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ElZilcho
Apr 4, 2007

How does this go on Switch?

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LeFishy
Jul 21, 2010

ElZilcho posted:

How does this go on Switch?

I've put close to 200 hours in so far. It's fine. Looks surprisingly good. The only big issue I've noticed appears to apply to all console versions and that is for some reason once you hit the DLC there are rocks that just do not exist until you're literally on top of them.

You'll see a lot of "it's unplayable on switch" but I'm pretty sure that's just weirdos crying it doesn't run at 144fps or something equally meaningless.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
The physics are the most important part and they work pretty well

Idk how easy it is to see mud patches on 4k or whatever the chunky PCs play but sometimes they take me by surprise because they're not immediately obvious on a (non-OLED) switch screen, but usually not a big deal otherwise.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
I mean you have to memorize all the terrain anyway, the surface visual cues in Snowrunner don't really tell you a drat thing about what's underneath.

I could see it being a good buy if you spend a lot of time sitting on a train every day or something like that where having a fairly mindless grind game is great. Similar to where it fits best on PC, a game you play while listening to podcasts or watching TV.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

K8.0 posted:

I mean you have to memorize all the terrain anyway, the surface visual cues in Snowrunner don't really tell you a drat thing about what's underneath.

I could see it being a good buy if you spend a lot of time sitting on a train every day or something like that where having a fairly mindless grind game is great. Similar to where it fits best on PC, a game you play while listening to podcasts or watching TV.

I play it a lot on the TV but I also have an office job where i'm on the phone a lot, often with some wait times, so thankfully my higher ups don't murder me if they catch me on it.

Point being, it's great because i can play it incrementally and plan out stuff. This game is primarily visual porn but if it being on a smaller screen is not a game breaker, then I think you'll get a lot of mileage out of it. It works well whether you've got just a few minutes to plan/stage things, get across a nasty patch of slush, or can marathon it for a few hours while docked (or in bed!). I definitely think Snowrunner benefits from being on Switch.

And reminder, there's crossplay! :buddy:

Epic High Five
Jun 5, 2004



I checked it out from the library to test it out and it ran surprisingly well. Some pop-in was the main thing IIRC but after like 200 years in the Subnautica mines my brain just effortlessly ignores that sort of thing now

Elendil004
Mar 22, 2003

The prognosis
is not good.


Lots of talk here and not a lot of folks wanting to play truck truck with goons.

ultrachrist
Sep 27, 2008
I got all the plane pieces to the Imandra airport. I figured when you guys suggested the crane, I was just going to have to hold down the parts like I do with regular cargo. That mostly happened with the engine, but the wing dangled at the end of the crane winch and when I started driving, it fluttered behind me like a kite. I put it in first person since the camera was hosed and I could see the wing flying behind me in the mirrors or its shadow occasionally hovering in front of me. Then my wife asked for my help with something and I hit the brakes and the wing swung around and somehow got wedged beneath the sideboard on the right side of the truck. So I drove the rest of the way (awkwardly) without even using the crane, since it was completely stuck. It was an operation getting it out.

I liked Imandra. I wouldn't want every map to be like that but it was fun trying to deal with all its crap. What I didn't like was the contract:task ratio. Tasks should be fixing bridges and getting new trucks and maybe breadcrumbing to upgrades, not the majority of the game. Feels weird having all major objectives complete and ready to move on from Kola when it's at like 43%, but I've played enough Snowrunner to not want to complete yet another series of Dude, where's my trailer? Also ready for the logging missions to not feel like an afterthought shoved in later. When did they actually get introduced? 3rd DLC?

I was gonna take a break but I still haven't hit 1000km so on to Yukon.

ultrachrist fucked around with this message at 20:15 on Sep 27, 2022

Atomizer
Jun 24, 2007



padijun posted:

the game still wants the vehicle wheels somewhat level, so the cargo was probably lined up fine in relation to the bed but the the angle of the vehicle itself caused the packing failure

Ah, this was in Imandra so I was tilted at a 45 degree angle or so most of the time! :v:

ElZilcho posted:

How does this go on Switch?

