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actually fighting the wars is always the most tedious and uninteresting part of a given paradox game, either you have a bigger army and war capacity when it starts or you don't and the rest is annoying micro to keep from losing too many guys. especially in games like Vicky or crusader kings. its a bold decision
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# ? Sep 17, 2022 16:37 |
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# ? May 25, 2024 15:48 |
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also props to the TNO team i guess. All those weird little minigames might be unbalanced and held together by tape, and some writers and designers are clearly more competent than others, it's at least more fun and interesting than playing WW2 for the 71st time against an AI that still doesn't know how to invade another country.
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# ? Sep 17, 2022 16:40 |
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What's the big appeal of Europa Universalis? I've tried it a few times and I just bounce off. I'm a huge fan of CK though so it might be extreme biases at work here.
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# ? Sep 17, 2022 16:44 |
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AnimeIsTrash posted:What's the big appeal of Europa Universalis? I've tried it a few times and I just bounce off. I'm a huge fan of CK though so it might be extreme biases at work here. it's seeing numbers go up, OP. after god knows how many badly designed DLC's, its barely holding together under the many different, unbalanced, semi-perfunctory mechanics that can easily be abused to turn any OPM into a potential world conqueror
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# ? Sep 17, 2022 16:48 |
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oscarthewilde posted:the reward you get for spending hours finishing some althist focus path is just more hearts of iron, but this time you're communist instead of fascist. Yeah the reward of the game you're playing is to play more. That's 100% the point of HoI, you shouldn't be playing HoI if you don't want that.
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# ? Sep 17, 2022 16:50 |
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EU3 & 4 are the ARPG of Paradox games.
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# ? Sep 17, 2022 16:51 |
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EU's problem, at least for me, is that it really feels like you should be able to just blob and build a huge empire (as is your won't in all Paradox games) but where HOI makes this explicit and relatively easy, and Victoria and CK give you reasonable hurdles to getting to do it, EU seems to throw way too many obstacles, even though the subject matter is completely primed for it.
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# ? Sep 17, 2022 16:51 |
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Lostconfused posted:Yeah the reward of the game you're playing is to play more. yeah of course, but, at least to me, it's a fundamental issue there are barely any mechanical or gameplay differences. It doesn't matter if you're Hitler, Victoria Louise, or whatever the other Wilhelmine heir is, but you're still playing Germany and still fighting the same wars, against the same opponents in the exact same way. Paradox probably knows this, and that's why they added all those useless designers: unless you follow the reddit approved optimal guides (making wars even easier than they are already), it's an easy way of giving the player an easier avenue for challenging all their desire for something different. even though it barely makes a difference, allowing the player to design a tanks in this game and mediums in the other, the players will believe that meaningful gameplay differences exist
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# ? Sep 17, 2022 16:59 |
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oscarthewilde posted:also props to the TNO team i guess. All those weird little minigames might be unbalanced and held together by tape, and some writers and designers are clearly more competent than others, it's at least more fun and interesting than playing WW2 for the 71st time against an AI that still doesn't know how to invade another country. paradox's AI and AI code is so bad actually just their code in general because its only documented by random modders that feel like posting on the respective game wiki hoi4's expert AI is such a disappointment because all it does it make the AI build better divisions/ships
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# ? Sep 17, 2022 17:12 |
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gradenko_2000 posted:EU's problem, at least for me, is that it really feels like you should be able to just blob and build a huge empire (as is your won't in all Paradox games) but where HOI makes this explicit and relatively easy, and Victoria and CK give you reasonable hurdles to getting to do it, EU seems to throw way too many obstacles, even though the subject matter is completely primed for it. because of naval ranges and how long it takes to colonize a province, the historical Portuguese Empire is pretty much impossible since you can’t even get to India or around Africa at game start. I remember both of the major mods, VIET and the other one, just give you those trading colonies in India, around China etc. after events fire, which works but it shows how weird they handle these things.
