ? Jul 28, 2022 05:43 |
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Item Getter posted:Just finished my first Unfair run with Cataclysm / 4 islands and wasn't nearly as bad as I thought it would be, though more than normal/hard there were a couple really tense turns where I had to spend a long time thinking things over or have to decide between failing an objective or taking grid damage etc. I've seen the Psion boss and the goo monster show up on regular runs, for whatever that's worth. Edit: Ah, I understand now. Yeah, that would be dire.
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# ? Jul 28, 2022 06:21 |
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Just had a funny moment. I managed to play a tricky turn with Cataclysm that I thought had worked out really well, only to realize that I'd totally spaced on the fact that the moves I'd done meant that my artillery mech was about to get grappled. Which it did. Directly into a pit. Oops, bye bye fully levelled pilot. Managed to finish off the rest of the mission with no serious problems at least. Got back to mission select and my pilot is still there. I'd forgotten entirely that he'd gotten the Invulnerable trait on his first level up.
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# ? Jul 28, 2022 18:04 |
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Lemony posted:Just had a funny moment. I managed to play a tricky turn with Cataclysm that I thought had worked out really well, only to realize that I'd totally spaced on the fact that the moves I'd done meant that my artillery mech was about to get grappled. Which it did. Directly into a pit. Oops, bye bye fully levelled pilot. Managed to finish off the rest of the mission with no serious problems at least. It's such a bad skill, but it's great when you finish a mission and realize your dude is still alive and have a chuckle at it doing something.
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# ? Jul 28, 2022 18:11 |
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FoolyCharged posted:It's such a bad skill, but it's great when you finish a mission and realize your dude is still alive and have a chuckle at it doing something. I've always wanted to do a run with a invulnerable pilot and the self destruct button, and just have him blow up every mission. I don't think it would be good, but it would be very funny.
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# ? Jul 28, 2022 18:59 |
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Scallop Eyes posted:I've always wanted to do a run with a invulnerable pilot and the self destruct button, and just have him blow up every mission. I don't think it would be good, but it would be very funny. Just use the Hazard Mechs:
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# ? Jul 28, 2022 19:04 |
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Lemony posted:Just had a funny moment. I managed to play a tricky turn with Cataclysm that I thought had worked out really well, only to realize that I'd totally spaced on the fact that the moves I'd done meant that my artillery mech was about to get grappled. Which it did. Directly into a pit. Oops, bye bye fully levelled pilot. Managed to finish off the rest of the mission with no serious problems at least. I had a perfect run go to pieces on the fourth island because I kept doing that. Not "I'm stuck" either, just things like thinking "I can pull that guy," going through the rest of my turn and then forgetting to actually pull it.
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# ? Jul 28, 2022 19:46 |
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Scallop Eyes posted:I've always wanted to do a run with a invulnerable pilot and the self destruct button, and just have him blow up every mission. I don't think it would be good, but it would be very funny. If you ever do that, be sure to name the pilot "Patrick".
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# ? Jul 28, 2022 19:51 |
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chiasaur11 posted:If you ever do that, be sure to name the pilot "Patrick". ...J.K. Rowling?
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# ? Jul 28, 2022 20:07 |
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Samovar posted:...J.K. Rowling? Gundam 00. There's a character named Patrick Colasour who always gets exploded and always survives.
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# ? Jul 28, 2022 20:09 |
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chiasaur11 posted:If you ever do that, be sure to name the pilot "Patrick". As a Canadian, I hear the name Patrick and think of how he just took out life insurance from Norwich Union.
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# ? Jul 28, 2022 21:10 |
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I think I liked FTL even more but this game is still really high on my all-time list. The advanced edition update was a complete surprise to me so I'm looking forward to jumping back in. I wish these people made more stuff. For whatever reason, they're so exactly my style that I've never run across a suggestion for similar games that really hit the mark.
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# ? Jul 28, 2022 21:56 |
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chiasaur11 posted:If you ever do that, be sure to name the pilot "Patrick". Samovar posted:...J.K. Rowling? chiasaur11 posted:Gundam 00. There's a character named Patrick Colasour who always gets exploded and always survives. And here I am with a mind that jumped straight to IRA car bombs.
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# ? Jul 29, 2022 01:28 |
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I may have missed the point of "defense"
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# ? Jul 29, 2022 02:07 |
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If I had one thing I would change it would be that I don't really like the "last traveler" thing because short of intentionally handicapping yourself it's too easy to just keep bringing one absurdly powerful character in to every run. I wouldn't mind a bonus core or something if you won a previous run but I always feel like I'm kind of self-defeating if I don't keep my Kai who rolled +1 Reactor and Skilled around
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# ? Jul 29, 2022 02:12 |
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Hwurmp posted:
I don't see any issue. The best defense is a good offense, after all.
