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I like the idea that a space marine could be in an underhive and think "wait, I thought we were special..." before getting absolutely merc'd by some rando ganger on a hover bike
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# ? Aug 16, 2022 00:08 |
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# ? May 9, 2024 23:49 |
E. Nesbit posted:This is the answer. Our group (6 players) discussed what restrictions we'd like to put on our gangs before we started. One dude wanted all options available, I wanted the entire Lost Zone ruleset, eventually we all settled on just randomizing the trading post every week (which worked out to everyone's liking). Next campaign we'll have the same discussion and maybe come up with some different answers. Also we have an arbitrator who's willing to help out the gangs that ate a lot of poo poo early on and players who won't challenge the weak just to be cruel. Oooh, how do you do the randomization? you just roll to see whats in stock? I was thinking about toying with something like that
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# ? Aug 16, 2022 00:17 |
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Hihohe posted:Oooh, how do you do the randomization? you just roll to see whats in stock? I think it's this method: https://www.goonhammer.com/necromunday-the-lost-zone-trading-post-and-black-market/
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# ? Aug 16, 2022 00:21 |
Lumbermouth posted:I think it's this method: https://www.goonhammer.com/necromunday-the-lost-zone-trading-post-and-black-market/ Thanks! I had no idea this existed!
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# ? Aug 16, 2022 00:36 |
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goatface posted:It's not (so much) a mechanical power creep as it is lore and aesthetic. Technology that was presented as near-archaeotech, barely understood by the finest engineers of a cult of engineers secluded on their manufactory worlds, and as unfathomably valuable if it was in working order, is now suitable for the hands of house armies on a generic hive world. Going by the old lore someone should either be seizing everything those houses own to better outfit the Imperium at large, or glassing them from orbit as filthy hereteks who are using forbidden knowledge to produce it. It's not a random Hive World, it's Necromunda, one of the oldest and richest planets besides Terra itself. And the houses themselves control the resources equivalent of entire nations. they can definitely get a hold of obscenely rare and expensive stuff. I don't think that fits the tabletop aesthetic tho.
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# ? Aug 16, 2022 03:40 |
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Out of nowhere, I got an email about my free Warhammer+ figure today. So there's a megaboss in the mail for me !
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# ? Aug 16, 2022 05:03 |
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mllaneza posted:Out of nowhere, I got an email about my free Warhammer+ figure today. So there's a megaboss in the mail for me ! Same. I was getting a little worried that I hadn't heard anything, then SURPRISE!
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# ? Aug 16, 2022 13:30 |
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I played a lot of LRB Necromunda 10+ years ago, and loved the "raggedy gangers with handmedown weapons" was definitely more 'true' to the original gang warfare than the current fare. Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current. I might just get the basic ganger boxes and run them with LRB rules if I ever play Necromunda again. I do have the basic rulebook and one house book, it's just too expensive to expect my non-gamer friends to make similar purchases to get into it. A single box of $40 minis and a single pdf to play is a lot more accessible, both monetarily and fitting all of the rules into someone's head. It's a lot less effort to just play the LRB rules. My friends won't buy and digest all of the new Goliath or Van Saar rules, but they can grok "All of the houses are basically the same ruleset, just different starting gear and different talents they have access to". Here is a single pdf to play. At best, if we play with the new rules, we'll just have a single rulebook, maybe one of each House book for those playing, the pdf for the trading good store because that isn't actually in print anymore (???), and just play with the basic stuff. I loved the original Ash Wastes idea (have it printed out!), but the current fare is too much for me. Edit: Laughing about effort as I magnetize an entire gang. I'm picky with my amount of effort I guess. Still painting my escher slowly. https://twitter.com/Ravendas16/status/1559384934564904960
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# ? Aug 16, 2022 14:16 |
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Ravendas posted:Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current. This. People confuse "supported" with "endless stream of releases, spread out over countless books." The other thing is GW piecemealing gang resources (vehicles) into what is essentially a book for the arbiter running a campaign. It's like requiring a D&D player to purchase the new DM's campaign sourcebook so they can get a horse for their character. If GW is going to pull that, then put a vehicle for every gang in the book and don't part it out across an entire year's worth of books.
