|
Charles Bukowski posted:Duelists that run barrier statues in a deck have forgotten the face of their father. Not running removal is a shame upon your dueling forefathers.
|
# ? Sep 12, 2022 18:18 |
|
|
# ? Jun 5, 2024 23:27 |
|
Yeah just draw the out
|
# ? Sep 12, 2022 18:50 |
|
Tbh floo going barrier instead of uh...the mist bird is always welcome to me, i run monsters that can just attack over a statue, i actually have to bait the other guy
|
# ? Sep 12, 2022 18:52 |
|
Yeah, statue are easy to punch over. Only people with their life depended on special summon would suffer.
|
# ? Sep 12, 2022 19:01 |
|
The floo trap just flips your normal face-down though.
|
# ? Sep 12, 2022 19:07 |
|
Irony Be My Shield posted:The floo trap just flips your normal face-down though. Is that searchable? Bc i think more of my floo opponents need to start getting it if so, ive won more then ive lost against floo
|
# ? Sep 12, 2022 19:41 |
|
Yeah you search it with Empen 100% of the time if you don't already have it.
|
# ? Sep 12, 2022 19:57 |
|
Welp ‘just draw the out’ it is
|
# ? Sep 12, 2022 20:06 |
|
Just draw the right cards is half the game. It's a card time sometimes you lose to the draw. No deck is nor should be 100% consistent.
|
# ? Sep 12, 2022 20:33 |
|
Just draw the in
|
# ? Sep 12, 2022 20:38 |
|
https://twitter.com/Ship615452876/status/1569165592271405057 Phantasy Star Online 2 has the best character customization in video games and you cannot prove me wrong
|
# ? Sep 12, 2022 21:11 |
|
blizzardvizard posted:Yeah just draw the out
|
# ? Sep 12, 2022 21:27 |
|
But I can't run kaiser collisseum in old school noble knights lol
|
# ? Sep 12, 2022 22:45 |
|
Nyaa posted:Welp ‘just draw the out’ it is The game has no real resource system, so like...yeah this is kinda just baked in haha. You gotta play them hand traps
|
# ? Sep 12, 2022 23:00 |
|
Charles Bukowski posted:But I can't run kaiser collisseum in old school noble knights lol
|
# ? Sep 12, 2022 23:27 |
|
mandatory lesbian posted:The game has no real resource system, so like...yeah this is kinda just baked in haha. You gotta play them hand traps There's a lot of stupid floodgates and overly strong endboard enablers they should kill really.
|
# ? Sep 12, 2022 23:43 |
|
Thanks I hate it
|
# ? Sep 12, 2022 23:43 |
|
Irony Be My Shield posted:Sortof, but I do think floodgates lead to particularly bad gameplay. A board like Baronne, Chixiao, Blackout is powerful but there's a lot of different paths to contesting and outing those monsters while going through your deck's combo lines. While with the Flowandereeze setup most decks are cooked unless they have either a wind special summon or a card that takes the Barrier effect out of play in-hand. Flow has a cool resource loop that lets you set up interactions every turn and I wish it wasn't so heavily dependent on this lockout style of gameplay. This is something very weird to me about overall Yu-Gi-Oh outlooks. Board with literally more negates than it is possible to have cards to play in your resulting turn? Absolutely fine, you can live with that. A single floodgate? That's just unfair, needs to be banned.
|
# ? Sep 13, 2022 02:51 |
|
The obvious answer is they're both poo poo for different reasons, but need to be culled for the same reason: It's loving boring and/or toxic to deal with them.
|
# ? Sep 13, 2022 03:26 |
|
Yugioh is just a poorly designed game that relies on unchecked powercreep to sell its products, cycling between "broken bullshit" and "answers to the broken bullshit" and "more bullshit that outplays the answers to the previous bullshit", not unlike your average gacha kusoge. Yet somehow it managed to become one of the world's most popular card games. So we're already at a point where they have no choice but to keep printing solitaire combo archetypes, because that's what has stuck as the game's selling point, and in turn they allow these overly powerful floodgates and blowout cards to exist as a semblance of an attempt to hold the dam. That's also probably why Maxx C and Mystic Mine each have stuck in OCG and TCG respectively for so long despite being massively unfun cards to play against (that are inexplicably banned in one format but is at 3 in the other). In an ideal world the game wouldn't have bloated to this point but this is what we're stuck with now until the game dies out at some point.
