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Workers & Resources seemed great before but after your post, it seems absolutely fantastic, even if frustrating.
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# ? Aug 26, 2022 16:19 |
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# ? May 25, 2024 00:43 |
Workers & Resources is great, it's sort of Rimworldy in that there are a ton of ways to fail and collapse your city, but if you enjoy that style of game and figuring out all the systems it is pretty fun. Once you get to the point where you have an army of trucks rolling out to pave a runway or all the factories to manufacture your own cars you feel like you really accomplished something.
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# ? Aug 26, 2022 16:30 |
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What a great write-up, thanks!
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# ? Aug 26, 2022 16:33 |
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I agree, Workers & Resources is fantastic. I think it's the best modern citybuilder (both in setting and the recency of the game itself) and it surprised me with how flexible it was for turning off the complex systems until you get your head around some of the other ones first. When you're dealing with everything it's a really complex tangle of logistics and infrastructure but if you find it hard to get your head around the heating system you can just turn it off, for instance. The scale of it makes it extremely satisfying to see your towns and industrial complexes and railways and farming villages and tourist resorts spread out across the landscape. That whole transformation of nature thing.
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# ? Aug 26, 2022 16:42 |
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Mandoric posted:I've put around 200 tracked hours into this, and probably twice as much into out-of-engine planning and discussing.
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# ? Aug 26, 2022 17:56 |
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gradenko_2000 posted:
there is a mod (augustus) that ads roadblocks and a bunch of other' stuff to C3 DDRJake streams C3 from time to time, but with a related mod (julius) that just ads some QOL without changing the gameplay while the walker system looks awful to play with watching someone who knows the game very well use it to beat the very hard maps people send him is interresting
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# ? Aug 26, 2022 19:10 |
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i swear to god i clicked on this screenshot and caught myself saying, out loud, "wow, that game looks really good"
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# ? Aug 26, 2022 20:26 |
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I'm about this close to installing the Ceasar 3 Julius and Augustus mods that came out in year of our lord 2021 and updated like last month. It is a pocket watch builder disguised as a city builder and I love it so
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# ? Aug 26, 2022 20:53 |
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Frosted Flake posted:
Egypt: Old Kingdom is not city builder, it's actually a resource management game with a linear narrative thread . That narrative is a depiction of the history of Memphis and later the Old Kingdom of Egypt, which was interesting and made up for the relatively simple gameplay. The art is great too. It's worth a purchase if you want to do some light reading on Ancient Egyptian history. Frosted Flake posted:Other than that, I haven’t tried any of the Anno games so if someone could fill me in on those, I’m curious about them. The Anno gameplay loop is about creating increasingly complex and sprawling production chains to support an imperial core. The economics/social dynamics are completely divorced from reality, with the notable exception of distressingly sober maritime logistics. For me, this is all in service of building cool looking cities (even the periphery cities). Another reason to play this series is if you really, really enjoy making number go up. Anno 1800 is the game where these systems feel most "right" and possesses an awesome amount of content and breadth. Anno 1404 is similar, but less expansive. The ones set in the future don't click with me aesthetically, and mechanically they are palette swaps of 1404.
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# ? Aug 26, 2022 21:58 |
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Also while we're on this genre I am just going to say that Settlers 7 was the best game in the series. I will fight anyone who says otherwise. It has very good gameplay systems but suffers greatly from almost the entire campaign being a giant tutorial not letting you play with all those systems.
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# ? Aug 26, 2022 23:38 |
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Holy poo poo that Augustus mod looks incredible. I gotta try that out today.