It definitely looks and runs a little rough compared to the other versions if you've played them for comparison, but I've primarily played the Switch version and have no regrets. Granted, getting it on Steam and playing it on the Deck if you can get one is the better choice for a number of reasons, but the Switch is still the choice for being cheap, simple, and portable.

I do feel that some obstacles blend in with the terrain, e.g. tree stumps look like bushes and then I only realize what they are when I hit them, kind of like this:

LeFishy posted:

The only big issue I've noticed appears to apply to all console versions and that is for some reason once you hit the DLC there are rocks that just do not exist until you're literally on top of them.

...but I can't tell if that's due to the low res/details and small display of the Switch version or if that's exactly how it behaves on other platforms.

Morter posted:

The physics are the most important part and they work pretty well

Idk how easy it is to see mud patches on 4k or whatever the chunky PCs play but sometimes they take me by surprise because they're not immediately obvious on a (non-OLED) switch screen, but usually not a big deal otherwise.

Yeah there's definitely terrain that isn't immediately identifiable, especially from the map, but also from the vehicle's views; like there will be what looks like dirt and some times it's just dirt, other times you sink in because it's actually mud.

LeFishy
Jul 21, 2010

Atomizer posted:

Ah, this was in Imandra so I was tilted at a 45 degree angle or so most of the time! :v:

It definitely looks and runs a little rough compared to the other versions if you've played them for comparison, but I've primarily played the Switch version and have no regrets. Granted, getting it on Steam and playing it on the Deck if you can get one is the better choice for a number of reasons, but the Switch is still the choice for being cheap, simple, and portable.

I do feel that some obstacles blend in with the terrain, e.g. tree stumps look like bushes and then I only realize what they are when I hit them, kind of like this:

...but I can't tell if that's due to the low res/details and small display of the Switch version or if that's exactly how it behaves on other platforms.

Yeah there's definitely terrain that isn't immediately identifiable, especially from the map, but also from the vehicle's views; like there will be what looks like dirt and some times it's just dirt, other times you sink in because it's actually mud.

No no these are literally physical objects that are not present until you get very close to them, sometimes literally on top of them. I'll grab a video a bit later to show you what I mean. Only in the DLC maps I think.

Hemish
Jan 25, 2005

I did some tasks and the first main mission on Island Lake (Michigan) yesterday. I think it's not as packed with tasks as Smithsville Dam. Unless the next main missions are very hard, I may not end up spending as much time there before moving to the last Michigan map.

madeintaipei
Jul 13, 2012

Hemish posted:

I did some tasks and the first main mission on Island Lake (Michigan) yesterday. I think it's not as packed with tasks as Smithsville Dam. Unless the next main missions are very hard, I may not end up spending as much time there before moving to the last Michigan map.

I'm going to put something behind spoiler tags and lay out why first. There is a potentially frustrating contract there that doesn't explain itself well.


One of the last contracts to complete in Island Lake requires you to retrieve 3 drilling equipment cargos (4 slot cargo containers). These are available in three different places on the map, but each place has infinite drilling equipments. You don't have to grab one from each place. Two of these places are gated behind broken bridges but are farther from the drop-off point, one has a wicked mud pit with few winch points and swamp on either side but is closer to the drop-off point. You'll need to make a choice between dealing with mud or building bridges. I'd say use the big Tatra to grab the cargo closest to the drop-off.

madeintaipei
Jul 13, 2012

Hemish posted:

I did some tasks and the first main mission on Island Lake (Michigan) yesterday. I think it's not as packed with tasks as Smithsville Dam. Unless the next main missions are very hard, I may not end up spending as much time there before moving to the last Michigan map.

Double post to say: Island Lake and Drummind Island are where you apply the lessons you've learned and use the equipment aquired to great effect. They are the pay off for what you've figured out.

Hemish
Jan 25, 2005

madeintaipei posted:

I'm going to put something behind spoiler tags and lay out why first. There is a potentially frustrating contract there that doesn't explain itself well.


One of the last contracts to complete in Island Lake requires you to retrieve 3 drilling equipment cargos (4 slot cargo containers). These are available in three different places on the map, but each place has infinite drilling equipments. You don't have to grab one from each place. Two of these places are gated behind broken bridges but are farther from the drop-off point, one has a wicked mud pit with few winch points and swamp on either side but is closer to the drop-off point. You'll need to make a choice between dealing with mud or building bridges. I'd say use the big Tatra to grab the cargo closest to the drop-off.