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# ? Sep 17, 2022 17:36 |
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AnimeIsTrash posted:What's the big appeal of Europa Universalis? I've tried it a few times and I just bounce off. I'm a huge fan of CK though so it might be extreme biases at work here. you get to paint big chunks of the world with your nation's color and watch numbers go up. it's sort of 4x-like in that every game starts with a bunch of lovely minor nations that get devoured by major powers and by the end you'll just be fighting against giant ahistorical blob nations to keep gaining territory and making your money number go up faster. if the idea of gaining strength for 300 years so that you can finally compete with the ottoman empire doesn't sound interesting then you won't get much out of it
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# ? Sep 17, 2022 17:41 |
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AnimeIsTrash posted:What's the big appeal of Europa Universalis? I've tried it a few times and I just bounce off. I'm a huge fan of CK though so it might be extreme biases at work here. It's the most straightforward of the games in its overall designs imo (except Stellaris which is perhaps too much.) HOI is a ToO&E simulator about one specific war, Vicky is about industrialism and the resulting social changes, CK is the most unique in that it's a game about people rather than states. EU4 is a game that's just about getting money and land and turning it into more money and land, but with way more stuff going on than like Civ or something- and unlike Civ more focus on higher scale decisions and diplomacy than micromanaging production. (This is part of why it's a shame they keep adding more and more bells and whistles to it). Stellaris is kinda similar but the lack of historical context and asymmetric starts mean you don't have as much grounding and the worse AI doesn't have a leg up
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# ? Sep 17, 2022 17:45 |
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Raskolnikov38 posted:
And it's considered devastatingly hard due to it, so you have to keep that in mind when you ask the question of why the ai is so incompetent by default
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# ? Sep 17, 2022 17:52 |
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the hardest bonus in expert AI is giving germany any production output bonus because they will proceed to build 20,000 fighters by barbarossa which the allied AI will of course, do nothing about
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# ? Sep 17, 2022 17:54 |
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Frosted Flake posted:because of naval ranges and how long it takes to colonize a province, the historical Portuguese Empire is pretty much impossible since you can’t even get to India or around Africa at game start. I remember both of the major mods, VIET and the other one, just give you those trading colonies in India, around China etc. after events fire, which works but it shows how weird they handle these things. No, it's just sub-optimal because you're better off colonizing the Americas directly. If anything colonization is too quick and easy in EU4, because Spain usually ends up in New Zealand, BC, and Rwanda by 1700. oscarthewilde posted:yeah of course, but, at least to me, it's a fundamental issue there are barely any mechanical or gameplay differences. It doesn't matter if you're Hitler, Victoria Louise, or whatever the other Wilhelmine heir is, but you're still playing Germany and still fighting the same wars, against the same opponents in the exact same way. Paradox probably knows this, and that's why they added all those useless designers: unless you follow the reddit approved optimal guides (making wars even easier than they are already), it's an easy way of giving the player an easier avenue for challenging all their desire for something different. even though it barely makes a difference, allowing the player to design a tanks in this game and mediums in the other, the players will believe that meaningful gameplay differences exist Paradox leans on Germany to make a world war actually happen in Hoi, and they also design Germany for boring people who like to post their world conquests on reddit. The whacko focus trees like the Edward VII reconquest of the British empire, or the Bulgarian politics simulator spice up the game a lot more. Focus trees introduce narratives into an otherwise utilitarian game, which can't be underestimated. This is 90% of TNO's appeal for example, but people do enjoy feeling like they're a part of a story even when they're playing other mods, or regular Hoi.
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# ? Sep 17, 2022 18:32 |
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The only HOI game I played was the second one (Darkest Hour) because I liked to organize my armies and assign generals, load them into ships, carry out encirclements, plan production lines, that sort of thing. The whole aesthetic was a pleasing experience for me.
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# ? Sep 17, 2022 21:34 |
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oscarthewilde posted:vicky3's most promising gameplay change is the removal of player-controllable armies and I salute Wiz for having the guts to fundamentally change the Paradox playbook that's pretty neat
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# ? Sep 17, 2022 21:43 |
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People were pissed when it was announced but did anyone actually like the combat in Victoria 1 and 2? The only thing I can think of is that it doesn’t really account for the wars outside of Europe consisting of beating up the Matabele or gunboats and punitive expeditions, no real front lines present.
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# ? Sep 17, 2022 22:12 |
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combat sucked so hard in Vicky 1 and 2, even building units sucked to do
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# ? Sep 17, 2022 22:57 |
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Oh hey next major Warno update is going to to incorporate KomradeX has issued a correction as of 00:07 on Sep 18, 2022 |
# ? Sep 17, 2022 23:46 |
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every vehicle I use in wargame is ambitious
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# ? Sep 17, 2022 23:48 |
KomradeX posted:Oh hey next major Warno update is going to to incorporate For maximum screeching about unfairness this should also extend to soviet tanks' organic river crossing provisions
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# ? Sep 18, 2022 00:28 |
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Want some lovely paradox combat? I played the Surviving Mars hostile drone scenario and it sucked balls.
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# ? Sep 18, 2022 00:34 |
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Why the gently caress did they add combat to Surviving Mars? That game absolutely did not need it.
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# ? Sep 18, 2022 00:38 |
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It was one of the random mid tier ~mysteries~ Mechanically structured like Ceasar 3, where you just build a military building and if you got enough of them (like 2 or 3) you beat the other guy. Just lmfao so half baked afterthought.
