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Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

A Total War game with good strategic AI would be a dream. I liked nearly everything Field of Glory Empires did, and I’m excited for the Medieval sequel, but it’s not quite the same. Old World has fewer moving pieces and does a great job, but the combat in Civ and Civ-alikes isn’t for me.

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KomradeX
Oct 29, 2011

I saw someone say that the inevitable Cold War mod dor Vic 3 is going to be phenomenal and I'm now kind of more excited for this theoretical mod than Vic 3 itself

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

gradenko_2000 posted:

Old World's AI is frighteningly good

Eh, it's fine and they give the AI large bonuses, which makes the game have a fun challenge. Once you git gud you'll learn how to exploit it same as any other AI though. It's just different enough from the rest of the genre that you'll have to learn new things to do that.

Legit took a fair number of games and learning curve to be able to play Old World on max difficulty, so certainly got my moneys worth in playtime out of it. I really like the orders system, generally like the resource system (protip: you never have enough stone) except for the magic of instant trading with ??? making it feel just a tad too gamey. They might have fixed it now but in the beta what kinda broke my brain on the game a bit was when I did a One City Challenge and it turned out that made the game a lot easier. Due to the way improvements and culture works your 1 city actually becomes superproductive and you get to completely sidestep dealing with noble family politics (because only 1 city = 1 family) and because you don't really expand you avoid a lot of the pressure on the AI (negative opinion from proximity etc) so that conflict is avoided for far longer than otherwise.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Frosted Flake posted:

A Total War game with good strategic AI would be a dream. I liked nearly everything Field of Glory Empires did, and I’m excited for the Medieval sequel, but it’s not quite the same. Old World has fewer moving pieces and does a great job, but the combat in Civ and Civ-alikes isn’t for me.

I don't know if the strategic AI holds up, but I remember playing a battle in either Shogun 1 or Medieval 1 where through clever maneuvring and use of forests I managed to severely outposition the AI, and the AI responded by retreating from the field completely, ceding the province without a fight but preserving their army. To this day that's the most intelligent thing I've seen a Total War AI do, and none of the modern ones have gotten close.

I did appreciate Shogun 2 solving the AI being completely unable to deal with the pathfinding bottlenecks of sieges by just letting units scale walls. And the Realm Divide thing kept the game interesting longer than these kind of games tend to be. But generally Total War games are an utter disappointment of in theory cool mechanics that the AI just has not a clue what to do with. Empire being the absolute worst.

Orange Devil has issued a correction as of 16:15 on Sep 16, 2022

Danann
Aug 4, 2013

KomradeX posted:

I saw someone say that the inevitable Cold War mod dor Vic 3 is going to be phenomenal and I'm now kind of more excited for this theoretical mod than Vic 3 itself

It'll probably end up anti-communist as gently caress though unless there are more secret tankie modders than it seems in the paradox community.

KomradeX
Oct 29, 2011

Danann posted:

It'll probably end up anti-communist as gently caress though unless there are more secret tankie modders than it seems in the paradox community.

This is probably right

AnimeIsTrash
Jun 30, 2018

Been playing rimworld and plotting my enemies demises.

Cuttlefush
Jan 15, 2014

gotta have my purp
what was your starting pet

Tankbuster
Oct 1, 2021
yorkshire terrier.

Also total war is played for the spectacle for the most part as befits a game series that began as a lowly Command and Conquer ripoff.

John Charity Spring
Nov 4, 2009

SCREEEEE

Danann posted:

It'll probably end up anti-communist as gently caress though unless there are more secret tankie modders than it seems in the paradox community.

the largest demographic of TNO mod developers was 15-20 year old anarchists so, yeah, that seems likely

Tankbuster
Oct 1, 2021
at least the map will be moddable. LOTR in the vicky map would be fun.

Slim Jim Pickens
Jan 16, 2012
The best paradox mods are always insane in some way so whatever. Pretty sure RED WORLD was made by an anti-communist and it was hilarious

KirbyKhan
Mar 20, 2009



Soiled Meat

Slim Jim Pickens posted:

The best paradox mods are always insane in some way so whatever. Pretty sure RED WORLD was made by an anti-communist and it was hilarious

Shout out to HOI4 Old World Blues best described as:

code:

Tired: Modding Fallout into a better game
Wired: Modding a better game into Fallout


I'm watching someone showcase a Stellaris game modded into Warhammer 40k and it looks great.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Frosted Flake posted:

A Total War game with good strategic AI would be a dream. I liked nearly everything Field of Glory Empires did, and I’m excited for the Medieval sequel, but it’s not quite the same. Old World has fewer moving pieces and does a great job, but the combat in Civ and Civ-alikes isn’t for me.

