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So we're on week 5(?) of the new patch, how are the more casual people feeling about the island content? Are those people still engaging with it with any regularity?
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# ? Sep 21, 2022 23:36 |
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# ? May 27, 2024 00:01 |
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I haven't started it yet
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# ? Sep 21, 2022 23:45 |
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I'm... mid-casual, I guess, and still tinkering with the sanctuary, although I'm doing much less now that I have everything maxed out. I've been able to coast on my material stocks, so it's just been a daily check-in to program the workshop, check the granary, and do pasture/garden chores. Still have seven open pasture slots and not sure what to fill them with -- a lot of the rares don't thrill me, and the full 20 animals seems like it takes a ton of produce for upkeep.
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# ? Sep 21, 2022 23:45 |
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Countblanc posted:So we're on week 5(?) of the new patch, how are the more casual people feeling about the island content? Are those people still engaging with it with any regularity? Maybe save that question for next week, after this week's record breaking workshop payouts are over.
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# ? Sep 21, 2022 23:48 |
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Sneaking around Eureka is super easy once you realize that mobs in FFXIV in general - not just in there - have very specific aggro conditions. Most things aggro by sight with a wide frontal cone but basically ignore you even if you're an inch away from their back, and eyeless monsters like Morbols and other plant stuff aggro off sound in a circle so you can casually stroll past them as long as you only walk. The only really unique things there are that elementals also aggro on "magic" (casting a spell, including heal/rez) and undead aggro off "blood" (if you're at full health they ignore you, but aggro from a long distance if you're injured). Yes this is kind of like FFXI, and no nothing ever really tells you this beyond personal experience. Once you know this it's honestly pretty trivial to get around even vastly overleveled enemies with no issues
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# ? Sep 21, 2022 23:49 |
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Countblanc posted:So we're on week 5(?) of the new patch, how are the more casual people feeling about the island content? Are those people still engaging with it with any regularity? ive been keeping up with it every day, will have enough for the last mount tonight. made 23.5k last week.
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# ? Sep 21, 2022 23:49 |
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Antivehicular posted:I'm... mid-casual, I guess, and still tinkering with the sanctuary, although I'm doing much less now that I have everything maxed out. I've been able to coast on my material stocks, so it's just been a daily check-in to program the workshop, check the granary, and do pasture/garden chores. Still have seven open pasture slots and not sure what to fill them with -- a lot of the rares don't thrill me, and the full 20 animals seems like it takes a ton of produce for upkeep. I'd recommend having at least three coblyns for carapaces, same with
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# ? Sep 21, 2022 23:52 |
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The island is a nice distraction and something cool to potter around in while Ina duty queue. I'm at level 7/8 now and slowly progressing without really paying much mind to efficiency. My only complaint is that you can't access it while using data center travel. I do this quote often because my static is on another DC so I'm often in situations where Im waiting for 10ish min and Id love to go island but I cant I still have no idea what groove is and that's fine
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# ? Sep 22, 2022 00:02 |
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Groove is just making anything and it makes another number go up. when that number is at maximum you increase the amount of cowries you get per item. the idea is you smash out very quick items, 4 hours each, to get your groove to maximum, then make the longer crafts, 8 hours.
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# ? Sep 22, 2022 00:07 |
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it specifically goes up with each efficiency bonus you get, aka matching item categories and alternating or chaining them.
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# ? Sep 22, 2022 00:10 |
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it turns out just making whatever is strong is better than explicitly building groove early on though. groove is a bonus, not a goal in itself.
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# ? Sep 22, 2022 00:10 |
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My animal setup is one of each of the 17 rares + regular coblyn, blue back, and aurochs. I think swapping out blue back for a dodo and/or aurochs for a nanny is equivalent. An attempt to balance "I want the meaningless shiny" with roughly equal leavings production. Anyway tomorrow is shark oil day. On one hand shame the big crafts turned up early before any groove could be established, but on the other they both got separate nonexistent days so I am not complaining.
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# ? Sep 22, 2022 00:12 |
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Awesome! posted:it turns out just making whatever is strong is better than explicitly building groove early on though. groove is a bonus, not a goal in itself. wait really? i've been dedicating my first chunk of crafts per week to maxing out groove
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# ? Sep 22, 2022 00:15 |
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Awesome! posted:it turns out just making whatever is strong is better than explicitly building groove early on though. groove is a bonus, not a goal in itself. I think the general minigame is trying to figure out how to optimize the first few days to take advantage of high peakers on 6/7. It's a tradeoff of high early value crafts versus potentially building up more Groove for 6/7, though the recommended options I've seen generally manage to get to max Groove by C7 at bare minimum anyways, even if they're doing no pure Groove building beforehand.
