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tbh I was perfectly okay with the general ghost speed up because before all of two ghost types were actually threatening during hunts, with the rest being jokes that got even less threatening on big maps. Now hunts are actually scary and that's cool with me, even if they perhaps tilted too much the other direction with all the changes. I do think the devs have tweaked it back enough now with all the small updates since that Professional is still fun but tense. Phasmo's always been rough on newbies because of the lack of real info on how many things function in game but half the fun was learning them originally for me.
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# ? Mar 29, 2022 13:41 |
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# ? Jun 8, 2024 05:50 |
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Sagebrush posted:Tuning the difficulty is still #1 on my list. I have had a lot of fun introducing people to Phasmophobia, but even on the easiest settings it's super hard when you're a newbie. Yeah, I mean, I would be down with all this. A kind of Casual/Story mode. I think the Crucifix (well, technically a Cross..) implementation is a bit weird, I think we all when we start playing assume that you can just walk about holding it and you'll be protected, like, every single vampire movie or what have you.
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# ? Mar 30, 2022 00:22 |
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Yeah, I feel like the crucifix and the smudge stick are not properly differentiated. The smudge stick should burn for like 3 minutes and prevent hunts entirely in the room it's in, or within a certain radius, as long as it's burning. And that's all it does. The crucifix should be a one shot item that will prevent you from being killed. If you have it out in your hand when a ghost tries to grab your face, it shrieks and disappears and the crucifix melts. Again yeah that would make it easy for pros, but it would fit better with how newbies think the game should work. Whenever I played it with new people, someone always grabs a crucifix because duh, a cross protects you from ghosts right? There shouldn't have to be any further explanation.
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# ? Mar 30, 2022 05:45 |
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Sagebrush posted:The smudge stick should burn for like 3 minutes and prevent hunts entirely in the room it's in, or within a certain radius, as long as it's burning. And that's all it does. That's mostly what it does do - if you smudge a ghost room the ghost can't hunt for 90 seconds (3 minutes for one type of ghost) and increases the likelihood of ghost events.
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# ? Mar 30, 2022 11:19 |
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tight aspirations posted:That's mostly what it does do - if you smudge a ghost room the ghost can't hunt for 90 seconds (3 minutes for one type of ghost) and increases the likelihood of ghost events. Doesn't it only have an effect when you light it and when it goes out? So all the time in between when it's actually smoking, it's not actually doing anything? It should just be a fire and forget (if we're talking about this hypothetical newbie mode.)
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# ? Mar 31, 2022 17:48 |
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Yoshimo posted:Doesn't it only have an effect when you light it and when it goes out? So all the time in between when it's actually smoking, it's not actually doing anything? It should just be a fire and forget (if we're talking about this hypothetical newbie mode.) Yep, it does one 5-meter (iirc) check when you light it. The smoking is now just a visual indicator for how long the smudge effect lasts, which is useful during a hunt because once the smoke's gone you know the ghost is going back to check the last place it saw you
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# ? Mar 31, 2022 17:52 |
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Yoshimo posted:Doesn't it only have an effect when you light it and when it goes out? So all the time in between when it's actually smoking, it's not actually doing anything? It should just be a fire and forget (if we're talking about this hypothetical newbie mode.) Afaik, the disrupting a ghosts hunt ability while it hunts is separate to the preventing a hunt ability when used in the ghost room. I've heard that the anti-hunt trigger is a 5m radius pulse when you light it, and again when it goes out, so theoretically you can get two smudge effects per use.
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# ? Mar 31, 2022 17:57 |
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tight aspirations posted:Afaik, the disrupting a ghosts hunt ability while it hunts is separate to the preventing a hunt ability when used in the ghost room. It's confirmed that it's only once when you initially light it unfortunately. It used to do a pulse in the beginning at at the end, but now it's only in the beginning. This video breaks it down pretty well: https://www.youtube.com/watch?v=04mRYUjgsms
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# ? Mar 31, 2022 17:59 |
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Ah, fair enough, thanks. This is part of what I love about phasmo, the kind of accumulation of folk knowledge about the ghosts and their behaviours and even the equipment that almost rivals real folklore.
