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John Charity Spring posted:yeah there's a huge impact with even a comparatively small number of cars because they need parking spaces everywhere to be of any use. In my most recent game I tried building with an eye to limited car ownership from the beginning and found that even 100 personal cars (a statistic the game tracks and surfaces pretty prominently) in a population of 15,000 made for a traffic nightmare at previously sufficient junctions. I started having to make multi-laned roads with clearly delineated areas for buses and freight transport and lots of bypasses of particularly clogged areas, it was a mess. Public transport and pedestrian walkways work so much better and with less headache lol
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# ? Aug 31, 2022 07:31 |
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# ? May 20, 2024 13:49 |
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you can restrict car ownership by a number of criteria, I personally like to restrict them to college-educated citizens with high government loyalty and use them as a means to ensure that the schools, the most important buildings in the republic, remain fully staffed at all times. illiterate citizens can't work, and having elite teams of roving educators that can and will just drive out to any nearby school with a vacancy is pretty drat handy.
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# ? Aug 31, 2022 07:37 |
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Mister Bates posted:you can restrict car ownership by a number of criteria, I personally like to restrict them to college-educated citizens with high government loyalty and use them as a means to ensure that the schools, the most important buildings in the republic, remain fully staffed at all times. illiterate citizens can't work, and having elite teams of roving educators that can and will just drive out to any nearby school with a vacancy is pretty drat handy.
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# ? Aug 31, 2022 08:09 |
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Privileges for essential workers, as it were.
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# ? Aug 31, 2022 08:25 |
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Tankbuster posted:There's a 4 hour stream on paradox's channel if you want to play hooky at work. there is also europa barbarorum 2 for medieval 2. which adds a lot of factions and other systems (like colonization) but does suffer from the same issues medieval 2 does when it comes to battles one of the things i really miss from the older total war games is the trade system, watching all those little boats and carts go around is kinda satifying and made it feel more alive, especially when playing kart-hadast Megamissen has issued a correction as of 22:32 on Aug 31, 2022 |
# ? Aug 31, 2022 22:30 |
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Ok I take it back in still really terrible at Wargame. I just don't know how to respond to like 30 cheap tanks plowing through my line
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# ? Aug 31, 2022 22:36 |
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Danann posted:https://store.steampowered.com/app/529340/Victoria_3/ cool buy me it Badactura posted:Ok I take it back in still really terrible at Wargame. I just don't know how to respond to like 30 cheap tanks plowing through my line step 1: have tanks with stabilizers step 2: back away step 3(actually step zero): have artillery
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# ? Aug 31, 2022 22:44 |
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gradenko_2000 posted:here's the full video to expound on the point: https://www.youtube.com/watch?v=_51_YJQpeg0 his experience playing sim city brought him up and his experience playing sim copter brought him down
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# ? Aug 31, 2022 22:45 |
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Stairmaster posted:cool buy me it yes the solution to all problems in wargame is artillerying them until they're dead or if they're armor, are routed
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# ? Aug 31, 2022 23:56 |
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I remember it was helpful also to have jets with air to ground missiles on call to help blunt any such pushes too. the jets would be pretty safe since they'd fire and then evac before they got over your own lines
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# ? Sep 1, 2022 00:02 |
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cluster bombers are probably the better choice for massed armored formations, the anti-tank missiles are for like the 150+ super tanks
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# ? Sep 1, 2022 00:07 |
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Danann posted:I wonder how many economic majors have played Sim City and think that's how economies work. Your taxes are too high *tax rate is set to 0%* Enough would be my guess. Doesnt help that Sim City was inspired by the first wave of Neoliberal urban planning KomradeX has issued a correction as of 00:51 on Sep 1, 2022 |
# ? Sep 1, 2022 00:43 |
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skooma512 posted:In Urbek City Builder, a new game in the city builder space, actively talks poo poo about parking lots and it's kind of a failure state to have them at all. You don't get the late buildings until you have a proper transit system. The devs also put anarchist communes as a buildable and shout out Kropotkin. No building in that game requires a police station...except the Religious Neighborhood. You can get to the end game without ever building a police station at all. In fact you kind of have to because the Religious Neighborhood is a developmental dead end playing through and discovering that the anarchist commune only produces writers was very funny to me
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# ? Sep 1, 2022 02:51 |
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Raskolnikov38 posted:cluster bombers are probably the better choice for massed armored formations, This is a war crime
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# ? Sep 1, 2022 03:02 |
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NWS and Matrix Games join forces to launch Rule the Waves III quote:NWS and Matrix Games join forces to launch Rule the Waves III biggest thing out of this partnership is that rule the waves 3 is now on steam and other digital store fronts
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# ? Sep 1, 2022 03:37 |
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Danann posted:NWS and Matrix Games join forces to launch Rule the Waves III It happened after Christopher Dean, and I believe his wife, passed away. What a strange two years for wargaming.
