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Transient People posted:You're not trading an action for an action though -- you're trading two actions for an action, because you're popping your ally's Reaction to let them Strike. Which...seems weak, just mathematically speaking. Given that an average monster has like 280 HP at level 15, for example, I just don't see how +1 to attack rolls or +Modifier to damage helps a lot. Absolute best case scenario, that let you do 10% more of a monster's HP if your buddy strikes and hits 3 times in a round. By contrast, a 4e warlord at a comparable level (so, level 20-23) could call down a Hail of Steel and literally just instantly kill a standard monster, or drat near close enough, by generating between two to four attacks off-turn depending on the party's composition, plus their own base hit. If I'm skeptical, it's because I wrote the book on playing the Warlord in 4e. I know what it could do out the box and what it could manage with a little bit of effort. It's hard to see the Marshal being anywhere near as destructive as that. This is PF2 in a nutshell, it works very hard to present options that look cool then work to make sure they're not too cool
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# ? May 10, 2022 19:30 |
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# ? May 16, 2024 18:57 |
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I'm looking to start running a 4th edition game on vtt, and was wondering there were any srd or vtt compendium type tools to make the game easier than just having a bunch of pdfs open on a second screen? Masterplan sounds like it might help but the link in the OP is dead.
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# ? May 31, 2022 05:23 |
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There's this online compendium. My group uses it all the time.
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# ? May 31, 2022 05:34 |
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Been thinking about Eberron lately. I got the two 4e books, how are the adventures? Any good Eberron 4e fanstuff or Dragon magazine articles/adventures?
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# ? Jun 1, 2022 02:11 |
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MonsieurChoc posted:Been thinking about Eberron lately. I got the two 4e books, how are the adventures? Any good Eberron 4e fanstuff or Dragon magazine articles/adventures? I feel like the level 1 adventure from the Eberron campaign book is a really solid intro to to 4e. I used that to lead into Seekers of the Ashen Crown, which is rather linear and I feel like makes a couple odd assumptions (primarily assuming that when the fantasy CIA asks the players to join, they'll just be like "yeah sure" and loyally go on the mission, though you could solve that by actually reading the book ahead of time before character creation and making sure people are all on the same page), but overall, I liked it. Some solid fights, an interesting plot, and generally flavorful. However, I would recommend just leveling them when the book wants them leveled rather than tracking XP and ignore any optional encounter. Otherwise, you're just adding in filler fights to make a number bigger in a system where fights take a while and work best as important setpieces. Also don't be afraid to drop other encounters if you personally don't find them interesting or they wouldn't fit your pacing. I don't think any of the actually planned out fights are bad, but some are definitely more interesting and important than others.
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# ? Jun 1, 2022 03:26 |
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Oh that's something I'm gonna in pretty much all level-based systems from now on. Thanks for the rec, I don't have the Ashen Crown book but shouldn't be too hard to find if I want to do it.
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# ? Jun 1, 2022 03:48 |
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Terrible Opinions posted:I'm looking to start running a 4th edition game on vtt, and was wondering there were any srd or vtt compendium type tools to make the game easier than just having a bunch of pdfs open on a second screen? Masterplan sounds like it might help but the link in the OP is dead. You should probably join the 4e discord and check out the resources channel. Edit #475: Since dwarf74 isn't concerned about it, I'll put the link back in for convenience. Masterplan v12 Also, this is in the resources channel, but it's too handy not to post: an add-on for Masterplan to export monsters for use in Roll20 or Foundry. One Legged Ninja fucked around with this message at 23:17 on Jun 1, 2022 |
# ? Jun 1, 2022 11:44 |
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One Legged Ninja posted:And here's the updated Master plan Github. My Lovely Horse fucked around with this message at 13:01 on Jun 1, 2022 |
# ? Jun 1, 2022 11:49 |
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My Lovely Horse posted:the what holy loving poo poo
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# ? Jun 1, 2022 11:57 |
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One Legged Ninja posted:You should probably join the 4e discord and check out the resources channel. And here's the... Regardless Holy poo poo!