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# ? Jul 29, 2022 02:29 |
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Hwurmp posted:
I like the +1 move on a dude with 2 hp and all global skills.
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# ? Jul 29, 2022 02:31 |
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pod collecting
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# ? Jul 29, 2022 03:21 |
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In other news like that it's funny when one of the seemingly useless abilities ends up saving your hide in an unexpected way. I had a turn on the last unfair run where it seemed impossible and I was staring at it for a long time, the problem was one of the mechs was webbed and the other one didn't have enough movement to get where he needed to go. 3rd was OK but couldn't do enough on their own. I want to say it was like 2 vek were attacking the corporate tower and it seemed impossible to stop both of them. Then looking at the pilots info I saw that the guy with not enough movement got the "masochist" trait that gives him more movement when not at full HP, so I had the webbed mech deliberately shoot him with a rocket and then suddenly he was able to run over and attack the enemy he couldn't reach before
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# ? Jul 29, 2022 05:04 |
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Is there a mod that lets you pick 3 starting pilots? Quick google search didn't bring anything up.
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# ? Jul 29, 2022 08:46 |
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Man, I did a Hazard Mech run and found out something fun. The +mov on kill level up stacks and doesn't have a cap.
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# ? Jul 29, 2022 10:40 |
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How does the Engineering Dropout achievement actually work? It says you can't power a weapon modification - does that mean equipping new weapons and boosting your health/move is ok?
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# ? Jul 29, 2022 16:38 |
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I noticed that the final credit screen only lists your surviving pilots. So if one of my guys died heroically in the final battle, they don't get listed in the "thanks to the efforts of X". Absolutely unacceptable!!!Danger - Octopus! posted:How does the Engineering Dropout achievement actually work? It says you can't power a weapon modification - does that mean equipping new weapons and boosting your health/move is ok? Yes, that's exactly right. Also "weapon" includes passives.
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# ? Jul 29, 2022 17:10 |
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This game for me is getting the perfect mod or loadout that will surely transform my run and then just beefing it immediately.
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# ? Jul 29, 2022 18:01 |
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Ive found the Unfair is a little too coin-flippy, based on the first timepod and first island options, though in a way i suppose that is the point. Not sure how id improve it. Unfair basically forces you to take grid hits, which is fine, but if your pilots don't get one of the boosted/good pilot skills you can't realistically expect a 3 or 4 island victory. My primary experience is with the cataclysm crew, so maybe with the arachnids or bombers its better. While on hard you can almost always eek out a 2 ,3, or 4-island victory if you want even with marginal weapons/skills/pilots.
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# ? Jul 29, 2022 23:48 |
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Yeah I think unfair is correctly named at the mission level. The scaling is cranked up to a point where you fundamentally cannot win some scenarios if too many random chances go wrong for whatever squad you're fielding at the time. I don't think it makes the overall game unfair, quite. Picking your missions becomes something to really think over based on your squad and grid state, instead of always going for the highest challenge/payoff. I've only played unfair with a few squads so there are probably some that fare worse, but most runs have felt just barely under control instead of full on impossible.
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# ? Jul 30, 2022 04:15 |
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So I just had a run where the Mistwalkers got the bonus damage for making vek block each other and bonus damage for making vek attack each other passives. Mind control mech was living life to the fullest.
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# ? Jul 30, 2022 05:51 |
The passive that makes Vek take damage if they don't hit another unit with their attack is a lot of fun! Not sure if it carries its weight with Alpha vek, needing 2 cores, but still
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# ? Jul 30, 2022 11:23 |
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did you know that a vek falling into a chasm when there's still an explode-on-death psion in play will still explode? and did you know this will happen when the chasm is right next to a objective, and that the exploding vek will destroy the objective and lose you that bonus? and that you'll find this out when you've used your reset? i gotta say i've been spoiled by slice & dice allowing you to undo all the way to the start of the turn. only being able to undo up to the point where someone fires a weapon is actually pretty annoying
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# ? Jul 30, 2022 12:16 |
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# ? Jun 10, 2024 21:41 |
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yeah a lot of times i've clicked "end turn" and then noticed a bee had flown to the back where i hadn't noticed and i could have dealt with it but i just didn't see it. too late to reset. loving budget rear end time travelers.
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# ? Jul 30, 2022 16:14 |