I already fixed all bridges and looked online to make sure how many slots the cargo would take (4 like you said). I wonder if I would have figured out the infinite thing after picking one and still seeing all 3 pickup icons... Because you're right to assume I thought I needed to visit each site to grab one. That's where I left off yesterday and it'll be my goal for tonight's session. I have 1-2 tasks left I think. Also the conquests but I hate timed ones or those drat cockpit ones because they make me dizzy with all the bouncing around in first person so if I don't feel like doing them, I told myself not to have them prevent me from moving to a new map.

madeintaipei
Jul 13, 2012

Hemish posted:

I already fixed all bridges and looked online to make sure how many slots the cargo would take (4 like you said). I wonder if I would have figured out the infinite thing after picking one and still seeing all 3 pickup icons... Because you're right to assume I thought I needed to visit each site to grab one. That's where I left off yesterday and it'll be my goal for tonight's session. I have 1-2 tasks left I think. Also the conquests but I hate timed ones or those drat cockpit ones because they make me dizzy with all the bouncing around in first person so if I don't feel like doing them, I told myself not to have them prevent me from moving to a new map.

Golly. I don't think I've ever touched but one or two conquests. The farming one at Smith Dam can be fun, if only by using increasingly weird trucks to do it.

That's part of the beauty, do it how you want. Set your own limitations or challenges. I, myself, cleared Imandra with a large crane P12 and the GMC Kodiak. Before that, it was using a fleet of 4x6 GMC 9500s to finish Taymyr. Wisconsin using only the two Twinsteers and a M916 w/crane? It'll all work but I wouldn't recommend it.

Honestly, parts of this game are pure Slav-jank masochism. They know you're going to try it.

"Maybe I like wallowing helplessly in a mud hole, did you ever think of that?"

"да. We were thinking specifically about your play style, or whatever. Stop hitting yourself."

The task/contract split helps this along after the first time through. I can only thing of one task that is absolutely required to complete a contract. It would behoove you to complete them, but there's always a harder way.

A game about work, with all that entails.

Hemish
Jan 25, 2005

I did the last mission Island Lake pretty easily. A bit slow sometimes but I knew the route and I trusted my truck to not get stuck, only very slow in some places. I used the same truck and big trailer to haul another Drill Parts to the last map but I just left it at the entrance as I'll do a full round of scouting first.

I'm sorry my stories are not as entertaining but I did learn a bunch of lessons in the first 2 maps. I'm not making mistakes as bad as early on.

I do have a small one for tonight's session, though. I brought my truck with low saddle to the 4th map with the Drill Parts, then I brought my Hummer from the second map and as I passed my Bandit with the crane in Island Lake, I decided to pack the Hummer on the back and bring those 2 together. That DLC Bandit is so bouncy and tippy but it was going well until I was about to reach the exit to Drummond Island... I switched hand on the keyboard to still drive forward while taking a few sips of my drinks... Of course I'm not used to drive with my right hand so I overcorrected and started to slid on the right of the road just before the transition zone... I turned hard left to try and get back in but it wouldn't go and I basically started to do a 45 degrees side grind on the road's edge like I was on a skateboard... I committed to it and smashed the C key with the power of 2 tons when I finally reached the transition zone juuuust before tipping over.

It would have sucked to tip there, 30 ft before the transition zone after traversing the whole map with no issues.

Epic High Five
Jun 5, 2004



Hemish posted:

I did the last mission Island Lake pretty easily. A bit slow sometimes but I knew the route and I trusted my truck to not get stuck, only very slow in some places. I used the same truck and big trailer to haul another Drill Parts to the last map but I just left it at the entrance as I'll do a full round of scouting first.

I'm sorry my stories are not as entertaining but I did learn a bunch of lessons in the first 2 maps. I'm not making mistakes as bad as early on.