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# ? Jun 1, 2022 15:13 |
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One Legged Ninja posted:You should probably join the 4e discord and check out the resources channel. And here's the... I was already in that discord
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# ? Jun 1, 2022 16:56 |
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The what
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# ? Jun 1, 2022 23:14 |
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dwarf74 posted:I don't think this qualifies as filez? Works for me. I put the link back in. One Legged Ninja posted:You should probably join the 4e discord and check out the resources channel.
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# ? Jun 1, 2022 23:19 |
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Thanks! Yeah, it's not as if you can subscribe to any of this poo poo anymore or give anyone money for it. I can't believe Masterplan is still ... like ... around. Goddamn that was amazing for running the game.
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# ? Jun 2, 2022 00:21 |
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I've been using a legacy version of Masterplan for ages without any of the old libraries just to simplify building monsters and rolling initiative, and I've been terrified about what will happen to my game when the only laptop I have that still runs it dies. This is legitimately amazing.
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# ? Jun 2, 2022 09:48 |
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I always thought the only thing that Masterplan still needed was a lighting system. One that actually fits the mechanics of 4E and puts entire squares as either brightly lit, in low light or dark individually, based on the actual line of sight/effect mechanics.
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# ? Jun 2, 2022 10:18 |
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I'm gonna say that if that Github repo stays up, that's indicative that any rightsholders no longer gives a poo poo, since Github is reasonably visible, and responsive to IP claims. So I'm comfortable with linking to it.
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# ? Jun 2, 2022 23:50 |
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I'm starting Zeitgeist because dammit my friends and I are gonna do at least one 1-30 in our life. Any advice on running it past "ACAB accept the premise" and "the naval rules are trash"?
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# ? Jun 28, 2022 15:27 |
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Rosalie_A posted:I'm starting Zeitgeist because dammit my friends and I are gonna do at least one 1-30 in our life. Any advice on running it past "ACAB accept the premise" and "the naval rules are trash"? But yeah the naval combat is garbo.
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# ? Jun 28, 2022 15:44 |
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Rosalie_A posted:I'm starting Zeitgeist because dammit my friends and I are gonna do at least one 1-30 in our life. Any advice on running it past "ACAB accept the premise" and "the naval rules are trash"? Excellent choice, Zeitgeist is the best 4e pre-written campaign I ever came across. You could probably rewrite "the players are cops" into "the players are special forces/spies" quite easily if those are easier sells. The naval rules are indeed trash. Whenever the Zeitgeist writers decide to write themselves a minigame "fight aboard ship", "defend the lighthouse", "build a railroad", "fight the crime boss's organisation" it's generally worse than what the system does already. What usually happened in these cases was I attempted the minigame, got bored of it about halfway through and turned it into some skill checks and fights. What I'd suggest you do when you run it is come up with a few interesting things that can happen during the activity the minigame is trying to represent, and let the players fight, skill roll or ritual their way through them to determine how well things go. I'd also recommend that you get some good maps for shipboard combat - boarding actions came up quite a bit in my game. Ideally you'd have a "hero ship" for the players, a variety of enemy ships, and a sea map. I got a lot of mileage out of the various Loke Battlemats during the campaign. Gort fucked around with this message at 16:03 on Jun 28, 2022 |
# ? Jun 28, 2022 15:59 |
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I think using this brilliant design posted yesterday for naval combat is a must. https://old.reddit.com/r/battlemaps/comments/vlc0eg/ship_vessel_night_46x28_ship_pirate_naval/
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# ? Jun 28, 2022 16:19 |
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Read ahead in the campaign a fair bit, if your players are as dense as mine, people like the cigarettes smoking man, really mention to your players several times that the game is xfiles insoired and the themes/motives underpinning the characters need to be weaved in earlier than you might otherwise do so.
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# ? Jun 28, 2022 23:46 |
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X-Files and Twin Peaks. Oh and some Star Wars too. I never did notice the uh... uncanny theme of the names of the Jierre family when reading it.
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# ? Jun 29, 2022 00:12 |
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dwarf74 posted:Oh and some Star Wars too. I never did notice the uh... uncanny theme of the names of the Jierre family when reading it. What? ... Oh!
