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Maxwell Lord posted:This is me whenever I do my recurring "I wonder if anyone's made The Movies available again" Google search. I have an old copy with the expansion that I've adamantly kept track of for years and go back to regularly, it's janky as hell sometimes but it's a legit favorite
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# ? Aug 31, 2022 00:19 |
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# ? Jun 6, 2024 06:54 |
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TheKennedys posted:I have an old copy with the expansion that I've adamantly kept track of for years and go back to regularly, it's janky as hell sometimes but it's a legit favorite I'll be over with a CD spindle in no time
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# ? Aug 31, 2022 01:19 |
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the railjack stuff in warframe is spiritually a space pirate sim even though you don't really engage in actual piracy
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# ? Aug 31, 2022 01:57 |
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Someone should make PC Pirating Simulator. You can work your way up from floppies to demo group releases on BBSs to Nabster and then ButTorrent e: This poo poo remains unironically the greatest
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# ? Aug 31, 2022 02:02 |
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The soundtrack would be fire
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# ? Aug 31, 2022 02:42 |
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The amount of hyperaggressive wildlife mercenaries can have in AC Odyssey is amazing. One of them had a lynx that kept jumping on my back as I was trying like hell not to get shanked by the merc.
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# ? Aug 31, 2022 02:52 |
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Keptbroom posted:The soundtrack would be fire I'm gettin' worked up just thinking about e: Look at how good this poo poo is https://youtu.be/OupgnTCTo8A Cool Kids Club Soda has a new favorite as of 03:24 on Aug 31, 2022 |
# ? Aug 31, 2022 03:21 |
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Seriously, the ANSI art scene remains one of my favorite things in games. Teams like ACiD, iCE, Dark - these guys had their fingerprints all over warez back in the BBS days. You'd convince one of the sysops to give you access to the the files boards, or have a friend's older brother who could. You'd download a game in 12 or 30 pieces, each 1.44MB large, and whichever team had cracked it and released it would include some ANSI art. You could download art packs loaded with really talented art, and top-notch chiptunes to crank out of your Sound Blaster. They were always competing with each other to be first or best, and their release notes would contain digs at other teams or Microsoft or the Man. It was a window into this inscrutable world, where you imagined these faceless figures in fingerless gloves flipping each other off on their mainframes. I remember being really disappointed when I got the internet and found that a lot of the teams had already dispersed, or moved onto other kinds of digital art. ACiD Draw was the gold standard for ANSI editors. I pored hours into that thing as I kid, making mock-ups of BBSs, recoloring existing pieces and learning some basic designs. iCE came out with one too, but I can't remember which one was better. And people are still doing it! Somewhere along the line, somebody must have remembered how awesome ANSI art is, and revived it along with BBSs. There is a ton of brilliant work out from the past few years alone, and it's easier than ever to find classic works from the 90s. Somewhere out there is an unreal recreation of an H.R. Giger painting of a face melting into its own reflection that I'll find some day.
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# ? Aug 31, 2022 04:44 |
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Weird Pumpkin posted:Speaking of Bioshock, I still really liked Infinite even though I think there are a decent chunk of people down on the game now. The ending was really bizarre, but that's kind of part of the fun. I still say the problem was that the ending would have been great in like, Bioshock 5 or so. The whole Infinite realities playing out together, "there's always a boat and always a lighthouse" thing is a cool concept, but when it's the third game and the second one doesn't even follow that format, it doesn't hit the same.
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# ? Aug 31, 2022 05:11 |
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I actually really liked the ending of Infinite, especially how many people did not get the loving point of the story: that Booker DeWitt is awful in every possible timeline, and the world is better off if he dies. My problem with Bioshock Infinite can be summed up as: they spent the two years after this "gameplay" trailer making the game worse: https://www.youtube.com/watch?v=6WUt5dEMt_Y It's not that a few things from a "gameplay" trailer didn't make it into the game, it's that the game in that "gameplay" trailer is fundamentally better in every way than what we got. When I first saw that trailer I was amazed and really excited for Infinite. Of course there are the usual excuses of console limitations and blah blah blah , but I don’t care. They promised - and built at least part of - an amazing game and delivered an unremarkable corridor shooter.