Oh poo poo I was kinda interested in FoG Empires but I'm not really interested in early Rome, didn't know they were doing medieval

Lostconfused
Oct 1, 2008

Stellaris is more of a Battlefleet Gothic game. It doesn't have a serious enough ground combat part to be Warhammer 40K.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

StashAugustine posted:

Oh poo poo I was kinda interested in FoG Empires but I'm not really interested in early Rome, didn't know they were doing medieval

Yeah it looks good and importing the battles to FoG Medieval will be great, I’ve really enjoyed those.

Matt Christman said he’ll do a play through of Vicky 3. Christman and Paradox games are both things I think are great in moderation but quickly balloon into talking about the Algorithm, the Godhead animating Socialism and other flim flam and weird alt-history, ideology and map painting respectively when combined with streaming. The internet really does ruin everything.

As for a Cold War Vicky mod, too much of the situation in terms of air power, ICBMs, SSBNs, couldn’t be modelled on the military side - plus combat taking place off map with the frontline mechanic - and then yeah obviously how the ideology of the Cold War is presented would at best be a Both Sides sort of thing, knowing the community, with undue attention turned to Peron and other epic meme ideologies.

Slim Jim Pickens
Jan 16, 2012
Actual war is pretty shite in Paradox games. The Vicky 3 Cold War mod should just make you lose if you start a nuclear war, and have all the nukes and missiles be consumer goods for your outrageously influential Pentagon pops

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I don't think I've ever won a war in a Paradox game legitimately. In CK people will rebel and they're like a duke with two provinces and their forces always easily outnumber and outclass anything I can field. In EU4 if I declare war on anyone it triggers half the world into an alliance war, and if it doesn't the target country similarly can field larger and better armies no matter what. If I have numerical superiority I'll still lose even with a good general.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

75% of EU4 is figuring out how not to get jumped by everyone at once when you start a war and the other 25% is figuring out how to win anyway

Dreylad
Jun 19, 2001

Orange Devil posted:

Eh, it's fine and they give the AI large bonuses, which makes the game have a fun challenge. Once you git gud you'll learn how to exploit it same as any other AI though. It's just different enough from the rest of the genre that you'll have to learn new things to do that.

Legit took a fair number of games and learning curve to be able to play Old World on max difficulty, so certainly got my moneys worth in playtime out of it. I really like the orders system, generally like the resource system (protip: you never have enough stone) except for the magic of instant trading with ??? making it feel just a tad too gamey. They might have fixed it now but in the beta what kinda broke my brain on the game a bit was when I did a One City Challenge and it turned out that made the game a lot easier. Due to the way improvements and culture works your 1 city actually becomes superproductive and you get to completely sidestep dealing with noble family politics (because only 1 city = 1 family) and because you don't really expand you avoid a lot of the pressure on the AI (negative opinion from proximity etc) so that conflict is avoided for far longer than otherwise.

I think its gotten a lot better since beta, but I can see what you're saying. I'm still on my way to game mastery so I'm really enjoying it as I slowly get better. I just find the decisions the game asks me to make is a lot more interesting than anything that's really been presented in the recent civs.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

It’s like how the first half of a Total War game is getting jumped by every faction around you but the back half is just steamrollering everything else. They really need to change how they do victory conditions because even with great mods I never want to stick with it to the end.

I conquered Rome and Illyria in DEI and while that felt like a huge achievement and took idk 40 turns, the game then wanted me to fight Carthage and the Diodochi and then conquer Gaul and Dacia. I don’t even want to manage that much poo poo in a turn, and if you beat one of them you can beat all of them - if you can tolerate the game long enough. It’s just no longer a struggle and the peacetime and “building tall” mechanics just aren’t there.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Slim Jim Pickens posted:

Actual war is pretty shite in Paradox games. The Vicky 3 Cold War mod should just make you lose if you start a nuclear war, and have all the nukes and missiles be consumer goods for your outrageously influential Pentagon pops

"we do not reward failure"

- Balance of Power

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Lostconfused posted:

Stellaris is more of a Battlefleet Gothic game. It doesn't have a serious enough ground combat part to be Warhammer 40K.

