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casual poster posted:I really liked the game Moonlighter. Something about the dungeon crawling to find items and than selling them in the shop really did it for me. Is there anything else that's like that? Or what type of game that would be called? I know that the dungeon crawling part is called a rouge-like, but what about the selling in the shop part? Recettear-like
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# ? Sep 3, 2022 21:30 |
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# ? May 28, 2024 08:34 |
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Are there any strategy games where most units will survive a battle, by being wounded or retreating? Something in between the scale of Shadow of War and Napoleon Total War.casual poster posted:I really liked the game Moonlighter. Something about the dungeon crawling to find items and than selling them in the shop really did it for me. Is there anything else that's like that? Or what type of game that would be called? I know that the dungeon crawling part is called a rouge-like, but what about the selling in the shop part? Maybe Darkest Dungeon? You find a lot of items and have to choose which to sell. Sometimes you'll get so low on funds that you'll have to sell something useful. Although haggling isn't part of it.
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# ? Sep 3, 2022 21:46 |
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casual poster posted:I really liked the game Moonlighter. Something about the dungeon crawling to find items and than selling them in the shop really did it for me. Is there anything else that's like that? Or what type of game that would be called? I know that the dungeon crawling part is called a rouge-like, but what about the selling in the shop part? Just play Recettear, that's the game that Moonlighter copied and did worse.
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# ? Sep 3, 2022 22:03 |
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casual poster posted:I really liked the game Moonlighter. Something about the dungeon crawling to find items and than selling them in the shop really did it for me. Is there anything else that's like that? Or what type of game that would be called? I know that the dungeon crawling part is called a rouge-like, but what about the selling in the shop part? This is not the main focus of the game, but a free option would be the roguelike Elona, which lets you own properties including shops where you can sell your items from dungeon diving. Elona is an eclectic, feature rich roguelike with its own thread. Most people play some variant of Elona Plus--check the latest posts in the thread for one goon's own customized build. Otherwise yeah Recettear is what you're looking for.
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# ? Sep 3, 2022 22:20 |
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I'm looking for a single player, FPS, basebuilding, exploration, and/or open world game where I can kinda just chill and explore and use my base as a hub for refueling between treks. I've played Subnautica (and below zero), minecraft and satisfactory to death already. If there's villagers that I can attract and build a tiny village that's semi-autonomous that's also cool. I know fallout 4 kinda also did what I'm looking for with regards to basebuilding and exploring, but have also played it to death.
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# ? Sep 3, 2022 23:25 |
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Modded Minecraft, there's a village building mod!
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# ? Sep 3, 2022 23:33 |
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chainchompz posted:I'm looking for a single player, FPS, basebuilding, exploration, and/or open world game where I can kinda just chill and explore and use my base as a hub for refueling between treks. I've played Subnautica (and below zero), minecraft and satisfactory to death already. If there's villagers that I can attract and build a tiny village that's semi-autonomous that's also cool. 7 Days To Die Dragon Quest Builders 2
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# ? Sep 4, 2022 00:13 |
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If you care the primarily about first person, Slime Rancher and Raft.casual poster posted:I really liked the game Moonlighter. Something about the dungeon crawling to find items and than selling them in the shop really did it for me. Is there anything else that's like that? Or what type of game that would be called? I know that the dungeon crawling part is called a rouge-like, but what about the selling in the shop part? There's not many games that specifically do shop management (at least not many that I hear buzz about), but there are a bunch of games that use dungeoncrawling to bulk out an otherwise chill gameplay loop. Stardew Valley is probably the most successful one, Rune Factory is also pretty big, both of those are about farming when not doing dungeon stuff. I hear Cult of the Lamb that people are talking about has its own split management/dungeoncrawling elements. I've heard some people call the genre games like that "Atelier", which I don't really know about, but you can try wading in that direction if you wanna figure out japanese game culture. You could also try exploring the roguelike/roguelite genre. You might find Backpack Hero interesting since its gimmick is complex inventory management. Chamale posted:Are there any strategy games where most units will survive a battle, by being wounded or retreating? Something in between the scale of Shadow of War and Napoleon Total War. It's a big part of the Homeworld series to try keeping your ships alive and repair them between battles so you can keep building your fleet. If you wanna zoom out a lot, combat in Paradox games will be like that, when units lose fights they'll retreat in shattered groups that you still have to put the work into reassembling. If you wanna zoom in to the point that you have to manage units' interpersonal relations, Fire Emblem.
