|
The second copy won't be a waste in the "throw the book at them" archetype I keep meaning to try one day! Obviously some anti-synergy with the no slots upgrade. I tried Pnakotic Manuscripts in my Carcosa run and it felt like one of those super powerful cards that feels great to use but is really hard to actually include in a deck. The raven doesn't really change that, but drat, I wanna take this book.
|
# ? Aug 1, 2022 03:41 |
|
|
# ? Jun 3, 2024 07:02 |
|
Kalko posted:The second copy won't be a waste in the "throw the book at them" archetype I keep meaning to try one day! You should definitely try this archetype it's drat fun. I would post a desklist but the most recent one I have on file is from 2018 lol.
|
# ? Aug 1, 2022 04:03 |
|
This is going to be fun to play.
|
# ? Aug 2, 2022 12:04 |
|
Sneak attack from Marvel, but a lot better? Cool! In terms of allies you can use a lot in one turn, Dexter can combo this with Gregory, but it’s fun for anyone who has calling in favors.
Golden Bee fucked around with this message at 12:19 on Aug 2, 2022 |
# ? Aug 2, 2022 12:05 |
|
The OG version would be Sneak Attack from Lord of the Rings. Nice to see it complete the co-op LCG set.
|
# ? Aug 2, 2022 12:11 |
|
So can Mark or Rita do something dirty with this? Also yeah the Calling in Favours combo is the most obvious.
|
# ? Aug 2, 2022 13:03 |
|
My first thought is seekers, since seekers have almost all the enters-play ability allies. Specifically my first thought was Jeremiah Kirby, but unfortunately this and Calling in Favors are odd and the other enters-play allies are even. Hmm. Comedy option: Priest of Two Faiths in a Bless-based Wendy Adams deck.
|
# ? Aug 2, 2022 13:39 |
|
Kirby, Art & Medical Students, Lab Assistant, Library Docent and Research Librarian best Seeker allies for enter-play effects. Other allies with enter-play effects: Anna Kaslow The Red-Gloved Man (but only until he leaves play) Randall Cho (requires Versatile so seems very bad) Priest of Two Faiths Most of the printed Rogue allies feel like nonbo's with this card.
|
# ? Aug 2, 2022 14:08 |
|
The red gloved man seems like it would work well, unless I am missing something. Enters play for 1 supply instead of 2, raises your stats to 6, then returns to hand at the end of your turn instead of leaving play in the next mythos phase. It can’t help you with treacheries, but you get close to double the utility from it with that combo.
|
# ? Aug 2, 2022 14:14 |
|
Yeah just don't do any Calling in Favors before your last action with him and it's good.
|
# ? Aug 2, 2022 14:44 |
|
Orange Devil posted:So can Mark or Rita do something dirty with this? Agency Backup, Grete Wagner, Venturer and Beat Cop (2) can use this to get an extra use off their abilities without paying health/sanity/supplies. I guess you could also use this to fast-play Tetsuo Mori to suicide him for 2 resources less, lol. I can't really see anything that Rita would like, which seems pretty typical for her. Mystics could use Alyssa or an Arcane Initiate once without paying the doom-tax on them. We're supposed to be getting a lower-XP version of Chuck Fergus this cycle. Maybe this card will be good for him. Nephthys fucked around with this message at 18:22 on Aug 2, 2022 |
# ? Aug 2, 2022 18:18 |
|
Interesting card. The biggest use right now is going to be Survivors being able to keep their Old Keyring/Flashlight/Mariners Compass and still play a Chainsaw or Sledgehammer. Or a Rogue with a 1-handed gun who can then use lockpicks once and switch to Thieves Tools for the rest of the turn.
|
# ? Aug 4, 2022 08:22 |
|
Riot Whistle is a tool, so if Guardian's get another accessory that is a tool they can do something with that.
|
# ? Aug 4, 2022 08:29 |
|
2 resources seems like too much for what it does. I feel like it could be a permanent with a 1 or 2 xp cost.
|
# ? Aug 4, 2022 14:40 |
|
I mean what it does is kinda sorta convert your body slot into a hand slot. It's very similar to Bandolier in that sense except a little less flexible (though more flexible in that it could also convert the body slot to an accessory slot) and more expensive but also neutral. Which seems fair.
|
# ? Aug 4, 2022 14:45 |
|
okay so I brought the right version of the game however I did not get the proper folded space insert
|
# ? Aug 5, 2022 07:14 |
|
CODChimera posted:okay so I brought the right version of the game however I did not get the proper folded space insert
|
# ? Aug 5, 2022 17:54 |
|
Hey, guess who just fully dropped: Reveal and discussion is here at 13.30 - https://www.youtube.com/watch?v=weh_P9GTYkw&t=771s I like the backstory. Basically a reverse Indiana Jones; "This does NOT belong in a museum!" Their signature is great and the weakness is nice and thematic. I think the 5 bonus XP is going to really help with them, they kind of need to have some way to play the game with so much invested into Agility and given that their deckbuilding isn't super great. Not a lot of tools help them I think.
