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Resident Evil modding continues to be very funny.
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# ? Sep 18, 2022 12:37 |
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# ? Jun 5, 2024 08:39 |
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Mods continue to loving own
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# ? Sep 18, 2022 20:50 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2862194785&searchtext= I feel like I can make many accurate guesses about this person. quote:What it does:
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# ? Sep 18, 2022 22:55 |
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They use the term "lefturds" in the comments which is all you need to know, really.
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# ? Sep 18, 2022 23:09 |
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So THATS where my car keys went
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# ? Sep 19, 2022 03:50 |
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https://twitter.com/CloudMateria/status/1571350366419288064
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# ? Sep 19, 2022 03:58 |
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Lmao 10/10
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# ? Sep 19, 2022 04:25 |
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Nailed it.
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# ? Sep 19, 2022 04:44 |
Looks normal to me. What's the mod?
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# ? Sep 19, 2022 20:06 |
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Giving Link a run for their money.
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# ? Sep 20, 2022 21:50 |
This video is mostly going over using the tool with Morrowind (which i have to think is a much bigger task than implied, on top of the problems caused by all the other mods people use), but Nvidia just announced a tool that allows modders to add ray tracing to dx8 and 9 games. https://www.youtube.com/watch?v=Vg52-HZhrFc
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# ? Sep 20, 2022 21:52 |
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That's an... interesting one. It is, as you say, not a trivial task. Specifically, the really pretty scenes composed for the video rely heavily on quite a few custom models & materials; but making an entire game's worth of high quality assets like that is a task which can charitably be described as gargantuan. That said, if the video's demonstration of the pipeline is accurate, it looks like it's possible to apply RTX to the game by having the tool read the lighting & texture information so you can create materials from the textures with physically based rendering properties, and that would still be a pretty phenomenal improvement to most old games. This too would be a big task, but nothing close to the herculean labor of trying to recreate every single model in the game; it's the kind of thing a very dedicated person with a lot of time on their hands could conceivably do. It'd be a ton of boring data entry and require an artistic eye but it would be much faster than doing mesh replacements. I accidentally read one of the video comments as well, suggesting that this makes the morrowind remake in skyrim obsolete; ironically, this tool would probably be far more useful for the remake project than original morrowind at this point. The remake already has maps populated with modern assets, and is mainly held back by the ancient lighting & material engine in use in Skyrim. In the case of this project too, they are substantially updating morrowind's gameplay, so it makes sense to continue work. The real use case for this tool is on games where the modding tools are inaccessible/nonexistent, and especially when you want to preserve the original gameplay exactly intact. This lets you hook into the original engine so that nothing needs to be changed except the visual side of things. I will also note that this tool seems uniquely well-suited to Morrowind because that game is built almost exclusively out of meshes. This technique would work far worse on most games from the era, and especially on earlier ones. Anything on the Unreal or Quake-derived engines is going to use a lot of level geometry which won't be editable/hot swappable in the same fashion as this, and most custom engines from the day worked the same. These games could still benefit from the RTX lighting pipeline though. Oh, and the AI upscaling thing is probably garbage. It's being sold as a quick and easy fix, but it sucks and people are going to buy into it if this tool winds up seeing any kind of adoption. But here, let me show you: This looks pretty good! It's not perfect, and in particular I think the higher resolution material really highlights how low-poly the underlying geometry is where the original texture hides that. But the extra sharpness is nice, and goes well with the addition of physically-based properties that make the material look like it has some depth and reactivity to lighting. Overall it looks fairly nice and is faithful to the original texture's art style & intent. This one is... not so good. The original texture is low-resolution, but with the context clue of it being a tapestry, the hatched pattern across the surface very clearly reads as cloth. With the AI upscaling, not only is the pattern not any more readable/clear, now the whole thing has an unnatural sheen and instead of being imbued with a regular clothlike pattern, it is a smooth flat surface with weird irregular gouging across it. Gross. And this one is garbage. Now, what the video was trying to show off at this point was the candle in the foreground, and fair is fair, the upscale on the candle looks decent, it retains most of the useful data and looks sharper, which you can see on the silverware on the right side of the frame. But look at the tablecloth - it's turned what was meant to be a cloth texture which is starting to fray at the edges into a bright Tron grid which not only looks bad, it's so off from the original artistic intent that it doesn't even read as cloth anymore, it's some bizarre and distracting abstract pattern. Even worse, it's picked up on the gridlike weave of the original texture in the original area and applied that as depth information and then made the rest of the cloth shiny; and it looks like mud overlaid on rebar. This looks loving terrible, and is going to look really jarring in-game when there are a lot of decent assets and then some standout awful ones like this. Overall though this is a really cool tool, and has a lot of promising applications. I hope nvidia doesn't abandon this partway through development and then never release it, as they have a habit of doing.
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# ? Sep 20, 2022 23:06 |
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The first implementation of DLSS was pretty bad and now I run it in basically any game I can, with a handful of exceptions. I imagine this'll get there.
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# ? Sep 21, 2022 01:07 |
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it's a modding tool and it'll be as good as whoever's making the conversions manually. there's some pretty bad results they're using for portal as their official showcase game, but it's far from impossible to imagine better results this is the one that particularly sticks in my craw:
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# ? Sep 21, 2022 01:19 |
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flatluigi posted:it's a modding tool and it'll be as good as whoever's making the conversions manually. there's some pretty bad results they're using for portal as their official showcase game, but it's far from impossible to imagine better results you could also just not use the AI texture upscaling and only use it for the raytracing stuff, right?
