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Moola
Aug 16, 2006
I like the idea that a space marine could be in an underhive and think

"wait, I thought we were special..."

before getting absolutely merc'd by some rando ganger on a hover bike

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Hihohe
Oct 4, 2008

Fuck you and the sun you live under


E. Nesbit posted:

This is the answer. Our group (6 players) discussed what restrictions we'd like to put on our gangs before we started. One dude wanted all options available, I wanted the entire Lost Zone ruleset, eventually we all settled on just randomizing the trading post every week (which worked out to everyone's liking). Next campaign we'll have the same discussion and maybe come up with some different answers. Also we have an arbitrator who's willing to help out the gangs that ate a lot of poo poo early on and players who won't challenge the weak just to be cruel.

Oooh, how do you do the randomization? you just roll to see whats in stock?

I was thinking about toying with something like that

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


Hihohe posted:

Oooh, how do you do the randomization? you just roll to see whats in stock?

I was thinking about toying with something like that

I think it's this method: https://www.goonhammer.com/necromunday-the-lost-zone-trading-post-and-black-market/

Hihohe
Oct 4, 2008

Fuck you and the sun you live under




Thanks! I had no idea this existed!

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

goatface posted:

It's not (so much) a mechanical power creep as it is lore and aesthetic. Technology that was presented as near-archaeotech, barely understood by the finest engineers of a cult of engineers secluded on their manufactory worlds, and as unfathomably valuable if it was in working order, is now suitable for the hands of house armies on a generic hive world. Going by the old lore someone should either be seizing everything those houses own to better outfit the Imperium at large, or glassing them from orbit as filthy hereteks who are using forbidden knowledge to produce it.

It's not a random Hive World, it's Necromunda, one of the oldest and richest planets besides Terra itself. And the houses themselves control the resources equivalent of entire nations. they can definitely get a hold of obscenely rare and expensive stuff.

I don't think that fits the tabletop aesthetic tho.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Out of nowhere, I got an email about my free Warhammer+ figure today. So there's a megaboss in the mail for me !

berzerkmonkey
Jul 23, 2003

mllaneza posted:

Out of nowhere, I got an email about my free Warhammer+ figure today. So there's a megaboss in the mail for me !

Same. I was getting a little worried that I hadn't heard anything, then SURPRISE!

Ravendas
Sep 29, 2001




I played a lot of LRB Necromunda 10+ years ago, and loved the "raggedy gangers with handmedown weapons" was definitely more 'true' to the original gang warfare than the current fare. Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current.

I might just get the basic ganger boxes and run them with LRB rules if I ever play Necromunda again. I do have the basic rulebook and one house book, it's just too expensive to expect my non-gamer friends to make similar purchases to get into it.

A single box of $40 minis and a single pdf to play is a lot more accessible, both monetarily and fitting all of the rules into someone's head. It's a lot less effort to just play the LRB rules. My friends won't buy and digest all of the new Goliath or Van Saar rules, but they can grok "All of the houses are basically the same ruleset, just different starting gear and different talents they have access to". Here is a single pdf to play.

At best, if we play with the new rules, we'll just have a single rulebook, maybe one of each House book for those playing, the pdf for the trading good store because that isn't actually in print anymore (???), and just play with the basic stuff. I loved the original Ash Wastes idea (have it printed out!), but the current fare is too much for me.

Edit: Laughing about effort as I magnetize an entire gang. I'm picky with my amount of effort I guess. Still painting my escher slowly.

https://twitter.com/Ravendas16/status/1559384934564904960

berzerkmonkey
Jul 23, 2003

Ravendas posted:

Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current.

This. People confuse "supported" with "endless stream of releases, spread out over countless books." The other thing is GW piecemealing gang resources (vehicles) into what is essentially a book for the arbiter running a campaign. It's like requiring a D&D player to purchase the new DM's campaign sourcebook so they can get a horse for their character. If GW is going to pull that, then put a vehicle for every gang in the book and don't part it out across an entire year's worth of books.