I do have a small one for tonight's session, though. I brought my truck with low saddle to the 4th map with the Drill Parts, then I brought my Hummer from the second map and as I passed my Bandit with the crane in Island Lake, I decided to pack the Hummer on the back and bring those 2 together. That DLC Bandit is so bouncy and tippy but it was going well until I was about to reach the exit to Drummond Island... I switched hand on the keyboard to still drive forward while taking a few sips of my drinks... Of course I'm not used to drive with my right hand so I overcorrected and started to slid on the right of the road just before the transition zone... I turned hard left to try and get back in but it wouldn't go and I basically started to do a 45 degrees side grind on the road's edge like I was on a skateboard... I committed to it and smashed the C key with the power of 2 tons when I finally reached the transition zone juuuust before tipping over.

It would have sucked to tip there, 30 ft before the transition zone after traversing the whole map with no issues.

The last 100 feet are always the most dangerous.

Don't worry about the recaps, they're very interesting. This is one of those games where you wish you could MIB mind wipe yourself and play it all over again so people will enjoy it.

Also I admire the tenacity but is there a reason you packed it on the truck and didn't just winch the front and turn its engine on to follow you?

Hemish
Jan 25, 2005

Epic High Five posted:

The last 100 feet are always the most dangerous.

Don't worry about the recaps, they're very interesting. This is one of those games where you wish you could MIB mind wipe yourself and play it all over again so people will enjoy it.

Also I admire the tenacity but is there a reason you packed it on the truck and didn't just winch the front and turn its engine on to follow you?

Well everywhere I see screenshots of people packing trucks on top of trucks so I thought it was the Snowrunner way... I even see people packing a scout fuel trailer on top of a truck's cabin. I didn't feel the need of doing that as it looks pretty dumb.

Epic High Five
Jun 5, 2004



Hemish posted:

Well everywhere I see screenshots of people packing trucks on top of trucks so I thought it was the Snowrunner way... I even see people packing a scout fuel trailer on top of a truck's cabin. I didn't feel the need of doing that as it looks pretty dumb.

Mostly it's just because it's very funny, give the winching a try next time. Just winch to the front bumper and turn the engine on and it has an AI drive it that is so reliable you can use it as a way to get through rough terrain

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

The reason to pack a scout is if you are already planning to winch something larger, or if you know you will need the winch for other purposes a significant amount of the trip (if it's just one tricky river crossing, you can winch the truck forward and pull the scout in after you).

Or if it's a "repair and recover this vehicle" task that requires you to bring the scout through trees or over rocks.

Atomizer
Jun 24, 2007



madeintaipei posted:

I'm going to put something behind spoiler tags and lay out why first. There is a potentially frustrating contract there that doesn't explain itself well.


One of the last contracts to complete in Island Lake requires you to retrieve 3 drilling equipment cargos (4 slot cargo containers). These are available in three different places on the map, but each place has infinite drilling equipments. You don't have to grab one from each place. Two of these places are gated behind broken bridges but are farther from the drop-off point, one has a wicked mud pit with few winch points and swamp on either side but is closer to the drop-off point. You'll need to make a choice between dealing with mud or building bridges. I'd say use the big Tatra to grab the cargo closest to the drop-off.

That's kind of what I figured, but I ended up going to all 3 sites anyway because I had no way of knowing which one would be the best one to go to for all 3 of them. (I'd already completed all other tasks including bridge building.) On the other hand, it's been long enough where I don't remember much about each trip, so on another playthrough I'd probably just go to each one again! :v:

ElZilcho
Apr 4, 2007

Thanks to everyone who chimed in on the Switch version, looks like a purchase for sure.

LeFishy
Jul 21, 2010
Just delivered my first part of the plane. Doing them one by one because I enjoy the driving in this game and am playing on normal mode so I don't have to pay for fuel haha. Actually using the massive trailer the game tells you to use too because why the heck not. Now I've actually explored that whole south east corner of the Imandra map I like it a bit more. Funny that I just totally ignored it up to this point haha.

mastershakeman
Oct 28, 2008

by vyelkin
michigan, starter map trip report:
i took a gmc with sideboard trailer and a p12 with crane and logging trailer (a stupid setup, i was worried about tipping over so no logs on truck itself) up to the log station, filled it with 12 medium logs in the trailer (tedious to do) and one set packed. had delivered one way back when, and took the rest over to the town and the farm
by the time i got there, i'd lost logs somehow and after a million hours messing with the crane, was able to deliver a whopping 4 loads of logs! exactly the same as what i would have done just using a medium log frame + log trailer on a pair of trucks! gently caress!

i did then take a p16+p512 straight across the river by the island with car upgrade, with long logs, rather than going down a bunch of switchbacks, that was nice.

moral of story: only do the sideboard trailer with long logs. not worth it otherwise. even then i'm not sure i'll need to the remainder of michigan and just doing a tandem haul will probably work fine.

