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Link doesnt work but good twitter accont
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# ? Aug 6, 2022 20:52 |
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# ? May 25, 2024 11:02 |
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For content heres my test alpha legion scheme. The base looks weird because I'm gonna put a thin layer of resin on it and hope it will look like shallow water. If anyone has water effects tips lets have 'em
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# ? Aug 6, 2022 20:58 |
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Ristolaz posted:For content heres my test alpha legion scheme. The base looks weird because I'm gonna put a thin layer of resin on it and hope it will look like shallow water. If anyone has water effects tips lets have 'em The blue looks super smooth but the white's quite chalky. Did you airbrush blue and fill in the white?
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# ? Aug 6, 2022 22:31 |
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I've been working on a kitbashed, fancy version of Ancient Rylanor (the most patient man in the galaxy). "Listen here, you little poo poo" - Rylanor, probably
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# ? Aug 6, 2022 22:45 |
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Z the IVth posted:The blue looks super smooth but the white's quite chalky. Did you airbrush blue and fill in the white? nope, I don't have an airbrush. no idea why the white is chalky. it's ionrach skin
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# ? Aug 6, 2022 22:48 |
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Ristolaz posted:nope, I don't have an airbrush. no idea why the white is chalky. it's ionrach skin It's a white. I've never found one which handbrushed nicely without becoming even the tiniest bit chalky. Ulthuan Grey as a base and then a couple of layers of Daler-Rowney white ink seem to be less chalky than most.
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# ? Aug 6, 2022 22:56 |
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Ristolaz posted:nope, I don't have an airbrush. no idea why the white is chalky. it's ionrach skin how often are you changing the water in the jar or w/e you're washing your brushes in? it's most obvious on the white but looks a lot like particulates from the metallics or maybe from whatever basing texture have gotten into the rest of the paint to me
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# ? Aug 7, 2022 02:30 |
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I usually change it between each colour. But regardless since its much less noticable when not under a bright light and zoomed in, and considering I have to do 40+ of these, my plan is to not worry about it
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# ? Aug 7, 2022 03:24 |
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Commissar Canuck posted:I've been working on a kitbashed, fancy version of Ancient Rylanor (the most patient man in the galaxy). Lovely 😍
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# ? Aug 7, 2022 06:07 |
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Lot of Heresy stuff coming up for pre order soon https://www.warhammer-community.com/2022/08/07/sunday-preview-massed-reinforcements-for-warhammer-the-horus-heresy/
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# ? Aug 7, 2022 19:14 |
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Was there gonna be a GenCon preview day dedicated to more Heresy announcements or did I just imagine that?
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# ? Aug 7, 2022 20:00 |
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Starting a new army, what would be the best legion for running 2-3 of those new Sicarans?
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# ? Aug 8, 2022 04:06 |
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Broke out a classic jump pack for a MkVI character: This was a very pleasant surprise.
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# ? Aug 8, 2022 04:16 |
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moths posted:Broke out a classic jump pack for a MkVI character: The old round peg barely held metal on to plastic on anyway - I ended up pinning all of mine. Dragonshirt posted:Starting a new army, what would be the best legion for running 2-3 of those new Sicarans? Probably Iron Hands - they receive a defensive buff for their tanks. Running Armored Breakthrough allows one to be used as a Warlord with a BS boost, too. That said, they're not especially bad in any Legion outside of Rites of War that limit tanks, like the XX's Headhunter Leviathal.
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# ? Aug 8, 2022 12:17 |
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I'd say they'd look odd in a DG army, but that's just me.
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# ? Aug 8, 2022 12:40 |
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Tanks looks so good in Iron Hands black and steel
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# ? Aug 8, 2022 13:33 |
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Dragonshirt posted:Starting a new army, what would be the best legion for running 2-3 of those new Sicarans? Iron Hands, Iron Warriors, Imperial Fists IH have been covered well above. Orth, you were loved and are now missed IWs will hit other armor harder, giving you an edge against hard targets IFs have extra BS, letting you put more heavy bolter or autocannon shots down range
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# ? Aug 8, 2022 18:36 |
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I'm feeling the call of the wolf head... I have to have those dumb things...
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# ? Aug 8, 2022 21:50 |
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Do it, I bet you can significantly improve them with a good paint job
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# ? Aug 8, 2022 22:03 |
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So these are not that bad....
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# ? Aug 8, 2022 22:08 |
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I'd kinda rather jam the old heads on the MkVI bodies.