On that topic, the actual Battlefleet Gothic games are way the gently caress better than I ever expected them to be. poo poo in competitive multiplayer, but fun as hell to fly around gigantic ships and watch them pound the poo poo out of each other. Okay but shallow campaigns, too.

Dreylad
Jun 19, 2001

Frosted Flake posted:

It’s like how the first half of a Total War game is getting jumped by every faction around you but the back half is just steamrollering everything else. They really need to change how they do victory conditions because even with great mods I never want to stick with it to the end.

I conquered Rome and Illyria in DEI and while that felt like a huge achievement and took idk 40 turns, the game then wanted me to fight Carthage and the Diodochi and then conquer Gaul and Dacia. I don’t even want to manage that much poo poo in a turn, and if you beat one of them you can beat all of them - if you can tolerate the game long enough. It’s just no longer a struggle and the peacetime and “building tall” mechanics just aren’t there.

in theory Stellaris late-game crises were supposed to address this but they didn't really pan out well. I think the Old World (i am never going to shut up about this game) does it well by fine tuning the victory conditions so you generally win by the time you've "won." Or you can enable the AI aggression mode so that everyone turns on you as you get close to winning.

KomradeX
Oct 29, 2011

Slim Jim Pickens posted:

Actual war is pretty shite in Paradox games. The Vicky 3 Cold War mod should just make you lose if you start a nuclear war, and have all the nukes and missiles be consumer goods for your outrageously influential Pentagon pops

Thats a pretty good idea

KomradeX
Oct 29, 2011

skooma512 posted:

I don't think I've ever won a war in a Paradox game legitimately. In CK people will rebel and they're like a duke with two provinces and their forces always easily outnumber and outclass anything I can field. In EU4 if I declare war on anyone it triggers half the world into an alliance war, and if it doesn't the target country similarly can field larger and better armies no matter what. If I have numerical superiority I'll still lose even with a good general.

In Vicky 2 I won the US Civil War quickly mostly by recuiting from the South mostly for the pre war Military adventure in Mexico that never ended so when the War broke out Confederate units were stuck down near Honduras and I just walked into Richmond with newly recruited Northern troops that hadn't beeen ground to hamburger in Mexico. The only time I ever won a war in a Paradox map game

Slim Jim Pickens
Jan 16, 2012
One of the old problems in paradox games is that player challenge is limited to being heavily outnumbered or being slapped with a random negative modifier that usually ends up working in the background. Vicky allows for material problems or social issues to manifest in ways beyond a theoretical red number.


skooma512 posted:

I don't think I've ever won a war in a Paradox game legitimately. In CK people will rebel and they're like a duke with two provinces and their forces always easily outnumber and outclass anything I can field. In EU4 if I declare war on anyone it triggers half the world into an alliance war, and if it doesn't the target country similarly can field larger and better armies no matter what. If I have numerical superiority I'll still lose even with a good general.

Paradox war is pretty simple in that there is one way to fight them and if you don't know what it is the games are hard. If you do know how it works then the games become trivial

KaptainKrunk
Feb 6, 2006


Frosted Flake posted:

It’s like how the first half of a Total War game is getting jumped by every faction around you but the back half is just steamrollering everything else. They really need to change how they do victory conditions because even with great mods I never want to stick with it to the end.

I conquered Rome and Illyria in DEI and while that felt like a huge achievement and took idk 40 turns, the game then wanted me to fight Carthage and the Diodochi and then conquer Gaul and Dacia. I don’t even want to manage that much poo poo in a turn, and if you beat one of them you can beat all of them - if you can tolerate the game long enough. It’s just no longer a struggle and the peacetime and “building tall” mechanics just aren’t there.

they have yet to design a system where other powers try to balance against you. realm divide is the closest

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

I spent a while really getting to understand France in Hoi 3 until I could beat Germany in 1940, only to discover it breaks the rest of the game and I just had to watch nothing happen and no events fire for the duration after they surrender. Sometimes Italy entered the war and sometimes not but as long as I didn’t leave Africa or the Alps totally unguarded I could just finish them off after Germany. I sent troops to Indochina but Japan never attacked the western powers.

I had started to do the same in the Black Ice mod but they apply modifiers so hilariously biased that no matter what you did from 1936, you’ll lose in 1940. Then in Hoi 4 all of the same things happen but also there are dumb alt history trees for France. The Black Ice mod for Hoi 4 requires the production of uniforms and iirc 4 different type of horse for cavalry mounts, recce, field and horse artillery and logistics. France gets like 10 factories total so you have to choose between mounts and radios - I realize this isn’t Victoria but it just shows that complex modelling of economy and production isn’t really within the bounds of the game.