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# ? Jun 29, 2022 10:41 |
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Sage Genesis posted:What?
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# ? Jun 29, 2022 12:55 |
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Are there any good dark Sun modules available in 4e? Thinking of starting a dark sun campaign and I’m shopping around for ideas and content.
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# ? Aug 8, 2022 21:40 |
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I was watching Matt Colville videos last night and he mentioned https://www.adventurelookup.com , which came up with 3 4e Dark Sun modules. I don't know how often the site is updated but that may be a good starting point.
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# ? Aug 9, 2022 13:02 |
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Thinking of adding this item to my 4e game, though I wanted to run it by some more experienced players to make sure I'm not screwing myself in the long run. One of my players is deeply interested in crafting as a means of item progression (they are playing a Dwarven Runepriest) and I wanted to give them something that would help with that in our long-running campaign. The idea is they will find different types of these hammers that will allow them to craft items of new types, similar to how embers in Dark Souls work. The Enchant Items/Transform Items ritual is something they don't yet know about, and will eventually get access to much further down the line, and items like this are meant to bridge the gap between now and then. They are currently level 5. I apologize for verboseness on things like item cost, but it's a situation where I know what my players will ask if I'm not particularly clear, and I wanted to get around that.
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# ? Aug 22, 2022 17:59 |
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Verisimilidude posted:Thinking of adding this item to my 4e game, though I wanted to run it by some more experienced players to make sure I'm not screwing myself in the long run. Is there an in-universe reason to hide the existence of the ritual from the players?
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# ? Aug 22, 2022 20:17 |
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Klungar posted:Is there an in-universe reason to hide the existence of the ritual from the players? Yes
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# ? Aug 22, 2022 21:04 |
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For the upgrade option you could just say it takes 5 hours. I don't think any enhancement bonuses are ever anything other than 5 levels apart. Matter of fact, I'd just say "you can increase an item's level by 5" to head off any potential misinterpretations. So like: - An item can be upgraded, increasing its level by 5. Its enhancement bonus and any other properties are modified accordingly. - The process requires ritual components of a value equal to the difference between the original and upgraded items' values and takes 5 hours. For the fire stuff: Flaming weapon is an enchantment whose item levels are at a multiple of 5. If you upgrade an item of level 1-4, it costs residuum and time accordingly, that's fine; if you want to turn a level 5 (10, 15...) item into a flaming weapon, as written you can do it for free. Bug or feature? Resistance Armor is a level 2 (7, 12...) item. Are you allowed to take a level 5 armor and downgrade it to level 2, maybe gaining residuum in the process? Or can you only *up*grade and turn the level 5 +1 armor into a level 7 resistance armor +2? (Which is fine, but does probably bear restating.) And, same question as above but for same-level items.
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# ? Aug 22, 2022 21:30 |
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I'm looking at making custom creatures using the MM3 math. How do attacks with rider effects (like conditions) influence the damage calculation? Obviously, not all conditions are equal (e.g. being knocked prone isn't as bad as being stunned or dominated) so I don't expect it to be as straightforward as the "business card", but are there any resources that discuss this aspect of creature customization?
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# ? Aug 23, 2022 23:10 |
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In It For The Tank posted:I'm looking at making custom creatures using the MM3 math. How do attacks with rider effects (like conditions) influence the damage calculation? Obviously, not all conditions are equal (e.g. being knocked prone isn't as bad as being stunned or dominated) so I don't expect it to be as straightforward as the "business card", but are there any resources that discuss this aspect of creature customization? Ongoing damage is the exception. It counts usually as 1.5x its value, iirc.
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# ? Aug 23, 2022 23:32 |
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Unless your characters are little gremlins who keep your entire encounters stunned, proned, and dominated. Then you throw the math out and you try to make the most broken encounters possible, with multiple boss phases, and making a game of trying to get one person with every single condition at once.