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# ? Aug 26, 2022 23:41 |
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Also, while we're on citybuilders, Songs of Syx is a recent standout as well. Fantasy rather than historical, and the loading quotes definitely imply that like Vicky the dev is a lolbertarian who set out trying to make something pedagogical from his direction and blundered his way into materialism, central planning, and an LTV trying to make the numbers square away, but it has the same focus on relying on locally-extracted resources as W&R, an additional focus that buildings require constant maintenance so you can never back too far off extraction once you've gotten something up, the meat of your interaction is planning logistics to reliably pull from internal-export warehouses near deposits to supply warehouses near puller workshops that are also near housing, and it lets you get extremely granular with construction: a bakery, say, isn't a building you place, it's a sheltered room with ovens, cooling racks, and coal storage. And pretty uniquely it uses the fantasy cliches to do things like "Sure, you want some orcs, they breed fast and they're great farmers! But they won't be happy living in squared-off urban grinds of stone, they want to live in rounded wood-framed yurts with trees around, or at least rounded stone towers near a park. Dwarves are great miners and can endure tough winters, but they'll straight-up plant an axe in your sheriff if you ask them to live in a roofed building with a curved wall rather than a cozy undermountain 3m×3m." Pryor on Fire posted:Workers & Resources is great, it's sort of Rimworldy in that there are a ton of ways to fail and collapse your city, but if you enjoy that style of game and figuring out all the systems it is pretty fun. Once you get to the point where you have an army of trucks rolling out to pave a runway or all the factories to manufacture your own cars you feel like you really accomplished something. E: Yes, yes, this is it! Your first domestically-produced tower crane, built under license from Czech or DDR plans but where every girder is domestic steel forged from domestic iron and coal, and every gear machined by domestic workers, rolls off the production line and is ready to be hauled to a construction office to start its career of lifting prefab panels into place. There it will do the hard work of 20 men and women who are now freed to pursue more intellectually engaging careers. If your reaction is "why did I spend the past 3 hours and ₽200k on plans for this when I could have just paid 30,000 of my ten million rubles, or even better just paid 50,000 of my ten million rubles to have Uncle Joe/Uncle Nicky instabuild that apartment block", W&R probably won't hit for you unless you're very into the Warsaw Pact urban aesthetic. If, on the other hand, you're relishing the idea that your 7th and beyond cranes cost only labor-time now that you've built up the productive forces, or you're already hearing in your heart an orchestra cue up at the ceremony to cut the ribbon and honor the most dedicated workers on the line, then it's a "wait it's dawn already? poo poo" banger. Mandoric has issued a correction as of 02:50 on Aug 27, 2022 |
# ? Aug 26, 2022 23:45 |
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I like Wargame: Red Dragon even though I'm really bad at it and Eugen seems to encourage it's lovely player base. I just beat the second campaign and felt like an actual genius.
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# ? Aug 27, 2022 01:49 |
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trip report on Augustus: * it's dead-simple to download and install * yes, it has roadblocks. Holy poo poo. You can construct fully contained housing blocks now! incredible! * it even has global labor pool, that thing that even Pharaoh didn't have that took until Zeus to be implemented. fantastic! * there are overlays for the range/reach of wells and reservoirs for the water supply. wow! * the UI panel on the right-hand side has been expanded to include an unemployment indicator I was able to blast through the first two missions of the campaign in about 20 minutes KirbyKhan you are a steely-eyed missile man for discovering this reinvigoration of the game gradenko_2000 has issued a correction as of 07:07 on Aug 27, 2022 |
# ? Aug 27, 2022 06:08 |
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gradenko_2000 posted:trip report on Augustus: having only played emperor i found that i can recognize warehouses, clay pits, etc. on sight
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# ? Aug 29, 2022 19:08 |
This thread is like Ajax, head and shoulders above the rest!
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# ? Aug 29, 2022 19:26 |
Mandoric posted:E: Yes, yes, this is it! Your first domestically-produced tower crane, built under license from Czech or DDR plans but where every girder is domestic steel forged from domestic iron and coal, and every gear machined by domestic workers, rolls off the production line and is ready to be hauled to a construction office to start its career of lifting prefab panels into place. There it will do the hard work of 20 men and women who are now freed to pursue more intellectually engaging careers. You have successfully sold me on trying this game.
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# ? Aug 29, 2022 20:27 |
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One of the fun things about Workers & Resources is that it doesn't take any shortcuts when simulating personal automobiles which makes them an incredible pain in the rear end. So you might decide to build a fancy automobile manufacturing plant and start handing them out to your most loyal/highly educated citizens, when suddenly you realize "Oh poo poo I need a parking spot for every single one of these things." And then you have parking lots cluttering up your urban spaces. And not only that, but your road system which was built to handle buses and trucks now has to deal with all these personal cars and you go "why did we even decide to let people have their own vehicles in the first place"
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# ? Aug 29, 2022 20:32 |
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Wanna see a W&R big box store with parking.
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# ? Aug 29, 2022 22:03 |
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Takanago posted:One of the fun things about Workers & Resources is that it doesn't take any shortcuts when simulating personal automobiles which makes them an incredible pain in the rear end. So you might decide to build a fancy automobile manufacturing plant and start handing them out to your most loyal/highly educated citizens, when suddenly you realize "Oh poo poo I need a parking spot for every single one of these things." And then you have parking lots cluttering up your urban spaces. And not only that, but your road system which was built to handle buses and trucks now has to deal with all these personal cars and you go "why did we even decide to let people have their own vehicles in the first place"
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# ? Aug 29, 2022 22:13 |
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It's actually really funny how the only way to make a capitalist system in a game is to wave a magic wand and not simulate anything Incidentally remember that time Sim City tried to make water and power be NPCs that walk around your grid lmao
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# ? Aug 29, 2022 23:08 |
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Orange Devil posted:Wanna see a W&R big box store with parking. the biggest individual car parks you can place in W&R have like 24 spaces or something lol. I guess you could put a shitload of them all together
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# ? Aug 29, 2022 23:36 |
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Zeppelin Insanity posted:It's actually really funny how the only way to make a capitalist system in a game is to wave a magic wand and not simulate anything I wonder how many economic majors have played Sim City and think that's how economies work.