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# ? Sep 22, 2022 00:15 |
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heres a big post about groove from the island sanctuary discordquote:Okay, I'm finally going to settle down a do a big ol' math post on groove, using this week as a case study. Spoiler: Never seek out groove for its own sake.
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# ? Sep 22, 2022 00:25 |
The goobbue ran away on my first attempt
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# ? Sep 22, 2022 00:26 |
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Workshop feels like doing the crossword to me, problem is this week's is looking too easy, like a mini with half the words filled in. Can't say I'm a casual in it though.
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# ? Sep 22, 2022 00:28 |
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just follow the spreadsheet and you don't have to think about any of it. i'm extremely lazy and i approve this method
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# ? Sep 22, 2022 00:32 |
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now that i've gotten all the mounts and minion and barding i have little to no motivation to do island stuff, so i just login for a couple mins daily to set up agenda from the reddit post (formerly spreadsheet) and if I remember, change the expedition destination. i might just start doing low-effort workshop agendas so i can ignore it more entirely it was neat content, but i probably won't do anything more strenuous than that until the next stuff is added
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# ? Sep 22, 2022 00:36 |
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Countblanc posted:So we're on week 5(?) of the new patch, how are the more casual people feeling about the island content? Are those people still engaging with it with any regularity? I live there now.
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# ? Sep 22, 2022 00:43 |
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Antivehicular posted:I'm... mid-casual, I guess, and still tinkering with the sanctuary, although I'm doing much less now that I have everything maxed out. I've been able to coast on my material stocks, so it's just been a daily check-in to program the workshop, check the granary, and do pasture/garden chores. Still have seven open pasture slots and not sure what to fill them with -- a lot of the rares don't thrill me, and the full 20 animals seems like it takes a ton of produce for upkeep. So if you don't have full 20 animals, I'd definitely use this time to stock up on produce. I'm now at the point where I have all my animals and crops fully automated. It costs 100 cowries/day to automate crops and 200 cowries/day to automate 20 animals. I check both once a week and when I do, I craft enough food to last my animals another week. It's 2100 cowries a week to automate crops/animals and you'll get 2000 a week just from challenge log. Totally worth it imo.
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# ? Sep 22, 2022 00:51 |
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HackensackBackpack posted:I live there now. this was honestly what i was most curious about, if people are just like... existing in their island. and looking at stuff. that was really how the content was pitched, hyper-casual where you just exist upon a nice looking island (and then everyone decided it would also be stardew valley and animal crossing). so i wondered if people were still doing that after the first two weeks.
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# ? Sep 22, 2022 00:54 |
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the island (got to rank ten last night or the night before) was nice, but everyone saying that the optimization is easy and/or "just use the spreadsheet" and/or understands literally anything about planning a week and pivoting to this or that craft for more profit does not understand the casual mind and frankly I find it irritating to be told something is easy an then my eyes glaze over half a sentence into their explanation
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# ? Sep 22, 2022 01:09 |
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hexwren posted:the island (got to rank ten last night or the night before) was nice, but everyone saying that the optimization is easy and/or "just use the spreadsheet" and/or understands literally anything about planning a week and pivoting to this or that craft for more profit does not understand the casual mind and frankly I find it irritating to be told something is easy an then my eyes glaze over half a sentence into their explanation I might be able to help other casuals, I'm casual af! Is it plummeting and low? Make that tomorrow. Is it not moving and low? Make that tomorrow. Done. It's not in any way optimized but I got my bike with no fuss with that and upgrading buildings and the gardens/pastures of course.
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# ? Sep 22, 2022 01:13 |
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I'm just slamming out the same three presets every week all week, only God can make me read a spreadsheet.
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# ? Sep 22, 2022 01:16 |
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Countblanc posted:this was honestly what i was most curious about, if people are just like... existing in their island. and looking at stuff. that was really how the content was pitched, hyper-casual where you just exist upon a nice looking island (and then everyone decided it would also be stardew valley and animal crossing). so i wondered if people were still doing that after the first two weeks. i like hanging out in my animal pen
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# ? Sep 22, 2022 01:17 |
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So when I'm programming for the next day, I want to look at Expected Demand, right? I don't completely understand how to read the data besides "high demand and low supply good."
