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Malekith: My dominance is assured, all threats save for a bearded rat have been moved away! Hahah! Valkia: HELLO Malekith: NO Doomykins fucked around with this message at 19:59 on Aug 4, 2022 |
# ? Aug 4, 2022 19:45 |
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# ? Jun 7, 2024 05:26 |
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Good, I was really expecting Malekith to be living it up on easy street but between Valkia and the Dwarf guy should actually have some challenges.
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# ? Aug 4, 2022 19:53 |
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Very happy for malekith to be having the worst time generally. Wishing him a very happy eat poo poo.
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# ? Aug 4, 2022 20:00 |
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Ah, it'll just help encourage him to take his rightful throne
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# ? Aug 4, 2022 20:04 |
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Hyedum posted:Gorku iz da best. Morku iz da best!
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# ? Aug 4, 2022 20:06 |
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Cardboard Fox posted:Is there any way to make Giants good? What if they just gave them 40% missile resistance? give giants a shield that is a literal barn door
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# ? Aug 4, 2022 20:31 |
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Gonkish posted:Looks like Valkia's start got leaked: https://www.reddit.com/r/totalwar/comments/wg7sq9/valkia_leaked_start_position/
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# ? Aug 4, 2022 20:50 |
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Cardboard Fox posted:Is there any way to make Giants good? What if they just gave them 40% missile resistance? Who knows if it's possible, but massive damage reduction versus any attack that does not have the anti-large feature.
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# ? Aug 4, 2022 20:51 |
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Randarkman posted:Who knows if it's possible, but massive damage reduction versus any attack that does not have the anti-large feature. Armored and shielded giant variant that can missile block cannon shots.
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# ? Aug 4, 2022 20:54 |
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Valkia looking at Malekith like: (This is apparently a leaked image of Valkia from CA's website. I find it hilarious for some reason.)
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# ? Aug 4, 2022 20:55 |
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I find it interesting that they never gave Oxyotl a major power rival in Antarctica. I wonder if they put one of the chorf starts down there. If they do a vampire coast / tomb kings and make 4 lords, it'd make sense to put one down there for a way different geographic start. Probably 2 lords in the homeland, one down against oxy, and one way southwest near Nakai.
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# ? Aug 4, 2022 21:05 |
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DeathSandwich posted:Armored and shielded giant variant that can missile block cannon shots. REFLECT cannon shots imo
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# ? Aug 4, 2022 21:09 |
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Shielded giant carrying a large enough shield that it gives nearby allies a shield effect as well.
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# ? Aug 4, 2022 21:12 |
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Gonkish posted:Valkia looking at Malekith like: Huh, I thought that was a dreadlord from warcraft 3
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# ? Aug 4, 2022 21:15 |
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Gonkish posted:Valkia looking at Malekith like: Those damned kids, get off my lawn!
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# ? Aug 4, 2022 21:34 |
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Randarkman posted:Huh, I thought that was a dreadlord from warcraft 3 Its not a dress, its a standard dreadlord uniform.
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# ? Aug 4, 2022 21:41 |
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Compared to giants, huge quadrupedal beasts are faster and better at charging through clumps of infantry. More armor and missile resistance would mitigate their slow speed and high profile, except they are mostly naked, and their hides look less protective than those of a lot of big beasts. Giants can use weapons and are slightly more intelligent, so would that translate to better MA and MD, more armor piercing, or anti-large? IIRC Ogre Slave Giants have more weapon strength than Stonehorns, but it’s not enough to outweigh their disadvantages.