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# ? Aug 30, 2022 00:58 |
But they routinely cut back on transportation budgets and they don't regret it.
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# ? Aug 30, 2022 01:04 |
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Danann posted:I wonder how many economic majors have played Sim City and think that's how economies work. sim city’s design is based on some book on urban planning will wright read in the 80s that was influential on the hellscape single use zoning of american suburbs so in a way
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# ? Aug 30, 2022 04:54 |
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I made a strategy war game it's a Charles I simulator https://rpgmaker.net/games/8351/
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# ? Aug 30, 2022 07:24 |
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Danann posted:I wonder how many economic majors have played Sim City and think that's how economies work. Archduke Frantz Fanon posted:sim city’s design is based on some book on urban planning will wright read in the 80s that was influential on the hellscape single use zoning of american suburbs here's the full video to expound on the point: https://www.youtube.com/watch?v=_51_YJQpeg0 "Urban Dynamics" by Jay Wright Forrester was a book written in the 1960s by a guy who decided to apply his modeling of corporate supply chains into modeling a city, and Will Wright used it as a basis for SimCity's simulation of... urban dynamics. The problem is that Forrester's work ends up being a sort of libertarian argument* where social programs are more harmful than helpful. And it may well be coincidental that Rudy Giuliani saw his son place police stations on every street corner in SimCity to eradicate crime and figured that might be a good idea, or might also be coincidental that the Lech Kaczyński, from the right-wing Law and Justice party of Poland "won" a SimCity competition during his mayoral campaign that would eventually catapult him into the presidency, but to Danann's point, SimCity has been used a lot as a teaching tool, which is a huge problem when you're inadvertently teaching kids that cities rise out of the ground from tabula rasa or that cars are necessarily the only real way to get around and reducing traffic is merely a matter of increasingly complex Cities Skylines mods with even more intricate roadways. ___ * you can also see this in another aspect of SimCity where dropping taxes as low as possible always increases happiness.
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# ? Aug 30, 2022 08:06 |
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You can (and should) use exclusively rail (I think it's ligt rail) in the SNES version of SimCity which might just be a SimCity 1 clone? But yeah the whole series is dumb garbage from a "how does any of this actually work?" perspective.
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# ? Aug 30, 2022 08:23 |
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Cities Skylines started out as a pretty good Sim City clone (after 2013 shat it completely) with weirdly deep car traffic simulation and then every update to it has just made it a worse game by adding a bunch of systems that don't gel together. I think that's part of what impresses me so much about W&R - not only is it using a better model to simulate an economy and society, but every system works in concert in a really satisfying way because it's all based around resources and supply.
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# ? Aug 30, 2022 08:27 |
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That anecdote about how your game is going to turn to poo poo once you start cranking out cars because the game models each and every car and you'll need to start putting parking spaces everywhere is fascinating to me, because we now have the kind of computational power to render these sorts of simulations at a 1-to-1 level (with enough effort), and when you do that, suddenly all of the "assume a perfect sphere in a frictionless room" bullshit of neoclassical economics goes away and all you're left with is the immortal science.
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# ? Aug 30, 2022 08:32 |
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gradenko_2000 posted:That anecdote about how your game is going to turn to poo poo once you start cranking out cars because the game models each and every car and you'll need to start putting parking spaces everywhere is fascinating to me, because we now have the kind of computational power to render these sorts of simulations at a 1-to-1 level (with enough effort), and when you do that, suddenly all of the "assume a perfect sphere in a frictionless room" bullshit of neoclassical economics goes away and all you're left with is the immortal science. yeah there's a huge impact with even a comparatively small number of cars because they need parking spaces everywhere to be of any use. In my most recent game I tried building with an eye to limited car ownership from the beginning and found that even 100 personal cars (a statistic the game tracks and surfaces pretty prominently) in a population of 15,000 made for a traffic nightmare at previously sufficient junctions. I started having to make multi-laned roads with clearly delineated areas for buses and freight transport and lots of bypasses of particularly clogged areas, it was a mess. Public transport and pedestrian walkways work so much better and with less headache lol
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# ? Aug 30, 2022 08:45 |
John Charity Spring posted:the biggest individual car parks you can place in W&R have like 24 spaces or something lol. I guess you could put a shitload of them all together I'm halfway through the tutorials on w&r and it's easily the best game of this kind I've played. Also very uplifting instead of just increasingly immiserating and stressful.