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# ? Sep 4, 2022 00:22 |
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chainchompz posted:I'm looking for a single player, FPS, basebuilding, exploration, and/or open world game where I can kinda just chill and explore and use my base as a hub for refueling between treks. I've played Subnautica (and below zero), minecraft and satisfactory to death already. If there's villagers that I can attract and build a tiny village that's semi-autonomous that's also cool. No Man's Sky does all of these things (including a sorta simulated village for you to manage) to kind of a shallow, but enjoyable and pretty degree. NMS is a very amiable game.
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# ? Sep 4, 2022 00:38 |
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Tuxedo Catfish posted:Outer Wilds is the perfect crystallization of everything the Sierra adventure game genre was striving towards and didn't have the tech or game design knowledge to actually achieve. If you're completely uninterested in even the promise of that kind of game, it won't do anything for you, but if you ever felt disappointed by Myst or The Journeyman Project or Syberia or whatever, it's game of the decade material. Considering I despise Sierra adventure games and was a hardcore Myst fan for a while, this is the mother of all whiffs. Shine posted:Metal Gear Rising is "cutscene bullshit Raiden from MGS4 except they have him controllable somehow" and you feel like a badass ninja cyborg guy once you get the hang of it, stylishly cutting enemies to ribbons (literally, if you are especially playful with the execution system). MGR is already straight up one of my favorite games of all time, though I'm left struggling to decide how well it fits. It comes drat close at times, but then at other times it doesn't. Honestly I think I just need to put this one back in the oven. I feel like the explanation I gave was still too muddy and looking back I think even some of my own examples weren't quite on the mark. Thanks for trying anyway, goons.
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# ? Sep 4, 2022 09:59 |
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John Murdoch posted:Considering I despise Sierra adventure games and was a hardcore Myst fan for a while, this is the mother of all whiffs. It's absolutely nothing like a Sierra adventure game. When I think of those games I think of lots of dialogue and animations and puzzles that involve using a specific item out of a large inventory in the right place. The outer wilds is just completely different than that. Just play it.
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# ? Sep 4, 2022 10:48 |
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I dont think I’ll finish Outer Wilds but i found it super worth the time I did spend with it. There are quibbles but it’s worth experiencing, even if you’ve been spoiled on a few things
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# ? Sep 4, 2022 13:48 |
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Outer Wilds is nothing like Sierra games because it has puzzles that are more complicated than clicking on the correct pixel to find a hidden item. Also, no ”ohp I progressed too far without getting an item and broke my save but that won’t become clear for a few more hours” bullshit. It is a wonderful little game that is packed with little details, engaging puzzles, and decent newtonian spaceship flight. Rip the bong if that’s your thing and sit down with it for a couple hours. If you love Myst you probably won’t be disappointed.
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# ? Sep 4, 2022 14:12 |
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Naramyth posted:I dont think I’ll finish Outer Wilds but i found it super worth the time I did spend with it. There are quibbles but it’s worth experiencing, even if you’ve been spoiled on a few things Yeah I really enjoyed the beginning and most of the middle but a few cycles from the end I just gave up and watched a video - and felt like I'd made a good decision.
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# ? Sep 4, 2022 14:48 |
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John Murdoch posted:Considering I despise Sierra adventure games and was a hardcore Myst fan for a while, this is the mother of all whiffs. While the clarification might be even worse, I think you're misunderstanding me slightly. I'm lumping those together, not distinguishing between them. It's an adventure game (a category in which I include Myst) except good. Tuxedo Catfish fucked around with this message at 16:16 on Sep 4, 2022 |
# ? Sep 4, 2022 16:14 |
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Tuxedo Catfish posted:While the clarification might be even worse, I think you're misunderstanding me slightly. I'm lumping those together, not distinguishing between them. It's an adventure game (a category in which I include Myst) except good. But...you're still saying "it's like that game you like, but actually good".
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# ? Sep 4, 2022 16:22 |
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Outer Wilds isn't really much like Sierra games I'd say it's more like Doom, or Mario Kart
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# ? Sep 4, 2022 16:30 |
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John Murdoch posted:But...you're still saying "it's like that game you like, but actually good". Of course. But recommendations aren't based on agreeing, they're based on a person's tastes being clear and easily compared, and this is a public thread. I don't want some lurker thinking I was strongly in favor of clicking every object on other object but against learning a new number system, or for low-rez pixel art but against manipulated stock photos. I think all of those things were clunky and inadequate and Outer Wilds is not.