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# ? Mar 31, 2022 18:37 |
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The VR update is out (full notes here). I can't comment on most of it since I only have PSVR and it's not available on that platform, but there are some smaller general updates for everybody, including the much-needed "unlimited sprinting after you've been killed" and "more names" updates.
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# ? Apr 7, 2022 19:11 |
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Played for a few rounds with friends last night to get re-acclimated for the big update soon and wow, I hadn't played since like May or so and they really made the ghost AI way more drawn to technology than they used to. Ghost was hunting on the completely other side of the house and I did the ol "split second radio toggle" to see if it was still hunting and it immediately stopped patrolling and beelined straight for my location and got me. Won't be making that mistake again.
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# ? Sep 12, 2022 21:31 |
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Yeah, barring a particular ghost type you really can't have a single electronic on or the ghost will just find your hiding spot.
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# ? Sep 12, 2022 21:44 |
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In VR, I now have muscle memory to throw anything in my hands on the ground whenever a hunt begins. I've lost so many lighters that way
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# ? Sep 12, 2022 23:54 |
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there should be a ghost that gets pissed off from smudging and more likely to hunt
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# ? Sep 13, 2022 01:30 |
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Professor Wayne posted:In VR, I now have muscle memory to throw anything in my hands on the ground whenever a hunt begins. I've lost so many lighters that way Yeah those need a bright color or make the metal super shiny. I set it on a table once, pretty sure the ghost smacked it or one of us did, and I spent about 5 minutes looking for it cause I really want the ghost to blow out a candle.
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# ? Sep 13, 2022 01:43 |
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Professor Wayne posted:In VR, I now have muscle memory to throw anything in my hands on the ground whenever a hunt begins. I've lost so many lighters that way realistic game
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# ? Sep 14, 2022 09:22 |
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I got a chance to try Phas in VR this past weekend, and hoooooollllllly poo poo, it felt way different than on the monitor. Levels felt way bigger. Just did Tanglewood, but despite some graphical jaggies, the neighborhood actually kinda of felt like I was on a suburban street somewhere. Being able to get way closer to objects was bizarre. And lastly, I stuck around for a hunt, and was promptly murdered by the ghost. My buddy was recording me with his phone, and got a great vid of me letting out a scream when the ghost hunted basically right in front of me and instant-killed my dumb rear end
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# ? Sep 21, 2022 11:56 |
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Did you play before the big VR overhaul a few months back? The overall experience is better now, but I'm a little nostalgic for all the jank that used to be in the game. VR players used to be gods with our glitching through walls, exclusive safe spots, and, my favorite, being able to have no hitbox if you would physically lie on the ground during a hunt. If people annoyed me, I would just lie down on my apartment floor and lead the ghost to them. And I feel like the game never loses its spookiness in VR, especially if you're the last person alive and are alone in the map.
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# ? Sep 21, 2022 15:31 |
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mercenarynuker posted:I got a chance to try Phas in VR this past weekend, and hoooooollllllly poo poo, it felt way different than on the monitor. Levels felt way bigger. Just did Tanglewood, but despite some graphical jaggies, the neighborhood actually kinda of felt like I was on a suburban street somewhere. Being able to get way closer to objects was bizarre. And lastly, I stuck around for a hunt, and was promptly murdered by the ghost. My buddy was recording me with his phone, and got a great vid of me letting out a scream when the ghost hunted basically right in front of me and instant-killed my dumb rear end we're going to need to see that video. Thank you for your cooperation.
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# ? Sep 24, 2022 15:50 |
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https://twitter.com/KineticGame/status/1574723608726966273?t=59XCCqIr3oVMGHL9HhYXsg&s=19 It's happening! Very excited to see all the new things and changes. I for one look forward to getting killed by a flying beer can thrown by a ghost.
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# ? Sep 27, 2022 14:07 |
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New asylum is pretty cool!
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# ? Sep 27, 2022 14:19 |
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I had a break at work today and walked around the new maps for a bit. Seems like they went ham with the new asylum. It is huge and looks to be packed with content. The new camp site is way smaller than I was expecting. Makes it seem like every hunt could be dangerous there. I'm pumped about playing later tonight.