|
# ? Aug 5, 2022 20:02 |
|
Nephthys posted:Not a lot of tools help them I think. As it currently stands? Not really. Of the tools that are already out, most of them are designed to boost investigation, which might be an ask considering they have base 2 Knowledge. Or maybe you do want to lean into it and try and stack Knowledge to get off their intrinsic Waylay effect? Either way, of the current list I think the off-Green Tools that do the most for them most immediately would be Riot Whistle, as it lets them pull enemies off other people to set up an evasion/possible evade kill. It also feels like they're who the Pocket Multitool was made for. Thieves' Tools are nice, but they're also already Green so they don't need to flex to pick them up.
|
# ? Aug 5, 2022 21:56 |
|
Riot Whistle competing with that Lucky Cigarette Case which just loves 5 in a stat and Lockpicks even more though. But then you can argue that Kymani is a Relic Hunter…
|
# ? Aug 5, 2022 22:34 |
|
Looks like each class gets at least three customizable cards. Did we know that already? Empirical Hypothesis seems like it's designed with non-Seekers in mind and it could offer them some decent card draw but I'm not sure an actual Seeker would want to take it most of the time. Ghastly Possession seems pretty flexible even if your deck isn't focused on messing with doom. It being a spell is the icing on the cake. Calculated Risk is terrible during the Mythos phase but I can see it finding a home in a deck that takes extra actions, which is something Rogue is known for. Kymani's deck building rules got leaked a while ago but I thought they had Tools 0-3, so now I'm wondering if the leaked Vincent Lee is completely accurate as well. Kymani needs that 5XP because their ability is pretty conditional (and they're a Rogue so they're very XP hungry to begin with). One of the non-English card fans shows an XP3 Thieves' Tools which they'll probably want (no card text, I'm just assuming) but yeah they're kind of a blank slate so it should be an interesting exercise to build for them.
|
# ? Aug 6, 2022 03:38 |
|
Empirical hypothesis with the teamwork power feel like the things that Stella or Winnie would super appreciate you having. And it’s good with Professor Harvey, since it can get them two cards. The first customizeble card that you could be pretty happy at four XP with instead of taking it to 10. Also super funny with “you owe me one”. Sorry, Jenny stole your thesis defense.
|
# ? Aug 6, 2022 04:30 |
|
Kalko posted:Kymani's deck building rules got leaked a while ago but I thought they had Tools 0-3, so now I'm wondering if the leaked Vincent Lee is completely accurate as well. Maxine said in the discord a couple weeks ago that some of the unofficial leaks were incorrect - they may have been from play-testers breaking NDA who didn't know the cards had changed since. Ripley fucked around with this message at 06:28 on Aug 6, 2022 |
# ? Aug 6, 2022 06:23 |
|
That's pretty interesting because the cards in question all looked official, though some had a bit of artifacting. I would've thought playtesters would have used mockups or simple templates or something, but then I don't know much about the game-making process!
|
# ? Aug 6, 2022 06:36 |
|
Did Seeker really need another card draw engine is my first thought on Emprical Hypothesis. It's an upgradable card that is useful at lvl 0 and gets better from there though, so that's cool. Ghastly Possession seems like a great way to get more uses out of your fight and investigate spells. I like this card. Calculated Risk feels like it wants to combo hard with Double or Nothing if that weren't banned. Not really sure what big combo shenanigans you want to pull to make the most of this. You can get it to +6 easily with Borrowed Time, and you can go bigger than that with some effort if you really want. I'm just not sure what payoff you can get that actually makes all that worth it. Edit: Shotgun is the only thing that's come to mind so far. Orange Devil fucked around with this message at 10:17 on Aug 6, 2022 |
# ? Aug 6, 2022 10:08 |
|
It helps quantity over quality rogues, people who have bad stats but can get tons and tons of actions, like skids. One thing about Possession: it says uses, not charges, ammo, or secrets.
|
# ? Aug 6, 2022 16:57 |
|
Ghastly Possession seems really good even in generic, non-doomy mystics. It even can get grabbed by Arcane Initiate.
|
# ? Aug 6, 2022 21:36 |
|
Golden Bee posted:One thing about Possession: it says uses, not charges, ammo, or secrets. Yeah, it works with nearly everything which is pretty amazing.
|
# ? Aug 7, 2022 01:24 |
|
Grizzled seems very campaign-dependent but could provide some good resilience with the Always Prepared upgrade. Nuking treacheries to the victory display is also pretty good for scenarios with multiple reshuffles (or in 4-player games) but the one you would most want to catch isn't eligible since it doesn't have a skill test on it. Quick Getaway's main use would be to try your luck on an attack of opportunity, I guess, which just means it saves you an action. It might make sense for investigators that can get more value out of evade effects, though. Oh, and in some situations it's kind of like Sweeping Kick in that it can let you efficiently tank a boss for a turn.