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# ? Aug 30, 2022 09:02 |
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gradenko_2000 posted:here's the full video to expound on the point: https://www.youtube.com/watch?v=_51_YJQpeg0 Magnasanti (as mentioned in that video) being the extreme example of an ideal SimCity has got me thinking. IRL both parties in America are pretty much cop supporters with the George Floyd protests after all being sparked by police behavior in a Dem city in a Dem state. And in Magnasanti, extreme police funding is how the city is able to sustain itself despite being a satanic charnel house. It would not surprise me if SimCity would have came up in the childhood memories of the middle and lower functionaries of the two-party-for-one-party-state and they have absorbed the assumptions postulated by SimCity into the real world. Magnasanti in that respect would seem like the logical endpoint of what our neoliberal elites would love. On the other hand, the other necessary city funding to keep Magansanti afloat is public transportation. It has absolutely abolished streets, parking, etc. and hence relies completely on subways to move population around (though apparently underutilized in the simulation). Destroying a high-value industrial sector is too much to ask of our neoliberal elites and SimCity's non-simulation of the movement and production of goods also means that Magnasanti wouldn't be economically viable. Magnasanti is an extreme example but it does expose what's desirable in an education system that will incorporate SimCity in the teaching of its youth.
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# ? Aug 30, 2022 09:12 |
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Slavvy posted:I'm halfway through the tutorials on w&r and it's easily the best game of this kind I've played. Also very uplifting instead of just increasingly immiserating and stressful. You nerds are really starting to sell me on this game. Can you roleplay as Allende in full Cybersyn mode?
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# ? Aug 30, 2022 10:14 |
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Danann posted:Magnasanti (as mentioned in that video) being the extreme example of an ideal SimCity has got me thinking. IRL both parties in America are pretty much cop supporters with the George Floyd protests after all being sparked by police behavior in a Dem city in a Dem state. And in Magnasanti, extreme police funding is how the city is able to sustain itself despite being a satanic charnel house. It would not surprise me if SimCity would have came up in the childhood memories of the middle and lower functionaries of the two-party-for-one-party-state and they have absorbed the assumptions postulated by SimCity into the real world. Magnasanti in that respect would seem like the logical endpoint of what our neoliberal elites would love. The other thing about Magnasanti is its dependance on services from outside the map. All of the pollution is generated elsewhere. It gets all of its utilities from neighbors. So aside from being a domestic fascist hellscape, it's a hellish Imperialist state without. One can only imagine how miserable it is to live in one of Magnasanti's tributary states. Or, possibly, perhaps Magnasanti's largest trading partner is a People's Republic using Magnasanti's financial wealth to fund its own development, with ideas of building a better future... Fat-Lip-Sum-41.mp3 has issued a correction as of 14:12 on Aug 30, 2022 |
# ? Aug 30, 2022 14:10 |
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https://store.steampowered.com/app/529340/Victoria_3/ Victoria 3 up for pre-purchase.
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# ? Aug 31, 2022 01:30 |
gradenko_2000 posted:That anecdote about how your game is going to turn to poo poo once you start cranking out cars because the game models each and every car and you'll need to start putting parking spaces everywhere is fascinating to me, because we now have the kind of computational power to render these sorts of simulations at a 1-to-1 level (with enough effort), and when you do that, suddenly all of the "assume a perfect sphere in a frictionless room" bullshit of neoclassical economics goes away and all you're left with is the immortal science. In Urbek City Builder, a new game in the city builder space, actively talks poo poo about parking lots and it's kind of a failure state to have them at all. You don't get the late buildings until you have a proper transit system. The devs also put anarchist communes as a buildable and shout out Kropotkin. No building in that game requires a police station...except the Religious Neighborhood. You can get to the end game without ever building a police station at all. In fact you kind of have to because the Religious Neighborhood is a developmental dead end
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# ? Aug 31, 2022 01:43 |
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Danann posted:https://store.steampowered.com/app/529340/Victoria_3/ Don’t let me down Wiz.
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# ? Aug 31, 2022 02:13 |
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There's a 4 hour stream on paradox's channel if you want to play hooky at work. As for strategy games go, a big shout out to the europa barbarorum for Rome 1. The very definition of a labour of love. Even the corny voice acting with bargain bin microphones had it's moments.
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# ? Aug 31, 2022 02:54 |
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# ? May 25, 2024 00:43 |
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Tankbuster posted:There's a 4 hour stream on paradox's channel if you want to play hooky at work. On it
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# ? Aug 31, 2022 02:58 |