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# ? Aug 4, 2022 21:42 |
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giants are good in sfo
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# ? Aug 4, 2022 21:52 |
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Massively lower the giant's weapon strength but give it a cleave passive that grants full damage to every model hit with its attacks so it can wipe out blobs of infantry better than any other SEM Now it has a very good niche at taking out infantry blobs, but it will be bad at dueling and still be vulnerable to missile fire I dont really know how weapon strength works in conjunction with entities that have big aoe swings on their attacks. Im assuming it spreads out the damage to every model hit, thats why almost all the models get back up when a couple dozen get knocked over. If im wrong in my assumption, then disregard my suggestion
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# ? Aug 4, 2022 21:55 |
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DeathSandwich posted:I find it interesting that they never gave Oxyotl a major power rival in Antarctica. Other notable holes within playable areas: - all of the Darklands and parts of the Mountains of Mourn, for obvious reasons - southern Cathay, ditto - Eastern Colonies, just in case people weren't High Elved out - Central Jungles in the Southlands, no idea who might fill it - two or three in Lustria, at least one of which is perfect for a certain ambitious sea dragon we've heard about - Stirland/Talabecland (loving TODDY) - eastern and western donut - some lovely land in the northern wastes, to go along with the presumably lovely land in the southern waste
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# ? Aug 4, 2022 22:19 |
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Dr Christmas posted:Compared to giants, huge quadrupedal beasts are faster and better at charging through clumps of infantry. I'd give them +15 speed, +20 armor, and re-examine their animations. Or, make them tier 3 and a lot cheaper. One or the other. Their biggest weaknesses are their speed and their armor. They are MASSIVELY outclassed by the Ghorgon, Feral Carnosaur, Feral Dread Saurian (which is tier 4!), Warphinx, etc etc. These changes would put them broadly inline stat wise with those other units, giving them more of a fighting chance. Increased speed would make them close faster, position better, and increase the miss rate on things like cannons. The increased armor would make them more of a threat against basic archers. They presently have the same armor as loving Tier 1 spearmen/swordsmen, just completely absurd. Edit: Weirdly, they are labeled anti-infantry, but don't actually have a bonus vs infantry. They've got a MASSIVE splash target max at 11, which is quite good, but possibly works against them because IIRC, the damage is spread across. They do 600 WS, with 150 normal and 450 AP. If he hits a full group of tier 1 spearmen, he is gonna put out 54.5 base damage, 13.6 normal damage, 40.9 AP. This gets reduced by their armor a tiny bit to an average of 51.4 final damage, 10.5 normal damage (from the spearman 30 armor, this is the average since how much your armor protects you is variable for whatever gently caress reason), 40.9 AP (AP ignores armor). At 69 health per model, that means on a full splash attack, nothing dies. And then they hit your giant 2-3 times before he makes another attack. For the fun of breaking down the math a bit more, lets go ahead and examine the Giant a bit more. It has a charge bonus 40 (this is rather good!) and a MA of 65 (quite good!). So lets bring these into play for the above. As a reminder, our chance to hit is = 35% + (MA - MD)%, max 90%, min 8%. Also, everything following is rounded because its easier. Basic Model (Giant attacks Spearmen from the front, no charge) Splash Max: 11 Hit Chance: 66% (35 + 65ma - 34md) Avg Hits: 7 Avg Damage: 80 (16ND + 64AP) Dead Targets: 7 Okay, that's actually better than I thought. I initially thought I was gonna get an argument for giving them a bonus vs infantry, but maybe its not entirely needed? Let's test out some more: After doing a lot of basic work here, it turns out collision/charge damage is a loving nightmare that requires going into the db to even try and figure out. At a high level, more units get hit, which can push the raw damage below the kill amount, but collision damage probably makes it worth it. Overall, after wasting 2 hours crunching numbers and tracking stuff down, I think my initial recommendations would be a good starting point. When IE drops I might actually do some mod testing of them. TaintedBalance fucked around with this message at 00:07 on Aug 5, 2022 |
# ? Aug 4, 2022 22:27 |
how do giants do against dwarf warriors?
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# ? Aug 4, 2022 22:30 |
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Comrade Blyatlov posted:how do giants do against dwarf warriors? No one knows, because the organ guns, thunderers, and quarrelers have killed it before it can get anywhere near the line.