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# ? Sep 1, 2022 04:14 |
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Tankbuster posted:As for strategy games go, a big shout out to the europa barbarorum for Rome 1. The very definition of a labour of love. Even the corny voice acting with bargain bin microphones had it's moments. this mod fuckin ruled/rules
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# ? Sep 1, 2022 07:21 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-57-the-journey-so-far.1540349/quote:One system we thought we'd knocked out of the park on the first attempt was the algorithm for determining which states would rise up against you in case of a revolution. The number would be largely based on the total Political Strength share of the revolting Interest Groups, so if 25% of the Political Strength was against you and your country had eight states, two of them would revolt. Furthermore they would tend to revolt in a cluster, so you wouldn't be fighting on a number of fronts against individual states but as a unified force. The state with the highest proportion of revolutionary Political Strength would be selected as the epicenter, with states neighboring the epicenter likely to follow them. hilariously funny mental image ngl gotland will rise again
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# ? Sep 1, 2022 23:22 |
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Danann posted:https://store.steampowered.com/app/529340/Victoria_3/ It will be poo poo for two years but it will probably be a tremendous game as soon as it's "completed". Assuming the Paradox model goes through
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# ? Sep 1, 2022 23:45 |
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Megamissen posted:there is also europa barbarorum 2 for medieval 2. which adds a lot of factions and other systems (like colonization) but does suffer from the same issues medieval 2 does when it comes to battles medieval 2's scripting is better than rome 1's but man the thing is really not good. The more out there map generation in rome one also led to some amazingly fantastical maps. Play in europe north of the Alps and there's massive old growth trees that your roman legions will get ambushed in and will have to trek all the way back to rome to replenish. Bactria was what led me to understand the historical fiction books that were all the rage in olden days. Greek colonists at the literal edge of the world, building shrines to Zeus-Ahura Mazda and Artemis-Anahita, while blocks of disciplined pikemen fought alongside hard scrabbled afghan tribesmen against white steppe people worshipping a more primitive version of the same gods. Total War can sometimes really put the romantic part in the heart of strategy games.
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# ? Sep 1, 2022 23:45 |
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i liked the gaesatae. dick and balls out for averni
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# ? Sep 1, 2022 23:47 |
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The Arverni/Aedui had those Neitos swordsmen if you managed to reform and Gallic Knights which were really cool. I liked that the Gaesatae spooked romans by shaking their big dongs.
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# ? Sep 1, 2022 23:49 |
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I remember shock units in general being pretty strong. But not as strong as dudes with slings.
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# ? Sep 1, 2022 23:51 |
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My favourite moment in Steel Division 1 was bombing a Tiger so it started to fall back and overrunning it with a lovely open top troop carrier.
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# ? Sep 1, 2022 23:53 |
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https://twitter.com/bucephalus424/status/1565445952051335168?s=20&t=P3XuaA6fN_7W7lyNKfRsBA Mike Davis dunking on us
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# ? Sep 1, 2022 23:53 |
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Yes, a quirk of the unit experience system. Slings had AP but did little to no damage. Also each upgrade increased the damage by 1 so at level 9 you had arquebusiers.
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# ? Sep 1, 2022 23:54 |
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Atrocious Joe posted:https://twitter.com/bucephalus424/status/1565445952051335168?s=20&t=P3XuaA6fN_7W7lyNKfRsBA Dudes absolutely rock
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# ? Sep 1, 2022 23:59 |
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Tankbuster posted:Yes, a quirk of the unit experience system. Slings had AP but did little to no damage. Also each upgrade increased the damage by 1 so at level 9 you had arquebusiers. Ohhhhhh yes. I have vivid memories of micromanaging a couple units of peltasti to annihilate poor fuckers in hilly terrain for hours on end to level them up and then being very precious with them after. Kinda want to reinstall this poo poo now. I wonder if it will still take aaaaaaages for turns after a while in game.
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# ? Sep 2, 2022 01:13 |
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I like DEI but Rome 2 has a lot of problems even in game design (unit mass, formation fighting, units can only be recruited through generals, centralized settlements) that a mod can’t fix. Attila is better but the player count was never really there and modders (and CA!) stuck with Rome 2. As I said it’s a shame too because I studied Late Antiquity, waited my whole life for this game, and well, I’ll play it for decades but no one else will. Paradox and CA, I’ll add Bohemia to this list, are frustrating because they’re great and have the potential to be absolutely brilliant but somehow also make business, game design and product support decisions that are godawful on a semi-regular basis. All three are guilty of putting out games riddled with bugs, jank, and un or even counterintuitive “features”, which coupled with their post-release support is enough to drive you crazy. Will no one rid me of this turbulent Johan and Warhammer license?!