Siivola
Dec 23, 2012

The horse stats have always been in the Monster Manual so, y'know. :v:

Covermeinsunshine
Sep 15, 2021

Yo free kill team core rules booklet and intercessor KT rules for those who missed it https://www.warhammer-community.com/2022/08/16/download-the-core-rules-for-kill-team-and-a-new-intercessor-team-for-free/

berzerkmonkey
Jul 23, 2003

Siivola posted:

The horse stats have always been in the Monster Manual so, y'know. :v:

Not the twin linked plasma jet horse.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Ravendas posted:

I played a lot of LRB Necromunda 10+ years ago, and loved the "raggedy gangers with handmedown weapons" was definitely more 'true' to the original gang warfare than the current fare. Sure, the new version is still supported, but that doesn't mean it's better. Having to buy a $50 book every few months to stay current, with the complete mishmash of rules all over the place to really get anything done, I'm not sure I like it! It's just too much cost and effort to stay current.

I might just get the basic ganger boxes and run them with LRB rules if I ever play Necromunda again. I do have the basic rulebook and one house book, it's just too expensive to expect my non-gamer friends to make similar purchases to get into it.

A single box of $40 minis and a single pdf to play is a lot more accessible, both monetarily and fitting all of the rules into someone's head. It's a lot less effort to just play the LRB rules. My friends won't buy and digest all of the new Goliath or Van Saar rules, but they can grok "All of the houses are basically the same ruleset, just different starting gear and different talents they have access to". Here is a single pdf to play.

At best, if we play with the new rules, we'll just have a single rulebook, maybe one of each House book for those playing, the pdf for the trading good store because that isn't actually in print anymore (???), and just play with the basic stuff. I loved the original Ash Wastes idea (have it printed out!), but the current fare is too much for me.

Edit: Laughing about effort as I magnetize an entire gang. I'm picky with my amount of effort I guess. Still painting my escher slowly.

https://twitter.com/Ravendas16/status/1559384934564904960

I magnetized a box of Delaque and all the arms in the upgrades box as well based on your other post. Totally stealing your nail in a cork thing to paint the arms.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

This is a good start and I hope they do more like this

berzerkmonkey
Jul 23, 2003

Spanish Manlove posted:

This is a good start and I hope they do more like this

"What if we - hear me out, now - make it easier for people to get into these complex games we sell?"
cringes, waiting to be backhanded

Covermeinsunshine
Sep 15, 2021

I also likethat they did rules for intercessors since everyone and their dog can get hands on those. Now they should do indominatus necrons

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
At least let necrons have a team that doesn't suck complete rear end. Only a 4" movement on most of their dudes is trash

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952





The Intercessor KT has "Chapter Abilities". They aren't tied to specific chapters, but there are a dozen abilities to choose two from. Things like

Dueller: Each time this operative fights in combat, in the
Resolve Successful Hits step of that combat, each time it
parries with a critical hit, you can select an additional normal
hit of your opponent’s to be discarded.

Hardy: Each time a shooting attack is made against this
operative, in the Roll Defence Dice step of that shooting
attack, retained defence dice results of 5+ are critical saves
(instead of just 6)

Jack B Nimble
Dec 25, 2007


Soiled Meat
Yeah I was thinking hardy and "bolt weapons better" for Imperial Fists?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Worth noting that these aren't the core rules but a lite version of the game, which is awesome if confusingly worded. I will definitely be using these to teach and layer on the rest if I hook people.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
What's a good scale for real world model kits if I wanted to convert some tanks or trucks into Necromunda vehicles? I've been feeling very Mad Maxy lately.

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial

Spanish Manlove posted:

At least let necrons have a team that doesn't suck complete rear end. Only a 4" movement on most of their dudes is trash

Which 40k factions don't have any white dwarf/bespoke teams yet?

Necrons
Tyranids
Demons
Custodes

Am I missing any?

MRLOLAST
May 9, 2013


When specialist games collide 😀
Reffing blood bowl games in necromunda takes a whole other arsenal.

moths
Aug 25, 2004

I would also still appreciate some danger.



Improbable Lobster posted:

What's a good scale for real world model kits if I wanted to convert some tanks or trucks into Necromunda vehicles? I've been feeling very Mad Maxy lately.

Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van.

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


Ristolaz posted:

Which 40k factions don't have any white dwarf/bespoke teams yet?

Necrons
Tyranids
Demons
Custodes

Am I missing any?

I don't think the Drukhari have a bespoke team yet.

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Lumbermouth posted:

I don't think the Drukhari have a bespoke team yet.

I think the Corsairs count for both Dark Eldar and regular Eldar.

smug jeebus
Oct 26, 2008

Ristolaz posted:

Which 40k factions don't have any white dwarf/bespoke teams yet?