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# ? Aug 31, 2022 05:30 |
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Agents are GO! posted:I actually really liked the ending of Infinite, especially how many people did not get the loving point of the story: that Booker DeWitt is awful in every possible timeline, and the world is better off if he dies. Holy poo poo that game actually looks fun! Not fun enough to justify a 2 weapon system, but active and cool and you actually talk to Elizabeth during combat and have conversations, wow! I only knew about the trailer, I had no idea there was this much scrapped work in it!
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# ? Aug 31, 2022 05:39 |
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Agents are GO! posted:I actually really liked the ending of Infinite, especially how many people did not get the loving point of the story: that Booker DeWitt is awful in every possible timeline, and the world is better off if he dies. yeah it's about how america is built root and branch on racism and the way to remove it is to infinite universe time-murder yourself so you were never born which is, ok not 100% practical, but i'm not hearing any other solutions
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# ? Aug 31, 2022 05:39 |
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Opopanax posted:I still say the problem was that the ending would have been great in like, Bioshock 5 or so. The whole Infinite realities playing out together, "there's always a boat and always a lighthouse" thing is a cool concept, but when it's the third game and the second one doesn't even follow that format, it doesn't hit the same. I always assumed the whole multidimension concept was just a way to cram like a half-dozen half-finished disparate builds and scripts of the game into something vaguely releaseable tbh. Agreed it would'vee been interesting as a game-5+ thing with better execution though.
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# ? Aug 31, 2022 06:14 |
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Cool Kids Club Soda posted:Someone should make PC Pirating Simulator. You can work your way up from floppies to demo group releases on BBSs to Nabster and then ButTorrent Isn't this Last Call BBS?
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# ? Aug 31, 2022 07:24 |
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Combining the two seemingly disparate worlds of bioshock and ascii art, a former bioshock 1/2 level designer made a program to create and animate ascii art called playscii.
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# ? Aug 31, 2022 07:34 |
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RareAcumen posted:Holy poo poo that game actually looks fun! Not fun enough to justify a 2 weapon system, but active and cool and you actually talk to Elizabeth during combat and have conversations, wow! I only knew about the trailer, I had no idea there was this much scrapped work in it! From what I understand, they built and scrapped several games worth of content in the process of making Bioshock Infinite because Ken Levine couldn't make up his loving mind. Remember, Bioshock 2 was made by a completely different team. As soon as the original game was done the original team started on Infinite. Also, the great little gem of a game The Magic Circle was made by people who worked on Bioshock Infinite, and the story is heavily influenced by those experiences, being the story of having to get an incomplete game stuck in development hell ready to launch - from inside the game. Hell, a favorite little thing from The Magic Circle: you'll be dealing with content from different iterations of the game, that mix genres of fantasy and science fiction. The science fiction bits are supposed to be from a late 90s fps, and have a shader on them that makes them look pixelated, like they're rendered at a much lower resolution than the fantasy elements they're coexisting with. I highly recommend The Magic Circle.