Hemish
Jan 25, 2005

I started scouting Drummond Island and repairing bridges. I'm almost done doing that and then I'll do tasks and missions.

I found the P16 I've seen mentioned in this thread. I left it where I found it. Not sure what I can haul and what kind of trailers so I didn't test it by trying a mission/task and not be able to hook up a trailer. Doesn't seem to have AWD, though. A lot of deep mud in Drummond Island so I'm not sure without the AWD anyway.

Major Isoor
Mar 23, 2011

Hemish posted:

I started scouting Drummond Island and repairing bridges. I'm almost done doing that and then I'll do tasks and missions.

I found the P16 I've seen mentioned in this thread. I left it where I found it. Not sure what I can haul and what kind of trailers so I didn't test it by trying a mission/task and not be able to hook up a trailer. Doesn't seem to have AWD, though. A lot of deep mud in Drummond Island so I'm not sure without the AWD anyway.

The P16 is the early big honkin' super-heavy truck right? Pretty sure that can haul just about any big semi trailers (including some 'special' ones you can get, for certain contracts) and I've used it as a recovery vehicle in some cases, seeing as it's so powerful. It uses a fair bit of fuel though, so I generally don't use it unless I have to

bobbilljim
May 29, 2013

this christmas feels like the very first christmas to me
:shittydog::shittydog::shittydog:
P16 is only rear wheel drive but it's a beast early game because it has special tyres that are really good in mud. Also it's powerful

mastershakeman
Oct 28, 2008

by vyelkin
You take that p16 back to Smithville dam, go to the trailer store, buy and sell a high saddle trailer (which then equips a high saddle since you had nada on it in the wild) and use it for the boss trailer. Saves a lot of time
Best thing about it is its tall so the boss trailer doesn't get stuck on hills as easily


I am absolutely struggling with medium logs. Thought I'd be smart and shortcut across the Smithville rock bridge and have spent an hour out of gas then stick on the hill that climbs to Drummond. Using a taygaB and amaratsu, and the amaratsu is working way better for a pair of medium logs. If I unpack to save weight they slide out

Is there another vehicle that can do log crane, medium log bed and log trailer? Aramatsu is only one I've found

Epic High Five
Jun 5, 2004



P16 is a beast but it lacks AWD, so if you're using it make sure to have plenty of weight on those rear tires (it gets special ones that are very, very good) and if there isn't be somewhat careful of deep mud

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Epic High Five posted:

P16 is a beast but it lacks AWD, so if you're using it make sure to have plenty of weight on those rear tires (it gets special ones that are very, very good) and if there isn't be somewhat careful of deep mud

this; i can't think of any trucks besides the P16 that actually drive worse without a saddled trailer

Epic High Five
Jun 5, 2004



Ciaphas posted:

this; i can't think of any trucks besides the P16 that actually drive worse without a saddled trailer

It's actually almost universal that a truck will be happier with weight on the rear tires because that's just more traction, but it's just REALLY obvious with the P16 because it lacks AWD and has a shitload of power going to those wheels so are more likely to just rip turf and start spinning trying to push the front

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


huh. well, now i think about it it's been a long-rear end time since i've used a saddle at all anyway

ColonelJohnMatrix
Jun 24, 2006

Because all fucking hell is going to break loose

Just chiming in to say I love the P16. When you've got the engine fully upgraded and a heavy load on the back, that feels like you are doin' some serious truckin'.

Also in regards the Bandit chat early, that thing is the most rolly truck in the game, I think. I used it a bunch early on this playthrough since I was getting all the DLC trucks at the beginning, and it just rolls, rolls, rolls. Useful sometimes due to the crane it has, especially since you can have an 8x8 early-ish in the game.....but it tips so much that it's a major risk to use it on any sort of haul where recovery vehicles aren't close by.