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# ? Aug 8, 2022 22:11 |
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with a rebel yell she QQd posted:So these are not that bad.... Also that bare head has energy
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# ? Aug 8, 2022 22:17 |
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Yeah they're good, but I do wish they didn't all have the headcrest. I know that's their thing and all but variety would've been nice.
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# ? Aug 8, 2022 22:31 |
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Dragonshirt posted:Starting a new army, what would be the best legion for running 2-3 of those new Sicarans? DG let you move them the full 16" a turn and still fire everything, ignore the movement restrictions on Crew Stunned damage and in the Creeping Death RoW ignore all dangerous terrain tests. The Legion known for getting nearly all of their tank crews killed on Istvaan is ironically one of the best with fast armour.
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# ? Aug 9, 2022 03:33 |
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So, if I do the following for Space Wolves with the box Praetor Praetor converted to caster of runes 20 blob of tacticals 20 blob of tacticals 5 lightning claw Termies 5 normal gun/fist Termies (I already built them whoops) Contemptor with lascannon and melta fist What would be logical stuff to add? I have some mk4 bodies as well that I could probably convert to grey slayers with the right bits. Is Russ worth adding once I break 2000?
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# ? Aug 9, 2022 05:15 |
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How is the HH scene where you guys are at? Are you finding it to be easy to get games in or is this mostly a hobbyist side project? Love the look of all the stuff that is getting released and the starter box looks like a hell of a deal, but it's like pulling teeth trying to get anyone to play anything but 40k here. No specialist games, very small AoS scene, and I'm guessing this won't be taking off either. Is GW doing any tournament support or anything for it?
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# ? Aug 9, 2022 06:05 |
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Grizzled Patriarch posted:How is the HH scene where you guys are at? Are you finding it to be easy to get games in or is this mostly a hobbyist side project? Love the look of all the stuff that is getting released and the starter box looks like a hell of a deal, but it's like pulling teeth trying to get anyone to play anything but 40k here. No specialist games, very small AoS scene, and I'm guessing this won't be taking off either. Is GW doing any tournament support or anything for it? There are a few big HH groups around Aus that organise events and casual game days. Depends which state you're in but AOS is big in Victoria and there's a decent HH player base I think.
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# ? Aug 9, 2022 06:37 |
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Esoterist: which force weapon? I have the bits for an awkward force staff and a slightly less awkward force "sword" (GK falchion) but nothing else right now.Grizzled Patriarch posted:How is the HH scene where you guys are at? Are you finding it to be easy to get games in or is this mostly a hobbyist side project? Love the look of all the stuff that is getting released and the starter box looks like a hell of a deal, but it's like pulling teeth trying to get anyone to play anything but 40k here. No specialist games, very small AoS scene, and I'm guessing this won't be taking off either. Is GW doing any tournament support or anything for it? One local store, maybe 10 people max doing it, but everything is organized exclusively through Facebook and even "going in and scheduling matches in person" isn't allowed. So I'm locked out of the loop entirely. For now it's just a hobby project for me.
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# ? Aug 9, 2022 13:09 |
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SkyeAuroline posted:Esoterist: which force weapon? I have the bits for an awkward force staff and a slightly less awkward force "sword" (GK falchion) but nothing else right now. For power reasons I think a staff is slightly ahead of sword because it lets you go at a higher initiative step. It's also +1 str, but if you pass your psychic test that's 9 vs 8 so not that big of a difference. My local store group has been encouraging Rule of Cool though so I say whatever you think looks more badass on the model
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# ? Aug 9, 2022 14:29 |
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If one were wanting to create a power armoured command squad of the rudest gentlemen to accompany a praetor on foot, what loadout would you consider? I already have 4 guys with axes/combat shields and a standard bearer with a fist that I’ve been working on but I’ve heard they can go up to 9 in the squad now? Should I mix in some other power weapons or lightning claws or just go ham on the axes? I just want to throw them all in a land raider and make poor life choices.
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# ? Aug 9, 2022 15:27 |
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Ristolaz posted:For power reasons I think a staff is slightly ahead of sword because it lets you go at a higher initiative step. It's also +1 str, but if you pass your psychic test that's 9 vs 8 so not that big of a difference. My local store group has been encouraging Rule of Cool though so I say whatever you think looks more badass on the model That's about what I was considering. The main issue with the bit I have for it is that it's one of the two-handed GK halberds, and cutting it so it's one-handed is going to result in a slightly weird angle holding it (the halberd is twisted inward some). Not sure how much posing will overcome that yet, but I'll figure it out. Right hand weapon and left hand empty would be easier, but the pose doesn't work with it so well for what I'm able to work with. He'll be shooting people with mind bullets most of the time anyway.