|
# ? Aug 7, 2022 07:50 |
|
Empirical Hypothesis seems great! At level 0 it's still some steady card-draw. I'm not sure I'd really put upgrades into it even but you could likely make a great deck with Alternative Hypothesis that plays no-hand, over succeeds and enters a 3-shroud location to get a free clue once per turn or two. 'When a treachery or enemy is discarded from play' means you have to actually put them out of play, right? Not just into the encounter discard pile? Ghastly Possession also seems good but I'll note that it adds uses 'rounded-down'. Clue and Evade spells almost all have an odd number of charges so this isn't that great with them. But it is a skill so you don't need to spend an action using it. Calculated Risk is kind of meh. The most important tests tend to happen at the start of your turn. If you really go all-in on succeeding on 1 test then maybe I doubt it's worth the deck-space otherwise. I love that Grizzled's art seems to have one of the Vengeful Witches from Circle Undone. You can select Elite as a trait, which is likely the pro-play. There are some cycles where this will be a game-changer, like Hex, Curse and Humanoid for TCU. Or Serpent for TFA. 90% of enemies in EotE are Monsters. Really seems like knowledge of the cycle will be a great help. If you know that your investigator will get hosed by a certain card, you can help neutralise it. Quick Getaway looks like another card I'd really struggle to justify the deck-space for. 2 resources to save an action? I guess, but I'd much rather have a card that gets me more than that tbh. It doesn't even give you a bonus to the test like Breaking and Entering does. Nephthys fucked around with this message at 11:01 on Aug 7, 2022 |
# ? Aug 7, 2022 10:59 |
|
DontMockMySmock posted:Ghastly Possession seems really good even in generic, non-doomy mystics. It even can get grabbed by Arcane Initiate. Yah it seems like a very good card. I think the Survivor upgradable card have an advantage because Survivors have few big XP cards and tend to run out of things to buy with XP first. So relatively speaking their XP is worth less in opportunity cost making putting 10 into an upgrade more likely. Grizzled really can reward knowing a campaign inside out. That said, if you are a fighter, you can't go wrong with Elite as a chosen trait I think. Nemesis is excellent against bosses also. Quick getaway is great against massive enemies and fine to good against everything else. I think you always have to evaluate level 0 Rogue cards with Adaptable in mind. Given how good this is against massive, this card is a role player, though you will not want it in your deck every scenario. Again the type of thing you will only know after a playthrough though. Orange Devil fucked around with this message at 12:06 on Aug 7, 2022 |
# ? Aug 7, 2022 11:51 |
|
Thieves' Kit upgrade with the base version for comparison. It has an extra six resources up for grabs, but is that worth 3XP? It means you can probably drop another resource card, so yeah, I think it is. Also, nice flavour text upgrade!
|
# ? Aug 7, 2022 14:11 |
|
Main value seems to be freeing up a deck slot by letting you take fewer other economy cards yeah. Seems alright. Rogue lvl 0 econ is pretty trash so XP wise comes out neutral-ish. Alternatively it could be a key component of a big money deck.
|
# ? Aug 7, 2022 14:28 |
|
Lol, the art on Grizzled is awful.
|
# ? Aug 7, 2022 14:41 |
|
I just realized Scarlet Keys might be the first campaign where adding in the side scenario's makes thematic sense. Taking a quick trip to Venice after climbing a mountain in Antarctica is hilarious though.
|
# ? Aug 7, 2022 14:43 |
|
Anonymous Robot posted:Lol, the art on Grizzled is awful. Yeah I was gonna say that is the worst piece of art I've seen for the game so far that I can recall, generally the quality on that stuff is pretty high but there's always gonna be a miss here and there I guess.
|
# ? Aug 7, 2022 18:46 |
|
Anonymous Robot posted:Lol, the art on Grizzled is awful. Grizzled's terrible art reminds me of the terrible new art for the original five investigators.
|
# ? Aug 7, 2022 18:52 |
|
Same artist has done better art before: https://arkhamdb.com/find?q=l%3A%22David+Hovey%22&sort=name&view=list&decks=all&spoilers=hide
|
# ? Aug 7, 2022 19:38 |
|
Doom cup certainly isn't good, but it is one of the very few level zero cards which lets you heal two points of damage or horror. Orange Devil posted:I just realized Scarlet Keys might be the first campaign where adding in the side scenario's makes thematic sense. Apparently this year's standalone scenario is a Monte Carlo heist, so time to dust off all of those Rogue gambling-themed cards! KPC_Mammon posted:Grizzled's terrible art reminds me of the terrible new art for the original five investigators. I thought it was odd that Wendy's new art made her seem a lot younger. I mean, sure, she was always canonically a child, but in that new art she looks all of 12 years old or something. Makes it kind of hilarious imagining her in the intro to most of the campaigns, though. Yeah, sure, this university professor values the sage advice provided by this literal child and is willing to invite her to an expedition into the Antarctic wilderness. Extremely normal.
|
# ? Aug 8, 2022 00:27 |
|
|
# ? Jun 3, 2024 07:02 |
|
It’s hard to know exactly what the doom economy is going to be like with the Scarlet Keys set in play, as well. It will probably be a while before people have really reevaluated the cost/benefit of doom on the board.
|
# ? Aug 8, 2022 00:41 |