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# ? Aug 16, 2022 15:19 |
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The horse stats have always been in the Monster Manual so, y'know.
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# ? Aug 16, 2022 15:36 |
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Yo free kill team core rules booklet and intercessor KT rules for those who missed it https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/
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# ? Aug 16, 2022 16:32 |
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Siivola posted:The horse stats have always been in the Monster Manual so, y'know. Not the twin linked plasma jet horse.
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# ? Aug 16, 2022 16:38 |
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Ravendas posted:I played a lot of LRB Necromunda 10+ years ago, and loved the "raggedy gangers with handmedown weapons" was definitely more 'true' to the original gang warfare than the current fare. Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current. I magnetized a box of Delaque and all the arms in the upgrades box as well based on your other post. Totally stealing your nail in a cork thing to paint the arms.
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# ? Aug 16, 2022 18:06 |
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Covermeinsunshine posted:Yo free kill team core rules booklet and intercessor KT rules for those who missed it https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/ This is a good start and I hope they do more like this
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# ? Aug 16, 2022 18:23 |
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Spanish Manlove posted:This is a good start and I hope they do more like this "What if we - hear me out, now - make it easier for people to get into these complex games we sell?" cringes, waiting to be backhanded
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# ? Aug 16, 2022 18:30 |
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I also likethat they did rules for intercessors since everyone and their dog can get hands on those. Now they should do indominatus necrons
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# ? Aug 16, 2022 18:36 |
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At least let necrons have a team that doesn't suck complete rear end. Only a 4" movement on most of their dudes is trash
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# ? Aug 16, 2022 18:37 |
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Covermeinsunshine posted:Yo free kill team core rules booklet and intercessor KT rules for those who missed it https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/ The Intercessor KT has "Chapter Abilities". They aren't tied to specific chapters, but there are a dozen abilities to choose two from. Things like Dueller: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded. Hardy: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6)
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# ? Aug 16, 2022 19:15 |
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Yeah I was thinking hardy and "bolt weapons better" for Imperial Fists?
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# ? Aug 16, 2022 19:33 |
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Covermeinsunshine posted:Yo free kill team core rules booklet and intercessor KT rules for those who missed it https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/ Worth noting that these aren't the core rules but a lite version of the game, which is awesome if confusingly worded. I will definitely be using these to teach and layer on the rest if I hook people.
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# ? Aug 16, 2022 19:33 |
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What's a good scale for real world model kits if I wanted to convert some tanks or trucks into Necromunda vehicles? I've been feeling very Mad Maxy lately.
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# ? Aug 16, 2022 20:58 |
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Spanish Manlove posted:At least let necrons have a team that doesn't suck complete rear end. Only a 4" movement on most of their dudes is trash Which 40k factions don't have any white dwarf/bespoke teams yet? Necrons Tyranids Demons Custodes Am I missing any?
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# ? Aug 16, 2022 21:01 |
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When specialist games collide 😀 Reffing blood bowl games in necromunda takes a whole other arsenal.
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# ? Aug 16, 2022 21:04 |
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Improbable Lobster posted:What's a good scale for real world model kits if I wanted to convert some tanks or trucks into Necromunda vehicles? I've been feeling very Mad Maxy lately. Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van.
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# ? Aug 16, 2022 21:05 |
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Ristolaz posted:Which 40k factions don't have any white dwarf/bespoke teams yet? I don't think the Drukhari have a bespoke team yet.
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# ? Aug 16, 2022 21:06 |
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Lumbermouth posted:I don't think the Drukhari have a bespoke team yet. I think the Corsairs count for both Dark Eldar and regular Eldar.