We should be getting the next update in about 2 weeks here, if the scuttlebutt is true. Get ready to do some farming!

ultrachrist
Sep 27, 2008
I’ve been doing the DLC in order but I might skip around because I really want to see how Snowrunner does farming.

Re: Bandit. I found it a little tippy but nothing too bad. I used it throughout Imandra. The many big tires make it get through deeper snow faster than anything else I had. I took the crane off it though. Since I was always convoying around and had other cranes nearby at most times.

ColonelJohnMatrix
Jun 24, 2006

Because all fucking hell is going to break loose

ultrachrist posted:

I’ve been doing the DLC in order but I might skip around because I really want to see how Snowrunner does farming.

Re: Bandit. I found it a little tippy but nothing too bad. I used it throughout Imandra. The many big tires make it get through deeper snow faster than anything else I had. I took the crane off it though. Since I was always convoying around and had other cranes nearby at most times.

Ground clearance is the best thing about it and the main reason I used it as much as I did. It's tall and can get through deep snow reasonably well. I've found on muddy off camber trail it's hard to keep it on all 4's and I spent so much time chasing it down with recovery vehicles to flip it back over as I did actually using it! I suppose it could also be at that point I was starting to unlock the beastly 8x8's and that's what ultimately banished it to the garage.

Hemish
Jan 25, 2005

P16 first impressions after delivering the 4 trailers (normal ones, with a hitch and not a saddle) to repair the last bridge to reach the main mission :

Pros
- Now that's what I call a loving truck horn! Finally!!

Cons
- You can't hold the horn key to unravel the road's molecules

More seriously, even with a normal trailer (not a saddle one to add weight to my back tires), it still managed my routes pretty easily in Drummond Island. It also handled well the boss trailer to reach Smithsville Dam (I closed the game there). That's going to be a long route because I'll try to play it safe because I remember the small roads I took before to reach that drilling site and I'm pretty sure the P16 won't fit and even less with that big boss trailer. Only one corner gave me some issues on Drummond Island which I had to back out and try again to get as wide as the terrain would allow and a couple steep hills that needed the winch because even on good ground and on Low, it wouldn't budge (I wasn't stuck on a rock or anything like that). I have the second engine which you find on Drummond Island but no other upgrades beside a longer winch.

It has the turn radius of a moon, though. I'm good with that but the wheels turn so slow, it's easy to make a mistake and overcorrect because it takes forever to turn them. I play on keyboard so it's already wonky since you can't just lightly turn the joystick and do a small turn (I would think it works like that on a controller), you need to tap it.

Hemish fucked around with this message at 03:02 on Oct 1, 2022

NO FUCK YOU DAD
Oct 23, 2008
Man, gently caress the Bandit. I hated it in my first playthrough, and when I went back and had it from the start I thought "surely it can't be that bad". I used it for maybe two missions in Smithville and I spent so long chasing it around with the Paystar putting it back on its wheels that I sold it and bought another Paystar.

Stubear St. Pierre
Feb 22, 2006

I just use mod trucks now. Rng3r's trucks are higher quality than any of the stock vehicles and better balanced, and the slightly improved versions of stock trucks just make the game more relaxing and let you actually use some of the early trucks that are otherwise totally useless.

Hard to find them though, among all the poorly textured bright green piles of Monster Energy poo poo that become popular.

Atomizer
Jun 24, 2007



Hemish posted:

P16 first impressions after delivering the 4 trailers (normal ones, with a hitch and not a saddle) to repair the last bridge to reach the main mission :

Pros
- Now that's what I call a loving truck horn! Finally!!

Cons
- You can't hold the horn key to unravel the road's molecules

More seriously, even with a normal trailer (not a saddle one to add weight to my back tires), it still managed my routes pretty easily in Drummond Island. It also handled well the boss trailer to reach Smithsville Dam (I closed the game there). That's going to be a long route because I'll try to play it safe because I remember the small roads I took before to reach that drilling site and I'm pretty sure the P16 won't fit and even less with that big boss trailer. Only one corner gave me some issues on Drummond Island which I had to back out and try again to get as wide as the terrain would allow and a couple steep hills that needed the winch because even on good ground and on Low, it wouldn't budge (I wasn't stuck on a rock or anything like that). I have the second engine which you find on Drummond Island but no other upgrades beside a longer winch.