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# ? Sep 21, 2022 01:22 |
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RPATDO_LAMD posted:you could also just not use the AI texture upscaling and only use it for the raytracing stuff, right? i mean yes but that's also saying 'you could do the remastering work without using nvidia's new tool' which is entirely correct i think you and orv are reading this as an option like DLSS that you can toggle on and off? it's not even something like a shader
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# ? Sep 21, 2022 01:29 |
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It's a mod that gets to sit at the gpu driver level and intercept all of a game's rendering calls to (1) replace the game's render pipeline with its own one to add new rendering effects like raytracing and (2) replace models/textures with new ones at runtime, without having to touch the game's original files on disk. Nvidia happens to distribute it with an AI upscaler which they suggest you use to make new textures to plug into that part (2)... but you don't have to use it. You don't even need to use (2) at all. e: Actually you might need to use part (2) since it also does poo poo like convert old style bumpmaps into normal maps and crap. But that still doesn't mean you have to replace the textures too. RPATDO_LAMD fucked around with this message at 02:03 on Sep 21, 2022 |
# ? Sep 21, 2022 01:54 |
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Raytracing simulates light interacting with materials, you're probably going to have to replace the textures with basically anything that isn't using physically based rendering.
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# ? Sep 21, 2022 02:58 |
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# ? Sep 21, 2022 03:00 |
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What's confusing about wanting to kiss hot anime boy?
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# ? Sep 21, 2022 04:02 |
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pseudorandom name posted:Raytracing simulates light interacting with materials, you're probably going to have to replace the textures with basically anything that isn't using physically based rendering. I'm quite aware of that; but some of what they showed off in that video included the original textures with properties like specularity and emissiveness which strongly suggests that you don't need to use the AI upscaling thing to make PBR materials.
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# ? Sep 21, 2022 06:41 |
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You may not be upscaling but you still have to infer the properties of the material somehow.
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# ? Sep 21, 2022 07:26 |
Skippy McPants posted:What's confusing about wanting to kiss hot anime boy? If your penis is able to form a question mark to show its confusion, you may need a medical expert.
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# ? Sep 21, 2022 08:10 |
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Drakenel posted:If your penis is able to form a question mark to show its confusion, you may need a medical expert. What if they're a dolphin?
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# ? Sep 21, 2022 08:11 |
The Lone Badger posted:What if they're a dolphin? I had not considered the possibility.
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# ? Sep 21, 2022 08:11 |
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If your penis is able to form the shape of a dolphin, that may actually be more concerning.
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# ? Sep 21, 2022 08:14 |
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Drakenel posted:If your penis is able to form a question mark to show its confusion, you may need a medical expert. I mean, they're pretty flexible. https://en.wikipedia.org/wiki/Puppetry_of_the_Penis
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# ? Sep 21, 2022 08:42 |
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pseudorandom name posted:You may not be upscaling but you still have to infer the properties of the material somehow. The only part that needs to be done by computer is the normal mapping; nvidia has had a tool for autogenerating normal maps for quite a long time which produces middling results. I assume the roughness, metallicity, etc are all input by hand.
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# ? Sep 21, 2022 09:02 |
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This is pretty cool, putting an MSG3 style camera into MGS2 https://www.youtube.com/watch?v=pPsGTdWGZLc
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# ? Sep 21, 2022 17:36 |
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Skippy McPants posted:What's confusing about wanting to kiss hot anime boy? Sometimes they're confused like haha where would you even kiss them?
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# ? Sep 21, 2022 23:32 |
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Wasabi the J posted:Sometimes they're confused like haha where would you even kiss them? Ahh, yes, the confusion of choice paralysis. That makes sense.
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# ? Sep 22, 2022 11:12 |
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https://www.youtube.com/watch?v=fnd2dTnPLU8 https://www.youtube.com/watch?v=JiuQVPT3sps
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# ? Sep 22, 2022 23:08 |
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https://www.youtube.com/watch?v=ykdgMi2FmVM "How about I turn enemies into a piece of meat? How about I turn myself into a piece of meat?"
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# ? Sep 25, 2022 04:23 |
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https://thatchers-techbase.github.io/ Definitely awesome.
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# ? Sep 26, 2022 22:21 |
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what if the soviet union had fellbeasts OwlFancier fucked around with this message at 12:22 on Sep 29, 2022 |
# ? Sep 29, 2022 12:19 |
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Well, some communist censors felt that Mordor was caricature of Soviet Union, so it's fitting.
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# ? Sep 29, 2022 12:38 |
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Wasn't there...you reminded me there was a planned Eye Of Sauron art exhibit that was dropped. https://www.google.com/search?q=sov...chrome&ie=UTF-8
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# ? Sep 29, 2022 13:17 |
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Dwesa posted:Well, some communist censors felt that Mordor was caricature of Soviet Union, so it's fitting. Learn something new every day!
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# ? Sep 30, 2022 05:23 |
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Leal posted:Learn something new every day! For a fun take on this, find yourself a copy of “The Last Ringbearer,” a Russian story about what happens after the Lord of the Rings. It treats LOTR as fantasy-NATO propaganda and tries to find dignity in the collapse of the noble Mordor empire after being perfidiously struck down by Ronald Reagan- err, Gandalf.
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# ? Oct 1, 2022 01:59 |
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# ? Jun 5, 2024 08:39 |
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I was reminded that there was an effort* to install a giant, life-size, functioning** eye of sauron in a Russian city's skyline *could have been one guy tbh **I guess it just moves kinda now I am going to check how many eye of sauron mods there are for skyrim
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# ? Oct 1, 2022 03:08 |