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The 2000s really was the zenith of middling EuroFPS whose demos I'd play and then not buy for how middling they were. What was that one game that was all water-themed?
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# ? Aug 11, 2022 16:57 |
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# ? Jun 7, 2024 22:41 |
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Mordja posted:The 2000s really was the zenith of middling EuroFPS whose demos I'd play and then not buy for how middling they were. What was that one game that was all water-themed? So much JoWood.
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# ? Aug 11, 2022 17:02 |
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Mordja posted:The 2000s really was the zenith of middling EuroFPS whose demos I'd play and then not buy for how middling they were. What was that one game that was all water-themed?
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# ? Aug 11, 2022 17:04 |
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Hydrophobia? Looks third person though https://www.youtube.com/watch?v=D8uXtfWPqVY
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# ? Aug 11, 2022 17:08 |
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he should cover Collapse
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# ? Aug 11, 2022 17:12 |
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haveblue posted:Hydrophobia? Looks third person though Yeah it was probably this, maybe I'm just misremembering it as first.
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# ? Aug 11, 2022 17:23 |
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Today is the release anniversary of System Shock 2 (it released in 1999), one of the best first person shooters ever made.
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# ? Aug 11, 2022 17:39 |
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The Kins posted:Heat.net was created and operated by SegaSoft, the semi-independent-ish western PC gaming wing of Sega. Ooh man I loved Heat.net, mainly because I was a child so I had no money, and it was free.
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# ? Aug 11, 2022 17:41 |
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I said come in! posted:Today is the release anniversary of System Shock 2 (it released in 1999), one of the best first person shooters ever made. It was all going so well until that ‘NAH’ ending
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# ? Aug 11, 2022 17:55 |
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Convex posted:It was all going so well until that ‘NAH’ ending The ending kicks rear end. Don't you remember what the hacker did at the end of System Shock 1? That's what these games are all about.
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# ? Aug 11, 2022 17:56 |
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ultrakill spoilers https://twitter.com/smoke_quack/status/1557561493150916609 lmao
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# ? Aug 11, 2022 18:09 |
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Convex posted:Just use this, it works amazing and just got updated to work properly with SSAO. Game plays like a dream now - widescreen, smooth 60fps vsync, properly scaled HUD, no weird window resizing nonsense using the menu. My biggest aggravation is that Kyle's cool beard only appears in cutscenes. That works like a dream, thanks.
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# ? Aug 11, 2022 20:44 |
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As someone who's not exactly smitten with System Shock 2 like everyone else, I will 100% defend both the absolutely killer soundtrack and the amazing ending. How do people not like those things. COME ON.
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# ? Aug 11, 2022 21:44 |
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Twerk from Home posted:The ending kicks rear end. Don't you remember what the hacker did at the end of System Shock 1? That's what these games are all about. nah
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# ? Aug 11, 2022 21:54 |
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I read that SS2's writer wrote out a proper ending, the person in charge of animating it just did something else entirely, and they had to recut what was created into the most coherent ending they could given time and budget constraints.
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# ? Aug 11, 2022 22:41 |
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SS2's ending is a textbook example of tonal whiplash.
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# ? Aug 12, 2022 02:13 |
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Convex posted:Kinsie is of course correct that there is only so much that can be done with the original exe, but I don't think this source port existed when they wrote that up?
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# ? Aug 12, 2022 06:20 |
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I got bored and engineered a battle between two teams of 2,500+ Archviles:
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# ? Aug 12, 2022 14:48 |
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Drinkslinger posted:I got bored and engineered a battle between two teams of 2,500+ Archviles: I am certain that this will predict the next election accurately. It can't fail.
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# ? Aug 12, 2022 14:50 |
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TOOT BOOT posted:SS2's ending is a textbook example of tonal whiplash. Nah
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# ? Aug 12, 2022 14:55 |
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Drinkslinger posted:I got bored and engineered a battle between two teams of 2,500+ Archviles: So like you go to all the effort of doing that, and informing of us that you did all that, and then don't even do us the god drat courtesy of telling us which side won. like what even the gently caress!
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# ? Aug 12, 2022 15:01 |
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the conflict is ongoing
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# ? Aug 12, 2022 15:02 |
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dr_rat posted:So like you go to all the effort of doing that, and informing of us that you did all that, and then don't even do us the god drat courtesy of telling us which side won. the arch-viles won, op
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# ? Aug 12, 2022 15:11 |
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we lost.