It has the turn radius of a moon, though. I'm good with that but the wheels turn so slow, it's easy to make a mistake and overcorrect because it takes forever to turn them. I play on keyboard so it's already wonky since you can't just lightly turn the joystick and do a small turn (I would think it works like that on a controller), you need to tap it.

I think you're talking about delivering the oil rig trailer to the drilling site in Smithville. I took it the long way around the mountain roads, and it was totally doable with the P16; it just takes a while to get it all the way there. The shortcut is over the rocks through the river; while I've seen some players do it successfully, on my first attempt I rolled over in the water along the shore. :/ That being said, I would totally take it the long way again, since driving it there was actually fun for me.

NO gently caress YOU DAD posted:

Man, gently caress the Bandit. I hated it in my first playthrough, and when I went back and had it from the start I thought "surely it can't be that bad". I used it for maybe two missions in Smithville and I spent so long chasing it around with the Paystar putting it back on its wheels that I sold it and bought another Paystar.

I noticed I had it in my garage shortly after starting to play. I don't think I initially had a good experience with it because I was using stock-ish tires (which may or may not have been highway on the Bandit) and still struggled to navigate, plus it has a small fuel tank and requires the roof rack just to get to normal-ish range. Upgraded, though, with mud tires, the Bandit is respectable.

Stubear St. Pierre posted:

I just use mod trucks now. Rng3r's trucks are higher quality than any of the stock vehicles and better balanced, and the slightly improved versions of stock trucks just make the game more relaxing and let you actually use some of the early trucks that are otherwise totally useless.

Hard to find them though, among all the poorly textured bright green piles of Monster Energy poo poo that become popular.

I can't use mods on the Switch version yet even I know that you can just filter mods by author.

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Hemish
Jan 25, 2005

Atomizer posted:

I think you're talking about delivering the oil rig trailer to the drilling site in Smithville. I took it the long way around the mountain roads, and it was totally doable with the P16; it just takes a while to get it all the way there. The shortcut is over the rocks through the river; while I've seen some players do it successfully, on my first attempt I rolled over in the water along the shore. :/ That being said, I would totally take it the long way again, since driving it there was actually fun for me.


When I started my play session today, I felt bold and remembered your comment and though "you can cross that river and not just reach the island from the north like I did on a task?". So of course I wanted to try it!

I got stuck a bit as my trailer slid to lean on the rocks on the beach so it took a while to unstuck myself and do it properly to start driving on the rocks in the river. I didn't need other trucks. I was with the P16 and early on the rocks, there are 2 rocks sticking out in the way and I couldn't pass on the left because the trailer's rear end would end up in the water so I got stuck and finally managed to get past it but the trailer still had its rear end in the water and trying to do something ended up in with the trailer on its side in the water...

I brought a Tetra with the most powerful winch I could purchase and it didn't do much. I finally managed to have it "upright" with its rear end still in the water so I brought my P16 and managed to hook the trailer and then physics took over and flipped the whole rig sideways after launching me 20ft in the air. My P16 was still on the river rocks, though so not too bad. Finally got the trailer somewhat upright again but with the rear end still in the water (again). Got my P16 upright too and then trying to reposition myself with the Tetra ended up with this one flipped between the rocks in the river and the beach... As I was thinking of needing a truck 2 maps over... I did the man thing of "let's try the same thing that didn't work on the previous 2 attempts" to get in the P16 again and do the Austin Powers move of backing up/trying to go forward and after a couple minutes, this attempt worked and the P16 managed to pull the trailer's rear end out of the water and onto the river rocks. The rest of the way was easier once you get pass that big boulder near the beginning when you cross from your south.

I ended up taking more time than the long way... Maybe I would have messed up with the long way as it's still not big and wide roads.

It was annoying and frustrating but the rush when you finally manage it after messing up is pretty good!

The P16 is annoying to drive. The turn radius is one thing but the wheels takes forever to turn. The worst thing is how it has this big back plate that prevents you from seing the whole front of the truck unless you almost look down at it (and then not see the road) so I often mess up as I can't judge the distance from my wheel/bumper and sometimes get flat tires which never happened before.

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