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# ? Aug 24, 2022 01:00 |
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Over time I've kind've grown to hate "controller" type monsters and player characters and love "brute" types. The game's just more fun when everyone gets to actually use their powers rather than just being locked down all the time. Somehow a massive damage guy who can defeat tons of enemies feels better to me than someone who can ensure tons of enemies cannot take any actions. Maybe it's because I still have to manage the locked down enemies and I don't have to manage defeated ones.
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# ? Aug 25, 2022 13:23 |
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My Lovely Horse posted:For the upgrade option you could just say it takes 5 hours. I don't think any enhancement bonuses are ever anything other than 5 levels apart. Matter of fact, I'd just say "you can increase an item's level by 5" to head off any potential misinterpretations. So like: Hmm, I appreciate your post and it has given me some things to think through and questions to ask. Thanks!
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# ? Aug 25, 2022 19:32 |
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I think it's okay to enable the hammer to upgrade any weapon or armor into a higher level Flaming Weapon or Resistance (Fire) Armor, at the cost of the difference as specified. But not downgrade, and not turn a fire item back into something else. In terms of the party's wealth, you're keeping things balanced with the cost requirement. With the armor, crafty players might realize they don't have to pay the full cost of upgrading, say, a level 5 +1 armor to a level 10 +2 armor if they can just make a level 7 +2 armor at a fraction of the cost, but the fact that it'll specifically have to be Resistance (Fire) Armor probably makes up for it. If someone's in it purely for the AC bonus it becomes a little more worth it to them, but it only works once per item - next time you have to upgrade from level 7 to 12. And turning a level 5 weapon into a Flaming weapon for free is probably okay too, same goes for any level 2/7/12... armor. You had a level X item, you still have a level X item, but you had a little bit more agenda over what it is.
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# ? Aug 25, 2022 20:22 |
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My Lovely Horse posted:I think it's okay to enable the hammer to upgrade any weapon or armor into a higher level Flaming Weapon or Resistance (Fire) Armor, at the cost of the difference as specified. But not downgrade, and not turn a fire item back into something else. In terms of the party's wealth, you're keeping things balanced with the cost requirement. With the armor, crafty players might realize they don't have to pay the full cost of upgrading, say, a level 5 +1 armor to a level 10 +2 armor if they can just make a level 7 +2 armor at a fraction of the cost, but the fact that it'll specifically have to be Resistance (Fire) Armor probably makes up for it. If someone's in it purely for the AC bonus it becomes a little more worth it to them, but it only works once per item - next time you have to upgrade from level 7 to 12. I think after a lot of thinking I decided to keep it simple and just give them enchant item. I think my original reasoning behind not letting them do it was primarily marred in old hangups from 5e and other systems, but seeing how 4e operates and speaking more to my players, I feel like it's a ritual I'm comfortable just letting them have and ret-conning the world reasons why they wouldn't have it to begin with. Also, my crafty player keeps sending me items he really wants, and this would get him out of my hair in terms of placing all these items in the world for him and instead giving him the satisfaction of crafting things himself. The hammer of thunderbolts he linked to me, however, will definitely be some kind of epic quest he'll go on at a much later level.
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# ? Aug 25, 2022 20:37 |
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It’s an interesting concept, you could do something like a Mega Man boss system where they unlock a hammer that’s related to the dungeon boss and it could be used to give them an elemental advantage in future dungeons.
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# ? Aug 25, 2022 20:44 |
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# ? May 16, 2024 18:57 |
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Klungar posted:It’s an interesting concept, you could do something like a Mega Man boss system where they unlock a hammer that’s related to the dungeon boss and it could be used to give them an elemental advantage in future dungeons. I was thinking that! But then I figured if a boss is using a particular element, then the dungeon might be themed around that element, and thus protection from that element might not be worth as much after the fact. As fun as it could be if I made this interconnected web of encounters that rewarded things that could be used to improve the party's chances in the next encounter, I figure enchant item is something that gives them a lot of control immediately. So now they can say "we're gonna go to the plane of fire, why don't we take these side missions to fund the runepriest so he can make us some fire resistant armor?" Speaking of which, is there a compendium of premade encounters somewhere? Verisimilidude fucked around with this message at 21:14 on Aug 25, 2022 |
# ? Aug 25, 2022 21:03 |