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# ? Aug 9, 2022 16:17 |
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Mr Teatime posted:If one were wanting to create a power armoured command squad of the rudest gentlemen to accompany a praetor on foot, what loadout would you consider? I already have 4 guys with axes/combat shields and a standard bearer with a fist that I’ve been working on but I’ve heard they can go up to 9 in the squad now? Should I mix in some other power weapons or lightning claws or just go ham on the axes? I just want to throw them all in a land raider and make poor life choices. Two plasma pistols each.
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# ? Aug 9, 2022 17:05 |
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Mr Teatime posted:If one were wanting to create a power armoured command squad of the rudest gentlemen to accompany a praetor on foot, what loadout would you consider? I already have 4 guys with axes/combat shields and a standard bearer with a fist that I’ve been working on but I’ve heard they can go up to 9 in the squad now? Should I mix in some other power weapons or lightning claws or just go ham on the axes? I just want to throw them all in a land raider and make poor life choices. I like lightning claws personally as a general rule with their rend, shred and number of attacks at initiative, they'll blender anything else thats power armoured and hurt even dreads
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# ? Aug 9, 2022 17:06 |
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Mr Teatime posted:If one were wanting to create a power armoured command squad of the rudest gentlemen to accompany a praetor on foot, what loadout would you consider? I already have 4 guys with axes/combat shields and a standard bearer with a fist that I’ve been working on but I’ve heard they can go up to 9 in the squad now? Should I mix in some other power weapons or lightning claws or just go ham on the axes? I just want to throw them all in a land raider and make poor life choices. What legion? If it's Sons of Horus, you can take a Chieftain Squad from the exemplary battles pdf. Power Axes (upgraded to the Carcosan ones, since you already have a boarding shield) and banestrike bolters for everyone!
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# ? Aug 9, 2022 17:55 |
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Yvonmukluk posted:What legion? If it's Sons of Horus, you can take a Chieftain Squad from the exemplary battles pdf. Power Axes (upgraded to the Carcosan ones, since you already have a boarding shield) and banestrike bolters for everyone! Death guard, so they might have rad grenades so I’m thinking of throwing some power mauls in there too.
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# ? Aug 10, 2022 03:18 |
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Power mauls with rad grenades make sense at first glance, but most of the 2W+ guys you're trying to double out will be rocking a 2+ save and won't be too worried by them. Axes could work but have the opposite problem: they'll get through the armour but need to do it more than once to kill a dude. If you're looking at throwing the squad at 3+ saves take swords, mauls or lightning claws, hunting 2+ will be fists and hammers. You could also just keep them cheap with chainswords to eat casualties and still put out a respectable amount of damage at WS5. Mauls would be the choice if you're thinking of fighting lots of Mechanicum after their book comes out. Alternative (and correct) take is to run whatever looks cool to you on your dudes.
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# ? Aug 10, 2022 07:15 |
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God drat, these look so loving good, I can't stop staring, literally the best of the MK6 crop, and some of the best Legion helmets period, even make the light blue (instead of just blue) look good, fuuuck
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# ? Aug 10, 2022 08:18 |
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yeah its amazing how after that wolf trash we got such amazing WE heads
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# ? Aug 10, 2022 09:44 |
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Wolf heads are better tbqh.
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# ? Aug 10, 2022 09:47 |
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# ? May 25, 2024 11:02 |
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adamantium|wang posted:Power mauls with rad grenades make sense at first glance, but most of the 2W+ guys you're trying to double out will be rocking a 2+ save and won't be too worried by them. Axes could work but have the opposite problem: they'll get through the armour but need to do it more than once to kill a dude. If you're looking at throwing the squad at 3+ saves take swords, mauls or lightning claws, hunting 2+ will be fists and hammers. You could also just keep them cheap with chainswords to eat casualties and still put out a respectable amount of damage at WS5. Mauls would be the choice if you're thinking of fighting lots of Mechanicum after their book comes out. 🤔 I might stick with the axes with a dabbling of fists or hammers. I’ve been using the phalanx warder shield and axe arms on mkv armour and it looks rad as heck. MkV armour owns.
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# ? Aug 10, 2022 14:28 |