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# ? Sep 27, 2022 20:27 |
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gently caress yeah custom difficulty. Finally! I had a blast doing a VR phasmophobia halloween party last year, but all the changes since then made it way too hard for newbies. Maybe I will actually be able to do it again this year by turning some stuff down. Ghost speed down, no more changing rooms, fingerprints stay, event chance up. Hell yeah
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# ? Sep 27, 2022 20:38 |
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Can't wait to try out the new stuff! Can anyone confirm whether the custom difficulties let you essentially turn the ghosts off so you can just explore the map?
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# ? Sep 27, 2022 20:40 |
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I'm pretty sure you can turn off hunts
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# ? Sep 27, 2022 20:48 |
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they should let you turn ghosts off but then give a 1% chance for an aggressive demon to spawn anyway
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# ? Sep 27, 2022 21:10 |
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Professor Wayne posted:I'm pretty sure you can turn off hunts Sweet ty Before all the big changes started coming through I was going through maps and recording stuff to see if I could build some kind of gaaaaaaaame theeeeeeeoryyyyy about the world and why it is the way it is (e.g. why is the high school surrounded by a dead blackened forest) and hunts kept interrupting lol
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# ? Sep 27, 2022 21:16 |
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Just did some exploration of the new maps with hunts turned off and even with that in mind the new asylum is creepy as hell though I think the more overt portions of it go a little too far into horror movie territory. There’s something much more sinister to the house maps about the juxtaposition of the mundane and the supernatural that gets lost when the map includes mutilated and decaying bodies and ultra-Satan cult nonsense. The new campsite is just as scary but in a different way because it’s so small that every hunt is probably going to end in a murder.
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# ? Sep 27, 2022 22:48 |
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I still think the most obvious oversight is an old Victorian mansion. A classic haunted house.
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# ? Sep 28, 2022 00:14 |
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Update is pretty great! Sunny Meadows is very creepy, and the restricted version is a great way to keep the small map-only crowd interested. New camp seems pretty dangerous as well. Love having loadouts, though a few parts of the new loadout setup interface are confusing to me. Haven’t had time to touch custom difficulty yet.
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# ? Sep 28, 2022 00:17 |
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Don't really like the new shop ui
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# ? Sep 28, 2022 00:45 |
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Sagebrush posted:I still think the most obvious oversight is an old Victorian mansion. A classic haunted house. That and a hotel really.
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# ? Sep 28, 2022 00:48 |
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needs a haunted castle imo
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# ? Sep 28, 2022 00:54 |
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Graveyard, an old lovely boat, night at the museum. Maybe a creepy lab like the end of every resident evil
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# ? Sep 28, 2022 01:13 |
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I'm pissed that my pal Spooky Steve is gone from the new office. Bring back Spooky Steve and his rafters!
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# ? Sep 28, 2022 02:04 |
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Don't worry, now we get Jiggles instead. Also Jenga, and sacrificing Spooky Steve to make Jenga available is a sacrifice I'm willing to make.
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# ? Sep 28, 2022 02:57 |
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Spooky Steve was just a contractor the company hired to expand the garage
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# ? Sep 28, 2022 03:01 |
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This release feels really loving buggy. Constantly everyone getting unready'd when trying to select maps, and we discovered randomly (altho only a few times this happened) one of us could not hear anyone on radio but could hear the others locally. Kind of a bummer and this isn't a bug or anything but it was funny that we found the tarot deck and literally all but 2 cards in it were fools. Ibram Gaunt fucked around with this message at 04:24 on Sep 28, 2022 |
# ? Sep 28, 2022 04:22 |
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I just spent some time trying to play it with a friend in VR. It's completely busted right now. After about 10-15 min, it would crash whenever I went into the van., and I have a very beefy pc. Guess I'll see if it's fixed this weekend.
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# ? Sep 28, 2022 04:33 |
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# ? Jun 8, 2024 05:50 |
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Professor Wayne posted:Graveyard, an old lovely boat, night at the museum. Maybe a creepy lab like the end of every resident evil A ghost ship! The carnival cruise is haunted.
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# ? Sep 28, 2022 12:00 |