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# ? Aug 4, 2022 22:34 |
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Giants are actually kind of useful in my current Taurox campaign because: 1)theyre pretty low-tier and its easy to get buildings that can recruit them 2)all units are free with no upkeep, so Im limited by unit caps instead, leading to 3)there's no reason not to take them in some armies because otherwise I would just get some lovely T1 infantry that doesnt have unit caps Their performance in battles isnt too bad either. They dont get a lot of kills, but they do provide a great area to rally the rest of my garbage infantry around since their leadership will most likely hold throughout the whole battle. This leads the enemy to blob around my giants, making them a great anvil to bring my hammer down on, which beastmen have in abundance They still get phased out as I unlock ghorgons and jabbersythes, but I have enough spare armies that I might as well keep a couple giants here and there. I guess this mostly comes down to faction and campaign mechanics and in multiplayer, nearly none of this is relevant. Im def not against buffing giants a bit cause it seems like they should be able to kick some rear end and they really cant
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# ? Aug 4, 2022 22:40 |
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Cardboard Fox posted:Is there any way to make Giants good? What if they just gave them 40% missile resistance? Let them throw rocks at the other army from far away.
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# ? Aug 4, 2022 23:29 |
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Obviously they should have an ability to fall over, and do like a fist of gork or something amount of damage, while drastically reducing melee defence until the giant can stand back up.
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# ? Aug 4, 2022 23:44 |
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Ok she looks amazing. (Another leak.)
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# ? Aug 5, 2022 00:19 |
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Cool shield
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# ? Aug 5, 2022 00:24 |
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Randarkman posted:Huh, I thought that was a dreadlord from warcraft 3 Not surprising. Warhammer has been ripping off Warcraft for a long time now.
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# ? Aug 5, 2022 00:37 |
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drat Dirty Ape posted:Not surprising. Warhammer has been ripping off Warcraft for a long time now. or ?
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# ? Aug 5, 2022 00:39 |
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Gonkish posted:
She looks cool as gently caress. 2.0 can't get here soon enough.
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# ? Aug 5, 2022 01:52 |
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Ammanas posted:giants are good in sfo What does sfo do to make giants more usable?
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# ? Aug 5, 2022 01:55 |
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Missile/phys resistance mainly, IIRC.
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# ? Aug 5, 2022 02:03 |
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I kinda want to play Valkia first because she just looks that loving awesome.
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# ? Aug 5, 2022 02:16 |
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toasterwarrior posted:Missile/phys resistance mainly, IIRC. they get shieldbreaker too iirc
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# ? Aug 5, 2022 02:21 |
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What I would like to see is knockback totally reworked to be an effective tool, and basically given to some units but not as spread around as liberally as it is. I know formations really dont work in wh, but I would love to see tighter infantry in close order get bonuses to encourage the use of disruption effects to mitigate it, like if Cathay's formation ability didnt suck rear end. So anyway, the ideal would be to reduce knockback availability and make it so units knocked down had a MD penalty and removed whatever formation effect they had. In that setting, you could give giants huge knockback but not a lot of damage so they would act as force multipliers for your own troops, knocking down enemies so they can't attack and debuffing their MD while they are on the ground. Which is a lot of changes to make just to make giants useful. bob dobbs is dead posted:they get shieldbreaker too iirc
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# ? Aug 5, 2022 02:35 |
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Ammanas posted:my man karl already has: The Crooked Moon are gone and Mannfred got moved away(so you won't have to deal with two vampires). Rakarth got replaced by Bel'akor, which is admittedly probably going to be a bigger problem for the Empire early game. Festus is also chilling up in the northern Empire now but he's absolutely going to be more of Toddy's problem than Karl's.
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# ? Aug 5, 2022 02:37 |
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is this Maz?
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# ? Aug 5, 2022 02:51 |
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In tabletop giants were pretty good anti-other monsters, since they had higher initiative than most of them and had a table to roll on when fighting other monsters, with results like smashing the enemy in the head for massive damage, headbutting them to stun them and I think one result made them just win that round of combat by a smallish margin. They'd have to redo its animations but I desperately want giants doing wrestling moves on large enemies. Can you imagine it charging with a dropkick, getting enemies in headlocks or dropping the people's elbows on its enemies.
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# ? Aug 5, 2022 03:14 |
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# ? Jun 7, 2024 05:26 |
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Twigand Berries posted:
No, that was circa -1500 IC and was done by Lord Quex.
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# ? Aug 5, 2022 03:19 |