|
# ? Sep 13, 2022 03:48 |
|
Cleretic posted:This is something very weird to me about overall Yu-Gi-Oh outlooks. The difference is you can play handtraps to try and stop the oops all negates board from being built, and most negates are good once per turn and that's it. Mystic Mine stops everything, every monster effect, and it slows the game down to a complete crawl, and with the stupid new Beat Cop tech, drawing the out isn't even enough to take card of Mine, and there's a million ways to get Mine onto the field now. There's like, a world of difference between the two things, between building a board full of negates and placing a single card on the field that goes 'oops now you can't play haha'.
|
# ? Sep 13, 2022 03:56 |
|
Behold the absolute riveting gameplay that Mystic Mine enables: https://twitter.com/GavinVerhey/status/1561639724158050304
|
# ? Sep 13, 2022 03:57 |
|
I would literally prefer to play that Mystic Mine game than against an overstacked negate board. I dunno what to tell you.
|
# ? Sep 13, 2022 04:03 |
|
It's me, I'm the guy who thinks modern unrestricted graveyard recursion summoning is bullshit and floodgates rule
|
# ? Sep 13, 2022 04:04 |
|
Cleretic posted:I would literally prefer to play that Mystic Mine game than against an overstacked negate board. I dunno what to tell you. You're not playing the game if neither player does anything for 20 turns. That's what Mystic Mine does.
|
# ? Sep 13, 2022 04:16 |
|
Nissin Cup Nudist posted:It's me, I'm the guy who thinks modern unrestricted graveyard recursion summoning is bullshit and floodgates rule If there was anywhere to start on getting the game's bullshit knocked down some, it'd be putting a resource meter on the GY and Banish zones so they're not just "Hand 2" and "Hand 3".
|
# ? Sep 13, 2022 05:11 |
|
The banish zone is the graveyard graveyard, anything that goes there is super gone! Oh, nevermind.
|
# ? Sep 13, 2022 05:14 |
|
How long until we get cards that make heavy use of banished face-down cards.
|
# ? Sep 13, 2022 05:19 |
|
They'll introduce a new discard pile where you have to tear your cards in half if they get sent there. It's what Kaiba would've wanted.
|
# ? Sep 13, 2022 05:33 |
|
BisbyWorl posted:How long until we get cards that make heavy use of banished face-down cards. Technically, -18 years. Gren Maju is a deadly little partner of the Pots of Extravagance, Prosperity, and Desires. There's that one Swordsoul synchro, too, because Swordsoul mostly seems to exist to be everything unfair about Yu-Gi-Oh that Yu-Gi-Oh players think is actually completely fine. Cleretic fucked around with this message at 05:40 on Sep 13, 2022 |
# ? Sep 13, 2022 05:37 |
|
60 card banish.dek is a blast
|
# ? Sep 13, 2022 05:39 |
|
When you can pull off Gandora Gigarays you know it’s going to be a good day
|
# ? Sep 13, 2022 06:10 |
|
BisbyWorl posted:How long until we get cards that make heavy use of banished face-down cards. Gizmeks.
|
# ? Sep 13, 2022 06:36 |
|
rush duels seem really good
|
# ? Sep 13, 2022 07:15 |
|
Only way Konami can fix this is through a full revamp of the Master Rule. They have to try out things like sp summon limit per turn, player 2 mulligan to start with hand trap, more floodgate-based hand trap like d shifer and token collectior instead of negate or draw/win more, etc
|
# ? Sep 13, 2022 12:16 |
|
Nyaa posted:Only way Konami can fix this is through a full revamp of the Master Rule. They have to try out things like sp summon limit per turn, player 2 mulligan to start with hand trap, more floodgate-based hand trap like d shifer and token collectior instead of negate or draw/win more, etc
|
# ? Sep 13, 2022 12:27 |
|
Nyaa posted:Only way Konami can fix this is through a full revamp of the Master Rule. They have to try out things like sp summon limit per turn, player 2 mulligan to start with hand trap, more floodgate-based hand trap like d shifer and token collectior instead of negate or draw/win more, etc Special summon limit is the worst idea, go back and play old school formats if you want boring rear end control games
|
# ? Sep 13, 2022 13:21 |
|
Yeah, what we really need is something softer. Not outright saying 'you can't special summon that much in this turn', but something that punishes getting too greedy about it. Like maybe a card that says 'every time you special summon your opponent draws a card'.
|
# ? Sep 13, 2022 13:29 |
|
Cleretic posted:Yeah, what we really need is something softer. Not outright saying 'you can't special summon that much in this turn', but something that punishes getting too greedy about it. Like maybe a card that says 'every time you special summon your opponent draws a card'.
|
# ? Sep 13, 2022 13:35 |
|
|
# ? Jun 5, 2024 23:27 |
|
drat, almost like thats the card cleretic was referencing
|
# ? Sep 13, 2022 13:39 |