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# ? Aug 12, 2022 15:15 |
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Drinkslinger posted:I got bored and engineered a battle between two teams of 2,500+ Archviles: Imagining now saltybet but with randomly generated Doom II monster infighting teams
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# ? Aug 12, 2022 15:49 |
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dr_rat posted:So like you go to all the effort of doing that, and informing of us that you did all that, and then don't even do us the god drat courtesy of telling us which side won.
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# ? Aug 12, 2022 15:56 |
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The climax was going so well until Blade said that some motherfuckers are always trying to ice skate uphill(?!). Textbook example of tonal whiplash.
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# ? Aug 12, 2022 16:19 |
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What are the stages of Amid Evil people didn't like? This game is dang good so far even if it has some very apparent limitations
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# ? Aug 12, 2022 16:39 |
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Drinkslinger posted:I got bored and engineered a battle between two teams of 2,500+ Archviles: This is the future democrats want edit: also I would like one full sized canvas print of this for my study please
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# ? Aug 12, 2022 16:40 |
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Barudak posted:What are the stages of Amid Evil people didn't like? This game is dang good so far even if it has some very apparent limitations Sentinels Domain and Sacred Path are the weakest links for me. But they’re not atrocious, just not that interesting compared to the stuff that comes after them.
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# ? Aug 12, 2022 16:45 |
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Barudak posted:What are the stages of Amid Evil people didn't like? This game is dang good so far even if it has some very apparent limitations Sacred Path is the worst, not because of the level design, but because its enemies are too anemic.
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# ? Aug 12, 2022 16:56 |
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Barudak posted:What are the stages of Amid Evil people didn't like? This game is dang good so far even if it has some very apparent limitations For me the low points were episode 1 (which wasn't actually bad in itself but is where the "oh, the gunfeel in this game is not much bad as completely nonexistent" realization settles in) and episode 3 (way longer than E1-2 and has some of the most annoying enemies in the entire game). Also some of the bits in the final episode where you run around a room for 20 minutes trial-and-erroring which exits lead to secrets, which ones teleport you back to the entrance, which ones just kill you, and which one actually lets you progress in the game. ToxicFrog posted:MetaDoom didn't give me any trouble at all, it was a blast. I think the highest density of weird compatibility issues so far is Hideous Destructor, which is no surprise considering how many standard Doom behaviours it completely replaces. An update on this: highest count of weird compatibility issues now goes to loving Hexen, although most of those got fixed outright or at least mitigated in the most recent release. Even when I'm not playing it Hexen finds ways to make me unhappy, especially since debugging and fixing those issues requires me to play Hexen, a truly miserable fate. Doing that reminded me that Hexen does actually have some cool weapon ideas, it's just that in any given playthrough you don't get to use most of them. They could make for a pretty nice arsenal if combined into a single weapon set and transplanted to a completely different game.
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# ? Aug 12, 2022 17:28 |
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Yup. E3 was definitely a low point compared to the rest of the game, with E6 being fantastic and E7 being one of the few renditions of "surreal voidscape" that was actually a lot of fun to play.
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# ? Aug 12, 2022 17:57 |
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This doesn't necessarily make either stage bad, but it is weird that E6 has death planes while E7 just teleports you to safety if/when you fall into the void. It makes E7 the less difficult stage, especially since it lets you dive into bottomless pits to avoid enemy swarms.
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# ? Aug 12, 2022 18:02 |
God the music for episodes 6 and 7 is so good too.
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# ? Aug 12, 2022 19:00 |
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ToxicFrog posted:Even when I'm not playing it Hexen finds ways to make me unhappy, especially since debugging and fixing those issues requires me to play Hexen, a truly miserable fate.
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# ? Aug 12, 2022 19:50 |
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Cream-of-Plenty posted:God the music for episodes 6 and 7 is so good too. Aetheres (E6M1) has no right being this good, it's such a perfect level/music combo.
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# ? Aug 12, 2022 20:20 |
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can archviles res other archviles
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# ? Aug 12, 2022 21:56 |
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ilmucche posted:can archviles res other archviles not normally, no. some mods or mapsets do allow them to, though, and it's absolutely terrifying.
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# ? Aug 12, 2022 22:38 |
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# ? Jun 7, 2024 22:41 |
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They can't res cybers and masterminds either, right? Imagining a truly cruel mod maker that has crushers + modded archviles to fill your map with invincible ghost cybies
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# ? Aug 12, 2022 22:43 |