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# ? Sep 22, 2022 01:18 |
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1stGear posted:I'm just slamming out the same three presets every week all week, only God can make me read a spreadsheet. I just do whatever makes me gather the least, at least until I hit rank 10
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# ? Sep 22, 2022 01:19 |
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Countblanc posted:So we're on week 5(?) of the new patch, how are the more casual people feeling about the island content? Are those people still engaging with it with any regularity? I got the two hairstyles and stopped, the novelty wore off and asking me to go out and collect things on this tiny island is just boring.
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# ? Sep 22, 2022 01:20 |
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TheWorldsaStage posted:I might be able to help! I'm casual af! quote:Is it plummeting and low? quote:Make that tomorrow. quote:Is it not moving and low? quote:Make that tomorrow. Done. i was not told my relaxing island getaway was going to require a bachelor's in econ
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# ? Sep 22, 2022 01:22 |
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Antivehicular posted:So when I'm programming for the next day, I want to look at Expected Demand, right? I don't completely understand how to read the data besides "high demand and low supply good." "Predicted demand" is actually what "popularity" will be next week, ignore it. You basically just want to make stuff that's (very)high popularity, low supply, and upward demand.
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# ? Sep 22, 2022 01:25 |
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It really doesn't. To be clear the insane minmaxing stuff is basically only if you enjoy eeking out a bit of extra stuff so you can finish buying everything a couple weeks earlier. If you set up a reliable preset you can still churn out plenty of them a day just by gathering common stuff. I think people going ALL IN on the minmaxing has kinda set the wrong mindset for people. You don't have to do that or fail. You just might have to wait two weeks instead of one to afford the mount/motorycle/whatever. I minmaxed at first but now I've just set up a couple of reasonable setups and go to look in and I'm still rolling in the scrip-dough.
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# ? Sep 22, 2022 01:26 |
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I just check the Island discord and make what they recommend.
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# ? Sep 22, 2022 01:27 |
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I hit the island pretty hard the first week or two and now it's basically just on autopilot I realize this is 100% a self-inflicted problem but I do wish there was something a little more to it beyond setting the agenda that I read on a discord and sometimes grabbing animal stuff from the caretakers
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# ? Sep 22, 2022 01:27 |
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Ryanbomber posted:I hit the island pretty hard the first week or two and now it's basically just on autopilot They've said they are going to add to it over time but also like begged people to treat it as something casual and not try to go insane on it because then you'd run out of things to do.
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# ? Sep 22, 2022 01:29 |
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I feel like the island’s problem is all the systems are a bit too simple except the workshop which is a bit too complex. I enjoyed the progression of maxing everything out but I haven’t been bothering to maintain anything since I got the achievement and motorcycle. I enjoyed it well enough within those constraints but it has no appeal to me as a log in every day to do chores type commitment
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# ? Sep 22, 2022 01:32 |
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If you just want to make the maximum amount of funbucks and don't care to figure out the interface yourself, you just have to follow what this person says. They've even shifted to keeping an updated plaintext post, if you find yourself unwilling to open their spreadsheet and tab to the solver page. https://www.reddit.com/r/ffxiv/comments/xj2xvp/island_sanctuary_workshop_season_5/
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# ? Sep 22, 2022 01:33 |
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Alternatively, join the Poking Paradise Discord, which is where the above data is being sourced: https://discord.gg/pokingparadise
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# ? Sep 22, 2022 01:35 |
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Countblanc posted:this was honestly what i was most curious about, if people are just like... existing in their island. and looking at stuff. that was really how the content was pitched, hyper-casual where you just exist upon a nice looking island (and then everyone decided it would also be stardew valley and animal crossing). so i wondered if people were still doing that after the first two weeks. I leave for roulettes and retainers, but it's my log in/log out location and I spend a lot of time running around. I do still hunt for rare animals. I haven't decided if I want a "balanced" pasture or if I want like 20 goobbues or something. I do the crafts with the workshops but I've never looked at the spreadsheets or anything like that. I have no issues with anyone who does, it's just not what I want out of it.
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# ? Sep 22, 2022 01:43 |
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# ? May 27, 2024 00:01 |
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I will say, having a supply/demand element to what you ship is an idea I'd be interested to see explored more in an actual farming game. It would be cool if it could make the "production endgame" a bit more dynamic so it doesn't degenerate to just making 9999 starfruit wine or whatever forever
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# ? Sep 22, 2022 01:47 |