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# ? Sep 2, 2022 01:28 |
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three kingdoms was legitimately good and fun. Played it while watching the 3k TV series on youtube and going HAO HAO HAO. The lua scripting system in all the current TW3 engine games allows for some really cool and sophisticated modelling. You have to preserve your precious heavy cavalry even more because they are all minor aristocracy and you need them to better control a province.
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# ? Sep 2, 2022 03:11 |
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units being tied to armies, lack of walls on most settlements (and even the walled ones not having to be sieged a turn), and the ai doomstacking from turn one made rome 2 very unfun for me it made leaving a cost-effective garrison in outlying areas while campaigning elsewhere impossible before it came out my plan was to have my armies spread out and named after the region they were protecting, but nope had to doomstack myself shogun 2 handled it very well, it had a nice progression from small armies to full armies and eventually late game doomstacks
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# ? Sep 2, 2022 10:51 |
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Atilla, while unoptimized, was fantastic. While a lot of factions were same-ish, there were very unique experiences to be had. Playing as the western roman empire was damage control like i've never seen on another game, Vandals or Allamani went from trying to build a modes kingdom in central europe to going "gently caress it, I'm going to Iberia", the Alans allowed you to feel like a badass nomadic faction until the bigger nomads came after you and the Huns were a genuine guerrila, survival strategy game at first until you got enough strenght to turn into a wrecking ball, although that strength could easily evaporate if you get careless and lose your leader. And then you had the Sassanids, which according to the game was the peak of civilization, paragons of sanitation and lucrative markets, with effectively no drawbacks. They make a lot of sense when you're playing as the ERE and have to deal with this super strong rival empire, but playing as them was just a calm, smooth western push.
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# ? Sep 2, 2022 13:53 |
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I liked the climate change parts of it. I didn't like that the AI appeared incapable of engaging with a number of mechanics. Orange Devil has issued a correction as of 14:51 on Sep 2, 2022 |
# ? Sep 2, 2022 14:28 |
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Mans posted:Atilla, while unoptimized, was fantastic. The Tanukhids, zealous Christian Arabs who explode out of the desert as fierce nomads was pretty cool, and a bit of a historical “what-if?”. Byzantium and the Arabs in the Fourth Century posits that if the Greeks had been a less racist and snobby when dealing with Arabs, Armenians and other people on the periphery, embraced the universal message of Christianity, they probably could have got Arabia, and I suppose Mohammed, on side and overran the Persian Empire and near-east. Seeing that happen in the game, or playing as them, a nomadic faction stuck between the Byzantine and Persian Empires, is really cool, and a very different experience than the nomadic factions who start in more sparsely settled regions of the map.
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# ? Sep 2, 2022 14:36 |
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Oh yeah I forgot about that dlc, it was great
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# ? Sep 2, 2022 14:41 |
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Posting here to read later, but very relevant to the thread https://twitter.com/eduardo_garcmol/status/1565694314738491392?t=Qlhq1CMqdZdYMv7q4jBygQ&s=19
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# ? Sep 4, 2022 12:10 |
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Seleukids in Fields of Glory: Empires was quite interesting imo. More than in any other game I've seen them in. Curious to read what this guy thinks.
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# ? Sep 4, 2022 12:45 |
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https://twitter.com/narendramodi/status/1565619838865002500 can one of you people who havent' seen your penis in years tell me what game the opening graphics are from?
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# ? Sep 4, 2022 17:54 |
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The map's EU4, the ships might be Empire:Total War?
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# ? Sep 4, 2022 18:01 |
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# ? May 20, 2024 13:49 |
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gradenko_2000 posted:Posting here to read later, but very relevant to the thread This rules. I hope the guy keeps at it, what an interesting angle to work from. Those books on history in popular entertainment and memory sell well, it’s a good tack for an academic. I was also told the “X and Philosophy”, like “Veronica Mars and Philosophy” books sell well and are some of the best ways for academics working in philosophy to find an audience for their essays. There are some people like The Angry Staff Officer who have tried doing this with military science and pop culture but war movies aren’t as big culturally as they were in the 50’s-70’s and I think it would struggle to find a publisher. Frosted Flake has issued a correction as of 18:37 on Sep 4, 2022 |
# ? Sep 4, 2022 18:34 |