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# ? Sep 18, 2022 00:42 |
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I wonder which wargame is gonna be the first to try and tackle Ukraine directly
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# ? Sep 18, 2022 01:49 |
Combat mission: Ukraine rules Russia drools eastern hordes mission pack
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# ? Sep 18, 2022 04:13 |
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Slavvy posted:For maximum screeching about unfairness this should also extend to soviet tanks' organic river crossing provisions It should, though I think the prevailing notion among the fan bases now is Soviet weapons should be nerfed cause look at Ukraine KomradeX has issued a correction as of 15:29 on Sep 18, 2022 |
# ? Sep 18, 2022 09:08 |
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honestly wonder how Combat Mission: Black Sea stacks up now lmao
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# ? Sep 18, 2022 09:15 |
Tekopo posted:honestly wonder how Combat Mission: Black Sea stacks up now lmao The artillery is pathetic and every mission has more oplots than Ukraine had irl in total.
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# ? Sep 18, 2022 10:06 |
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Frosted Flake posted:It’s like how the first half of a Total War game is getting jumped by every faction around you but the back half is just steamrollering everything else. They really need to change how they do victory conditions because even with great mods I never want to stick with it to the end. The big problem is, if you just said 'you won' when the game is actually over(which is generally how board games do it), people would complain a lot because, at least in theory, people really want strategy games to feel 'infinite', so yes, you can play out this poorly developed mop up operation if you want to, but it feels wrong.
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# ? Sep 18, 2022 13:09 |
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Panzeh posted:The big problem is, if you just said 'you won' when the game is actually over(which is generally how board games do it), people would complain a lot because, at least in theory, people really want strategy games to feel 'infinite', so yes, you can play out this poorly developed mop up operation if you want to, but it feels wrong.
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# ? Sep 18, 2022 15:50 |
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Panzeh posted:The big problem is, if you just said 'you won' when the game is actually over(which is generally how board games do it), people would complain a lot because, at least in theory, people really want strategy games to feel 'infinite', so yes, you can play out this poorly developed mop up operation if you want to, but it feels wrong. Just do like a lot of games and give a "You win! Quit or continue?" prompt.
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# ? Sep 18, 2022 16:09 |
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KomradeX posted:It should, though I think the prevailing notion among the fan bases now is Soviet weapons should be nerfed cause look at Ukraine The forums over at Battlefront have become unreadable, except for my beloved Fortress Italy. They hosed up Canada so bad for Shock Force 2, but I guess they aren’t going to fix that. Fortress Italy is better but excludes Ortona or the Liri Valley, Battle For Normandy falls victim to the mythologized SS in the Commonwealth sectors. I have some hope for the CW module for Final Blitzkrieg but I don’t know if they’re doing the Scheldt and Rhine Crossings or it will be Yank focussed again. Red Thunder has so much wasted potential because the campaigns and now the battlepack are all of that Death Ride of the Panzers poo poo and not about… you know the army that won the war. Frosted Flake has issued a correction as of 16:16 on Sep 18, 2022 |
# ? Sep 18, 2022 16:10 |
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Frosted Flake posted:because of naval ranges and how long it takes to colonize a province, the historical Portuguese Empire is pretty much impossible since you can’t even get to India or around Africa at game start. I remember both of the major mods, VIET and the other one, just give you those trading colonies in India, around China etc. after events fire, which works but it shows how weird they handle these things. There's actually an achievment in reaching India in the historical year that the Portuguese did it as a recognition of how hard or rare it is in a regular EU4 game. It's utterly pointless to do so when you have all of South America at your disposal.
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# ? Sep 18, 2022 18:03 |
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Raskolnikov38 posted:combat sucked so hard in Vicky 1 and 2, even building units sucked to do Vicky 2 had a godawful UI and the AI had the usual issues of a strategy game. Conceptually, it was impressive for making technological advances dynamically change the nature of warfare, without changing the base combat model itself. The start of the game is straight-up Napoleonic, Corps converge for one big battle and the loser has to scatter for months. At the end of the game, you're basically playing Hoi with lovely UI, you have to man full frontlines of standardized divisions, rotating them as combat wears them down. In between, there's a stage where defensive technology makes war between European armies extremely difficult, which incentivises imperialism abroad instead.
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# ? Sep 18, 2022 18:54 |
Frosted Flake posted:Red Thunder has so much wasted potential because the campaigns and now the battlepack are all of that Death Ride of the Panzers poo poo and not about… you know the army that won the war. Disappointed to learn this but not surprised
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# ? Sep 18, 2022 19:40 |
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People keep saying everyone likes a winner, but obviously that's not always true.
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# ? Sep 18, 2022 19:50 |
https://www.youtube.com/watch?v=B1hgvYs2GQ8 trailer for modular missile update: https://www.youtube.com/watch?v=U4UHQ7qa3fM this is $20 on steam https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ Griz has issued a correction as of 02:40 on Sep 19, 2022 |
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# ? Sep 19, 2022 02:33 |
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# ? May 25, 2024 15:48 |
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Hmm, interesting but I don't see a lot of high/relativistic speed combat in those vids. Children of a Dead Earth might be a better representation of space combat? Orbital mechanics are tough though so maybe nebulous is actually more fun. interesting title, love the homeworld aesthetic and I don't watch TV so no opinion on the expanse
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# ? Sep 19, 2022 06:18 |