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# ? Sep 4, 2022 17:08 |
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Uh, sure thing! I guess.
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# ? Sep 4, 2022 17:17 |
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I'll show you something clunky and inadequate
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# ? Sep 4, 2022 20:02 |
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Maybe we will all come to a better understanding if we compare Outer Wilds to some more games. I'll vote for: Firewatch but in Space and its a Roguelike
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# ? Sep 4, 2022 20:08 |
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Battlefleet Gothic but in 1st person by the creators of Katamari Dmacy
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# ? Sep 4, 2022 20:36 |
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Low budget mass effect (can't gently caress aliens)
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# ? Sep 4, 2022 20:37 |
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It's nothing like any of those and very much like Myst and Riven.
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# ? Sep 4, 2022 20:44 |
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Must have missed the part in Myst and Riven where you were expected to navigate a vehicle in threedimensional space in real time to get anywhere Must have missed the part in Myst and Riven where you are under a strict time limit to accomplish anything and all quests and info are time-sensitive Must have missed the part in Myst and Riven where enemies eat you when you navigate one of the puzzles in the wrong way Must have missed the part in Myst and Riven in general where you need to pass certain skill-based execution checks to get the information necessary to solve puzzles, or even just solve them As someone who played both Myst and Riven and noped out of Outer Wilds after exploring 2/3rd of the planets/locations i'm p. sure they're nothing alike in actually playing the game, and at best resemble each other in whatever specific abstracted categories you've chosen to break them down into while ignoring anything else Not that Outer Wilds isn't a fantastically crafted game, but lol @ comparing it to Myst.
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# ? Sep 4, 2022 20:59 |
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it's like Dead Space, but less dead
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# ? Sep 4, 2022 21:01 |
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HenryEx posted:Must have missed the part in Myst and Riven where you were expected to navigate a vehicle in threedimensional space in real time to get anywhere One of the main endgame puzzles of Myst is you piloting a minecart through a (conceptually) 3d maze of tracks. Riven's entire world is connected by rail and requires you to use spatial reasoning to figure out where everything is in relation to each other in order to solve a comparable endgame puzzle. The world of Riven is rapidly dying in the fiction, although it isn't really realized in mechanics it is the central dilemma of the entire plot, and there are several ways to get a game over where your character dies violently. HenryEx posted:As someone who played both Myst and Riven and noped out of Outer Wilds after exploring 2/3rd of the planets/locations i'm p. sure they're nothing alike in actually playing the game, and at best resemble each other in whatever specific abstracted categories you've chosen to break them down into while ignoring anything else Yes, this is how comparison works. If they were alike in all respects they'd be the same game and there'd be no need for a comparison. Tuxedo Catfish fucked around with this message at 21:16 on Sep 4, 2022 |
# ? Sep 4, 2022 21:11 |
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Outer Wilds didn't remind me of or hit any of the same notes as Myst/Riven at ALL, what the hell
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# ? Sep 4, 2022 21:16 |
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Sandwich Anarchist posted:Outer Wilds didn't remind me of or hit any of the same notes as Myst/Riven at ALL, what the hell They're both puzzle games where you have to travel a number of interconnected worlds in order to solve puzzles that require context and knowledge from other puzzles, the knowledge largely taking the in-game form of familiarity with an alien culture, in order to prevent or escape the death throes of the world. In both games you eventually meet one or more survivors from the ancient culture who are, one way or another, preserved "out of time" and guide you through the last steps you need to survive and complete the game. They're fairly aesthetically similar (right down to a couple zones in Outer Wilds that could almost be direct homages), particularly with respect to a sort of retro-tech where you have wood paneling and big physical gears and so on combined with more "advanced" concepts like space or interdimensional travel. The player spends most of their time alone exploring menacing environments but is only occasionally in actual danger. Like about the only really big difference is that one is real-time and has physics modeling and the other isn't, and Outer Wilds basically just uses its physics elements to create additional context for puzzles. By this point I'm used to people not seeing what I see in comparisons but I genuinely can't even imagine how this one is strange or difficult. The resemblance is certainly much closer than the game's other obvious, but somewhat more spoiler-heavy influence of Majora's Mask given the completely open world, lack of combat, lack of RPG elements, and the fact that you have the same suite of tools right from the beginning of the game to the end. Tuxedo Catfish fucked around with this message at 21:28 on Sep 4, 2022 |