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# ? Aug 16, 2022 21:11 |
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Ristolaz posted:Which 40k factions don't have any white dwarf/bespoke teams yet?
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# ? Aug 16, 2022 22:11 |
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Make the Necron team a new Lokhust Destroyer kit so we can finally banish the dreaded green rods forever.
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# ? Aug 16, 2022 22:17 |
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moths posted:Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van.
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# ? Aug 16, 2022 22:29 |
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I scavenged some dudes, dug out the bits box, and made an intercessor team with stuff I basically had laying around. oh and there's a grenade dude on loan from my assault intercessors
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# ? Aug 16, 2022 23:18 |
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mllaneza posted:The Intercessor KT has "Chapter Abilities". They aren't tied to specific chapters, but there are a dozen abilities to choose two from. Things like Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules.
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# ? Aug 16, 2022 23:44 |
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moths posted:Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van. I just built a 1:32 Camaro for my Goliaths, it was perfect but would be a little too big for Eschers.
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# ? Aug 17, 2022 01:16 |
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Wouldn't that be about rhino size? I think the best scale vehicles I've seen are those die-cast toy cars that show up at the drug store.
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# ? Aug 17, 2022 01:26 |
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smug jeebus posted:Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules. Double shoot and double fight just being base abilities for all models without costing points is pretty wild, especially since it explicitly allows the gunner specialist to fire a bolter and then drop a grenade on target. I think mainly only having bolters without many ap options does mean theyll have the same issues phobos teams do of cracking legionary teams, but if you're a 7 wound model team these guys seem pretty scary. Not sure how I feel about their tac ops, enemy controls no objectives and you outnumber seems like a hard one to score unless you try playing the game deathmatch. You could probably get the emperors champion one pretty well with the gunner. Honestly just running vanilla security is what id probably do. I haven't run many teams that get ceaseless on them, does that end up more reliable than piercing? For guys shooting on 3+ I guess that makes them only miss on 2s. Sharkopath fucked around with this message at 02:00 on Aug 17, 2022 |
# ? Aug 17, 2022 01:29 |
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Jack B Nimble posted:Yeah I was thinking hardy and "bolt weapons better" for Imperial Fists? I'm going to use Durable and Methodical for my Iron Hands.
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# ? Aug 17, 2022 02:26 |
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Sharkopath posted:I haven't run many teams that get ceaseless on them, does that end up more reliable than piercing? For guys shooting on 3+ I guess that makes them only miss on 2s. Tl;dr: If your target has a bad save, try to score as many hits as you can. If they have a good save, AP becomes more valuable.
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# ? Aug 17, 2022 04:49 |
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smug jeebus posted:Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules. Very much an upgrade from the Compendium Intercessor teams. Mix n' match a sergeant and melee or shooty marines with the new abilities is going to be super effective. As a bonus for me, I'm pretty sure if I can't already make a team out of my Imperium subscription, I'll be able to soon. I know I'm getting a bottle of Nuln Oil soon, so nyaaaaaah !
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# ? Aug 17, 2022 07:16 |
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Well GW saved me some time in case my veteran guardsmen don't pan out. I reckon assault sergant smashing into things with power fist > than standard sarge with bolter?
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# ? Aug 17, 2022 07:43 |
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Covermeinsunshine posted:Well GW saved me some time in case my veteran guardsmen don't pan out. I reckon assault sergant smashing into things with power fist > than standard sarge with bolter? Overall I'm inclined to agree, but a Bolt Rifle sergeant could perform better against an opponent who avoids melee combat. Might still be worth putting both together and deciding once you see the opponent and mission.
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# ? Aug 17, 2022 08:02 |
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# ? May 9, 2024 23:49 |
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I reckon gun sergant with stalker bolt+blessed bolts+scope can be unpleasent but that is a lot of eggs in one basket
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# ? Aug 17, 2022 09:00 |