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# ? Aug 31, 2022 07:39 |
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Bioshock Infinite belongs squarely in the other thread for so many reasons including those above, but I found a whole lot to like about its shooting. To see Bioshock made into a corridor shooter was genuinely sad, but what a fun-rear end corridor shooter it is when it lets you loose in those open-ended arenas with skyhooks and multi-level platforms. Walking into an area peacefully and seeing sky rails clogged with train cars, knowing I'd be back through it later and those cars would absolutely not be there made me grin every time. edit: The musical stingers as cues that you got a headshot or a critical plasmid combo were a brilliant idea too, the shrill violin stings accompanying always made me go 'yeesh' way more than any head 'splosion on the screen did. CJacobs has a new favorite as of 08:33 on Aug 31, 2022 |
# ? Aug 31, 2022 08:29 |
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It's definitely a game with problems for sure, but I still liked it a whole lot, enough to finish it and play it again which, honestly I barely ever sit down and finish a game these days. So many backlog games... I thought the shooting was fun with the skyhook, and while the trailer would've been a better game for sure I enjoyed my time with it Are there any other action/shooter games out there with a partner that travels around with you through the plot and actively contributes/doesn't need you to protect them? I really liked how Booker and Elizabeth slowly became more and more of a team between the ammo stuff at first to the rifts and stuff later, before the big twist which as mentioned was crazy. Obviously there's a ton of RPGs with parties and stuff but it feels way less common for other genres I always liked those sequences in Yakuza Kiwami 2 as well, but that wasn't quite the same
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# ? Aug 31, 2022 11:50 |
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I think Alyx Vance was probably the prototype. And, in theory, Daikatana.
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# ? Aug 31, 2022 13:05 |
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Ghost Leviathan posted:I think Alyx Vance was probably the prototype. Oh duh, yeah of course HL2 would count And no one can forget their best friend Superfly Johnson of course. Feels like it's not particularly common though
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# ? Aug 31, 2022 13:13 |
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Ghost Leviathan posted:And, in theory, Daikatana. I'm always wont to point out how Daikatana's quirks were legitimately ahead of their time, the execution just sucked rear end.
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# ? Aug 31, 2022 13:57 |
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Seriously, RPG elements are everywhere these days.
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# ? Aug 31, 2022 13:59 |
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Perhaps John Romero did make us all his bitch in the end.
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# ? Aug 31, 2022 14:23 |
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One thing I'll give Bioshock Infinite is that it managed to nail the same sense of isolation that Bioshock had, except that instead of crushing depths separating you from the other buildings in Rapture, it's vast swaths of nothing. Shame the actual gameplay was bad and had a sever case of "But what if both sides are bad?" when one side is "The racists wanting to oppress everyone not white enough" and the other is "Literally everyone being oppressed by them" in the storyline.
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# ? Aug 31, 2022 14:41 |
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Agents are GO! posted:From what I understand, they built and scrapped several games worth of content in the process of making Bioshock Infinite because Ken Levine couldn't make up his loving mind. Remember, Bioshock 2 was made by a completely different team. As soon as the original game was done the original team started on Infinite. I would second the recommendation for The Magic Circle. Very narrative driven gameplay. There's no direct combat, but instead you get to hack and re-program various enemies to fight for you. And of course, James Urbaniak playing Dr. Venture - washed up game designer wunderkind, is fantastic.
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# ? Aug 31, 2022 15:04 |
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# ? Aug 31, 2022 15:28 |
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Randalor posted:One thing I'll give Bioshock Infinite is that it managed to nail the same sense of isolation that Bioshock had, except that instead of crushing depths separating you from the other buildings in Rapture, it's vast swaths of nothing. Well, except for the levels where you're surrounded by throngs of people. Frankly Infinite suffered a lot for having a Columbia that was still perfectly functional and alive, because half the fun of Rapture was piecing together how things got so utterly hosed up and it made more sense to need to scavenge for stuff.
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# ? Aug 31, 2022 15:33 |
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John Murdoch posted:Well, except for the levels where you're surrounded by throngs of people. After the start of the game, you always have that feeling of "I don't belong here" and the feeling that at some point, the crowds will realize who you are and turn on you, and you're stuck on an island with them. Granted, they're also horrible racists and this is a shooty bang bang game, so it's less "dread" and more "anticipation".
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# ? Aug 31, 2022 15:41 |
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Shin Megami Tensei IV starts you as a samurai recruit in the kingdom of Mikado. But, spoiler alert: it doesn't take long before you are in a demon infested Tokyo, the main stomping ground of the series. While exploring you can regularly find green icons which you can interact with to find some "relics". If you visit a merchant these will be automatically sold to earn some cash. If you look at your inventory there is a tab that lists the relics you are currently holding. The names tell the player exactly what is being carried, but the descriptions are from the perspective of your samurai. Frequently they just make a guess at what they are lugging around. A memory card could be a dragon scale, a CD is a handheld mirror, a necktie is a belt that is too short, coins are eloberate brooches and a BBQ stove is an unreliable bookrest.