# ? Sep 4, 2022 21:26 |
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Not sure why you're fighting so hard for this hill, who gives a poo poo
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# ? Sep 4, 2022 21:32 |
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Sandwich Anarchist posted:Not sure why you're fighting so hard for this hill, who gives a poo poo you're the one who piled on to yell "what the hell" at me dude this happens to me a lot and i'm sick of it. i don't even need people to agree, it's just really tiring trying to say something and then realize that to even have an argument about the actual thought itself you're going to have to back up three or four steps to cover background you thought was self-evident
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# ? Sep 4, 2022 21:36 |
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Tuxedo Catfish posted:One of the main endgame puzzles of Myst is you piloting a minecart through a (conceptually) 3d maze of tracks. Riven's entire world is connected by rail and requires you to use spatial reasoning to figure out where everything is in relation to each other in order to solve a comparable endgame puzzle. I remember very vividly. I also remember that part in Riven in the holey water too in case you wanted to bring that up, but here's the thing - If you read my statement carefully you'd notice they're nothing alike. It's like saying navigating a nethack dungeon is like driving a Forza track. You don't need spatial reasoning in Outer Wilds either to solve the navigational puzzles (i.e. getting anywhere) since you have an autopilot and map. The challenge and skillsets required are completely separate. And tbh as someone who played both cases and found them to be as separate as can be, some dude Kool Aid manning in and going "actually, your experience is wrong and worthless" is kinda, ya know but hey, i guess that's the internet
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# ? Sep 4, 2022 21:49 |
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Tuxedo Catfish posted:you're the one who piled on to yell "what the hell" at me dude Nobody yelled anything lmao. If this happens to you alot, maybe you need to look at the common denominator in these interactions? Either way, chill out.
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# ? Sep 4, 2022 21:49 |
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HenryEx posted:If you read my statement carefully you'd notice they're nothing alike. It's like saying navigating a nethack dungeon is like driving a Forza track. You don't need spatial reasoning in Outer Wilds either to solve the navigational puzzles (i.e. getting anywhere) since you have an autopilot and map. The challenge and skillsets required are completely separate. It's absolutely nothing like that, because they have vastly more in common than Nethack and Forza. I understand the one thing they don't have in common is more important to you because it represented a barrier to you enjoying it, and I don't begrudge you that, but it's not my fault you're inserting what's important to you into my statement and then getting confused. This isn't invalidating your experience; it's just the baseline level of charity you need for metaphors to work. Tuxedo Catfish fucked around with this message at 22:05 on Sep 4, 2022 |
# ? Sep 4, 2022 21:59 |
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What a weird, hostile loving slapfight. I’m getting the itch for a base buildy survivally explorer game. I played a lot of Valheim, subnautica, terraria, Stardew, Portia, Rune Factory 4, endless Minecraft, 7 D2D, and others. I installed Conan since I haven’t played it in forever and it initially felt kinda janky, I’ll tinker more. But yeah any other reccs?
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# ? Sep 4, 2022 22:20 |
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Tuxedo Catfish posted:you're the one who piled on to yell "what the hell" at me dude have u considered that you're just wrong and it's not self-evident? everyone reacting the same way doesn't mean we're all just incapable of understanding ur brilliant metaphor, you just said something stupid
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# ? Sep 5, 2022 00:22 |
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An Actual Princess posted:have u considered that you're just wrong and it's not self-evident? everyone reacting the same way doesn't mean we're all just incapable of understanding ur brilliant metaphor, you just said something stupid I said something incredibly simple and got pushback. If thread consensus were that water was dry and the sky was orange, self-doubt wouldn't be my first stop then, either.
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# ? Sep 5, 2022 00:37 |
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lmfao okay grandpa
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# ? Sep 5, 2022 00:39 |
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get fukken rekt!!!!
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# ? Sep 5, 2022 00:39 |
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# ? May 28, 2024 08:34 |
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Saxophone posted:I’m getting the itch for a base buildy survivally explorer game. I played a lot of Valheim, subnautica, terraria, Stardew, Portia, Rune Factory 4, endless Minecraft, 7 D2D, and others.
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# ? Sep 5, 2022 01:27 |