I would probably just make a national focus or whatever that provides X horse equipment of all kinds a month. Tie it to agricultural themed items in the focus tree and allow events to apply modifiers and you have a supply of military goods that’s not bottlenecked by factories. Horses, particularly cavalry mounts are more like manpower anyway in that there’s not much the state could do and they had to forecast ten years out.

I digress, my point is that winning wars in paradox games often either breaks them outright or leaves you with nothing to do. Also that modders miss the forrest for the trees.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
fwiw I’m half working on a mod to get the hoi4 AI to concentrate divisions in states where it has a marginal superiority so perhaps it’ll be able to offer a rudimentary challenge someday

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

How were the latest DLC? I feel behind some time after Man the Guns.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
la resistance sucks, no step back is good and by blood alone comes out before the end of the month

Lostconfused
Oct 1, 2008

Hearts of Iron 4 makes things like economy and logistics extremely simple and abstract.

The game is mostly about moving simple 3d models of soldiers on a simple 3d map.

Mods, mainly road to '56 and everything that spun off from it, really miss the point of the game when they try to cram in stuff like summer and winter uniform into the research tree.

Edit: but even paradox is guilty of this stuff themselves with say how the naval research tree is now.

Lostconfused has issued a correction as of 06:04 on Sep 17, 2022

Virtual Russian
Sep 15, 2008

What is everyone's thoughts on AGEOD games? I had a real hard time getting into them, but have been playing To End All Wars a ton lately. Just managed a December 1915 win as Central Powers.

Tankbuster
Oct 1, 2021

KaptainKrunk posted:

they have yet to design a system where other powers try to balance against you. realm divide is the closest

Eh, 3K had a much better realm divide system

John Charity Spring
Nov 4, 2009

SCREEEEE

Paradoxish posted:

On that topic, the actual Battlefleet Gothic games are way the gently caress better than I ever expected them to be. poo poo in competitive multiplayer, but fun as hell to fly around gigantic ships and watch them pound the poo poo out of each other. Okay but shallow campaigns, too.

Battlefleet Gothic Armada 2 is a great time. maximalist space battle tactical game. amazing sound design too, love hearing the groaning creaks as you ram a cathedral ship into a giant space bug

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Dreylad posted:

I think its gotten a lot better since beta, but I can see what you're saying. I'm still on my way to game mastery so I'm really enjoying it as I slowly get better. I just find the decisions the game asks me to make is a lot more interesting than anything that's really been presented in the recent civs.

That's fair. I haven't played Civ6 and I burned out on Civ5 very quickly. Series is dead to me and I wish they'd just do a good Colonization 2 instead.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Cuttlefush posted:

the M3 Lee was actually really good in War Thunder for its matchmaking bracket so maybe don't talk so much poo poo about it even though it looks dumb as hell


also those tanks are cute as hell


It was really useful in men of war too as long as you covered the sides. All the forward facing guns would devastating any position.

Danann posted:

It'll probably end up anti-communist as gently caress though unless there are more secret tankie modders than it seems in the paradox community.

Reminder that, be it by accident or intentionally, paradox developed the USSR in HoI4 in the explicit message that Stalin was 100% right.

They then made a major DLC for the USSR where they made it so that Stalin is actually 200% right in every single suspicion.


Frosted Flake posted:


. Then in Hoi 4 all of the same things happen but also there are dumb alt history trees for France.

The Napoleonic line is so dumb but so fun, it's basically a run against time to swallow up as many territory as possible before Germany attacks you and then you turn Germany into multiple German vassals.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there
i'm really not impressed by HOI4's 'wacky' alt-history paths. the really wacky ones are gated behind annoying RNG events and some of the less wacky DLC ones are cool i guess, they don't change the game in any really meaningful sense. one game you might play as the resurrected HRE under Wilhelm II's #girlboss daughter, and in another you might play as the Spanish anarchists spreading 'anarchy' across Europe, but the bonuses or maluses you get are marginal, you'll follow pretty much the exact same industrial strategies in every different country and the wars you fight are fundamentally and mechanically identical. the reward you get for spending hours finishing some althist focus path is just more hearts of iron, but this time you're communist instead of fascist.

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oscarthewilde
May 16, 2012


I would often go there
To the tiny church there
vicky3's most promising gameplay change is the removal of player-controllable armies and I salute Wiz for having the guts to fundamentally change the Paradox playbook

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