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# ? Aug 31, 2022 17:23 |
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Artemis J Brassnuts posted:Combining the two seemingly disparate worlds of bioshock and ascii art, a former bioshock 1/2 level designer made a program to create and animate ascii art called playscii. Yeh Bioshock Infinite was fun, not great, but holy balls has everybody but me known about Playscii this whole time? Keep an eye on video games for me for awhile, think I might need to go drop a couple tabs and get into this It is Wednesday, my dudes
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# ? Aug 31, 2022 18:10 |
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lol at the FAQ on playsciiquote:Can I use Playscii to create Non-Fungible Token (NFT) art?
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# ? Aug 31, 2022 19:05 |
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What a boss
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# ? Aug 31, 2022 19:25 |
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Randalor posted:After the start of the game, you always have that feeling of "I don't belong here" and the feeling that at some point, the crowds will realize who you are and turn on you, and you're stuck on an island with them. Granted, they're also horrible racists and this is a shooty bang bang game, so it's less "dread" and more "anticipation". It's there, but I feel like it drops off hard after the early game. Like I don't remember having that sensation in the beach area, in part because at that point the focus has started to shift towards Elizabeth. Edit: Speaks to the stitched together nature of the game, since the first few hours are pretty legit and feel the most like the pre-release stuff. John Murdoch has a new favorite as of 23:15 on Aug 31, 2022 |
# ? Aug 31, 2022 23:11 |
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Bioshock: Infinite remains the only game I've bought the DLC for but never even touched it.
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# ? Sep 1, 2022 00:01 |
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The first DLC was good fun with a decent shock ending. The second DLC was a bunch of psychotic retcons and I can't even remember what it was like to play
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# ? Sep 1, 2022 00:03 |
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2house2fly posted:The first DLC was good fun with a decent shock ending. The second DLC was a bunch of psychotic retcons and I can't even remember what it was like to play I want to check these out just for the retro noir aesthetic so bad, but $5 or so is the limit of what I'm willing to pay to subject myself to the pair of them. Of course I'm going to have get Pt 2 if I get part one, even just so I know
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# ? Sep 1, 2022 00:39 |
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The DLCs are Ken Levine outright burning the franchise to the ground and salting the earth so nobody but him can ever do anything with his baby. Everything about them is spiteful and miserable and dumb. Bonus points for attempting to retcon one of the most contentious plot points of the original game and managing to make it even worse.
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# ? Sep 1, 2022 01:43 |
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Looks like maybe I made the right decision.
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# ? Sep 1, 2022 02:04 |
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Randalor posted:a sever case of "But what if both sides are bad?" when one side is "The racists wanting to oppress everyone not white enough" and the other is "Literally everyone being oppressed by them" in the storyline. It's been a while, but I think that is a bit goon telephoney? revolutionary lady is not exactly sympathetic, but that's what happens in revolutions. Your society has become so poo poo that extremely violent people are a viable alternative to the stuff quo. And there wouldn't need to be a revolution if not for the racism, (which you get killed for). I mean it could be I'm remembering it wrong and the protag states the 14 words while staring at the screen and nodding, but I got the strong impression that the game is about the historical roots of American racism and exceptionalism in a very text way, and it's a bit eye rolly to say Levine thinks racism is just like not-racism because if so why bother making a game about it?
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# ? Sep 1, 2022 02:14 |
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# ? Jun 6, 2024 06:54 |
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The protagonist says "the only difference between Comstock (the white supremacist) and Fitzroy (the black revolutionary leader) is how you spell the name" but then the protagonist is an rear end in a top hat
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# ? Sep 1, 2022 02:18 |