Necrons
Tyranids
Demons
Custodes

Am I missing any?
Grey Knights... and also Leagues I geuss?

AnEdgelord
Dec 12, 2016
Make the Necron team a new Lokhust Destroyer kit so we can finally banish the dreaded green rods forever.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

moths posted:

Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van.

:tipshat:

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
I scavenged some dudes, dug out the bits box, and made an intercessor team with stuff I basically had laying around.



oh and there's a grenade dude on loan from my assault intercessors

smug jeebus
Oct 26, 2008

mllaneza posted:

The Intercessor KT has "Chapter Abilities". They aren't tied to specific chapters, but there are a dozen abilities to choose two from. Things like

Dueller: Each time this operative fights in combat, in the
Resolve Successful Hits step of that combat, each time it
parries with a critical hit, you can select an additional normal
hit of your opponent’s to be discarded.

Hardy: Each time a shooting attack is made against this
operative, in the Roll Defence Dice step of that shooting
attack, retained defence dice results of 5+ are critical saves
(instead of just 6)

Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules.

head58
Apr 1, 2013

moths posted:

Ideally 1/56 or 1/50, but 1:48 isn't too bad for a "heroic scale" Trans-Am or GMC van.

I just built a 1:32 Camaro for my Goliaths, it was perfect but would be a little too big for Eschers.

moths
Aug 25, 2004

I would also still appreciate some danger.



Wouldn't that be about rhino size?

I think the best scale vehicles I've seen are those die-cast toy cars that show up at the drug store.

Sharkopath
May 27, 2009

smug jeebus posted:

Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules.

Double shoot and double fight just being base abilities for all models without costing points is pretty wild, especially since it explicitly allows the gunner specialist to fire a bolter and then drop a grenade on target. I think mainly only having bolters without many ap options does mean theyll have the same issues phobos teams do of cracking legionary teams, but if you're a 7 wound model team these guys seem pretty scary.

Not sure how I feel about their tac ops, enemy controls no objectives and you outnumber seems like a hard one to score unless you try playing the game deathmatch. You could probably get the emperors champion one pretty well with the gunner. Honestly just running vanilla security is what id probably do.

I haven't run many teams that get ceaseless on them, does that end up more reliable than piercing? For guys shooting on 3+ I guess that makes them only miss on 2s.

Sharkopath fucked around with this message at 02:00 on Aug 17, 2022

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Jack B Nimble posted:

Yeah I was thinking hardy and "bolt weapons better" for Imperial Fists?

I'm going to use Durable and Methodical for my Iron Hands.

Siivola
Dec 23, 2012

Sharkopath posted:

I haven't run many teams that get ceaseless on them, does that end up more reliable than piercing? For guys shooting on 3+ I guess that makes them only miss on 2s.
According to Goonhammer, mostly, but it depends on the target's save: https://www.goonhammer.com/hammer-of-math-boltgun-special-rules-in-kill-team-2-0/

Tl;dr: If your target has a bad save, try to score as many hits as you can. If they have a good save, AP becomes more valuable.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




smug jeebus posted:

Yeah, it looks like the Gunner has unlimited grenades now too? These are solid rules.

Very much an upgrade from the Compendium Intercessor teams. Mix n' match a sergeant and melee or shooty marines with the new abilities is going to be super effective.

As a bonus for me, I'm pretty sure if I can't already make a team out of my Imperium subscription, I'll be able to soon.

I know I'm getting a bottle of Nuln Oil soon, so nyaaaaaah !

Covermeinsunshine
Sep 15, 2021

Well GW saved me some time in case my veteran guardsmen don't pan out. I reckon assault sergant smashing into things with power fist > than standard sarge with bolter?

smug jeebus
Oct 26, 2008

Covermeinsunshine posted:

Well GW saved me some time in case my veteran guardsmen don't pan out. I reckon assault sergant smashing into things with power fist > than standard sarge with bolter?

Overall I'm inclined to agree, but a Bolt Rifle sergeant could perform better against an opponent who avoids melee combat. Might still be worth putting both together and deciding once you see the opponent and mission.

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Covermeinsunshine
Sep 15, 2021

I reckon gun sergant with stalker bolt+blessed bolts+scope can be unpleasent but that is a lot of eggs in one basket

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